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“For the Greater Good...?!” 
Framing Different Perspectives 
on Death and Dying in Digital 
Video Games and Gamer 
Generated Online Videos. 
Michael Waltemathe 
Ruhr-University Bochum, Germany 
January 10, 2014 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 1 / 36
Outline 
Death and Dying in Video Games 
Typology 
Religious framing 
Religion in Video Games 
Theoretical Ideas 
Death and Religion 
Approach from Religion - Sacrifice 
Examples 
Analysis 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 2 / 36
Death and Dying in Video Games Typology 
Typology of Death in Video-Games 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 3 / 36
Death and Dying in Video Games Typology 
"Interactive Death" 
Killing 
 Usually in-game-killing has no meaningful connotation. 
 Sometimes it is a Boss-Battle. 
 These gain meaning through the storyline. 
 Gaming experience, Interactivity. 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 4 / 36
Death and Dying in Video Games Typology 
Interactive Passive Death 
Getting killed 
 Players experience in-game-death frequently. 
 Usually this has no or little consequences. 
 Start again at the same spot, no consequences. 
 Lose somee game progress, little consequences. 
 Game Over! Little consequences. (These used to be monetary) 
 Exceptions: FTL or Don’t starve. 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 5 / 36
Death and Dying in Video Games Typology 
Non-Interactive Death 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 6 / 36
Death and Dying in Video Games Typology 
Non-Interactive Death 
Getting told about death 
Sometimes death is part of the storyline, non interactive or interactive 
 Enriches the story. 
 Part of the story with (religious) framing, morals etc... 
 Part of the story without framing. 
 How does a game go on when you, the player are dead? 
 Probably the most prevalent place of religious framing. 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 7 / 36
Death and Dying in Video Games Typology 
Death Experience in Video-Games 
DEATH in 
Video-Games 
Killing 
NPCs 
Getting 
killed 
Killing 
Storyline- 
Characters 
Seeing 
Storyline- 
Characters 
killed 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 8 / 36
Death and Dying in Video Games Religious framing 
Religion and Death? 
 Experiencing Death over and over again invites the question of 
afterlife and rebirth in religious tradition. 
 Meaningful death invites the question of religious framing of death 
and dying. 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 9 / 36
Religion in Video Games Theoretical Ideas 
Social-Phenomenology of the Life-World 
World of 
working in 
daily life 
World of 
phantasies 
Myths 
Art 
World of 
dreams 
World 
of play 
World of 
scientific 
theorizing 
Humour 
Games 
World of 
religious 
expe-riences 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 10 / 36
Religion in Video Games Theoretical Ideas 
Video-Games in the the Life-World 
World of 
working in 
daily life 
World of 
phantasies 
Myths 
Art 
World of 
dreams 
World 
of play 
World of 
scientific 
theorizing 
Humour 
Games 
World of 
religious 
expe-riences 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 11 / 36
Religion in Video Games Theoretical Ideas 
Epistemological reversal 
World of 
religious 
experiences 
World of 
phantasies 
Myths 
Art 
World of 
dreams 
World 
of play 
World of 
scientific 
theorizing 
Humour 
Games 
World of 
working in 
daily life 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 12 / 36
Religion in Video Games Theoretical Ideas 
Epistemological reversal 
World of 
working in 
daily life 
World of 
phantasies 
Myths 
Art 
World of 
dreams 
World 
of play 
World of 
scientific 
theorizing 
Humour 
Games 
World of 
religious 
expe-riences 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 13 / 36
Religion in Video Games Theoretical Ideas 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 14 / 36
Religion in Video Games Death and Religion 
Ludology vs Narratology 
Different aspects of game-studies approaches 
 Meaningful religious framing needs embedding in a story, an 
analytical religious framework . 
 Interactive behaviour 
 mostly reaction to certain key-stimuli. 
 recently stronger connection of action and story 
 Examples : Jedi-Knight MotS, Fallout 3, Last of us... 
