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From Programs to
                    Systems: Building a
                    Smarter World
                   Aristotle University of Thessaloniki - Department of Informatics
                      Distinguished Lecturer Series – Leon the Mathematician
                                             May 4, 2012

Joseph Sifakis
VERIMAG Laboratory and EPFL
The Evolution of IST

                                      Convergence between Computing    Cloud
                                       and Telecommunications        Computing
                                      Graphic Interfaces, Mouse
         Scientific Computing                                               Multi-core
         – Defence Applications                                              Systems
                                                     WEB –
                                        Information Society

 1945                         1980                            1990                       2010


1936             1970                                                    2000              2015

                                               Embedded Systems:
   Foundations -                            Computing + Physicality
   Alan Turing,
                                               Seamless revolution
   Kurt Gödel
                                                     95% of chips are
                                                           embedded

                         Information Systems:                   The Internet of Things:
                          Commercial Applications               Convergence between
                         Integrated circuits                  Embedded Systems and
                                                                         the Internet


       Evolution driven by exponential progress in technology and explosion of applications
Systems Everywhere – Moore’s Law

                     Price of 1 MB of memory
76 000 €

           6 000 €

                      450 €
 1973

           1977               120 €
                                      30 €
                      1981
                                             4.5 €
                              1984
                                                     0.46 €
                                      1987                    0.06 €
                                             1990
Moore’s Law: the number of                           1995              0.004 €
transistors that can be placed
inexpensively on an integrated                                2000
circuit doubles approximately                                           2005
every two years
Systems Everywhere
                       Systems integrating software and hardware
jointly and specifically designed to provide given functionalities, which are often critical.




                                                                                            4
Systems Everywhere

                                            40 chips
                                           elsewhere
                                                                             80 chips
                                      ATM, cell phone, PDA,
                                                                        in home appliances
                                                                     TV, DVD player, phone, games,
                                                                     washer, dryer, dishwasher, etc.



                             40 chips                   Each person
                             at work                    uses about
                        printers, scanners, PC,          250 chips
                         phone systems, etc.             each day




                                                               70 chips
1 billion transistors                                         in the car
 used per person
                                                     door opener, ABS, airbag, GPS,
 each day (2008)
                                                        radio, engine control, etc.
Systems Everywhere – Impact

System technologies
   have a tremendous economic and societal impact
   they allow addressing global challenges for growth, health, services
     and innovation



IBM’s view for a Smarter Planet

Systems are
    Instrumented
  The state of almost everything can be measured, sensed and monitored
    Interconnected
   People and objects can communicate and interact with each other in
   entirely new ways

    Intelligent
   Enhanced predictability of events and optimal use of resources
                                                                           6
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V       Adaptivity
I
E    A Vision for CS
W
                                             7
From Programs to Systems
Program                   System
                                           fi(ii) = oi




                                                          on …… o2,o1
                           in …… i,2,i1
i                   o
        f(i) = o

                                          Physical
                                          Environment


 I/O values                    I/O streams of values
 Terminating                   Non-terminating
 Deterministic                 Non-deterministic
 Platform-independent          Platform-dependent
  behavior                       behavior
 Theory of computation         No unified theoretical
                                 framework
From Programs to Systems


                SW+HW
             Real-Time Control




 Resources    Buildings Transport   Communications Health
From Programs to Systems



           Software




 HW and Physical World
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V
        Adaptivity
I
E    A Vision for CS
W
                                             11
System Design – Simplified View
System design is the process leading to a mixed software-hardware system
meeting given requirements

                                              The expected behavior of the
                  Requirements                system to be designed with
Different                                     respect to its potential users
from                                          and its environment
pure SW
or pure HW
design!                                        Executable platform-
                     Program                   independent model meeting
                                               the requirements




                       SW                      System composed of HW
                       HW                      and SW – the HW platform
                                               may be given
System Design – New Trends
New trends break with traditional Computing Systems Engineering.
It is hard to jointly meet technical requirements such as:
     Reactivity: responding within known and guaranteed delay
      Ex : flight controller
     Autonomy: provide continuous service without human intervention
      Ex : no manual start, optimal power management
     Dependability: guaranteed minimal service in any case
      Ex : attacks, hardware failures, software execution errors
     Scalability: at runtime or evolutionary growth (linear performance
      increase with resources)
      Ex : reconfiguration, scalable services



 ...and also take into account economic requirements for optimal cost/quality

    Technological challenge :
    Capacity to build systems of guaranteed functionality and quality,
    at an acceptable cost.                                                      13
System Design – State of the Art

           We master – at a high cost – two types of systems which are
TODAY      difficult to integrate:

            Safety and/or security critical systems of low complexity
                Flight controller, smart card

            Complex « best effort » systems
                Telecommunication systems, web-based applications


           We need:
             Affordable critical systems
TOMORROW




              Ex : transport, health, energy management
             Successful integration of heterogeneous systems of systems
                       Internet of Things

                       Intelligent Transport Systems
                       Smart Grids
                       « Ambient Intelligence»
Air Traffic Control – the Next Generation
                         Is it … attainable ?




