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E-Commerce Fundamentals
     and Current Trends in the
     Philippines

         Presented by Mavic Pineda
            1 March 2006, SJ 504
Sponsored by the Business Management Society
Self-Diagnosis
 • How many use the internet daily?
 • What’s the average number of hours
   you spend using the internet daily?
 • How many made a purchase already
   thru the internet?
 • What products did you purchase or
   what services have you availed
 • How frequent do you transact or
   make a purchase thru the internet?
E-Commerce
• “Encompasses the entire online
  process of developing, marketing,
  selling, delivering, servicing and
  paying for products & services
  transacted on internetworked,
  global marketplaces of customers,
  with the support of a worldwide
  network of business partners.”
      O’brien, J. Management Information Systems Fifth Edition, p. 162.
Pure Vs. Partial Electronic Commerce
 Three dimensions
   the product (service) sold [physical / digital];
   the process [physical / digital]
   the delivery agent (or intermediary) [physical /
    digital]
 Traditional commerce
    all dimensions are physical
 Pure EC
    all dimensions are digital
 Partial EC
   all other possibilities include a mix of digital
    and physical dimensions
Virtual delivery agent
The Dimensions of Electronic Commerce




                                                      Virtual process
                                                 The core of
                     Electronic                  electronic commerce
                     commerce areas




          Digital
          Product

          Physical                                      Digital process
                                Virtual produc




          Product                                    Physical process
                     Physical



                                Digital




     Traditional
                                agent
                     agent




     commerce
                                                                        Diagram is from Prentice Hall, 2000
Electronic Markets

 A market is a network of interactions and
  relationships where information, products,
  services, and payments are exchanged.
 The market handles all the necessary
  transactions.
 An electronic market is a place where
  shoppers and sellers meet electronically.
 In electronic markets, sellers and buyers
  negotiate, submit bids, agree on an order,
  and finish the execution on- or off-line.
Shopper/Purchaser                                                     Seller/Supplier
                                               Electronic commerce
                                                      network
                                                  (Infrastructure)


               Product/service information request
               Purchase request                                          Purchase fulfillment request
               Payment or payment advice                                   Purchase change request

                                                   Electronic Market
                                                 (Transaction Hander)
       Response to information request                                     Response to fulfillment request
       Purchase acknowledgment                                                            Shipping notice
       Shipping notice
       Purchase/service delivery (if online)
       Payment acknowledgment                              Payment remittance notice
                                                           Electronic transfer of funds

                        Payment approval
                        Electronic transfer of funds                Electronic transfer of funds


Shopper/Purchaser’s Bank                Transaction Handler’s Bank                        Seller/Supplier’s Bank
                                        (Automated Clearing House)

                                           Electronic Markets
                                                                               Diagram is from Prentice Hall, 2000
Types of Interorganizational Systems

    Electronic data interchange (EDI)
    Extranets
    Electronic funds transfer (EFT)
    Integrated messaging systems
    Shared databases
    Electronically-supported supply chain
     management
Types of E-Commerce in the Phils.

    Business to Business (B-B)
    Business to Consumer (B-C)
    Consumer to Consumer (C-C)
    Business to Government to Consumer
   (B-G-C)
    Government to Business & Consumer
   (G-B/C)
    Government to Citizen (G-Z)
Business to business
Business to business
Business to consumers
Business to consumers
3
1




 2
Consumers to Consumers
Government to Citizen




                   www.dost.gov.ph
  www.dti.gov.ph



                   www.census.gov.ph
http://www.passport.com.ph/   B->G->C
http://www.e-census.com.ph/   B->G->C
Can you classify the
type of e-commerce
employed?
Essential E-commerce Processes
• Access Control & Security
  – Access control
  – Authentication
  – Security measures
• Profiling & Personalizing
  – Profile management & personalizing
  – Behavior tracking
Essential E-commerce Processes
• Search Management
  – Content-based search
  – Parametric-based search
  – Rule-based search
                               Learn.com
• Content Management
  – Dynamic content generation
  – Data repository
Essential E-commerce Processes
• Catalog Management
  – Pricing calculation
  – Product configuration
  – Catalog generation
Essential E-commerce Processes
• Payment
  – Shopping cart
  – Payment method support
  – Payment verification
Essential E-commerce Processes
• Event Notification
  – Event-driven
  – Transaction messaging
  – Message boards, newsgroups
  – Message to e-mail
• Collaboration & Tracking
  – Mediation negotiation
  – Bidding/auctioning
  – Online community
Essential E-commerce Processes
• Workflow Management
  – Buying process automation
  – Document management
  – Rule & role-based content routing
Developing an E-Business Plan

 • What are the goals in setting
   an e-business
 • Who is the target guests of
   the site—
 • What is the readiness level of
   the organization
Why engage in e-commerce?
• Anytime, anywhere commerce and
  services
• Cost-effective in providing information
• Mobility, portability of services
• Availability of shared services
• Cost-effective utilization of services &
• Better turn around time (for all parties
  involved)
Any
Questions?