 Storytelling Religion vs Interactive Religion 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 15 / 36
Religion in Video Games Death and Religion 
Religious framing of Death in 
Video-games 
Combining Interactivity and Narratvity 
 Interferences between interactive behaviour and storyline elements 
 Possible contradictions between storyline and interactive behaviour 
 Overt examples of religious framing in storyline 
(author-perspective) 
 Examples of religious framing through gamers (recipient 
perspective) 
 Reception of storyline 
 Reception of actions in interactive content 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 16 / 36
Approach from Religion - Sacrifice 
Meaningful religious framing for death 
Two aspects of sacrifice 
1 Self sacrifice 
2 Accepting other people’s sacrifice 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 17 / 36
Examples 
Passive Death Scenarios - Self sacrifice 
Walking Dead 
 Self-sacrifice as possible end of the game 
 Player experiences own characters death as end of the game 
 The world goes on 
 Player shows moral and emotional framing 
 Player relates to game-character through in-game-choices 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 18 / 36
Examples 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 19 / 36
Examples 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 20 / 36
Examples 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 21 / 36
Examples 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 22 / 36
Examples 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 23 / 36
Examples 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 24 / 36
Examples 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 25 / 36
Examples 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 26 / 36
Analysis 
Analysis of online discussion and videos 
Walking Dead 
 The idea of self-sacrifice is widely acceptable 
 Sadness for the survivor, who now has to live on alone 
 Compassion with the survivor, who had to sacrifice someone else to 
live 
 Sacrificing another person is controversial 
 The “religious professionals” discuss self sacrifice religiously 
(WWJD) 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 27 / 36
Analysis 
Conclusion? 
Narrative vs Interactivity 
The religious discourse begins when action and storyline clash! 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 28 / 36
Analysis 
Active Death-Scenarios - sacrifice of 
another person 
The last of us 
 Storyline shows developing relation between main characters 
 Female game character substitutes daughte of male game character 
 Active killing guarantees the girls life 
 Selfish motive confronts the player with moral question 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 29 / 36
Analysis 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 30 / 36
Analysis 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 31 / 36
Analysis 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 32 / 36
Analysis 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 33 / 36
Analysis 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 34 / 36
Analysis 
Analysis of online discussion and videos 
The last of us 
 The idea of sacrificing others is controversial 
 The end does not justify the means 
 The greater good is not always desirable 
 Arguments straight from the lifeworld 
 Religious/philosophical discourse between people who are not 
religious professionals 
 “Religious professionals” Let go! - not sacrificing the girl for 
humankind is selfish, not in Gods’ will (Isaak) 
 The girl agreed to be sacrificed. 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 35 / 36
Analysis 
“For the Greater Good...?!” 
Framing Different Perspectives 
on Death and Dying in Digital 
Video Games and Gamer 
Generated Online Videos. 