                                                15
System Design – Still a long way to go




                              Computing systems
                              engineering lacks similar
                              constructivity results
Traditional systems
engineering disciplines are   only partial answers to particular
based on solid theory for     design problems
building artefacts with       predictability is hard to guarantee
predictable behaviour over    at design time
their life-time.              a posteriori validation remains
                              essential for ensuring correctness
System Design – Still a long way to go

Design of large IT systems is a risky undertaking, mobilizing hundreds of engineers
over several years.


Difficulties
  Complexity – mainly for building systems by reusing existing
      components
  Requirements are often incomplete, and ambiguous
      (specified in natural language)
  Design approaches are empirical and based
      on the expertise and experience of teams




Consequences
   Large IT projects are often over budget,
    over time, and deliver poor quality.
   Of these, 40% fail, 30% partially succeed, 30% succeed.
Technological
 Capabilities




Computing Systems
     Design
                    System Design – An Increasing Gap
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V       Adaptivity
I
E    A Vision for CS
W
                                             19
Basic technologies – multicore systems

A multicore system integrates many cores
(processors) on a chip



 The switch to multicore systems
    is not at all the consequence of a scientific breakthrough,
    is primarily due to technology walls that prevent from pushing forward
     the efficient implementation of traditional uniprocessor designs in silicon

 Increasing application's efficiency, simply by upgrading the hardware
  without significantly changing the software, is not anymore possible for
  multicore systems.

 The promise of parallel machines delivering almost unlimited computing
  power is not new. For decades there have been numerous industrial
  attempts in this direction, but almost all failed.
Basic technologies – multicore systems


 “Software is struggling to keep pace with the fast growth of multicore
  processors”


 “Running advanced multicore machines with today's software is like "putting
  a Ferrari engine in a go-cart,“


 "Many of the software configurations in use today will be challenged to
  support the hardware configurations possible, and those will be accelerating
  in the future."


  Gartner, Research Note, January 2009



                                                                            21
Basic technologies – Sensor Networks
Basic Technologies – Internet and the WEB




                                                                               THE WEB
       Streaming               Collaborative work          Social Networks



                    Browser            Search Engine


User               ISP                      Internet Backbone
                                                     NAP




                                                                               INTERNET
          LAN
                   DSL,
                   Wireless      User                             WEB server
                   Satellite     Services           Peering       platform
Internet-based Systems – Security
Security: protection of information from unauthorized access, use, disclosure,
disruption, modification or destruction.

Key requirements:
     Confidentiality is the property of preventing disclosure of information to
      unauthorized individuals or systems
      e.g. for credit card transactions
     Integrity means that data cannot be modified without authorization
      e.g. resistance to viruses
     Availability, that is information must be available when it is needed
      e.g. preventing denial-of-service attacks.
     Authenticity, that is ensuring that the transactions, communications and data
      are genuine.
     Non-repudiation that is ensuring that a party in a dispute cannot repudiate, or
      refute the validity of a statement or contract
      e.g. electronic check or contract.
Internet-based Systems – The Internet of Things

The “Internet of Things” will be the result of the convergence between
Embedded Systems and the Internet.

Basic idea: Use the Internet Protocol Suite for Human/ES or ES/ES interaction

This is not as easy as it seems.

Some major breakthroughs needed:
      Wireless sensor networks and RFID technologies.
      Advances in miniaturization and nanotechnology mean that smaller and
       smaller things will have the ability to interact and connect.
      Getting IP down to small devices and implementing features for QoS
       control and responsiveness.
      Standards e.g. for naming objects, tools and platforms.
      Improving overall security, and reliability of the internet.


Evolution towards specific “critical” internets ?
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V       Adaptivity
I
E    A Vision for CS
W
                                             26
Applications – Smart Transportation Systems
Make transportation safer, more efficient, less polluting

Active safety:
assist/protect the driver
by using drive-by-wire
and brake-by-wire
technology




Automated Highways:
intelligent transportation
system technology
designed to provide for
driverless cars on specific
rights-of-way.

