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FY 2009 NASA Cooperative Agreements Notice (CAN)  Research in the Design, Usage and Evaluation of Massively Multiplayer Online Games and Immersive Synthetic Environments for NASA STEM Education and Training  Announcement No. NNG09AZ32R  ,[object Object],[object Object],[object Object]
Concept for a Simulated Environment & Role-Playing Educational Network  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Elevator Pitch ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Persistent 3D World ,[object Object],[object Object]
Achievement based development  ,[object Object],[object Object]
Training both ISS and Commercial Vehicles ,[object Object],[object Object],[object Object],[object Object],[object Object]
Astronaut Classes and Public Outreach Classes also available  ,[object Object],[object Object],[object Object],[object Object]
Welcome to SERENITY Simulated Environment & Role-Playing Educational Network Interactively Teaching You ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Hard Sell The Government shouldn’t pay us to play a game!
MMO Way ,[object Object],MOD Way ,[object Object]
MMO Way ,[object Object],MOD Way ,[object Object]
MMO Way ,[object Object],MOD Way ,[object Object]
MMO Way ,[object Object],MOD Way ,[object Object]
So what kind of “game” is this? SERENITY Concept Details
Agenda ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MMO Concept ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ten principles to be considered when creating MMOGs  (adapted from Gee, 2003b)
Definitions ,[object Object],[object Object],[object Object]
Level 1:  Newbie Level 2: Apprentice Level 3: instructor Level 4: Journeyman Level 5: Top Gun Learning Soft  Skills and basic  system knowledge Some interaction With other newbies And upper level users Checkpoint to Apprentice  Level  Top Gun,  interacts at  checkpoint Bots give  assignments How to  run basic  simulator  functions Intro  classes Teaching basic classes Interaction with other newbies And upper level users Checkpoint to Instructor  Level  Top Gun,  interacts at  checkpoint Bots & Mentors  give  assignments Participate in  Mini sims/FCTs Bots crews or newbie Crew Continue to build Soft skills and System knowledge Teaching basic and mid level classes Evaluate newbies Checkpoint to Journeyman Level  Top Gun,  interacts at  checkpoint Bots & Mentors  give  assignments Run in  Mini sims/FCTs for newbies Bots crews or newbie Crew Continue to build Soft skills and System knowledge Teaching all  levels of classes Evaluate newbies and instructors Final Boss Level  Top Gun,  interacts at  checkpoint Top Guns & Mentors  give  assignments Run in  Mini sims/FCTs  For newbies and  apprentices Bots crews or newbie Crew Continue to build Soft skills and System knowledge Run all the simulators Evaluate all users Teach all Class levels
Level Progress - Achievement System ,[object Object],[object Object],[object Object],[object Object]
Achievement Page Concept Avatar Status: Current level – newbie Class – Operations Subclass – GNC Vehicle class - Dragon Current Assignment: GNC H/W OV Next Assignment: GNC Displays Level Progress Bar Avatar Progress Bar Level Points - 250 Avatar Points - 250 Options: Change Assignment Change Vehicle Level Up Review Feedback Return to SERENITY Quit Tuna 1 5 4 3 2
Feedback system ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Status Page Concept Avatar Status: Current level – newbie Class – OPS Subclass – GNC Vehicle - Dragon Experience: Comm  +5 Simulator  +2 H/W SubSystem +1  S/W  0 Operations +2  Tuna Skill Points: Experience Gained –  200 Experience Available – 1000 Bonus Points -  50 Next Rank Increase -  50 Next Checkpoint in -  750 Rookie Novice Apprentice newbie PTT I: Starting up the rig PTT II: Auto Sim Run PTT III: Class 101 Novice GNC Rookie GNC GNC I: GNC 101 GNC II: GNC H/W OV GNC III: GNC S/W OV MCC I: FCR OV MCC II: DVIS OV MCC III: GNC Displays
Environment ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SERENITY Concept Art  Concept art borrowed from SimCEV, SimStation Orbiter and others
JSC Locations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
JSC Locations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Possible Off Site Locations ,[object Object],[object Object],[object Object],[object Object],[object Object]
Communication ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lesson types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Open Questions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Technology/References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Jsc Multiplayer Interactive Training Environment

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. The Hard Sell The Government shouldn’t pay us to play a game!
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. So what kind of “game” is this? SERENITY Concept Details
  • 15.
  • 16.
  • 17. Ten principles to be considered when creating MMOGs (adapted from Gee, 2003b)
  • 18.
  • 19. Level 1: Newbie Level 2: Apprentice Level 3: instructor Level 4: Journeyman Level 5: Top Gun Learning Soft Skills and basic system knowledge Some interaction With other newbies And upper level users Checkpoint to Apprentice Level Top Gun, interacts at checkpoint Bots give assignments How to run basic simulator functions Intro classes Teaching basic classes Interaction with other newbies And upper level users Checkpoint to Instructor Level Top Gun, interacts at checkpoint Bots & Mentors give assignments Participate in Mini sims/FCTs Bots crews or newbie Crew Continue to build Soft skills and System knowledge Teaching basic and mid level classes Evaluate newbies Checkpoint to Journeyman Level Top Gun, interacts at checkpoint Bots & Mentors give assignments Run in Mini sims/FCTs for newbies Bots crews or newbie Crew Continue to build Soft skills and System knowledge Teaching all levels of classes Evaluate newbies and instructors Final Boss Level Top Gun, interacts at checkpoint Top Guns & Mentors give assignments Run in Mini sims/FCTs For newbies and apprentices Bots crews or newbie Crew Continue to build Soft skills and System knowledge Run all the simulators Evaluate all users Teach all Class levels
  • 20.
  • 21. Achievement Page Concept Avatar Status: Current level – newbie Class – Operations Subclass – GNC Vehicle class - Dragon Current Assignment: GNC H/W OV Next Assignment: GNC Displays Level Progress Bar Avatar Progress Bar Level Points - 250 Avatar Points - 250 Options: Change Assignment Change Vehicle Level Up Review Feedback Return to SERENITY Quit Tuna 1 5 4 3 2
  • 22.
  • 23. Status Page Concept Avatar Status: Current level – newbie Class – OPS Subclass – GNC Vehicle - Dragon Experience: Comm +5 Simulator +2 H/W SubSystem +1 S/W 0 Operations +2 Tuna Skill Points: Experience Gained – 200 Experience Available – 1000 Bonus Points - 50 Next Rank Increase - 50 Next Checkpoint in - 750 Rookie Novice Apprentice newbie PTT I: Starting up the rig PTT II: Auto Sim Run PTT III: Class 101 Novice GNC Rookie GNC GNC I: GNC 101 GNC II: GNC H/W OV GNC III: GNC S/W OV MCC I: FCR OV MCC II: DVIS OV MCC III: GNC Displays
  • 24.
  • 25. SERENITY Concept Art Concept art borrowed from SimCEV, SimStation Orbiter and others
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.