A presentation I created for my brand management course at the UW Business School in which we were to evaluate a particular brand and provide three recommendations including one new product recommendation.
1. Are One Michael Beebe JandowanBektas Drew Meneilly Michele Parker
2. Brand Inventory Expanded Target Market: Everyone (Family Friendly) "We in the industry have a choice to make, do we want to appeal to the few or to the masses? Do we want to sell to more people or sell more and more and more to less people? Do we want to be inclusive or do we want to be expansive? At Nintendo we definitely believe in the power of the expanded audience.” Unconventional Approach 45% of Users are Female Common Use in Retirement Homes
4. Research Research * Focus Group and In-depth Interviews * Survey via Catalyst WebQ 103 participants 66 females, and 37 males Ages 17-59
5. Associative Network Usage Occasion Games Party Action Social Sports Variety Fun Exercise Quality Unique Active Low Price Attribute Benefit Hardcore
6. Problems with Price Pricing Problems Cheapest price was ranked the most important to the purchase decision 3rd “Too Expensive” 13%
7. Problems with Games Software Problems Level of Satisfaction with “Traditional” Games Lower Have problems with the software 19% “Not complex” “Not a lot of normal games” “A lot of the games are too simple” 4.26 5.26 19% mentioned problems with the games (not complex, not directed at traditional gamers etc.)
26. Traditional Gamers 19% mentioned least favorite thing about the Wii was the lack of complex and “traditional” games Wii was rated lower than Xbox 360 on “hardcore” association Satisfaction of “traditional” games was only 4.26 We fear that the Wii (and Nintendo) will begin to lose the “traditional gamer” market
27. Traditional Gamers Needs to be “Family Friendly” People like to play sports and exercise on the Wii, but exercise games (Wii Fit) are currently targeted toward 20-30 yr old females
28. Solution: Wii Martial Arts Solution Karate, Kung Fu, and Tae-Kwon Do Both training and fighting matches Martial arts still fit with “family friendly” image Discipline, humility, restraint, and respect Use Miis to make it less violent
34. Martial Arts... in your own living room! Train in three different styles of martial arts all from your home. Compete in matches with friends and characters in the game to pass each level and receive your next belt ranking. Karate Karate is a martial art developed in Japan. Tae-Kwon Do Tae-Kwon Do is a martial art developed in Korea. Kung Fu Kung Fu is a martial art developed in China.
35. Wii Martial Arts Launch Launch Details MSRP $49.95 Release in November to take advantage of Holiday sales spurt Demonstrations in malls, various kiosks Bundled with WiiMotionPlus
The fact that Nintendo owns Seattle Mariners yields many opportunities to Nintendo for marketing efforts. So the reasons we believe are…
Ways; logos on uniformsAround the stadiumBranded Mariners products
It will be effective as the baseball fans fall within the target market of wii
Sports receive great publicity so whenever there is a news about Mariners, wii will also get free exposure to thousands if not millions of peoplee.g. Nike example
As we have also seen in Nike example that, they were trying to associate the brand with excitement, determination and the like..In our case, we want to tap into the loyalty and excitement around baseball.. So we will re-design the logo for baseball and use the mascot as well as Mario playing baseball. So try to partially transfer the loyalty and excitement to the Wii Brand. Especially for Wii Sports..
Ichiro Suzuki is a Japanese baseball player for Mariners. He is quite popular in Japan and he receives tremendous media coverage in Japanese media. Therefore, media coverage in Japan will also give Wii extra free exposure in international markets.