Magandang Hapon sa inyong lahat.
Mavic G. Pineda
• IT Dept- College of
  Computer Studies
• Adviser, Moomedia SIG
• Presently working on the
  marketing of the BS-
  Information
  Communications
  Technology
  Management program of
  the IT Dept.
• Conducts lectures and
  workshops on E-
  commerce, Web and
  Interactive Multimedia
  Designs.
Organizational Planning Process
Analyze the                                       Articulate the
Organization’s                                    Organization’s
Environment                                       Plan



Forecast                           Establish      Develop
                  Team Building,   - Vision
Internal &        Modeling, &                     - Strategies
External                           - Mission      - Policies
                  Consensus        - Goals
Developments                                      - Tactics
                                   - Objectives

                                                  Develop
Evaluate
                                                  Implementation
Accomplishments
                                                  Methods &
& Resources
                                                  Controls
                             Feedback
Converging Trends
Technology                         Deregulation
                                   -Regulated Markets Opening Up
-Electronic Commerce
                                   -Fewer Regulatory Impediments
-Customer Information Technology
                                        in Business
-“Death of Distance”
                                   -Single Currency Zones
-Digital Everything
                                   -Regulators Outflanked by Changing
-Information Content of Products
                                       Boundaries
 & Services Increasing

Competitive Imperatives            Customer Sophistication/
-Imperatives                       Expectations
 - Real Growth                      -Demand for Better & More
 - Globalization                         Convenient Solutions
 - Customer Orientation             Increased Emphasis on Service
 - Knowledge & Capability as Key    Demand for Added Value
Assets                              Less Tolerance for Poor Standards
 - New Entrants                     -Just-in-Time Delivery
-Enablers                           -Global Influences
 - Alliances - Outsourcing          -Brand “Savvy”
E-Business Planning Process
                     Key Insights
  Customer and
    Business
 Value Visioning

                    E-Business          Key Objectives
                   Strategies and
                       Models
More Questions
                                    E-Business IT        Priorities
                                    Strategies and
                                     Architecture
                       Feedback
                                                      E-Business
                                                      Application
                                                     Development &
                                        Feedback      Deployment
Component of E-Business Planning Process
• Strategy development
• Resource management
• Technology architecture
  –   Technology platform
  –   Data resources
  –   Applications architecture
  –   IT organization
Dimensions of Change
  Management
   People                       Process                   Technology

-Change Leaders            -Ownership                    -Enterprise Architecture
-Loose/Tight Controls      -Design                       -Supplier Partnership
-Executive Sponsorship     -Enterprisewide Processes     -Systems Integrators
   & Support               -Interenterprise Processes    -Outsourcing
- Aligning on Conditions
  of Satisfaction


-Recruitment               -Change Control              -Technology Selection
-Retention                 -Implementation              -Technology Support
-Training                      Management               -Installation Requirements
-Knowledge Transfer        -Support Processes
Managing Organizational Change
                Educate and
                   Train
     Change                   Organizational
   Management                    Design




  Measurement                    Core
      and                     Competencies
    Rewards                   Development
                    User
                Involvement

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E commerce fundamentals-01mar06

