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Computer Assisted Instruction
• defined as the use of the
computer in the delivery of
instruction
• rapidly expanding spectrum of
computer technologies that
assist the teaching and learning
process
Computer Assisted Instruction
• An integration of software and hardware
• CAI systems can be categorized based
on who controls the progression of the
lesson.

– Early systems were linear presentations of
information and guided drill, and the author of
the software directed control.
– In modern systems, and especially with
visualization systems and simulated
environments, control often rests with the
student or with the instructor.
Other similar terms include:
• Computer based training
(CBT)
• Computer based instruction
(CBI)
• Computer assisted learning
(CAL)
Types of
Computer Assisted
Instruction
Types Computer Assisted Instruction

• Drill and Practice
• Tutorial
• Simulation
• Instructional Game
• Problem-Solving
Drill and Practice

• The guided drill is a computer
program that poses questions to
students, returns feedback, and
selects additional questions based
on the students’ responses.
Drill and Practice
•

• Exercises designed to increase
fluency in a new skill or body of
knowledge or to refresh an existing
skill or body of knowledge
Tutorial
• Tutorials are used to introduce
new content to learners in much
the same manner that a human
teacher might.
Tutorial
• Because tutorials present content
to students, they can be used in
any area of the curriculum for:
– remediation when learners lack
necessary background knowledge
– enrichment when learners wish to go
beyond the basics
– introduction of content to all learners
Simulation
• provides a simplified
representation of a real situation,
phenomenon, or process
• provides the opportunity for
students to apply knowledge in a
realistic format but without the
time, expense, or risk associated
with the real thing
Simulation

• simulations can mimic physical
objects or phenomena, processes,
procedures, and situations
• Best used for application of
knowledge, problem solving, and
thinking skills.
• Time involvement may be brief or
extended depending on the
simulation
Instructional Game
• Usually, they are aimed at
younger learners such as those in
the elementary grades.
• Games can substitute for
worksheets and exercises, as a
reward, or, in some cases, to foster
cooperation.
Instructional Game
• modified to include gaming
elements
• Generally features:
– an end goal and rules of play
– sensory appeal
– motivational elements (e.g.,
competition, cooperation,
challenge, fantasy)
Problem Solving
• designed to foster thinking or
problem solving skills
• Usually focuses on a specific type
of problem solving and provides
practice on a number or variety of
problems
Advantages and
Disadvantages
of CAI
Advantages

• Interactive
• Provides immediate feedback
• Infinitely patient
• Motivates learners
• Provides consistency in
presentation
• Can adjust difficulty to level of
learner
Disadvantages

• Equipment and software can be
costly
• Development takes time and
money
• Not all learning outcomes are well
addressed by CAI
• Unsophisticated applications may
not make good use of the
computer
Integrating CAI
Levels if Integration
• Course
– CAI support throughout an
entire course is usually
accomplished with an
integrated learning system
• Unit
• Individual Lesson
Degree of Integration
•Primary Instruction
•Adjunct
•Issues in Integration
Approaches
Large Group
•Lecture adjunct
•Demonstration
•Problemsolving,
simulation, or
game for a
group

Small Group
•Tutorial
•Simulation or
Game
•ProblemSolving

Individualized
Instruction
•Drill and
practice
•Tutorial
•Simulation or
game
•Problemsolving
End.

Thank you!
Presented by:
Espago, Mary Grace P.
III-BSITE

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Cai

  • 1.
  • 2. Computer Assisted Instruction • defined as the use of the computer in the delivery of instruction • rapidly expanding spectrum of computer technologies that assist the teaching and learning process
  • 3. Computer Assisted Instruction • An integration of software and hardware • CAI systems can be categorized based on who controls the progression of the lesson. – Early systems were linear presentations of information and guided drill, and the author of the software directed control. – In modern systems, and especially with visualization systems and simulated environments, control often rests with the student or with the instructor.
  • 4. Other similar terms include: • Computer based training (CBT) • Computer based instruction (CBI) • Computer assisted learning (CAL)
  • 6. Types Computer Assisted Instruction • Drill and Practice • Tutorial • Simulation • Instructional Game • Problem-Solving
  • 7. Drill and Practice • The guided drill is a computer program that poses questions to students, returns feedback, and selects additional questions based on the students’ responses.
  • 8. Drill and Practice • • Exercises designed to increase fluency in a new skill or body of knowledge or to refresh an existing skill or body of knowledge
  • 9. Tutorial • Tutorials are used to introduce new content to learners in much the same manner that a human teacher might.
  • 10. Tutorial • Because tutorials present content to students, they can be used in any area of the curriculum for: – remediation when learners lack necessary background knowledge – enrichment when learners wish to go beyond the basics – introduction of content to all learners
  • 11. Simulation • provides a simplified representation of a real situation, phenomenon, or process • provides the opportunity for students to apply knowledge in a realistic format but without the time, expense, or risk associated with the real thing
  • 12. Simulation • simulations can mimic physical objects or phenomena, processes, procedures, and situations • Best used for application of knowledge, problem solving, and thinking skills. • Time involvement may be brief or extended depending on the simulation
  • 13. Instructional Game • Usually, they are aimed at younger learners such as those in the elementary grades. • Games can substitute for worksheets and exercises, as a reward, or, in some cases, to foster cooperation.
  • 14. Instructional Game • modified to include gaming elements • Generally features: – an end goal and rules of play – sensory appeal – motivational elements (e.g., competition, cooperation, challenge, fantasy)
  • 15. Problem Solving • designed to foster thinking or problem solving skills • Usually focuses on a specific type of problem solving and provides practice on a number or variety of problems
  • 17. Advantages • Interactive • Provides immediate feedback • Infinitely patient • Motivates learners • Provides consistency in presentation • Can adjust difficulty to level of learner
  • 18. Disadvantages • Equipment and software can be costly • Development takes time and money • Not all learning outcomes are well addressed by CAI • Unsophisticated applications may not make good use of the computer
  • 20. Levels if Integration • Course – CAI support throughout an entire course is usually accomplished with an integrated learning system • Unit • Individual Lesson
  • 21. Degree of Integration •Primary Instruction •Adjunct •Issues in Integration
  • 22. Approaches Large Group •Lecture adjunct •Demonstration •Problemsolving, simulation, or game for a group Small Group •Tutorial •Simulation or Game •ProblemSolving Individualized Instruction •Drill and practice •Tutorial •Simulation or game •Problemsolving
  • 23. End. Thank you! Presented by: Espago, Mary Grace P. III-BSITE