Michael Waltemathe 
Ruhr-University Bochum, Germany 
January 10, 2014 
Michael Waltemathe (RUB) For the greater Good... January 10, 2014 36 / 36

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"For the Greater Good..." Death and Dying in Digital Games

  • 1. “For the Greater Good...?!” Framing Different Perspectives on Death and Dying in Digital Video Games and Gamer Generated Online Videos. Michael Waltemathe Ruhr-University Bochum, Germany January 10, 2014 Michael Waltemathe (RUB) For the greater Good... January 10, 2014 1 / 36
  • 2. Outline Death and Dying in Video Games Typology Religious framing Religion in Video Games Theoretical Ideas Death and Religion Approach from Religion - Sacrifice Examples Analysis Michael Waltemathe (RUB) For the greater Good... January 10, 2014 2 / 36
  • 3. Death and Dying in Video Games Typology Typology of Death in Video-Games Michael Waltemathe (RUB) For the greater Good... January 10, 2014 3 / 36
  • 4. Death and Dying in Video Games Typology "Interactive Death" Killing Usually in-game-killing has no meaningful connotation. Sometimes it is a Boss-Battle. These gain meaning through the storyline. Gaming experience, Interactivity. Michael Waltemathe (RUB) For the greater Good... January 10, 2014 4 / 36
  • 5. Death and Dying in Video Games Typology Interactive Passive Death Getting killed Players experience in-game-death frequently. Usually this has no or little consequences. Start again at the same spot, no consequences. Lose somee game progress, little consequences. Game Over! Little consequences. (These used to be monetary) Exceptions: FTL or Don’t starve. Michael Waltemathe (RUB) For the greater Good... January 10, 2014 5 / 36
  • 6. Death and Dying in Video Games Typology Non-Interactive Death Michael Waltemathe (RUB) For the greater Good... January 10, 2014 6 / 36
  • 7. Death and Dying in Video Games Typology Non-Interactive Death Getting told about death Sometimes death is part of the storyline, non interactive or interactive Enriches the story. Part of the story with (religious) framing, morals etc... Part of the story without framing. How does a game go on when you, the player are dead? Probably the most prevalent place of religious framing. Michael Waltemathe (RUB) For the greater Good... January 10, 2014 7 / 36
  • 8. Death and Dying in Video Games Typology Death Experience in Video-Games DEATH in Video-Games Killing NPCs Getting killed Killing Storyline- Characters Seeing Storyline- Characters killed Michael Waltemathe (RUB) For the greater Good... January 10, 2014 8 / 36
  • 9. Death and Dying in Video Games Religious framing Religion and Death? Experiencing Death over and over again invites the question of afterlife and rebirth in religious tradition. Meaningful death invites the question of religious framing of death and dying. Michael Waltemathe (RUB) For the greater Good... January 10, 2014 9 / 36
  • 10. Religion in Video Games Theoretical Ideas Social-Phenomenology of the Life-World World of working in daily life World of phantasies Myths Art World of dreams World of play World of scientific theorizing Humour Games World of religious expe-riences Michael Waltemathe (RUB) For the greater Good... January 10, 2014 10 / 36
  • 11. Religion in Video Games Theoretical Ideas Video-Games in the the Life-World World of working in daily life World of phantasies Myths Art World of dreams World of play World of scientific theorizing Humour Games World of religious expe-riences Michael Waltemathe (RUB) For the greater Good... January 10, 2014 11 / 36
  • 12. Religion in Video Games Theoretical Ideas Epistemological reversal World of religious experiences World of phantasies Myths Art World of dreams World of play World of scientific theorizing Humour Games World of working in daily life Michael Waltemathe (RUB) For the greater Good... January 10, 2014 12 / 36
  • 13. Religion in Video Games Theoretical Ideas Epistemological reversal World of working in daily life World of phantasies Myths Art World of dreams World of play World of scientific theorizing Humour Games World of religious expe-riences Michael Waltemathe (RUB) For the greater Good... January 10, 2014 13 / 36
  • 14. Religion in Video Games Theoretical Ideas Michael Waltemathe (RUB) For the greater Good... January 10, 2014 14 / 36
