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Mobile
Games &
Culture
Mindgrub (Alex Hachey)
Mindgrub Technologies, LLC.
Design Exposed: Mindgrub and Howard County Public Library System
Mindgrub Technologies
WHO ARE WE?
• Technology Innovation Agency
specializing in mobile, social
and web application
development
• Mindgrub Games
• Mindgrub Labs
WHAT DO WE
DO?• Mobile applications
(iOS/Android/Windows)
• Branded games
• Gaming IP
• Enterprise Web development
• Technology Solutioneering
Design Exposed: Mindgrub and Howard County Public Library System
Project Overview
WHAT HAVE WE DONE?
Design Exposed: Mindgrub and Howard County Public Library System
Pitch to Delivery
ACQUIRING
GRANTS• Library Digital Learning center
• Focuses on science,
technology, engineering and
math (STEM).
• Launching point for STEM
career pipeline
CLIENT/
PROJECT GOALS
• Exposing kids to technology
• Making technology cool
• Tangible deliverable
• Kids physically being in the
space
PARTNERING
WITH MINDGRUB
• Finding the right advanced
technology project
• How HCLS discovered
Mindgrub
• How HCLS engaged with
Mindgrub throughout the
project
Design Exposed: Mindgrub and Howard County Public Library System
What did we actually do?
Design Exposed: Mindgrub and Howard County Public Library System
What did we actually do?
THE BIG CHALLENGE WITH GAMES
Design Exposed: Mindgrub and Howard County Public Library System
Client/Student
Engagement
DEMONSTRATED
CAPABILITIES
• Demonstrated latest game
“Rescue Jump”
• Discussed how it was made
ASK SPECIFIC
QUESTIONS AND
LISTEN!Played specific mobile games with students and asked specific
questions:
• You mentioned “Jetpack Joyride” was more fun that “Where’s
My Water,” why? Is it the amount of action? The difficulty?
The controls?
• When/how often do you play Temple Run vs. Angry Birds?
• What about this design do you like better than the other
design of the similar game?
Taken from HiTech STEM Lab Flickr set
Design Exposed: Mindgrub and Howard County Public Library System
Project Kickoff
BUDGET ON
SCOPE
IMMEDIATELY• Agree on high level boundaries
• Give realistic itemized time
estimates
• Create a strict timeline! (Karen)
• But be able to break it! (Alex)
COMPARTMENTALI
ZE DESIGN
• Set milestones and benchmarks
for decisions that can’t be turned
around
• Agree on the rules and get a
contract signed
Taken from HiTech STEM Lab Flickr set
Design Exposed: Mindgrub and Howard County Public Library System
Client/ Student Ideation
SELECTIVE
BRAINSTORMING
• The easiest idea to sell a client, is
the one they just gave you
• Keep going until it doesn’t stink
DIRECTED
ENTHUSIASM
• Mr. Alex’s caffeine habit
• Quick! “Yea, and then what- go!”
• Intense engagement
• Heavy praise and branch off great
ideas immediately
• Ignore bad ideas?
Taken from HiTech STEM Lab Flickr set
Design Exposed: Mindgrub and Howard County Public Library System
Mindgrub’s Process
USER-CENTRIC DESIGN
*Brainstorming &
Functional
Requirements
*Information
Architecture
& Wireframes
*Interactive
Design
& Animation
Programming &
Writing Code
Play test
*Testing & Evaluate
Refine
Design Exposed: Mindgrub and Howard County Public Library System
Teaching a Process
REVIEWED CURRENT IDEA
• “Escape from Detention” idea from last Technology Symposium
• Lecture review: “Functional Requirements > Information
Architecture > Design > Development > Test > Evaluate –
Launch”
WORKSHOP #1- IMPACT OF DESIGN ON BUSINESS GOALS
DIRECTION & FRAMING IDEAS
• Prepare with examples to show
• Focus on best ideas from brainstorm
• Remind everyone that it was there idea
• Sneak in new “re-interpreted” ideas
• Build engagement & direct subtly
• REMEMBER THE SCOPE!
The Classroom 3- addictinggames.com
Design Exposed: Mindgrub and Howard County Public Library System
Teaching a Process
WORKSHOP #1- DESIGNERS AND CLIENTS WORKING
TOGETHER
HIGH LEVEL
FUNCTIONAL
REQUIREMENTS
• Storyline- what is the setting? Why is it relevant?
• Concept- what is the major mode of gameplay?
