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REVIEW             PICK
 TIMES   START
         GAME       AN
TABLES           INNING
YES   NO

HOME
PLATE
HOME
PLATE
HOME
PLATE
BATTER UP


HOME
PLATE
1   HOME RUN!   2
HOME
PLATE
3   HOME RUN!   2
HOME
PLATE
1   HOME RUN!   3
HOME
PLATE
4   HOME RUN!
                        5
HOME
PLATE
5   HOME RUN!   6
HOME
PLATE
1   HOME RUN!   6
HOME
PLATE
7   HOME RUN!
                        8
HOME
PLATE
1   HOME RUN!   8
HOME
PLATE
9   HOME RUN!   10
HOME
PLATE
11   HOME RUN!   10
HOME
PLATE
Keep your eye on the ball!
2   HOME RUN!   1
HOME
PLATE
2   HOME RUN!
                        3
HOME
PLATE
1   HOME RUN!   3
HOME
PLATE
1   HOME RUN!   4
HOME
PLATE
5   HOME RUN!   6
HOME
PLATE
7   HOME RUN!   6
HOME
PLATE
7   HOME RUN!   8
HOME
PLATE
9   HOME RUN!   8
HOME
PLATE
10   HOME RUN!   9
HOME
PLATE
10   HOME RUN!   11
HOME
PLATE
Keep your eye on the ball!
2   HOME RUN!   1
HOME
PLATE
2   HOME RUN!   3
HOME
PLATE
4   HOME RUN!   3
HOME
PLATE
4   HOME RUN!   3
HOME
PLATE
6   HOME RUN!   5
HOME
PLATE
1   HOME RUN!   6
HOME
PLATE
7   HOME RUN!   8
HOME
PLATE
9   HOME RUN!   8
HOME
PLATE
9   HOME RUN!   8
HOME
PLATE
1   HOME RUN!   10
HOME
PLATE
REVIEW AND BAT AGAIN!
ARE YOU READY?

HOME
PLATE
ARE YOU READY?

HOME
PLATE
ARE YOU READY?

HOME
PLATE
ARE YOU READY?

HOME
PLATE
ARE YOU READY?

HOME
PLATE
ARE YOU READY?

HOME
PLATE
ARE YOU READY?

HOME
PLATE
ARE YOU READY?

HOME
PLATE
ARE YOU READY?

HOME
PLATE
HOME
PLATE
Target audience:
                                  Facilitation guide
Grades 3-4
Learning objectives:
      Students will master a rhythmic game of flash multiplication table problems 1-10.
Target learning environment:
A teacher may use this as an additional task during free time.
A student may take it home as a learning tool.
 Standards:
MA.3.2.4 2000
Know and use the inverse relationship between multiplication and division facts, such as 6 x 7 = 42, 42 / 7 = 6, 7 * 6
      = 42; 7 * 6 = 42; 42 / 6 = 7
MA.4.2.4 2000
Demonstrate mastery of the multiplication tables for numbers between 1 and 10 and of the corresponding division
      facts.
MA.4.2.7 2000
Understand the special properties of 0 and 1 in multiplication and division.
Game Instructions:
1. Begin at the start menu.
2. You may choose to review the multiplication table or choose a level 1-10.
3. Each level has three strikes which bring you back to the beginning of the level.
4. If you acquire three strikes, you will be prompted to review the multiplication table and begin again.
5. If you begin at a certain level you will level up from the level of your choice.
Facilitation guidelines:
      A teacher can use this game as an aid to support students in repetitive memorization of a multiplication table.
      It is meant to be used as a tool for students to review problems on an individual basis after being introduced to
      the multiplication table.

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2nd edition take me out to the math league

  • 1. REVIEW PICK TIMES START GAME AN TABLES INNING
  • 2. YES NO HOME PLATE
  • 6. 1 HOME RUN! 2 HOME PLATE
  • 7. 3 HOME RUN! 2 HOME PLATE
  • 8. 1 HOME RUN! 3 HOME PLATE
  • 9. 4 HOME RUN! 5 HOME PLATE
  • 10. 5 HOME RUN! 6 HOME PLATE
  • 11. 1 HOME RUN! 6 HOME PLATE
  • 12. 7 HOME RUN! 8 HOME PLATE
  • 13. 1 HOME RUN! 8 HOME PLATE
  • 14. 9 HOME RUN! 10 HOME PLATE
  • 15. 11 HOME RUN! 10 HOME PLATE
  • 16. Keep your eye on the ball!
  • 17. 2 HOME RUN! 1 HOME PLATE
  • 18. 2 HOME RUN! 3 HOME PLATE
  • 19. 1 HOME RUN! 3 HOME PLATE
  • 20. 1 HOME RUN! 4 HOME PLATE
  • 21. 5 HOME RUN! 6 HOME PLATE
  • 22. 7 HOME RUN! 6 HOME PLATE
  • 23. 7 HOME RUN! 8 HOME PLATE
  • 24. 9 HOME RUN! 8 HOME PLATE
  • 25. 10 HOME RUN! 9 HOME PLATE
  • 26. 10 HOME RUN! 11 HOME PLATE
  • 27. Keep your eye on the ball!
  • 28. 2 HOME RUN! 1 HOME PLATE
  • 29. 2 HOME RUN! 3 HOME PLATE
  • 30. 4 HOME RUN! 3 HOME PLATE
  • 31. 4 HOME RUN! 3 HOME PLATE
  • 32. 6 HOME RUN! 5 HOME PLATE
  • 33. 1 HOME RUN! 6 HOME PLATE
  • 34. 7 HOME RUN! 8 HOME PLATE
  • 35. 9 HOME RUN! 8 HOME PLATE
  • 36. 9 HOME RUN! 8 HOME PLATE
  • 37. 1 HOME RUN! 10 HOME PLATE
  • 38. REVIEW AND BAT AGAIN!
  • 49. Target audience: Facilitation guide Grades 3-4 Learning objectives: Students will master a rhythmic game of flash multiplication table problems 1-10. Target learning environment: A teacher may use this as an additional task during free time. A student may take it home as a learning tool. Standards: MA.3.2.4 2000 Know and use the inverse relationship between multiplication and division facts, such as 6 x 7 = 42, 42 / 7 = 6, 7 * 6 = 42; 7 * 6 = 42; 42 / 6 = 7 MA.4.2.4 2000 Demonstrate mastery of the multiplication tables for numbers between 1 and 10 and of the corresponding division facts. MA.4.2.7 2000 Understand the special properties of 0 and 1 in multiplication and division. Game Instructions: 1. Begin at the start menu. 2. You may choose to review the multiplication table or choose a level 1-10. 3. Each level has three strikes which bring you back to the beginning of the level. 4. If you acquire three strikes, you will be prompted to review the multiplication table and begin again. 5. If you begin at a certain level you will level up from the level of your choice. Facilitation guidelines: A teacher can use this game as an aid to support students in repetitive memorization of a multiplication table. It is meant to be used as a tool for students to review problems on an individual basis after being introduced to the multiplication table.