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Engagement & Scenarios
in eLearning Design
Dr. Melissa A. Bordogna
iDesignX
February 23, 2017
Which is the Problem?
Learner Engagement or Learning Experience
#futureoflearning & @savvyacademic or @DrMelisBordogna
Engagement vs Experience
Experience IS the co-created, contextual conditions within which learners
experience the learning environment including the instructor, physical or virtual
surroundings, course and content design as well as the established institutional
(and “classroom”) cognitive and emotional cultures.
Engagement IS a the outcome of the learner’s perceived value of the learning
experience interplaying with their own degree of self-efficacy [growth of
confidence].
#futureoflearning & @savvyacademic or @DrMelisBordogna
Engagement vs Experience
#futureoflearning & @savvyacademic or @DrMelisBordogna
WHICH DO YOU HAVE MORE INFLUENCE OVER???
We don’t have a learner engagement
problem; we have a learning experience
problem.
The Science of
Motivation
A Snapshot
#futureoflearning & @savvyacademic or @DrMelisBordogna
Source: (Pink 2009; May et al 2004; Korobova & Starobin 2015; Deci & Ryan 2006)
#futureoflearning & @savvyacademic or @DrMelisBordogna
The balance between the skill level and the challenge motivates learners.
Intrinsically Motivated Learners
• employ strategies that demand more effort
• process information more deeply
• prefer tasks that are more challenging
• will to put in greater effort
• show long-term retention of what was learned
• apply their knowledge more often than others
• perceive themselves as more competent
Other Factors
• identifying relevance of learning goals heightens
motivation
• contextualising learning & applicability of skills
(Lepper 1988; Simons 2004; Ryan & Deci 2000)
#futureoflearning & @savvyacademic or @DrMelisBordogna
THIS IS WHAT ENGAGEMENT LOOKS LIKE...
Creating the Condition for
Intrinsic Motivation
• Curiosity
• Creativity & Fun
• Autonomy & Control
• Challenge & Mastery
• Contextualisation & Purpose
• Interactivity
#futureoflearning & @savvyacademic or @DrMelisBordogna
Source: (Pink 2009; May et al 2004; Korobova & Starobin 2015; Deci & Ryan 2006)
THESE ARE THE CONDITIONS TO CREATE OR INFLUENCE...
Designing the
Experience
Scenario Based Learning (SBL)
#futureoflearning & @savvyacademic or @DrMelisBordogna
Scenario Based Learning (SBL)
Improving analytical thinking skills
Encouraging problem-solving
Formulating strategies
Generating sensitivity to change
*Improving soft skills
Practicing newly acquired
skills in a safe context
#futureoflearning & @savvyacademic or @DrMelisBordogna
SCENARIO BASED LEARNING (SBL)
Realistic & Informative
• Involve experienced people to identify
objectives and activities
• Make it relatable
• Model characters after real people
• Avoid using irrelevant details just for the
sake of entertainment. [cognitive overload
or distraction]
Learner-centric
• Draw upon learners’ core strengths
• Focus on performance improvement NOT
correct answers
• Provide feedback
(remediation/reinforcement)
Key
Characteristics
#futureoflearning & @savvyacademic or @DrMelisBordogna
SCENARIO BASED LEARNING (SBL)
Applied learning strategies
• Requires learner to have a basic
knowledge of the topic(s) prior to SBL
• Provides opportunities to analyse,
evaluate, and finally to create a solution
based on their knowledge
• Allow learners to learn through their
mistakes with plausible consequences.