What’s the object of the game
• Characters- what classes of characters are there?
• Levels- how many levels? How are they organized?
• Objects- obstacles? Barriers? Power-ups?
• Controls- what is the central action of the character? How do you
move?
• Scoring Methods- artificial time-limits? Collecting objects?
Reaching goals?
Game Dynamics = motivating behavior = User-
centric Design
Design Exposed: Mindgrub and Howard County Public Library System
Synthesizing Ideas
REVIEW STUDENT F.R.
• Review all of the students ideas
• Vote on our favorite ideas
• Participate!
WORKSHOP #2- USER CENTERED DESIGN
LESSON IN WIRE FRAMING
• Structuring game play for easy
implementation
• Classifying items in the Functional
Requirements
• Illustrate purpose of the game
• Show cause & effect relationships
between all interactive behaviors
• Be factual and concise
Design Exposed: Mindgrub and Howard County Public Library System
Creating a Workflow
REVIEW STUDENT WIRES
• Discuss and organize the “user-
experience”
• New objects and ideas added based off
F.R.
• Ask for details? How does that work?
WORKSHOP #3- PROBLEM SOLVING
INFORMATION
ARCHITECTURE
• JUST LIKE CARTOONS! (storyboard)
• Piece together all interactive features
in order
• Identify everything in each wire-frame
• This is where the “rules” are created
• Intuitiveness is key
Design Exposed: Mindgrub and Howard County Public Library System
Organizing & Codifying
REVIEW INFORMATION
ARCHITECTURE• Established comprehensive “Play Book”
• Voted on what to keep and what to throw out
• Participate!
WORKSHOP #4- USER CENTERED DESIGN
NO MORE IDEATION
NO TURNING BACK
• Total agreement on the obstacles,
character types, barriers and power-ups
• Total agreement on total level & settings
ASSIGNMENTS
In class: LEVEL DESIGN
Outside class MOODBOARDS
Design Exposed: Mindgrub and Howard County Public Library System
Level Design Workflow
THE “PLAY BOOK”
EXAMPLE- PROBLEM SOLVING
Design Exposed: Mindgrub and Howard County Public Library System
Design
REVIEW MOOD BOARDS
& VISUAL LANGUAGE
• Motivates behavior and interaction
• Design paradigms in games
• Art style
• Pros and cons of different perspectives
WORKSHOP #5- USER CENTERED DESIGN
VOTE ON
CURATED VISUAL
OPTIONS• Color: flat? Complex? Gradient?
• Character style: cartoon? realistic? anime?
• View: top down or isometric?
• Interactive objects: outline? Glow? Sparkle?
*The only control you have is over what you
show
Design Exposed: Mindgrub and Howard County Public Library System
Mood boards
EXAMPLE- USER CENTRIC DESIGN
Design Exposed: Mindgrub and Howard County Public Library System
Queue Mindgrub
ILLUSTRATION
• Students all drew pictures of themselves
to be incorporated into the game
• Described what clothes and “style” they
wanted their characters to have
• Students described how teachers should
look based on the “type of vision”
ILLUSTRATION DESIGN- USER CENTERED DESIGN
ANIMATION
Design Exposed: Mindgrub and Howard County Public Library System
Queue Mindgrub
INTERFACE DESIGN
• Menu selection
• Level selection
• General user interface
DESIGN & DEVELOPMENT
GAME ENGINE
• Structuring major
gameplay
• Character controls
• Scoring
methodologies
• Event triggers
GENERAL DEV
• Optimizing memory
& code
• User interface
screens
• In-app
currency/storefronts
DEVELOPMENT
Design Exposed: Mindgrub and Howard County Public Library System
Queue Mindgrub
TESTING
EXPECTED THIS…
Design Exposed: Mindgrub and Howard County Public Library System
Queue Mindgrub
TESTING
BUT ACTUALLY WITNESSED THIS… 
Design Exposed: Mindgrub and Howard County Public Library System
Marketing Push
MARKETING
DISTRIBUTION IS 50% OF THE GAME
Design Exposed: Mindgrub and Howard County Public Library System
In the News
COMMUNITY AWARENESS
LOTS OF ORGANIC NOISE
Design Exposed: Mindgrub and Howard County Public Library System
HiTech Stem Lab
RESULTS
INCREASED TRAFFIC
WORKSHOP
TEST DAY
Design Exposed: Mindgrub and Howard County Public Library System
HiTech Stem Lab
RESULTS- STUDENT ENGAGEMENT
Q & A
Mindgrub Technologies, LLC.

