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Workshop – Gamification
Innovation in Action 2013
Martin Högenberg CGI @hogenberg Gustav Widerström CGI
Fredrik Thuresson CGI
Keije Van Hoorick Scania
© CGI Group Inc.
Today‟s Purpose

“Gain better insight into
Gamification – what it is and how
it can be used – through learning
about examples and hands-on
experience from a fictional case”

2
Workshop structure
“Life is a
succession of
lessons which
must be lived to
be understood.”
― Ralph Waldo
Emerson

2,5 hours
30 min - Introduction to
Gamification CGI
- Scania Reference case
Performance evaluation
20 min – WS 1 Golden Circle
20 min –
WS 2 Business Model Canvas
30 min – WS 3 Create a Game Plan

30 min – Group presentation
20 min – Evaluate
– open discussion, feedback
LOVE
INTERESTED
SHOULD
FORCED
4
Customer case

5
6

Scania and gamification, a journey.
7

Solution Sales as a connection between
Sales & Services
Customer

Sales

Services
8

Added value

Sales

Leads & insights

Client

Reason to buy

Services

Dare to try, manage the risk
9

Change needed!
From Marketgetting

To marketgiving
10
11
12
13
14
15
Customer case: Together with Zeeno CGI helped
Scania change driving habits of drivers permanently

Saving 10% of fuel
(fuel consumption accounts for 40% of
heavy goods vehicle operation costs)
16
Workshop structure
2,5 hours
30 min - Introduction to
Gamification CGI
- Scania Reference case
Performance evaluation
20 min – WS 1 Golden Circle
20 min –
WS 2 Business Model Canvas
30 min – WS 3 Create a Game Plan

30 min – Group presentation
20 min – Evaluate
– open discussion, feedback
Areas
Team Green
Team Blue
Team Orange
Team Pink
Team Purple

Customer Engagement
Energy
Employee Performance
Knowledge Management
Product/Service Innovation

18
Apple as an example
“Everything we do, we believe is challenging the status quo,
we believe in thinking differently. The way we challenge the
status quo is by making our products beautifully designed,
simple to use, and user-friendly. We just happen to make great
computers. Want to buy one?”

challenging the
status quo

beautifully
designed, simple to
use, and user-friendly

Why?
How?
What?

Source: Sinek (2009)

happen to make great
computers
Golden circle – Rental car firm example

“Offers traveling people unique
services that challenges the
regular experience. With a
digital proposition we go green
together with our clients.”

No. 20
Workshop 1
The goal is to present a gamified concept
1. Pick one area / team
2. Read the case study
- biCycle Global Innovation (CGI)
3. Finalize your Golden Circle
- one / team

Use Post-it to collect input from team
members

15 min – WS I Golden
Circle
21
The Golden Circle

WHY
“Everything we do, we believe is
challenging the status quo
HOW

WHAT

Why?

SUMMARY

How?

What?

“Everything we do, we believe is challenging the
status quo
__________________________________________

__________________________________________

…synthesizing a
__________________________________________
common objective
Source: Sinek (2009)

__________________________________________
22
Workshop structure
2,5 hours
30 min - Introduction to
Gamification CGI
- Scania Reference case
Performance evaluation
20 min – WS 1 Golden Circle
20 min –
WS 2 Business Model Canvas
30 min – WS 3 Create a Game Plan

30 min – Group presentation
20 min – Evaluate
– open discussion, feedback
The framework - Business Model Canvas
Value Propositions

Customer
Relationships

Key
Activities

Customer
Segments

Key
Partnerships

Key Resources

Channels

Cost
Structure

Revenue Streams
Source: Osterwalder et al. (2009)

24
25
26
Workshop 2
Add the fun factor to your Business Model Canvas

1.Review the business
model canvas
A. Output from Golden circle
B. Add the funfactor into
Business model canvas
C. Use prepared template
+ Add your ideas
Write in handouts!
15 min – WS 2
Review Business Model canvas
and add fun factor
27
Workshop structure
2,5 hours
30 min - Introduction to
Gamification CGI
- Scania Reference case
Performance evaluation
20 min – WS 1 Golden Circle
20 min –
WS 2 Business Model Canvas
30 min – WS 3 Create a Game Plan

30 min – Group presentation
20 min – Evaluate
– open discussion, feedback
Bartle: 4 standard gamer profiles that determine
a gamer‟s social actions
ACTING
Win
Hack

Harass

Create
Challenge

Cheat

KILLERS

ACHIEVERS

Taunt

Show off

Heckle
Compare

Tease

PLAYERS

WORLD
Express
Explore

View

Like
Help

SOCIALIZERS
Comment

Share
Greet

EXPLORERS
Rate

Vote
Curate

Give
INTERACTING
29

Review
Start

Describe Target Group
Add from 1-5 how much your
target group ar the different
personalities. Use this input when
selecting activitites.

Explorer
Achiever
Killer
Socializer

Awards are given by your
progress of collecting points.

Points, add activities and
achievements down below.

Achievements is
something accomplished

_______________________

_____________________

_______________________

_____________________

_______________________

_____________________

_______________________

_____________________

_______________________
_______________________

Progress bar show how
complete something are.