                                                            27
System Design – e-Health




Brain monitoring           Robot-assisted surgery



     Blood
 pressure meter                                 ECG




                                         Thermometer

              Remote Medical Assistant                 28
Applications – Smart Grids
Applications – Ambient Intelligence
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V       Adaptivity
I
E    A Vision for CS
W
                                             31
Three Grand Challenges
Systems are

  Instrumented : we need models encompassing continuous and discrete
  dynamics to predict the global behavior of a system
          Marry Physicality and Computation
  Interconnected: we need theory, models and tools for building complex
  systems by assembling components
          Component-based Design
  Intelligent: we need systems which adapt their behavior to changing
  environment
          Adaptivity
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V       Adaptivity
I
E    A Vision for CS
W
                                             33
Marry Physicality and Computation

HW Platform:
 CPU speed
 memory
 power
 failure rates
 temperature
                                        Software:
                    SYSTEM              application SW
                                        middleware
                                        OS

   Environment:
    deadlines
    jitter
    throughput

                                                          34
Marry Physicality and Computation

HW Platform:
                                  SW Design
 CPU speed                 cannot ignore HW design
 memory
 power
 failure rates
 temperature
                                       Software:
                    SYSTEM             application SW
                                       middleware
                                       OS

   Environment:
    deadlines
    jitter
    throughput

                                                    35
Marry Physicality and Computation

HW Platform:
 CPU speed
 memory
 power
 failure rates
 temperature
                                        Software:
                    SYSTEM              application SW
                                        middleware
                                        OS

   Environment:
    deadlines
    jitter                       SW Design
    throughput           cannot ignore control design
                                                          36
Marry Physicality and Computation
                                    System Design coherently
 HW Platform:                       integrates all these
  CPU speed
  memory
  power
  failure rates
  temperature
                                           Software:
                       SYSTEM              application SW
                                           middleware
                                           OS

   Environment:
    deadlines
    jitter
    throughput
We need to revisit and revise computing to integrate methods
                     from EE and Control                   37
Physicality and Computation – Example




Matlab/Simulink                           38
Marry Physicality and Computation – Example

UML Model
(Rational Rose)
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V       Adaptivity
I
E    A Vision for CS
W
                                             40
Component-based Design

 Building complex systems by composing components (simpler
  systems). Is essential for any engineering discipline.
 This confers numerous advantages such as mastering complexity,
  productivity and correctness through reuse
 Component composition orchestrates interactions between components.
  It lies at the heart of the parallel computing challenge.




No Common Component Model for Systems Engineering!
Component-based Design – The Babel of Languages
  System designers deal with a large variety of components, with different
  characteristics, from a large variety of viewpoints, each highlighting
  different dimensions of a system
           TSpaces      Concurrent Fortran   Java     C
     Softbench                                             NesC
     SWbus                                                  BPEL,
      Corba                                            SES/Workbench
       MPI                                                 SysML
     Javabeans                                               AADL
         .NET                                              Statecharts
       Fractal                                          Matlab/Simulink,
           Verilog
                         VHDL    SystemC     TLM

Consequences:
 Using semantically unrelated formalisms e.g. for programming, HW
  description and simulation, breaks continuity of the design flow and
  jeopardizes its coherency
 System development is decoupled from validation and evaluation.
Component-based Design – Compositionality
Rules guaranteeing that composite components inherit good properties of
constituent components
Component-based Design – Compositionality
Rules guaranteeing that composite components inherit good properties of
constituent components
Component-based Design – Composability
Rules guaranteeing that
composition does not
jeopardize good properties
of constituent components
Component-based Design – Composability
Rules guaranteeing that
composition does not
jeopardize good properties
of constituent components
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V       Adaptivity
I
E    A Vision for CS
W
                                             47
Strong AI Vision – Matching Human Intelligence
 Considers that human intelligence can be so precisely described that it
  can be matched by a machine

 Supercomputers are used to accomplish specific problem solving or
  reasoning tasks




                                            IBM “WATSON” (2011)
                                            The Jeopardy!-playing
       IBM Deep Blue (1997)
                                          question answering system
Adaptivity – Coping with Uncertainty


                               Learning
    CONTROLLER
                   Objective Management

                               Planning

Parameter                                                System state
 steering
                              Mitigation

                   HW failures
    SYSTEM




                                           Security Threats

                                   Desi
                 Varying ET             gn
                                   Error        Varying Load
                                         s
Adaptivity – Coping with Uncertainty
Systems must provide services meeting given requirements in interaction
with uncertain and non predictable environments:
 External environment
   non deterministic behavior e.g. varying throughput, attacks
 Hardware platforms
   Variability due to manufacturing errors or aging
   Varying execution times due to layering, caches, speculative execution




