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Material Encounters with Digital Cultural Heritage
MCI Group, University of Stuttgart, Germany

Abstract
meSch, Material EncounterS with digital Cultural Heritage, has the goal of designing, developing and deploying tools
for the creation of tangible interactive experiences that will connect the physical experience of museums and
exhibitions with relevant digital cross-media information in novel ways. A wealth of digital cultural heritage content is
currently available in on-line repositories and archives, it is however accessed only in a limited way and utilised through
rather static modes of delivery. meSch will bridge the gap between visitors’ cultural heritage experience on-site and
on-line by providing a platform for the creation of tangible smart exhibits, that will enable heritage professionals to
compose and realise physical artifacts enriched by digital content without the need for specialised technical
knowledge.
Museological Challenges:

Point. Explore. Learn.

•  From object oriented to contextualization
•  From one dominant story to many layers of
meaning
•  From permanent to dynamic presentation
•  Know thy user
•  Immersiveness
•  Interaction

• 
• 
• 
• 
• 

Location-based Exhibit Navigation

Augmented Realities in Museums

• 
• 
• 
• 
• 

Android app
WLAN fingerprints
Dynamic updates
CMS for curators
Gamification layer

Physical Affordances for Checkins
• 
• 
• 
• 

Entice visitors to ‚check-in‘ into exhibits
Provide a ‚take-away‘
Form factor and interactivity
User-worn devices:
Smartphone, bracelet, ring
•  RFID via .NET Gadgeteer

Interactive Torch
• 
• 
• 
• 
• 

Explore exhibits, bit by bit
Multiple narrative layers
Pointing reveals information
Nintentdo Wii Remote
Gamification layer

Tilman Dingler, hcilab.org

Exhibits sensitive to touch
Explore objects by pointing
3D model overlay
LeapMotion for tracking
Reconstruct damaged
exhibits

•  See-through apps
•  Augment objects with their
3D model for exploration
•  Multiple narrative layers
•  Exhibits itself as markers
•  Interactive POIs

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Material Encounters with Digital Cultural Heritage

  • 1. Material Encounters with Digital Cultural Heritage MCI Group, University of Stuttgart, Germany Abstract meSch, Material EncounterS with digital Cultural Heritage, has the goal of designing, developing and deploying tools for the creation of tangible interactive experiences that will connect the physical experience of museums and exhibitions with relevant digital cross-media information in novel ways. A wealth of digital cultural heritage content is currently available in on-line repositories and archives, it is however accessed only in a limited way and utilised through rather static modes of delivery. meSch will bridge the gap between visitors’ cultural heritage experience on-site and on-line by providing a platform for the creation of tangible smart exhibits, that will enable heritage professionals to compose and realise physical artifacts enriched by digital content without the need for specialised technical knowledge. Museological Challenges: Point. Explore. Learn. •  From object oriented to contextualization •  From one dominant story to many layers of meaning •  From permanent to dynamic presentation •  Know thy user •  Immersiveness •  Interaction •  •  •  •  •  Location-based Exhibit Navigation Augmented Realities in Museums •  •  •  •  •  Android app WLAN fingerprints Dynamic updates CMS for curators Gamification layer Physical Affordances for Checkins •  •  •  •  Entice visitors to ‚check-in‘ into exhibits Provide a ‚take-away‘ Form factor and interactivity User-worn devices: Smartphone, bracelet, ring •  RFID via .NET Gadgeteer Interactive Torch •  •  •  •  •  Explore exhibits, bit by bit Multiple narrative layers Pointing reveals information Nintentdo Wii Remote Gamification layer Tilman Dingler, hcilab.org Exhibits sensitive to touch Explore objects by pointing 3D model overlay LeapMotion for tracking Reconstruct damaged exhibits •  See-through apps •  Augment objects with their 3D model for exploration •  Multiple narrative layers •  Exhibits itself as markers •  Interactive POIs