This document discusses computer assisted instruction (CAI), which uses computers to aid the teaching and learning process. It describes different types of CAI, including drill and practice, tutorials, simulations, instructional games, and problem solving. Drill and practice focuses on increasing fluency, tutorials introduce new content, simulations mimic real processes, games are aimed at younger learners, and problem solving fosters thinking skills. CAI has advantages like interactivity and immediate feedback, but also disadvantages like cost and not addressing all learning outcomes. The document outlines different levels and approaches to integrating CAI into courses and instruction.
2. Computer Assisted Instruction
• defined as the use of the
computer in the delivery of
instruction
• rapidly expanding spectrum of
computer technologies that
assist the teaching and learning
process
3. Computer Assisted Instruction
• An integration of software and hardware
• CAI systems can be categorized based
on who controls the progression of the
lesson.
– Early systems were linear presentations of
information and guided drill, and the author of
the software directed control.
– In modern systems, and especially with
visualization systems and simulated
environments, control often rests with the
student or with the instructor.
4. Other similar terms include:
• Computer based training
(CBT)
• Computer based instruction
(CBI)
• Computer assisted learning
(CAL)
6. Types Computer Assisted Instruction
• Drill and Practice
• Tutorial
• Simulation
• Instructional Game
• Problem-Solving
7. Drill and Practice
• The guided drill is a computer
program that poses questions to
students, returns feedback, and
selects additional questions based
on the students’ responses.
8. Drill and Practice
•
• Exercises designed to increase
fluency in a new skill or body of
knowledge or to refresh an existing
skill or body of knowledge
9. Tutorial
• Tutorials are used to introduce
new content to learners in much
the same manner that a human
teacher might.
10. Tutorial
• Because tutorials present content
to students, they can be used in
any area of the curriculum for:
– remediation when learners lack
necessary background knowledge
– enrichment when learners wish to go
beyond the basics
– introduction of content to all learners
11. Simulation
• provides a simplified
representation of a real situation,
phenomenon, or process
• provides the opportunity for
students to apply knowledge in a
realistic format but without the
time, expense, or risk associated
with the real thing
12. Simulation
• simulations can mimic physical
objects or phenomena, processes,
procedures, and situations
• Best used for application of
knowledge, problem solving, and
thinking skills.
• Time involvement may be brief or
extended depending on the
simulation
13. Instructional Game
• Usually, they are aimed at
younger learners such as those in
the elementary grades.
• Games can substitute for
worksheets and exercises, as a
reward, or, in some cases, to foster
cooperation.
14. Instructional Game
• modified to include gaming
elements
• Generally features:
– an end goal and rules of play
– sensory appeal
– motivational elements (e.g.,
competition, cooperation,
challenge, fantasy)
15. Problem Solving
• designed to foster thinking or
problem solving skills
• Usually focuses on a specific type
of problem solving and provides
practice on a number or variety of
problems
17. Advantages
• Interactive
• Provides immediate feedback
• Infinitely patient
• Motivates learners
• Provides consistency in
presentation
• Can adjust difficulty to level of
learner
18. Disadvantages
• Equipment and software can be
costly
• Development takes time and
money
• Not all learning outcomes are well
addressed by CAI
• Unsophisticated applications may
not make good use of the
computer
20. Levels if Integration
• Course
– CAI support throughout an
entire course is usually
accomplished with an
integrated learning system
• Unit
• Individual Lesson