      Lower     BCET                                  WCET        Upper
      Bound                                                       Bound


                            Execution Times
                                 Possible ET
                                Estimated ET
Adaptivity – Critical vs. Best Effort Engineering
 Two diverging design paradigms

BAD STATES                             ERROR STATES
                    

                         
              



Critical systems engineering based     Best effort engineering
on worst-case analysis and static      based on average case analysis
resource reservation e.g. hard real-   and dynamic resource
time approaches, massive               management e.g. Quality of
redundancy.                            Service for optimizing speed,
                                       memory, bandwidth, power.
Leads to over-dimensioned systems      No guaranteed availability
Adaptivity – Enhancing Predictability

Separation between critical and best-effort designs is not anymore
affordable. In a car
    more than 50 ECU’s each designed separately
    federated architectures by using networks
    poor global reliability and high development costs

1. Predictability through determinism - reduce intrinsic and estimated
uncertainty
    Simplify HW architectures e.g. no caches, no out-of-order execution
    Time-deterministic observable behavior e.g. time triggered systems


2. Adaptive architectures integrating both critical and best-effort services
sharing an amount of global resources used
    first and foremost for ensuring critical services
    secondarily, for meeting quality of service requirements for non
     critical services
Adaptivity – Adaptive Control


                      Learning
          Movie would have been better …



            Management of objectives
       Go to: 1) Stadium 2) Movie 3) Restaurant


                      Planning




                                                  53
 From Programs to Systems

     System Design

     Basic Technologies

     Applications

    Three Grand Challenges
O       Marry Physicality and Computation
V
E       Component-based Design
R
V       Adaptivity
I
E    A Vision for CS
W
                                             54
A Vision for Computer Science

Computer Science

   Is a young and rapidly evolving discipline due to exponential
    progress of technology and applications

   Focuses on building systems and thus system design is central to the
    discipline

   Existing models of computation should be extended to encompass
    physicality – physical resources e.g. memory, time, energy should
    become first class concepts

   Complements and enriches our knowledge with theory and models
    that allow a deeper understanding of discrete dynamic systems

   Proposes a constructive and operational view of the world which
    complements the classic declarative approach adopted by Physics
A Vision for Computer Science – The Frontiers of CS


                   Mathematics
                     Logic




Physics            Computer           Biology
                    Science
A Vision for Computer Science – The Frontiers of CS
         Physics                         Computer Sc.

• Deals with phenomena of the      • Deals with the representation,
  « real » physical world            transformation and
  (transformations of matter and     transmission of information
  energy)
                                   • Focuses mainly on the
• Focuses mainly on the              construction of systems
  discovery of physical laws.
                                   • Computing systems –
• Physical systems – Analytic        Machines
  models
                                   • Discrete mathematics – Logic
• Continuous mathematics


• Differential equations -         • Automata, Algorithms,
  robustness                         Complexity Theory

• Predictability for classical     • Verification, Testing,
  Physics                          • Young fast evolving discipline
• Mature discipline
                                                                      57
A Vision for Computer Science – The Frontiers of CS

Artificial vs. Natural Intelligence
Living organisms intimately combine interacting physical and computational
phenomena that have a deep impact on their development and evolution
 Shared characteristics with computing systems
     use of memory
     distinction between hardware and software
     use of languages
 Remarkable differences :
     robustness of computation
     built-in mechanisms for adaptivity
     emergence of abstractions – concepts

Interactions and cross-fertilization
 Non von Neumann computing  Neuromorphic and Cognitive Computing

 CAD methods&tools                     Synthetic Biology
A Vision for Computer Science – The Frontiers of CS

                    Sentience

  Abstraction                        Emotion

              Robust Computation

                     Learning
Data Recognition                 Data Synthesis
                  Mathematics
A Vision for Computer Science – Research in CS
A Vision for Computer Science – Research in CS

The Business as Usual Syndrome
Following beaten tracks rather taking the risk of exploring
new ideas
The Hype Syndrome
All of the following were once hyped as main
breakthroughs in CS:
 Artificial Intelligence, Fifth Generation Computers,
    Program Synthesis, True Concurrency, Program proofs

The Nice Theory Syndrome
 The proper goal of theory in any field is to make
  models that accurately describe real systems. These
  models should help system builders do their jobs
  better.
 Unfortunately, the current scope and focus of research
  in CS fail to address basic problems raised by system
  design and engineering
A Vision for Computer Science – Research in CS

Nice theory is not always practically relevant


“Make everything as simple as possible, but not simpler”



“….. in the academic world the theories that are more likely to
attract a devoted following are those that best allow a clever but
not very original young man to demonstrate his cleverness.”


