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Game Sense 
(Teaching Games for Understanding)
What is Game Sense? 
• Game Sense is a teaching approach that is based upon the Teaching 
Games for Understanding Model (Light, R, 2006). 
• It is based upon the individuals ability to develop sport and physical 
ability skills through game-centred activities which are designed to 
improve a person’s decision making, thinking and problem-solving 
skills and physical performance in an interactive environment 
(Mandigo, Butler & Hopper, 2007). 
• While skill is an important element of Game Sense, it is developed 
contextually by participating in modified games. Students develop an 
understanding of the game by thinking and communicating about 
both the tactics and technique of the game (Light, R, 2006).
The TGFU Model: 
• Game: A modified game creates an understanding of the games 
objective, concepts and skills. 
• Game Appreciation: Students develop an appreciation for the games 
rules, skills and strategies. 
• Tactical Awareness: Students learn how to use offensive and defensive 
tactics to their advantage. 
• Decision Making: Students develop the ability to make appropriate 
decisions. 
• Skill Execution: Students begin to understand the importance of 
properly executed technique and skills. 
• Game Performance: Involves applying previous steps in a proper game. 
(Mandigo, Butler & Hopper, 2007)
Game Categories 
• Invasion (territorial): Soccer, Rugby, Basketball. 
• Striking Games: Cricket, Softball. 
• Net/Wall Games: Volleyball, Squash, Tennis. 
• Target Games: Golf, Archery, Lawn Bowls. 
(Light, 2006).
Why Game Sense? 
• Traditional coaching focuses on the isolation of skill development and 
ultimately lessens children’s ability to be motivated to learn and 
enjoy physical activity. 
• In comparison, Game Sense provides children with the opportunity to 
learn about technique and skills through a contextually modified 
game that is appropriate to age and ability. 
• Therefore, the skills are learnt in a fun and enjoyable way, whilst 
children are also gaining an understanding of the game’s format and 
rules.
Game Sense Benefits 
• Game Sense guides children to develop the ability to express 
themselves, gain socialisation skills through interaction with peers, 
and helps them to learn how to solve problems and conflicts. 
• Game Sense caters for students of all different ages, sizes, abilities 
and interests. 
• Game Sense provides teacher or coaches with more flexibility. 
Modifications made to games, accommodates students of all 
different skill levels and ensures that the game is still enjoyable for 
everyone.
Game Sense Resources: 
If you want to learn more about Game Sense, just follow these links: 
http:// 
www.ausport.gov.au/sportscoachmag/coaching_processes/teaching_games_fo 
r_understanding 
http://tgfuinfo.weebly.com/ 
https://www.youtube.com/watch?v=8yiZlXZ9rd4
References 
Light, R. (2006). Game Sense: Innovation or just good coaching? Journal 
of Physical Education New Zealand, 39 (1), 8-19. 
Mandigo, J., Butler., & Hopper, T. (2007) What is teaching games for 
understanding? A Canadian Perspective. Physical & Health Education 
Journal, 73 (2), 14-20.

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Game Sense Power point Presentation

  • 1. Game Sense (Teaching Games for Understanding)
  • 2. What is Game Sense? • Game Sense is a teaching approach that is based upon the Teaching Games for Understanding Model (Light, R, 2006). • It is based upon the individuals ability to develop sport and physical ability skills through game-centred activities which are designed to improve a person’s decision making, thinking and problem-solving skills and physical performance in an interactive environment (Mandigo, Butler & Hopper, 2007). • While skill is an important element of Game Sense, it is developed contextually by participating in modified games. Students develop an understanding of the game by thinking and communicating about both the tactics and technique of the game (Light, R, 2006).
  • 3. The TGFU Model: • Game: A modified game creates an understanding of the games objective, concepts and skills. • Game Appreciation: Students develop an appreciation for the games rules, skills and strategies. • Tactical Awareness: Students learn how to use offensive and defensive tactics to their advantage. • Decision Making: Students develop the ability to make appropriate decisions. • Skill Execution: Students begin to understand the importance of properly executed technique and skills. • Game Performance: Involves applying previous steps in a proper game. (Mandigo, Butler & Hopper, 2007)
  • 4. Game Categories • Invasion (territorial): Soccer, Rugby, Basketball. • Striking Games: Cricket, Softball. • Net/Wall Games: Volleyball, Squash, Tennis. • Target Games: Golf, Archery, Lawn Bowls. (Light, 2006).
  • 5. Why Game Sense? • Traditional coaching focuses on the isolation of skill development and ultimately lessens children’s ability to be motivated to learn and enjoy physical activity. • In comparison, Game Sense provides children with the opportunity to learn about technique and skills through a contextually modified game that is appropriate to age and ability. • Therefore, the skills are learnt in a fun and enjoyable way, whilst children are also gaining an understanding of the game’s format and rules.
  • 6. Game Sense Benefits • Game Sense guides children to develop the ability to express themselves, gain socialisation skills through interaction with peers, and helps them to learn how to solve problems and conflicts. • Game Sense caters for students of all different ages, sizes, abilities and interests. • Game Sense provides teacher or coaches with more flexibility. Modifications made to games, accommodates students of all different skill levels and ensures that the game is still enjoyable for everyone.
  • 7. Game Sense Resources: If you want to learn more about Game Sense, just follow these links: http:// www.ausport.gov.au/sportscoachmag/coaching_processes/teaching_games_fo r_understanding http://tgfuinfo.weebly.com/ https://www.youtube.com/watch?v=8yiZlXZ9rd4
  • 8. References Light, R. (2006). Game Sense: Innovation or just good coaching? Journal of Physical Education New Zealand, 39 (1), 8-19. Mandigo, J., Butler., & Hopper, T. (2007) What is teaching games for understanding? A Canadian Perspective. Physical & Health Education Journal, 73 (2), 14-20.