_______________________

_______________________

____________________

_______________________

_______________________

_______________________

Rules for the game

_______________________

____________________

_______________________

Levels reached from your
activities

____________________

_______________________

____________________

_______________________
_______________________
Workshop 3
The goal is to present a gamified concept of a challenge

1.Create your gameplan
A. Business model canvas input
A. Customer segments – target
group
B. Map your target groups
B. Create the gameplan
C. Will the game be fun

2.Prepare for a 2 min
presentation
1. The most fun / innovative
gameplan will be the final WINNER

31

25 min – WS 3
Create a Game
Plan
Workshop structure
2,5 hours
30 min - Introduction to
Gamification CGI
- Scania Reference case
Performance evalutaion
20 min – WS 1 Golden Circle
20 min –
WS 2 Business Model Canvas
30 min – WS 3 Create a Game Plan

30 min – Group presentation
20 min – Evaluate
– open discussion, feedback
Team Green

Team presentation
(2 min)

Team Blue
Team Orange
Team Pink
Team Purple

33

Customer Engagement
Energy
Employee Performance
Knowledge Management
Product/Service Innovation
Vote now!
Team Green
Team Blue
Team Orange
Team Pink
Team Purple

Customer Engagement
Energy
Employee Performance
Knowledge Management
Product/Service Innovation

34
Workshop structure
2,5 hours
30 min - Introduction to
Gamification CGI
- Scania Reference case
Performance evalutaion
20 min – WS 1 Golden Circle
20 min –
WS 2 Business Model Canvas
30 min – WS 3 Create a Game Plan

30 min – Group presentation
20 min – Evaluate
– open discussion, feedback
How to succeed with your game mechanics

• Create motivation by cooperation rather than

•
•
•
•
•

competition
Harmonize strategy with business goals
Understand the large group
Adapt to the target group
Adjust to your culture
Make it simple

36
Successfull integration of gamification requires a
structured design process
Define business objectives

• List and rank objectives
• Delete „mechanics‟ (means to an end)
• Justify objectives

Delineate target behaviours

• Concrete and specific: Visit your restaurant,
exercise for 30 minutes, share information, etc.
• Develop metrics for succes

Identify and describe players

Define activity cycles

Fun factor / randomness

Deploy the appropriate tools

• Describe their relationship to you
• What motivates them?
• Segment (e.g. Bartle: Killer, Achiever, Explorer, Socializer)

Motivation > Action > Feedback > Motivation > etc
• Engagement loops
• Progression stairs
•
•
•
•

Hard fun: challenges and puzzles
Easy fun: casual enjoyment
Experimental fun: trying new experiences
Social fun: interaction with others

• Game dynamics
• Game mechanics
• Game components

37

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Ws innovation in action 2013 cgi and scania gamification presentation slideshare