  • 15. Religion in Video Games Death and Religion Ludology vs Narratology Different aspects of game-studies approaches Meaningful religious framing needs embedding in a story, an analytical religious framework . Interactive behaviour mostly reaction to certain key-stimuli. recently stronger connection of action and story Examples : Jedi-Knight MotS, Fallout 3, Last of us... Storytelling Religion vs Interactive Religion Michael Waltemathe (RUB) For the greater Good... January 10, 2014 15 / 36
  • 16. Religion in Video Games Death and Religion Religious framing of Death in Video-games Combining Interactivity and Narratvity Interferences between interactive behaviour and storyline elements Possible contradictions between storyline and interactive behaviour Overt examples of religious framing in storyline (author-perspective) Examples of religious framing through gamers (recipient perspective) Reception of storyline Reception of actions in interactive content Michael Waltemathe (RUB) For the greater Good... January 10, 2014 16 / 36
  • 17. Approach from Religion - Sacrifice Meaningful religious framing for death Two aspects of sacrifice 1 Self sacrifice 2 Accepting other people’s sacrifice Michael Waltemathe (RUB) For the greater Good... January 10, 2014 17 / 36
  • 18. Examples Passive Death Scenarios - Self sacrifice Walking Dead Self-sacrifice as possible end of the game Player experiences own characters death as end of the game The world goes on Player shows moral and emotional framing Player relates to game-character through in-game-choices Michael Waltemathe (RUB) For the greater Good... January 10, 2014 18 / 36
  • 19. Examples Michael Waltemathe (RUB) For the greater Good... January 10, 2014 19 / 36
  • 20. Examples Michael Waltemathe (RUB) For the greater Good... January 10, 2014 20 / 36
  • 21. Examples Michael Waltemathe (RUB) For the greater Good... January 10, 2014 21 / 36
  • 22. Examples Michael Waltemathe (RUB) For the greater Good... January 10, 2014 22 / 36
  • 23. Examples Michael Waltemathe (RUB) For the greater Good... January 10, 2014 23 / 36
  • 24. Examples Michael Waltemathe (RUB) For the greater Good... January 10, 2014 24 / 36
  • 25. Examples Michael Waltemathe (RUB) For the greater Good... January 10, 2014 25 / 36
  • 26. Examples Michael Waltemathe (RUB) For the greater Good... January 10, 2014 26 / 36
  • 27. Analysis Analysis of online discussion and videos Walking Dead The idea of self-sacrifice is widely acceptable Sadness for the survivor, who now has to live on alone Compassion with the survivor, who had to sacrifice someone else to live Sacrificing another person is controversial The “religious professionals” discuss self sacrifice religiously (WWJD) Michael Waltemathe (RUB) For the greater Good... January 10, 2014 27 / 36
  • 28. Analysis Conclusion? Narrative vs Interactivity The religious discourse begins when action and storyline clash! Michael Waltemathe (RUB) For the greater Good... January 10, 2014 28 / 36
  • 29. Analysis Active Death-Scenarios - sacrifice of another person The last of us Storyline shows developing relation between main characters Female game character substitutes daughte of male game character Active killing guarantees the girls life Selfish motive confronts the player with moral question Michael Waltemathe (RUB) For the greater Good... January 10, 2014 29 / 36
  • 30. Analysis Michael Waltemathe (RUB) For the greater Good... January 10, 2014 30 / 36
  • 31. Analysis Michael Waltemathe (RUB) For the greater Good... January 10, 2014 31 / 36
  • 32. Analysis Michael Waltemathe (RUB) For the greater Good... January 10, 2014 32 / 36
  • 33. Analysis Michael Waltemathe (RUB) For the greater Good... January 10, 2014 33 / 36
  • 34. Analysis Michael Waltemathe (RUB) For the greater Good... January 10, 2014 34 / 36
  • 35. Analysis Analysis of online discussion and videos The last of us The idea of sacrificing others is controversial The end does not justify the means The greater good is not always desirable Arguments straight from the lifeworld Religious/philosophical discourse between people who are not religious professionals “Religious professionals” Let go! - not sacrificing the girl for humankind is selfish, not in Gods’ will (Isaak) The girl agreed to be sacrificed. Michael Waltemathe (RUB) For the greater Good... January 10, 2014 35 / 36
  • 36. Analysis “For the Greater Good...?!” Framing Different Perspectives on Death and Dying in Digital Video Games and Gamer Generated Online Videos. Michael Waltemathe Ruhr-University Bochum, Germany January 10, 2014 Michael Waltemathe (RUB) For the greater Good... January 10, 2014 36 / 36