  • 1. E-Commerce Fundamentals and Current Trends in the Philippines Presented by Mavic Pineda 1 March 2006, SJ 504 Sponsored by the Business Management Society
  • 2. Self-Diagnosis • How many use the internet daily? • What’s the average number of hours you spend using the internet daily? • How many made a purchase already thru the internet? • What products did you purchase or what services have you availed • How frequent do you transact or make a purchase thru the internet?
  • 3.
  • 4. E-Commerce • “Encompasses the entire online process of developing, marketing, selling, delivering, servicing and paying for products & services transacted on internetworked, global marketplaces of customers, with the support of a worldwide network of business partners.” O’brien, J. Management Information Systems Fifth Edition, p. 162.
  • 5. Pure Vs. Partial Electronic Commerce  Three dimensions  the product (service) sold [physical / digital];  the process [physical / digital]  the delivery agent (or intermediary) [physical / digital]  Traditional commerce  all dimensions are physical  Pure EC  all dimensions are digital  Partial EC  all other possibilities include a mix of digital and physical dimensions
  • 6. Virtual delivery agent The Dimensions of Electronic Commerce Virtual process The core of Electronic electronic commerce commerce areas Digital Product Physical Digital process Virtual produc Product Physical process Physical Digital Traditional agent agent commerce Diagram is from Prentice Hall, 2000
  • 7. Electronic Markets  A market is a network of interactions and relationships where information, products, services, and payments are exchanged.  The market handles all the necessary transactions.  An electronic market is a place where shoppers and sellers meet electronically.  In electronic markets, sellers and buyers negotiate, submit bids, agree on an order, and finish the execution on- or off-line.
  • 8. Shopper/Purchaser Seller/Supplier Electronic commerce network (Infrastructure) Product/service information request Purchase request Purchase fulfillment request Payment or payment advice Purchase change request Electronic Market (Transaction Hander) Response to information request Response to fulfillment request Purchase acknowledgment Shipping notice Shipping notice Purchase/service delivery (if online) Payment acknowledgment Payment remittance notice Electronic transfer of funds Payment approval Electronic transfer of funds Electronic transfer of funds Shopper/Purchaser’s Bank Transaction Handler’s Bank Seller/Supplier’s Bank (Automated Clearing House) Electronic Markets Diagram is from Prentice Hall, 2000
  • 9. Types of Interorganizational Systems  Electronic data interchange (EDI)  Extranets  Electronic funds transfer (EFT)  Integrated messaging systems  Shared databases  Electronically-supported supply chain management
  • 10. Types of E-Commerce in the Phils.  Business to Business (B-B)  Business to Consumer (B-C)  Consumer to Consumer (C-C)  Business to Government to Consumer (B-G-C)  Government to Business & Consumer (G-B/C)  Government to Citizen (G-Z)
  • 15.
  • 16. 3 1 2
  • 18. Government to Citizen www.dost.gov.ph www.dti.gov.ph www.census.gov.ph
  • 19.
  • 22. Can you classify the type of e-commerce employed?
  • 23.
  • 24.
  • 25.
  • 26.
  • 27. Essential E-commerce Processes • Access Control & Security – Access control – Authentication – Security measures • Profiling & Personalizing – Profile management & personalizing – Behavior tracking
  • 28. Essential E-commerce Processes • Search Management – Content-based search – Parametric-based search – Rule-based search Learn.com • Content Management – Dynamic content generation – Data repository
  • 29. Essential E-commerce Processes • Catalog Management – Pricing calculation – Product configuration – Catalog generation
  • 30. Essential E-commerce Processes • Payment – Shopping cart – Payment method support – Payment verification
  • 31. Essential E-commerce Processes • Event Notification – Event-driven – Transaction messaging – Message boards, newsgroups – Message to e-mail • Collaboration & Tracking – Mediation negotiation – Bidding/auctioning – Online community
  • 32. Essential E-commerce Processes • Workflow Management – Buying process automation – Document management – Rule & role-based content routing
  • 33.
  • 34. Developing an E-Business Plan • What are the goals in setting an e-business • Who is the target guests of the site— • What is the readiness level of the organization
  • 35.
  • 36. Why engage in e-commerce? • Anytime, anywhere commerce and services • Cost-effective in providing information • Mobility, portability of services • Availability of shared services • Cost-effective utilization of services & • Better turn around time (for all parties involved)
  • 38. Mavic G. Pineda • IT Dept- College of Computer Studies • Adviser, Moomedia SIG • Presently working on the marketing of the BS- Information Communications Technology Management program of the IT Dept. • Conducts lectures and workshops on E- commerce, Web and Interactive Multimedia Designs.
  • 39. Organizational Planning Process Analyze the Articulate the Organization’s Organization’s Environment Plan Forecast Establish Develop Team Building, - Vision Internal & Modeling, & - Strategies External - Mission - Policies Consensus - Goals Developments - Tactics - Objectives Develop Evaluate Implementation Accomplishments Methods & & Resources Controls Feedback
  • 40. Converging Trends Technology Deregulation -Regulated Markets Opening Up -Electronic Commerce -Fewer Regulatory Impediments -Customer Information Technology in Business -“Death of Distance” -Single Currency Zones -Digital Everything -Regulators Outflanked by Changing -Information Content of Products Boundaries & Services Increasing Competitive Imperatives Customer Sophistication/ -Imperatives Expectations - Real Growth -Demand for Better & More - Globalization Convenient Solutions - Customer Orientation Increased Emphasis on Service - Knowledge & Capability as Key Demand for Added Value Assets Less Tolerance for Poor Standards - New Entrants -Just-in-Time Delivery -Enablers -Global Influences - Alliances - Outsourcing -Brand “Savvy”
  • 41. E-Business Planning Process Key Insights Customer and Business Value Visioning E-Business Key Objectives Strategies and Models More Questions E-Business IT Priorities Strategies and Architecture Feedback E-Business Application Development & Feedback Deployment
  • 42. Component of E-Business Planning Process • Strategy development • Resource management • Technology architecture – Technology platform – Data resources – Applications architecture – IT organization
  • 43. Dimensions of Change Management People Process Technology -Change Leaders -Ownership -Enterprise Architecture -Loose/Tight Controls -Design -Supplier Partnership -Executive Sponsorship -Enterprisewide Processes -Systems Integrators & Support -Interenterprise Processes -Outsourcing - Aligning on Conditions of Satisfaction -Recruitment -Change Control -Technology Selection -Retention -Implementation -Technology Support -Training Management -Installation Requirements -Knowledge Transfer -Support Processes
  • 44. Managing Organizational Change Educate and Train Change Organizational Management Design Measurement Core and Competencies Rewards Development User Involvement