A Game to help people understand what it takes to build high performance organizations. The presentation only works with the game materials: https://agilepainrelief.com/notesfromatooluser/2015/11/building-high-performing-organizations-game.html
1. Building High
Performance
Organizations
Is there a Strategy?
Building High Performance Organizations Game by Agile Pain Relief Consulting is licensed under a
Creative Commons Attribution-ShareAlike 4.0 International License
14. Game Setup
• Take a Persona Card (keep it secret)
• Feature Cards place in Portfolio
• Operational Cards Shuffled and Face down
• $10,000 in monopoly money shared among team
• Setup Bank
• Each round represents 4 Sprints
15. Round
1. Purchase Features
2. Place in Product Backlog
3. Purchase Operational Activities
4. Commit to Features
5. Gremlins
16. Round Part II
6. Work Completed
7. Customer Satisfaction
8. Record Money
9. Return Cards
10.Retrospective
17. Sample Round
Purchase Features
• Recommendations Engine $2,400
• potential value $7,500
• Story Points 30
• Wishlist $2,000
• potential value $5,000
• Story Points 10
18. Sample Round
Place in Product Backlog
• Team POs order
• Wishlist, then Recommendations Engine
19. Sample Round
Purchase Operational Activities
• Draw Three Cards
• Purchase: Backlog Refinement - $600 and two
fewer Story Points completed this round
• Recommendations Engine Split into 3 parts
21. Sample Round
Gremlins
• Draw Two Cards
• Regression - reduce capacity by 5 story points
• Dark Work - reduce capacity by 5 story points
22. Sample Round
Work Completed
• -2 Story Points for Backlog Refinement
• -10 for two Gremlins
• Work Completed - 40 its (base) - (2 Backlog
Refinement + 10 Gremlins) = 28 pts
23. Sample Round
Work Completed II
• 28 Story Points complete
• Record which Features complete (in order) -
Wishlist (10). Recommendations Engine I (10)
• Incomplete Recommendations II (2 its remain)
and III (10 points remain)
24. Sample Round
Customer Satisfaction
• Wishlist – die roll: 3 – 75% of Customer Value
$5,000 = $3,750 paid.
• Recommendation Engine part I – die roll: 2 –
50% of Customer Value $2,500 = $1, 250 paid
25. Sample Round
End
• Spent $5,000
• Received $5,000
• Note Permanent Changes in Capacity (None)
• Retrospective