2. Table of Content
Site Analysis
Macro, Micro Plans and
SWOT Analysis
New Design
Proposed theme,
Proposed space
Program,
Proposed Zoning
Case studies
3 case studies
Theme park
Analysis
Definition, Principles &
Components
5. History of theme park?
• Amusement parks have been
around much longer than theme
parks.
• Amusement parks evolved out of
European pleasure gardens, picnic
areas, and traveling carnivals and
fairs dating back as early as the
12thCentury Middle Ages in
Europe.
• The Industrial Revolution, the
introduction of machinery, and the
advent of electricity would forever
change amusement parks and
transform them into the modern
iteration as we know them today.
All theme parks are amusement parks
but not all amusement parks are
theme parks
• Theme parks, in the United States, have their origins
dating back to the 1940’s, with Santa Claus Land
The landscape and future of the theme park industry
would forever change, however, on July 17, 1955
when Walt Disney opened Disneyland.
6. What is a theme park?
â—Ź can vary in size and while offering a
variety of themed: areas, food and
beverage offerings, merchandise stores,
etc.
â—Ź have one unifying concept or theme
that is a guide for all the supporting
themes or stories contained within the
park.
â—Ź offers a variety of attractions and shows
that target multiple age brackets and
demographics of their Guests.
7. The principles of play for experiential
destinations
The more an institution can understand the principles of
play across all destinations—from a museum to a theme
park—the better equipped it will be to realize distinctive
goals and forge a unique bond with its own guests.
The Elements of Play:
● Exploration – Answering the call of curiosity to
investigate the world and probe possibility
● Discovery – Finding something new and meaningful
Interaction – Being an agent of change and reacting to
change Connection – Forming meaningful links between
ideas, things, and others
● Self-expression – Bringing your inner life—thoughts,
feelings, and ideas— into the outer world
For example: In Marvel: Universe of Super Heroes,
kids of all ages can step between worlds of creators
& their fictional creations, visiting interactive artist’s
studios & spending time with their favorite characters.
8. Theme Park Principles
â—Ź Storytelling (telling a story, linear story,
theme, etc)
● Perspective (playing with the user’s
perspective)
â—Ź Spacing (building locations, avoiding
dead space, considering corners)
â—Ź Focal points (attractions, features, rides,
etc)
â—Ź Composition rules
â—Ź Safety ( building a safety bubble)
â—Ź Landscaping (softscape, hardscape,
furniture, playing with light)
â—Ź Capacity (calculate layout, available
space, land use)
9. Theme Park Components
â—Ź Rides and attractions for all ages
â—Ź Refreshments
â—Ź Shops
â—Ź Toilets and baby changing
â—Ź Access facilities
â—Ź Entertainment
â—Ź Little-Known Attractions
â—Ź Go Behind the Scenes
â—Ź Celebrate the Holidays
â—Ź Parking
10. Types of Theme Parks
Theme park designers are constantly looking for
ways to improve the stories they tell through their
attractions and rides. The main types of theme parks
include:
â—Ź Water Theme Parks
â—Ź Zoological Theme Parks
â—Ź Historical Theme Parks
â—Ź Regional Theme Parks
â—Ź Pop Culture Theme Parks
â—Ź Eco Theme Parks
11. Water Theme Parks
â—Ź Water parks are a style of
theme park that features
water for swimming or other
general water-based goofing
around. Slides, sprinklers,
pools, fountains, and roller
coasters that make a splash
are common just a few of the
most popular features of
water parks.
12. Zoological Theme Parks
â—Ź It could also be more specific and
be: wildlife theme parks, ocean
theme parks, etc
â—Ź Not all theme parks are roller
coasters and castles. These types
of parks are designed so visitors
can view or interact with animals.
â—Ź Everybody loves a trip to the
zoo— kids and adults alike. Many
have programs for endangered
species population recovery, wild
animal rehabilitation, and
educating the public about
conservation and the environment.
13. Historical Theme Parks
Historical theme parks are usually
ones with an educational or
recreational purpose, usually
involving putting on shows or
reenactments. They’re always a
good time, and often have the
benefit of live, trained participants to
help with the immersion.
Examples include:
â—Ź Renaissance Faires
â—Ź Old West
â—Ź Colonial
14. Regional Theme Parks
Regional parks are often amusement parks that
are drawing from or based on the local or
surrounding culture.
Examples are:
â—Ź Luna Park
A regional amusement park on Coney Island,
known for rides, hot dogs, and street performers
befitting of Brooklyn.
â—Ź Enchanted Forest
Oriented towards children with storybook and
nursery rhyme themed attractions.
â—Ź Silverwood
The theme is based on local history of silver
mining in Idaho.
15. Pop Culture Theme Parks
â—Ź Pop culture parks are usually
amusement parks that are based
around movie production studios
like Disneyland or Universal
â—Ź These parks could also be based
on culture in general and not a
movie set theme park.
Examples include:
â—Ź Universal
â—Ź Disneyland
16. Eco Theme Parks
â—Ź Eco-friendly parks are usually privately run parks
with an emphasis on recreation and nature.
Environmental responsibility is the name of the
game here, so promote recycling wherever you can.
Examples include:
â—Ź Nature adventure pool, Vorderhornbach (Austria)
This park in Austria has a pool that was created with
only natural materials. Lake Badino, has an area where
water is naturally filtered. No chlorine and chemical
substances required, and in the wintertime it becomes
an ice rink.
â—Ź Crealy Great Adventure Park (UK)
it’s powered entirely by renewable energy. The
buildings, coasters, and more are powered by solar
panels, and the park’s vehicles are fueled by biodiesel.