…..but we need nice theory for solving practically relevant
problems


“Perfection is reached not when there is no longer anything to
add, but when there is no longer anything to take away”
A Vision for Computer Science – Research in CS
Is it possible to find a mathematically elegant and still practicable
theoretical framework for CS?

Physics and Biology study a given “reality”
                                              The key issue is discovering
                                              laws governing phenomena

                                            "The most incomprehensible thing
                                            about the world is that it is at all
                                            comprehensible."

Computer Science deals with building artifacts


                                               The key issue is Constructivity
                                               that is the capability to build
                                               cost-effectively correct systems
A Vision for Computer Science – Teaching CS

 Prepare students to deal with constant change induced by
  technology and applications

 Learn principles rather than facts (foundations, architectures,
  protocols, compilers, simulation …)

 Think in terms of systems (design process, tools, interaction with
  users and physical environment)

 Keep aware of limitations of existing theory of computing

 Introduce principles, paradigms, techniques from Control Theory
  and Electrical Engineering

 Put emphasis on information and computation as universal
  concepts applicable not only to computers

 Provide the background for triggering critical thinking,
  understanding and mastering the digital world.
The World without ICT




         Thank You

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From Programs to Systems – Building a Smarter World

  • 1. From Programs to Systems: Building a Smarter World Aristotle University of Thessaloniki - Department of Informatics Distinguished Lecturer Series – Leon the Mathematician May 4, 2012 Joseph Sifakis VERIMAG Laboratory and EPFL
  • 2. The Evolution of IST  Convergence between Computing Cloud and Telecommunications Computing  Graphic Interfaces, Mouse Scientific Computing Multi-core – Defence Applications Systems WEB – Information Society 1945 1980 1990 2010 1936 1970 2000 2015 Embedded Systems: Foundations - Computing + Physicality Alan Turing,  Seamless revolution Kurt Gödel  95% of chips are embedded  Information Systems: The Internet of Things: Commercial Applications Convergence between  Integrated circuits Embedded Systems and the Internet Evolution driven by exponential progress in technology and explosion of applications
  • 3. Systems Everywhere – Moore’s Law Price of 1 MB of memory 76 000 € 6 000 € 450 € 1973 1977 120 € 30 € 1981 4.5 € 1984 0.46 € 1987 0.06 € 1990 Moore’s Law: the number of 1995 0.004 € transistors that can be placed inexpensively on an integrated 2000 circuit doubles approximately 2005 every two years
  • 4. Systems Everywhere Systems integrating software and hardware jointly and specifically designed to provide given functionalities, which are often critical. 4
  • 5. Systems Everywhere 40 chips elsewhere 80 chips ATM, cell phone, PDA, in home appliances TV, DVD player, phone, games, washer, dryer, dishwasher, etc. 40 chips Each person at work uses about printers, scanners, PC, 250 chips phone systems, etc. each day 70 chips 1 billion transistors in the car used per person door opener, ABS, airbag, GPS, each day (2008) radio, engine control, etc.
  • 6. Systems Everywhere – Impact System technologies  have a tremendous economic and societal impact  they allow addressing global challenges for growth, health, services and innovation IBM’s view for a Smarter Planet Systems are  Instrumented The state of almost everything can be measured, sensed and monitored  Interconnected People and objects can communicate and interact with each other in entirely new ways  Intelligent Enhanced predictability of events and optimal use of resources 6
  • 7.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 7
  • 8. From Programs to Systems Program System fi(ii) = oi on …… o2,o1 in …… i,2,i1 i o f(i) = o Physical Environment  I/O values  I/O streams of values  Terminating  Non-terminating  Deterministic  Non-deterministic  Platform-independent  Platform-dependent behavior behavior  Theory of computation  No unified theoretical framework
  • 9. From Programs to Systems SW+HW Real-Time Control Resources Buildings Transport Communications Health
  • 10. From Programs to Systems Software HW and Physical World
  • 11.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 11
  • 12. System Design – Simplified View System design is the process leading to a mixed software-hardware system meeting given requirements The expected behavior of the Requirements system to be designed with Different respect to its potential users from and its environment pure SW or pure HW design! Executable platform- Program independent model meeting the requirements SW System composed of HW HW and SW – the HW platform may be given
