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NUX
in a
nutshell
agenda
• Introduction
• What is NUI/NUX
• NUX In the media and the wild
• Real-world devices
• Tools, SDK’s, …
• Where is this going?
• Demo using Kinect and Wiimote
about mike
• Principal global technologist, Advanced Technology
Services, SunGard Global Services
• Technology focus on .NET, cloud, parallel systems, rich
interfaces and NUX
• mike@heydt.org, michael.heydt@sungard.com
• @mikeheydt
• 42spikes.com
55
Advanced Technology
What is Advanced Technology?
SunGard Consulting Services Approach
Typical Client Engagements
 Our consultants offer deep domain experience and a broad set of leading edge technology
skills, allowing companies to optimize their business processes
 We use a variety of Agile project management and execution techniques to facilitate quick
delivery and reduce risk
 We take an objective approach in the selection of tools and products, and are comfortable
working with a variety of vendor products and platforms
 We have applied our advanced technology skills to provide solutions to customers in finance,
energy and media sectors
 Typical assignments involve deploying highly skilled specialists with relevant domain
knowledge who work with customers in a collaborative way to design and build custom
solutions
MapReduce/Hadoop
Complex Events Processing
GPU Mathematical Pricing
Mashups
Web 2.0
Cloud & Grid Computing
Functional Languages
Mobile Applications
RIA (Silverlight/Flex)
Semantic Web
REST/JSON
Grails
opening questions…
• Who here has used a Kinect on the Xbox?
• Who has programmed a Kinect?
• Who has used a WiiMote on the Wii?
• Who has programmed a wiimote in their application?
• Who has seen Minority Report?
what is nui/x?
• In computing, a natural user
interface, or NUI, is the common
parlance used by designers and
developers of computer interfaces
to refer to a user interface that is
effectively invisible, or becomes
invisible with successive learned
interactions, to its users.
• NUI Covers the class of interfaces
where the user is enabled to
interact with the computer in a
more natural manner.
genesis
• Conceptually has been thought of for several decades
• Made popular by Minority Report
• iPad has changed the game with single-task gestural
apps
• Xbox Kinect has broken open the flood gates for NUX
• NUX is starting to show adoption in operating systems
through the use of tablet and trackpad gestures
in the media and the wild
• Xbox
• Operating systems
• Movies and television
• Science
XBox
os and mobility: osx lion
os and mobility: Windows 8
tv: Caprica
movie: District 9
movie: Disclosure
movie: Minority Report
movie: Minority Report
movie: Minority Report
science: world wide telescope
other: smart cubes
real world devices
• Surface
• Kinect
• PrimeSense
• Wiimote
• Tablets and SmartPhones
surface
surface capabilities
• Multi-user
• Multi-touch
• Also camera based identification and tracking
• Built in wireless to devices
surface 2.0
kinect
• Laser Depth Imager
• Video Camera
• Microphone Array
• Very XBox Specific Interface (non-standard USB)
• Microsoft SDK, non-commercial license
• $150
kinect: an evolution
primesense
• Only laser depth finder
• Standard USB
• OpenNI drivers
• Semi-open source
• commercial license
johnny 5
wiimote
tablets and smartphones
• Have driven
adoption of NUX
• Will be an integral
“augmentation” to
NUX
elements of nux
• Skeleton Tracking
• Gesture (Body, fingers) Identification
• Voice Recognition
the how of the kinect
• Perform initialization gesture (helps, but not always
necessary)
• You are scanned and tracked by an IR laser
• Depths are measured to the millimeter at 320 x 200 +
• From depths skeletons are identified and tracked
Kinect SDK
http://research.micro
soft.com/en-
us/um/redmond/proj
ects/kinectsdk/
OpenNI
• http://www.ope
nni.org/
• Pseudo-open
source
data from the kinect
• Multiple streams of data
• Video
• Audio
• Depth
• Skeletons
kinect - the invisible
