Smart city is a promising trend where technology may help us to create new smart living places for an inclusive society. In such context, mixed reality paradigm (3D immersive world, augmented reality and
mobile app) is growing faster, and people demand new content layers for different purposes (tourism, gaming, learning, etc.). Content creation of for immersive neither augmented 3D interactive world will be an important activity for artist and designers. This paper focuses on and specific target group
(users with cognitive disabilities) and how this new technologies may be potentially suitable to help them for a social and labour integration. This paper shows the learning experience of building a virtual immersive museum in a school of special education.
In: EDULEARN'16. 8th annual International Conference on Education and New Learning Technologies Barcelona (Spain). 4th – 6th of July, 2016.
Website (in construction). http://utopolis.ugr.es/eintegra
Twitter: @eIntegraTIC
TOWARDS SMART & INCLUSIVE SOCIETY: BUILDING 3D IMMERSIVE MUSEUM BY CHILDREN WITH COGNITIVE DISABILITIES
1. TOWARDS SMART & INCLUSIVE SOCIETY:
BUILDING 3D IMMERSIVE MUSEUM
BY CHILDREN WITH COGNITIVE
DISABILITIES
X. Alaman, P. Rodriguez
Dpt. CC. Computación
e Inteligencia Artificial.
Universidad Autónoma de Madrid
xavier.alaman@uam.es
pilar.Rodriguez@ii.uam.es
M. Gea, V. Martinez
Dpt. Lenguajes y
Sistemas Informáticos
Universidad de Granada
mgea@ugr.es
8th annual International Conference on Education and New Learning Technologies
Barcelona (Spain). 4th - 6th of July, 2016.
2. Summary
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 2
- Scope: Smart Cities & Inclusiveness paradigm
- eIntegra project
- The users (content creators)
- Case Study: Virtual Museum project
- Conclusions & future research
3. Introduction. Trends
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 3
The most profound technologies are those that
disappear. They weave themselves into the fabric of
everyday life until they are indistinguishable from it.
Mark Weiser
Focus on technology, but also on users
Based on interaction paradigms
4. Smart Cities
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 4
- From ubiquitous computing to Smart Cities
- A promising paradigm for future
Smart city as a high-tech intensive and advanced city that
connects people, information and city elements using new
technologies in order to create a sustainable, greener city,
competitive and innovative commerce, and an increased
life quality. (Baciki’12)
V. Albino, U. Berardi, R. M. Dangelico: Smart Cities: Definitions, Dimensions,
Performance, and Initiatives, in Journal of Urban Technology, 2015
5. Smart Cities
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 5
Strategic Research agenda for Countries
h"ps://ec.europa.eu/inea/en/horizon-2020/smart-ci6es-communi6es
Horizon 2020 program: Smart Cities & Communities
6. Smart Cities & inclusiveness
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 6
Creating content for all
Technology (devices, networks)
Data, connectivity, integration
Content layer (app, services)
Inclusiveness
7. eIntegra
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 7
e-Integra project the Spanish research project in
the context of the Information Society, particularly
in the area of attention to diversity, and focusing
on the development of technology to provide
comprehensive training to people with special
needs. These people have some limitations that
affect their daily activities
Training people with some limitations, using
emerging interactive paradigm, towards a social &
labour inclusion.
@eIntegraTIChttp://utopolis.ugr.es/eIntegra
8. eIntegra: Tangible User Interfaces
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 8
Virtual Touch. Tool for educational activities
Mixed reality for children with social barriers & learning difficulties
9. Multi-touch User Interfaces
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 9
http://aprendecondedos.es
DEDOS. Educational authoring tool collaborative task on multitouch surfaces
Collaborative activities for Down syndrome children
10. MuseGrades (Virtual Museum)
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 10
MuseGrades. Virtual Reality immersive Museum (Asprogrades Association)
Creating storytelling and 3D immersive tour by children with cognitives
disabilities
11. The users/content creators
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 11
- Working on an association for people with cognitive
disabilities (Asprogrades) http://www.asprogrades.org
- Special Education school for Children with different
cognitive disorder spectrum (Asperger, autism, learning
difficulties…) ages from 6 to 20 years old.
- A handcraft workshop for socio-labour integration
(ceramic, design, planting…) beyond 20 years old
12. The hand-craft exhibition (for shopping)
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 12
13. The school (the timetable for each child)
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 13
14. Children with cognitive disabilities: features
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 14
- Disorder of attention and Concentration. Difficulty focusing
and maintaining attention on academic
tasks
- Memory. Difficulty memorizing numbers, letters, sequences
- Language. Difficulties with sequencing when telling a story,
pronouncing words, expressing ideas
- Social Skills. Difficulties in interpreting social cues,
cooperation
- Affective skills. Difficulties to express emotions, changes in
sense of humor
- Disorders in behavior such as hyperactivity, impulsivity
- Coordination problems
15. Activity Sheet for training
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 15
- OpenSimulator (Open Source Second Life …)
- Learning on 3D World - using pictographic language
- training sessions: focus group/collaborative/individual
- Leaning based on Missions (task to solve)
16. eTraining
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 16
focus group session collaborative session
individual session. mission: discover the island
17. Training
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 17
18. Training
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 18
19. The Museum (the authors)
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 19
20. The drawings (from the birthday mission)
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 20
21. MuseGrades (Virtual Museum)
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 21
Great User Experience (engaging people with technology)
22. Conclusions & future research
Towards Smart & Inclusive Society: Building 3D Inmersive Museum by Children with Cognitive Disabilities. EDULEARN’16 22
Done:
- A systematic approach to creativity on 3D world, using a common
language based on pictograms & organization of activities (training
sessions, mission) to integrate in their everyday life.
- Creation of sheets (material), tasks and skills to use in the special
education school. This knowledge can be shared with other schools
to use it and promoting virtual meeting experiences.
Future trends
- An early stage to learn storytelling on digital media, by creating
sceneries, characters (avatars), telling stories and using different
narrative media (written, audio).
- Post contents on Blog & Social network
23. TOWARDS SMART & INCLUSIVE SOCIETY:
BUILDING 3D IMMERSIVE MUSEUM
BY CHILDREN WITH COGNITIVE
DISABILITIES
Thank you!