  • 13. System Design – New Trends New trends break with traditional Computing Systems Engineering. It is hard to jointly meet technical requirements such as:  Reactivity: responding within known and guaranteed delay Ex : flight controller  Autonomy: provide continuous service without human intervention Ex : no manual start, optimal power management  Dependability: guaranteed minimal service in any case Ex : attacks, hardware failures, software execution errors  Scalability: at runtime or evolutionary growth (linear performance increase with resources) Ex : reconfiguration, scalable services ...and also take into account economic requirements for optimal cost/quality Technological challenge : Capacity to build systems of guaranteed functionality and quality, at an acceptable cost. 13
  • 14. System Design – State of the Art We master – at a high cost – two types of systems which are TODAY difficult to integrate:  Safety and/or security critical systems of low complexity  Flight controller, smart card  Complex « best effort » systems  Telecommunication systems, web-based applications We need:  Affordable critical systems TOMORROW Ex : transport, health, energy management  Successful integration of heterogeneous systems of systems  Internet of Things  Intelligent Transport Systems  Smart Grids  « Ambient Intelligence»
  • 15. Air Traffic Control – the Next Generation Is it … attainable ? 15
  • 16. System Design – Still a long way to go Computing systems engineering lacks similar constructivity results Traditional systems engineering disciplines are only partial answers to particular based on solid theory for design problems building artefacts with predictability is hard to guarantee predictable behaviour over at design time their life-time. a posteriori validation remains essential for ensuring correctness
  • 17. System Design – Still a long way to go Design of large IT systems is a risky undertaking, mobilizing hundreds of engineers over several years. Difficulties  Complexity – mainly for building systems by reusing existing components  Requirements are often incomplete, and ambiguous (specified in natural language)  Design approaches are empirical and based on the expertise and experience of teams Consequences  Large IT projects are often over budget, over time, and deliver poor quality.  Of these, 40% fail, 30% partially succeed, 30% succeed.
  • 18. Technological Capabilities Computing Systems Design System Design – An Increasing Gap
  • 19.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 19
  • 20. Basic technologies – multicore systems A multicore system integrates many cores (processors) on a chip  The switch to multicore systems  is not at all the consequence of a scientific breakthrough,  is primarily due to technology walls that prevent from pushing forward the efficient implementation of traditional uniprocessor designs in silicon  Increasing application's efficiency, simply by upgrading the hardware without significantly changing the software, is not anymore possible for multicore systems.  The promise of parallel machines delivering almost unlimited computing power is not new. For decades there have been numerous industrial attempts in this direction, but almost all failed.
  • 21. Basic technologies – multicore systems  “Software is struggling to keep pace with the fast growth of multicore processors”  “Running advanced multicore machines with today's software is like "putting a Ferrari engine in a go-cart,“  "Many of the software configurations in use today will be challenged to support the hardware configurations possible, and those will be accelerating in the future." Gartner, Research Note, January 2009 21
  • 22. Basic technologies – Sensor Networks
  • 23. Basic Technologies – Internet and the WEB THE WEB Streaming Collaborative work Social Networks Browser Search Engine User ISP Internet Backbone NAP INTERNET LAN DSL, Wireless User WEB server Satellite Services Peering platform
  • 24. Internet-based Systems – Security Security: protection of information from unauthorized access, use, disclosure, disruption, modification or destruction. Key requirements:  Confidentiality is the property of preventing disclosure of information to unauthorized individuals or systems e.g. for credit card transactions  Integrity means that data cannot be modified without authorization e.g. resistance to viruses  Availability, that is information must be available when it is needed e.g. preventing denial-of-service attacks.  Authenticity, that is ensuring that the transactions, communications and data are genuine.  Non-repudiation that is ensuring that a party in a dispute cannot repudiate, or refute the validity of a statement or contract e.g. electronic check or contract.
  • 25. Internet-based Systems – The Internet of Things The “Internet of Things” will be the result of the convergence between Embedded Systems and the Internet. Basic idea: Use the Internet Protocol Suite for Human/ES or ES/ES interaction This is not as easy as it seems. Some major breakthroughs needed:  Wireless sensor networks and RFID technologies.  Advances in miniaturization and nanotechnology mean that smaller and smaller things will have the ability to interact and connect.  Getting IP down to small devices and implementing features for QoS control and responsiveness.  Standards e.g. for naming objects, tools and platforms.  Improving overall security, and reliability of the internet. Evolution towards specific “critical” internets ?
  • 26.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 26
  • 27. Applications – Smart Transportation Systems Make transportation safer, more efficient, less polluting Active safety: assist/protect the driver by using drive-by-wire and brake-by-wire technology Automated Highways: intelligent transportation system technology designed to provide for driverless cars on specific rights-of-way. 27