Key
Characteristics
#futureoflearning & @savvyacademic or @DrMelisBordogna
SCENARIO BASED LEARNING (SBL)
Key
Characteristics
Interactive
• Requires the selection of responses to
move learners through the lessons
[instead of answers to content
questions]
• Supplies information only as needed
• Uses images and sound to enhance the
experience—example: Change facial
expressions & backgrounds
• Interweaves a compelling narrative
throughout
1. Involve subject matter experts & other stakeholders
• discovery sessions should be a min of 1 day up to 5 days with SMEs
#futureoflearning & @savvyacademic or @DrMelisBordogna
CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
2. Analysis to Determine
 where learners are making real-world errors
 why learners are making these mistakes
 what behaviours need to be changed to avoid these errors
 what are the metrics needed to demonstrate the impact on the business
 what resources can assist learners to navigate the optimal path
#futureoflearning & @savvyacademic or @DrMelisBordogna
CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
3. Collaborate to Build
 what realistic scenarios ‘look like’ [contextualization]
 what are descriptions of successful and fail behaviours
 what are indicators of an ‘on par’ or ‘optimal’ response/outcomes
 what are indicators of a ‘subpar’ or ‘sub-optimal’ response/outcome
 what are indicators of ‘non par’ or ‘non-optimal’ response/outcome
#futureoflearning & @savvyacademic or @DrMelisBordogna
CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
SCENARIO 1 BACKGROUND: The new instructional designer has been tasked with creating scenario-based
eLearning about the organisation’s new ethics practices. Help the new ID navigate the scenario-building
process. The new ID seeks advice along the way from an experienced L&D trainer as well as from the
organisation’s HR manager.
Challenge Choices Consequences Conclusion Next Steps
INSERT FIRST
PROBLEM/ISSUE:
Advisor #1
comment:
Advisor #2
comment:
On par/ Optimal
Subpar/Sub-
optimal
Non par/Non-
optimal
BE SURE to reflect on the appropriateness of
the questions in relation to the scenario
CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
Screens devoted
• a brief situational description,
• the posing of a decision problem,
• an opportunity to consult ‘advisors’ [optional]
• and a request for the learner to select a
behavior that represents the best course of
action
#futureoflearning & @savvyacademic or @DrMelisBordogna
THE BUILD
Storyboarding
Storytelling &
Narrative Ingredients
 Authentic storyline (aka a plot)
 Credible characters
 A twist or motivator
 Challenge
 Emotional dimension
 High points
 Resolution
#futureoflearning & @savvyacademic or @DrMelisBordogna
THE BUILD
Make it Adaptive
• Pre-testing required basic
knowledge
• Have learner complete prerequisite
course if necessary
• Scenarios can be standalone OR
integrate using various
interconnected decision-points
TAKING IT TO THE NEXT LEVEL
Introduction Scenario: A customer enter the golf club to become a member.
On-Par Response Subpar Response Non-Par Response
Choices Good afternoon, my name is Jane.
What brings you to ABC Golf Club
today? (smile, friendly)
Hi, I'm Jane. How can I help
you? (smiling, friendly)
Hi, how can I help you?
Consequences Hi, I'm Amanda. I would like to
become a member.
Hi, I'm Amanda. I would
like to become a member.
I would like to become a
member.
Feedback to
Learner
This area can be coded to match the
outcomes (skills identified in the
learning outcomes)
Choices Great Amanda, I can help you with
that! Are you new to the area?
Great, I can help you with
that. Are you new to the
area?
Cool, I can do that.
Consequences We have just moved here from
Melbourne because of work.
Yes, we just moved here. Ok, great. Will this take
long? I have some other
jobs to do since we just
moved here and just need
to grab a bite of lunch.
