This document discusses how students today spend much more time playing video games and on their phones than doing other activities like reading. It also discusses how researchers who visit schools are only effective for a short time before the school reverts back. WebQuests and PowerPoint games are presented as exceptions that teachers can continue using on their own to integrate technology into the classroom in an effective way. Contact information is provided at the end for the author.
Job Talk: Teaching (2007) - Wayne State University
1. It's better because it's homemade!
Michael K. Barbour
Department of Educational Psychology
and Instructional Technology
College of Education
University of Georgia
2. Video Games & Digital Media
• Today’s student has:
– spent fewer than 5,000
hours of their lives
reading
– more than 10,000 hours
playing video games
– another 10,000 on their
cell phones
– more than 20,000
watching television
Prensky (2006)
Prensky, M. (2006). Don’t bother me mom – I’m learning! St. Paul, MN: Paragon House.
3. What Does School Have To Offer?
Thursday - January 18, 2007
http://wiscassetnewspaper.maine.com/2007-01-18/media_marketing.html
4. The K-12 Classroom
Peoria Christian School Middle School in Maine
(circa 1950) (circa 2005)
Images from http://www.peoriachristian.org/index.php?section=26 and http://www.mamleonline.org/thumb-classroom.jpg
5. The K-12 Classroom
Middle School in Maine St. Mary's School in NY
(circa 2005) (circa 2000)
Images from http://www.mamleonline.org/thumb-classroom.jpg and http://www.emsc.nysed.gov/nysatl/Math/Cathedral/html/cath7.html
6. Why?
• a team of researchers arrive in a school
• greeted enthusiastically
• wonderful things happen for weeks or months
• the researchers leave
• the school reverts to teaching as they did before
the researchers arrived
7. An Exception
• WebQuests - http://www.webquest.org
• a creative instructional strategy that
guides students through a set of
specific tasks, using pre-selected
resources, to complete an
assignment
• based on what teachers already do
– design instruction for students
– use Internet resources
– make good use of student time
• teachers feel good about integrating
technology into their classroom
8. Play and Games
Think back to when you
were a kid…
• How much time did you
spend playing games?
• What were your
favorite games?
• What characteristics
made them your
favorite?
9. Another Exception
• schools typically have
access to PowerPoint
• teachers already have some
facility with the tool
• students are also familiar
with the tool
• everyone would like to be It's better because it's homemade!
able to use it for more than
just another PowerPoint
presentation
11. PowerPoint Games
• make use of hyperlink feature in PPT
• have three consistent features:
1. game story or context
2. game goal
3. game rules
• can be constructed by teacher for their
students to play or by the students
themselves
12. Creating a PPT Game
1. Introduce PPT games
2. Sharing game ideas and stories
3. Different levels of questioning
4. Create prototype of the game
5. Peer review
6. Share games with the class
13. It's better because it's homemade!
http://it.coe.uga.edu/wwild/pptgames/index.html
Wayne State University Class
http://wsu-ppt-games.blogspot.com/
14. Contact Information
Michael K. Barbour
Doctoral Candidate
Department of Educational Psychology and
Instructional Technology
University of Georgia
mkbarbour@gmail.com
http://www.michaelbarbour.com
Hinweis der Redaktion
By the time they graduate high school, it is estimated that…
When was the last time your students described school as fun?
What has changed? Desks in rows, students facing forward / Chalk board has gone from black to green / Technology has changed some / Teacher is the sage
How can we go from simply an update of the tools being used to changing the way we do instruction? Kids sitting and working together / Technology is present, but one of many resources / Teacher is guide
Why do technology innovations in the school so often result in no change?
While a positive step in using technology in the classroom, still very teacher focused.