  • 28. System Design – e-Health Brain monitoring Robot-assisted surgery Blood pressure meter ECG Thermometer Remote Medical Assistant 28
  • 30. Applications – Ambient Intelligence
  • 31.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 31
  • 32. Three Grand Challenges Systems are Instrumented : we need models encompassing continuous and discrete dynamics to predict the global behavior of a system  Marry Physicality and Computation Interconnected: we need theory, models and tools for building complex systems by assembling components  Component-based Design Intelligent: we need systems which adapt their behavior to changing environment  Adaptivity
  • 33.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 33
  • 34. Marry Physicality and Computation HW Platform:  CPU speed  memory  power  failure rates  temperature Software: SYSTEM application SW middleware OS Environment:  deadlines  jitter  throughput 34
  • 35. Marry Physicality and Computation HW Platform: SW Design  CPU speed cannot ignore HW design  memory  power  failure rates  temperature Software: SYSTEM application SW middleware OS Environment:  deadlines  jitter  throughput 35
  • 36. Marry Physicality and Computation HW Platform:  CPU speed  memory  power  failure rates  temperature Software: SYSTEM application SW middleware OS Environment:  deadlines  jitter SW Design  throughput cannot ignore control design 36
  • 37. Marry Physicality and Computation System Design coherently HW Platform: integrates all these  CPU speed  memory  power  failure rates  temperature Software: SYSTEM application SW middleware OS Environment:  deadlines  jitter  throughput We need to revisit and revise computing to integrate methods from EE and Control 37
  • 38. Physicality and Computation – Example Matlab/Simulink 38
  • 39. Marry Physicality and Computation – Example UML Model (Rational Rose)
  • 40.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 40
  • 41. Component-based Design  Building complex systems by composing components (simpler systems). Is essential for any engineering discipline.  This confers numerous advantages such as mastering complexity, productivity and correctness through reuse  Component composition orchestrates interactions between components. It lies at the heart of the parallel computing challenge. No Common Component Model for Systems Engineering!
  • 42. Component-based Design – The Babel of Languages System designers deal with a large variety of components, with different characteristics, from a large variety of viewpoints, each highlighting different dimensions of a system TSpaces Concurrent Fortran Java C Softbench NesC SWbus BPEL, Corba SES/Workbench MPI SysML Javabeans AADL .NET Statecharts Fractal Matlab/Simulink, Verilog VHDL SystemC TLM Consequences:  Using semantically unrelated formalisms e.g. for programming, HW description and simulation, breaks continuity of the design flow and jeopardizes its coherency  System development is decoupled from validation and evaluation.
  • 43. Component-based Design – Compositionality Rules guaranteeing that composite components inherit good properties of constituent components
  • 44. Component-based Design – Compositionality Rules guaranteeing that composite components inherit good properties of constituent components
  • 45. Component-based Design – Composability Rules guaranteeing that composition does not jeopardize good properties of constituent components
  • 46. Component-based Design – Composability Rules guaranteeing that composition does not jeopardize good properties of constituent components
  • 47.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 47
  • 48. Strong AI Vision – Matching Human Intelligence  Considers that human intelligence can be so precisely described that it can be matched by a machine  Supercomputers are used to accomplish specific problem solving or reasoning tasks IBM “WATSON” (2011) The Jeopardy!-playing IBM Deep Blue (1997) question answering system
  • 49. Adaptivity – Coping with Uncertainty Learning CONTROLLER Objective Management Planning Parameter System state steering Mitigation HW failures SYSTEM Security Threats Desi Varying ET gn Error Varying Load s
  • 50. Adaptivity – Coping with Uncertainty Systems must provide services meeting given requirements in interaction with uncertain and non predictable environments:  External environment  non deterministic behavior e.g. varying throughput, attacks  Hardware platforms  Variability due to manufacturing errors or aging  Varying execution times due to layering, caches, speculative execution Lower BCET WCET Upper Bound Bound Execution Times Possible ET Estimated ET
  • 51. Adaptivity – Critical vs. Best Effort Engineering Two diverging design paradigms BAD STATES ERROR STATES      Critical systems engineering based Best effort engineering on worst-case analysis and static based on average case analysis resource reservation e.g. hard real- and dynamic resource time approaches, massive management e.g. Quality of redundancy. Service for optimizing speed, memory, bandwidth, power. Leads to over-dimensioned systems No guaranteed availability