  • 1. Workshop – Gamification Innovation in Action 2013 Martin Högenberg CGI @hogenberg Gustav Widerström CGI Fredrik Thuresson CGI Keije Van Hoorick Scania © CGI Group Inc.
  • 2. Today‟s Purpose “Gain better insight into Gamification – what it is and how it can be used – through learning about examples and hands-on experience from a fictional case” 2
  • 3. Workshop structure “Life is a succession of lessons which must be lived to be understood.” ― Ralph Waldo Emerson 2,5 hours 30 min - Introduction to Gamification CGI - Scania Reference case Performance evaluation 20 min – WS 1 Golden Circle 20 min – WS 2 Business Model Canvas 30 min – WS 3 Create a Game Plan 30 min – Group presentation 20 min – Evaluate – open discussion, feedback
  • 7. 7 Solution Sales as a connection between Sales & Services Customer Sales Services
  • 8. 8 Added value Sales Leads & insights Client Reason to buy Services Dare to try, manage the risk
  • 10. 10
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  • 16. Customer case: Together with Zeeno CGI helped Scania change driving habits of drivers permanently Saving 10% of fuel (fuel consumption accounts for 40% of heavy goods vehicle operation costs) 16
  • 17. Workshop structure 2,5 hours 30 min - Introduction to Gamification CGI - Scania Reference case Performance evaluation 20 min – WS 1 Golden Circle 20 min – WS 2 Business Model Canvas 30 min – WS 3 Create a Game Plan 30 min – Group presentation 20 min – Evaluate – open discussion, feedback
  • 18. Areas Team Green Team Blue Team Orange Team Pink Team Purple Customer Engagement Energy Employee Performance Knowledge Management Product/Service Innovation 18
  • 19. Apple as an example “Everything we do, we believe is challenging the status quo, we believe in thinking differently. The way we challenge the status quo is by making our products beautifully designed, simple to use, and user-friendly. We just happen to make great computers. Want to buy one?” challenging the status quo beautifully designed, simple to use, and user-friendly Why? How? What? Source: Sinek (2009) happen to make great computers
  • 20. Golden circle – Rental car firm example “Offers traveling people unique services that challenges the regular experience. With a digital proposition we go green together with our clients.” No. 20
  • 21. Workshop 1 The goal is to present a gamified concept 1. Pick one area / team 2. Read the case study - biCycle Global Innovation (CGI) 3. Finalize your Golden Circle - one / team Use Post-it to collect input from team members 15 min – WS I Golden Circle 21
  • 22. The Golden Circle WHY “Everything we do, we believe is challenging the status quo HOW WHAT Why? SUMMARY How? What? “Everything we do, we believe is challenging the status quo __________________________________________ __________________________________________ …synthesizing a __________________________________________ common objective Source: Sinek (2009) __________________________________________ 22
  • 23. Workshop structure 2,5 hours 30 min - Introduction to Gamification CGI - Scania Reference case Performance evaluation 20 min – WS 1 Golden Circle 20 min – WS 2 Business Model Canvas 30 min – WS 3 Create a Game Plan 30 min – Group presentation 20 min – Evaluate – open discussion, feedback
  • 24. The framework - Business Model Canvas Value Propositions Customer Relationships Key Activities Customer Segments Key Partnerships Key Resources Channels Cost Structure Revenue Streams Source: Osterwalder et al. (2009) 24
  • 25. 25
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  • 27. Workshop 2 Add the fun factor to your Business Model Canvas 1.Review the business model canvas A. Output from Golden circle B. Add the funfactor into Business model canvas C. Use prepared template + Add your ideas Write in handouts! 15 min – WS 2 Review Business Model canvas and add fun factor 27
  • 28. Workshop structure 2,5 hours 30 min - Introduction to Gamification CGI - Scania Reference case Performance evaluation 20 min – WS 1 Golden Circle 20 min – WS 2 Business Model Canvas 30 min – WS 3 Create a Game Plan 30 min – Group presentation 20 min – Evaluate – open discussion, feedback
  • 29. Bartle: 4 standard gamer profiles that determine a gamer‟s social actions ACTING Win Hack Harass Create Challenge Cheat KILLERS ACHIEVERS Taunt Show off Heckle Compare Tease PLAYERS WORLD Express Explore View Like Help SOCIALIZERS Comment Share Greet EXPLORERS Rate Vote Curate Give INTERACTING 29 Review
  • 30. Start Describe Target Group Add from 1-5 how much your target group ar the different personalities. Use this input when selecting activitites. Explorer Achiever Killer Socializer Awards are given by your progress of collecting points. Points, add activities and achievements down below. Achievements is something accomplished _______________________ _____________________ _______________________ _____________________ _______________________ _____________________ _______________________ _____________________ _______________________ _______________________ Progress bar show how complete something are. _______________________ _______________________ ____________________ _______________________ _______________________ _______________________ Rules for the game _______________________ ____________________ _______________________ Levels reached from your activities ____________________ _______________________ ____________________ _______________________ _______________________
  • 31. Workshop 3 The goal is to present a gamified concept of a challenge 1.Create your gameplan A. Business model canvas input A. Customer segments – target group B. Map your target groups B. Create the gameplan C. Will the game be fun 2.Prepare for a 2 min presentation 1. The most fun / innovative gameplan will be the final WINNER 31 25 min – WS 3 Create a Game Plan
  • 32. Workshop structure 2,5 hours 30 min - Introduction to Gamification CGI - Scania Reference case Performance evalutaion 20 min – WS 1 Golden Circle 20 min – WS 2 Business Model Canvas 30 min – WS 3 Create a Game Plan 30 min – Group presentation 20 min – Evaluate – open discussion, feedback
  • 33. Team Green Team presentation (2 min) Team Blue Team Orange Team Pink Team Purple 33 Customer Engagement Energy Employee Performance Knowledge Management Product/Service Innovation
  • 34. Vote now! Team Green Team Blue Team Orange Team Pink Team Purple Customer Engagement Energy Employee Performance Knowledge Management Product/Service Innovation 34
  • 35. Workshop structure 2,5 hours 30 min - Introduction to Gamification CGI - Scania Reference case Performance evalutaion 20 min – WS 1 Golden Circle 20 min – WS 2 Business Model Canvas 30 min – WS 3 Create a Game Plan 30 min – Group presentation 20 min – Evaluate – open discussion, feedback
  • 36. How to succeed with your game mechanics • Create motivation by cooperation rather than • • • • • competition Harmonize strategy with business goals Understand the large group Adapt to the target group Adjust to your culture Make it simple 36
  • 37. Successfull integration of gamification requires a structured design process Define business objectives • List and rank objectives • Delete „mechanics‟ (means to an end) • Justify objectives Delineate target behaviours • Concrete and specific: Visit your restaurant, exercise for 30 minutes, share information, etc. • Develop metrics for succes Identify and describe players Define activity cycles Fun factor / randomness Deploy the appropriate tools • Describe their relationship to you • What motivates them? • Segment (e.g. Bartle: Killer, Achiever, Explorer, Socializer) Motivation > Action > Feedback > Motivation > etc • Engagement loops • Progression stairs • • • • Hard fun: challenges and puzzles Easy fun: casual enjoyment Experimental fun: trying new experiences Social fun: interaction with others • Game dynamics • Game mechanics • Game components 37

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