depth mapping
• Distance to the millimeter
• Used to create maps for
“skeletons”
skeleton tracking
• Built from the depth map
• 1..n skeletons
• Done in software not the
hardware
the “psi” gesture
hand and finger tracking
Not a part of any SDK
the how of wiimote
• Connects to PC with Bluetooth
• With .NET, use WiimoteLib
(http://wiimotelib.codeplex.com/)
Wiimotelib
http://www.ted.com/talks/johnny_lee_demos_wii_remo
e_hacks.html
Thoughts on the Wiimote
• An interesting device, but…
• It’s first gen
• Looked good prior to the Kinect
• All capabilities can be duplicated with Kinect (point
tracking) and a cell phone (accelerometer, gyro)
• And a cell phone can provide additional uses such as
robust data entry
speech
• Kinect has a very good set of microphones
• Speech recognition is not in the kinect - use the .NET
libraries
• Must be bridged with Microsoft Speech Platform SDK
• I can’t stress this enough – this is excellent
augmentation
gesture recognition
• Not built into any of the
devices
• Typically implemented with
Dynamic Time Warping
algorithms (DTW)
• Record sequences of skeleton
locations, match against live
streams
difficulties
• Many devices
• Immature libraries
• Small body of work
• Many API’s, even for each
individual device
• Kinect is non-standard
USB
• All devices are separate
and don’t interoperate
• All work on a single
system – No support for
moving physical location
• No standard pattern
language for NUX
• No “canned” gesture
engines
what i’m building
• NuiDotNet (nuidotnet.codeplex.com, nuidot.net)
• Abstracts devices from the application
• Allows configuration and location based construction
of services
• Multiple and prioritized services and interactions
mapped to application functions
• Gesture engine and domain specific language for
gestures
directions
• Define useful set of gesture patterns for data
manipulation
• Build finger / hand tracking capabilities
• Make the DTW gesture engine robust
• Tracking of specific parts of the body
• Architecture and software to plug into business
applications
• Provide a library of pluggable UI elements and gestures
uses for business
• Interactive data manipulation and visualization
• Free-form visual application development
• Media presentations
• Home control
• Many still to be determined
demo and the tools
• Hardware: Kinect, WiiMote
• Libraries: Kinect SDK, Wiimotelib
• Language and GUI: C# / WPF
resources
• ^ Buxton, Bill (2010-01-06). "CES 2010: NUI with Bill Buxton". Microsoft Research.
• http://www.microsoft.com/surface/en/us/default.aspx
• http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/
• http://www.youtube.com/watch?v=1-tMp4WkQjA
• http://openni.org/
• http://silverlightkinect.codeplex.com/
• http://mono-mig.sourceforge.net/
• https://42spikes.com
Resources
• http://en.wikipedia.org/wiki/NUI
• http://kinectdtw.codeplex.com/
• http://en.wikipedia.org/wiki/Dynamic_time_warping
• http://tinyurl.com/6a64sqr
• http://wiimotelib.codeplex.com/
Resources
• http://ctmarionette.wordpress.com/ (marionette)
• http://www.ted.com/talks/johnny_lee_demos_wii_remot
e_hacks.html
• http://research.microsoft.com/en-
us/um/redmond/projects/kinectsdk/docs/speech_walkth
rough.pdf
• http://www.microsoft.com/download/en/details.aspx?dis
playlang=en&id=14373
resources
• http://www.springer.com/cda/content/document/cda_do
wnloaddocument/9783540740476-c1.pdf?SGWID=0-0-
45-452103-p173751818
• http://www.youtube.com/watch?v=tlLschoMhuE&featur
e=player_embedded
• http://www.youtube.com/watch?v=lCuItHQEgEQ&NR=
1
resources
• http://www.microsoft.com/presspass/press/2011/jan11/
01-06mssurfacesamsungpr.mspx
• http://blogs.oracle.com/mprove/entry/reipadsnui
• http://channel9.msdn.com/Shows/HanselminutesOn9/H
anselminutes-on-9-Johnny-Lee-on-Computer-Vision

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NUX Presentation from TechMixer Birmingham 2011

Hinweis der Redaktion

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