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Mobile Games & Culture

  • 1. Mobile Games & Culture Mindgrub (Alex Hachey) Mindgrub Technologies, LLC.
  • 2. Design Exposed: Mindgrub and Howard County Public Library System Mindgrub Technologies WHO ARE WE? • Technology Innovation Agency specializing in mobile, social and web application development • Mindgrub Games • Mindgrub Labs WHAT DO WE DO?• Mobile applications (iOS/Android/Windows) • Branded games • Gaming IP • Enterprise Web development • Technology Solutioneering
  • 3. Design Exposed: Mindgrub and Howard County Public Library System Project Overview WHAT HAVE WE DONE?
  • 4. Design Exposed: Mindgrub and Howard County Public Library System Pitch to Delivery ACQUIRING GRANTS• Library Digital Learning center • Focuses on science, technology, engineering and math (STEM). • Launching point for STEM career pipeline CLIENT/ PROJECT GOALS • Exposing kids to technology • Making technology cool • Tangible deliverable • Kids physically being in the space PARTNERING WITH MINDGRUB • Finding the right advanced technology project • How HCLS discovered Mindgrub • How HCLS engaged with Mindgrub throughout the project
  • 5. Design Exposed: Mindgrub and Howard County Public Library System What did we actually do?
  • 6. Design Exposed: Mindgrub and Howard County Public Library System What did we actually do? THE BIG CHALLENGE WITH GAMES
  • 7. Design Exposed: Mindgrub and Howard County Public Library System Client/Student Engagement DEMONSTRATED CAPABILITIES • Demonstrated latest game “Rescue Jump” • Discussed how it was made ASK SPECIFIC QUESTIONS AND LISTEN!Played specific mobile games with students and asked specific questions: • You mentioned “Jetpack Joyride” was more fun that “Where’s My Water,” why? Is it the amount of action? The difficulty? The controls? • When/how often do you play Temple Run vs. Angry Birds? • What about this design do you like better than the other design of the similar game? Taken from HiTech STEM Lab Flickr set
  • 8. Design Exposed: Mindgrub and Howard County Public Library System Project Kickoff BUDGET ON SCOPE IMMEDIATELY• Agree on high level boundaries • Give realistic itemized time estimates • Create a strict timeline! (Karen) • But be able to break it! (Alex) COMPARTMENTALI ZE DESIGN • Set milestones and benchmarks for decisions that can’t be turned around • Agree on the rules and get a contract signed Taken from HiTech STEM Lab Flickr set
  • 9. Design Exposed: Mindgrub and Howard County Public Library System Client/ Student Ideation SELECTIVE BRAINSTORMING • The easiest idea to sell a client, is the one they just gave you • Keep going until it doesn’t stink DIRECTED ENTHUSIASM • Mr. Alex’s caffeine habit • Quick! “Yea, and then what- go!” • Intense engagement • Heavy praise and branch off great ideas immediately • Ignore bad ideas? Taken from HiTech STEM Lab Flickr set
  • 10. Design Exposed: Mindgrub and Howard County Public Library System Mindgrub’s Process USER-CENTRIC DESIGN *Brainstorming & Functional Requirements *Information Architecture & Wireframes *Interactive Design & Animation Programming & Writing Code Play test *Testing & Evaluate Refine
  • 11. Design Exposed: Mindgrub and Howard County Public Library System Teaching a Process REVIEWED CURRENT IDEA • “Escape from Detention” idea from last Technology Symposium • Lecture review: “Functional Requirements > Information Architecture > Design > Development > Test > Evaluate – Launch” WORKSHOP #1- IMPACT OF DESIGN ON BUSINESS GOALS DIRECTION & FRAMING IDEAS • Prepare with examples to show • Focus on best ideas from brainstorm • Remind everyone that it was there idea • Sneak in new “re-interpreted” ideas • Build engagement & direct subtly • REMEMBER THE SCOPE! The Classroom 3- addictinggames.com