  • 52. Adaptivity – Enhancing Predictability Separation between critical and best-effort designs is not anymore affordable. In a car  more than 50 ECU’s each designed separately  federated architectures by using networks  poor global reliability and high development costs 1. Predictability through determinism - reduce intrinsic and estimated uncertainty  Simplify HW architectures e.g. no caches, no out-of-order execution  Time-deterministic observable behavior e.g. time triggered systems 2. Adaptive architectures integrating both critical and best-effort services sharing an amount of global resources used  first and foremost for ensuring critical services  secondarily, for meeting quality of service requirements for non critical services
  • 53. Adaptivity – Adaptive Control Learning Movie would have been better … Management of objectives Go to: 1) Stadium 2) Movie 3) Restaurant Planning 53
  • 54.  From Programs to Systems  System Design  Basic Technologies  Applications Three Grand Challenges O  Marry Physicality and Computation V E  Component-based Design R V  Adaptivity I E  A Vision for CS W 54
  • 55. A Vision for Computer Science Computer Science  Is a young and rapidly evolving discipline due to exponential progress of technology and applications  Focuses on building systems and thus system design is central to the discipline  Existing models of computation should be extended to encompass physicality – physical resources e.g. memory, time, energy should become first class concepts  Complements and enriches our knowledge with theory and models that allow a deeper understanding of discrete dynamic systems  Proposes a constructive and operational view of the world which complements the classic declarative approach adopted by Physics
  • 56. A Vision for Computer Science – The Frontiers of CS Mathematics Logic Physics Computer Biology Science
  • 57. A Vision for Computer Science – The Frontiers of CS Physics Computer Sc. • Deals with phenomena of the • Deals with the representation, « real » physical world transformation and (transformations of matter and transmission of information energy) • Focuses mainly on the • Focuses mainly on the construction of systems discovery of physical laws. • Computing systems – • Physical systems – Analytic Machines models • Discrete mathematics – Logic • Continuous mathematics • Differential equations - • Automata, Algorithms, robustness Complexity Theory • Predictability for classical • Verification, Testing, Physics • Young fast evolving discipline • Mature discipline 57
  • 58. A Vision for Computer Science – The Frontiers of CS Artificial vs. Natural Intelligence Living organisms intimately combine interacting physical and computational phenomena that have a deep impact on their development and evolution  Shared characteristics with computing systems use of memory distinction between hardware and software use of languages  Remarkable differences : robustness of computation built-in mechanisms for adaptivity emergence of abstractions – concepts Interactions and cross-fertilization  Non von Neumann computing  Neuromorphic and Cognitive Computing  CAD methods&tools  Synthetic Biology
  • 59. A Vision for Computer Science – The Frontiers of CS Sentience Abstraction Emotion Robust Computation Learning Data Recognition Data Synthesis Mathematics
  • 60. A Vision for Computer Science – Research in CS
  • 61. A Vision for Computer Science – Research in CS The Business as Usual Syndrome Following beaten tracks rather taking the risk of exploring new ideas The Hype Syndrome All of the following were once hyped as main breakthroughs in CS:  Artificial Intelligence, Fifth Generation Computers, Program Synthesis, True Concurrency, Program proofs The Nice Theory Syndrome  The proper goal of theory in any field is to make models that accurately describe real systems. These models should help system builders do their jobs better.  Unfortunately, the current scope and focus of research in CS fail to address basic problems raised by system design and engineering
  • 62. A Vision for Computer Science – Research in CS Nice theory is not always practically relevant “Make everything as simple as possible, but not simpler” “….. in the academic world the theories that are more likely to attract a devoted following are those that best allow a clever but not very original young man to demonstrate his cleverness.” …..but we need nice theory for solving practically relevant problems “Perfection is reached not when there is no longer anything to add, but when there is no longer anything to take away”
  • 63. A Vision for Computer Science – Research in CS Is it possible to find a mathematically elegant and still practicable theoretical framework for CS? Physics and Biology study a given “reality” The key issue is discovering laws governing phenomena "The most incomprehensible thing about the world is that it is at all comprehensible." Computer Science deals with building artifacts The key issue is Constructivity that is the capability to build cost-effectively correct systems
  • 64. A Vision for Computer Science – Teaching CS  Prepare students to deal with constant change induced by technology and applications  Learn principles rather than facts (foundations, architectures, protocols, compilers, simulation …)  Think in terms of systems (design process, tools, interaction with users and physical environment)  Keep aware of limitations of existing theory of computing  Introduce principles, paradigms, techniques from Control Theory and Electrical Engineering  Put emphasis on information and computation as universal concepts applicable not only to computers  Provide the background for triggering critical thinking, understanding and mastering the digital world.
  • 65. The World without ICT Thank You