49. Target audience:
Facilitation guide
Grades 3-4
Learning objectives:
Students will master a rhythmic game of flash multiplication table problems 1-10.
Target learning environment:
A teacher may use this as an additional task during free time.
A student may take it home as a learning tool.
Standards:
MA.3.2.4 2000
Know and use the inverse relationship between multiplication and division facts, such as 6 x 7 = 42, 42 / 7 = 6, 7 * 6
= 42; 7 * 6 = 42; 42 / 6 = 7
MA.4.2.4 2000
Demonstrate mastery of the multiplication tables for numbers between 1 and 10 and of the corresponding division
facts.
MA.4.2.7 2000
Understand the special properties of 0 and 1 in multiplication and division.
Game Instructions:
1. Begin at the start menu.
2. You may choose to review the multiplication table or choose a level 1-10.
3. Each level has three strikes which bring you back to the beginning of the level.
4. If you acquire three strikes, you will be prompted to review the multiplication table and begin again.
5. If you begin at a certain level you will level up from the level of your choice.
Facilitation guidelines:
A teacher can use this game as an aid to support students in repetitive memorization of a multiplication table.
It is meant to be used as a tool for students to review problems on an individual basis after being introduced to
the multiplication table.