  • 12. Design Exposed: Mindgrub and Howard County Public Library System Teaching a Process WORKSHOP #1- DESIGNERS AND CLIENTS WORKING TOGETHER HIGH LEVEL FUNCTIONAL REQUIREMENTS • Storyline- what is the setting? Why is it relevant? • Concept- what is the major mode of gameplay? What’s the object of the game • Characters- what classes of characters are there? • Levels- how many levels? How are they organized? • Objects- obstacles? Barriers? Power-ups? • Controls- what is the central action of the character? How do you move? • Scoring Methods- artificial time-limits? Collecting objects? Reaching goals? Game Dynamics = motivating behavior = User- centric Design
  • 13. Design Exposed: Mindgrub and Howard County Public Library System Synthesizing Ideas REVIEW STUDENT F.R. • Review all of the students ideas • Vote on our favorite ideas • Participate! WORKSHOP #2- USER CENTERED DESIGN LESSON IN WIRE FRAMING • Structuring game play for easy implementation • Classifying items in the Functional Requirements • Illustrate purpose of the game • Show cause & effect relationships between all interactive behaviors • Be factual and concise
  • 14. Design Exposed: Mindgrub and Howard County Public Library System Creating a Workflow REVIEW STUDENT WIRES • Discuss and organize the “user- experience” • New objects and ideas added based off F.R. • Ask for details? How does that work? WORKSHOP #3- PROBLEM SOLVING INFORMATION ARCHITECTURE • JUST LIKE CARTOONS! (storyboard) • Piece together all interactive features in order • Identify everything in each wire-frame • This is where the “rules” are created • Intuitiveness is key
  • 15. Design Exposed: Mindgrub and Howard County Public Library System Organizing & Codifying REVIEW INFORMATION ARCHITECTURE• Established comprehensive “Play Book” • Voted on what to keep and what to throw out • Participate! WORKSHOP #4- USER CENTERED DESIGN NO MORE IDEATION NO TURNING BACK • Total agreement on the obstacles, character types, barriers and power-ups • Total agreement on total level & settings ASSIGNMENTS In class: LEVEL DESIGN Outside class MOODBOARDS
  • 16. Design Exposed: Mindgrub and Howard County Public Library System Level Design Workflow THE “PLAY BOOK” EXAMPLE- PROBLEM SOLVING
  • 17. Design Exposed: Mindgrub and Howard County Public Library System Design REVIEW MOOD BOARDS & VISUAL LANGUAGE • Motivates behavior and interaction • Design paradigms in games • Art style • Pros and cons of different perspectives WORKSHOP #5- USER CENTERED DESIGN VOTE ON CURATED VISUAL OPTIONS• Color: flat? Complex? Gradient? • Character style: cartoon? realistic? anime? • View: top down or isometric? • Interactive objects: outline? Glow? Sparkle? *The only control you have is over what you show
  • 18. Design Exposed: Mindgrub and Howard County Public Library System Mood boards EXAMPLE- USER CENTRIC DESIGN
  • 19. Design Exposed: Mindgrub and Howard County Public Library System Queue Mindgrub ILLUSTRATION • Students all drew pictures of themselves to be incorporated into the game • Described what clothes and “style” they wanted their characters to have • Students described how teachers should look based on the “type of vision” ILLUSTRATION DESIGN- USER CENTERED DESIGN ANIMATION
  • 20. Design Exposed: Mindgrub and Howard County Public Library System Queue Mindgrub INTERFACE DESIGN • Menu selection • Level selection • General user interface DESIGN & DEVELOPMENT GAME ENGINE • Structuring major gameplay • Character controls • Scoring methodologies • Event triggers GENERAL DEV • Optimizing memory & code • User interface screens • In-app currency/storefronts DEVELOPMENT
  • 21. Design Exposed: Mindgrub and Howard County Public Library System Queue Mindgrub TESTING EXPECTED THIS…
  • 22. Design Exposed: Mindgrub and Howard County Public Library System Queue Mindgrub TESTING BUT ACTUALLY WITNESSED THIS… 
  • 23. Design Exposed: Mindgrub and Howard County Public Library System Marketing Push MARKETING DISTRIBUTION IS 50% OF THE GAME
  • 24. Design Exposed: Mindgrub and Howard County Public Library System In the News COMMUNITY AWARENESS LOTS OF ORGANIC NOISE
  • 25. Design Exposed: Mindgrub and Howard County Public Library System HiTech Stem Lab RESULTS INCREASED TRAFFIC WORKSHOP TEST DAY
  • 26. Design Exposed: Mindgrub and Howard County Public Library System HiTech Stem Lab RESULTS- STUDENT ENGAGEMENT
  • 27. Q & A Mindgrub Technologies, LLC.