Feedback to
Learner
Food For
Thought
Examples to Spur Creativity
COMIC BUILD EXAMPLE
Source: eLearner Engaged
#futureoflearning & @savvyacademic or @DrMelisBordogna
ADVISORS BUILD EXAMPLE
The Characters
Source: http://bit.ly/2l5T4k7
#futureoflearning & @savvyacademic or @DrMelisBordogna
ADVISORS BUILD EXAMPLE
The Advisors
The Objective
Source: http://bit.ly/2l5T4k7
#futureoflearning & @savvyacademic or @DrMelisBordogna
ADVISORS BUILD EXAMPLE
The Scenario Unfolds
Source: http://bit.ly/2l5T4k7
#futureoflearning & @savvyacademic or @DrMelisBordogna
ADVISORS BUILD EXAMPLE
A Choice is Made &
Consequences Transpire
Source: http://bit.ly/2l5T4k7
#futureoflearning & @savvyacademic or @DrMelisBordogna
Source: http://bit.ly/2mapmeX
#futureoflearning & @savvyacademic or @DrMelisBordogna
Source: http://bit.ly/2kIzsoy
#futureoflearning & @savvyacademic or @DrMelisBordogna
Source: http://bit.ly/2kIzsoy
#futureoflearning & @savvyacademic or @DrMelisBordogna
Source: http://bit.ly/2l4X7R4
 Focus on designing the Experience
 Create the conditions for Intrinsic Motivation to be ignite and emerge
 Collaborate closely with SMEs
 Be meticulous—be sure the questions and responses match the goal
 Have some fun & get creative!
IN SUMMARY
“All you can do, like a farmer,
is create the conditions under
which they [the learners] will
begin to flourish.”
― Sir Ken Robinson
@DrMelisBordogna
Dr. Melissa A Bordogna
LET’S CONNECT!
GEdNeT – Full service L&D consulting, design & development
www.gednet.com.au
The Savvy Academic – Professional Development for Learning Professionals
www.thesavvyacademic.com
Katalysis X – The Future of Work thought leadership and professional
development www.katalysisx.com
melissa@gednet.com.au
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iDesignX 2017: Learner Engagement vs Learning Experience - Scenarios in eLearning Design

  • 1. Engagement & Scenarios in eLearning Design Dr. Melissa A. Bordogna iDesignX February 23, 2017
  • 2. Which is the Problem? Learner Engagement or Learning Experience #futureoflearning & @savvyacademic or @DrMelisBordogna
  • 3. Engagement vs Experience Experience IS the co-created, contextual conditions within which learners experience the learning environment including the instructor, physical or virtual surroundings, course and content design as well as the established institutional (and “classroom”) cognitive and emotional cultures. Engagement IS a the outcome of the learner’s perceived value of the learning experience interplaying with their own degree of self-efficacy [growth of confidence]. #futureoflearning & @savvyacademic or @DrMelisBordogna
  • 4. Engagement vs Experience #futureoflearning & @savvyacademic or @DrMelisBordogna WHICH DO YOU HAVE MORE INFLUENCE OVER??? We don’t have a learner engagement problem; we have a learning experience problem.
  • 6. #futureoflearning & @savvyacademic or @DrMelisBordogna Source: (Pink 2009; May et al 2004; Korobova & Starobin 2015; Deci & Ryan 2006)
  • 7. #futureoflearning & @savvyacademic or @DrMelisBordogna The balance between the skill level and the challenge motivates learners.
  • 8. Intrinsically Motivated Learners • employ strategies that demand more effort • process information more deeply • prefer tasks that are more challenging • will to put in greater effort • show long-term retention of what was learned • apply their knowledge more often than others • perceive themselves as more competent Other Factors • identifying relevance of learning goals heightens motivation • contextualising learning & applicability of skills (Lepper 1988; Simons 2004; Ryan & Deci 2000) #futureoflearning & @savvyacademic or @DrMelisBordogna THIS IS WHAT ENGAGEMENT LOOKS LIKE...
  • 9. Creating the Condition for Intrinsic Motivation • Curiosity • Creativity & Fun • Autonomy & Control • Challenge & Mastery • Contextualisation & Purpose • Interactivity #futureoflearning & @savvyacademic or @DrMelisBordogna Source: (Pink 2009; May et al 2004; Korobova & Starobin 2015; Deci & Ryan 2006) THESE ARE THE CONDITIONS TO CREATE OR INFLUENCE...
  • 11. #futureoflearning & @savvyacademic or @DrMelisBordogna Scenario Based Learning (SBL) Improving analytical thinking skills Encouraging problem-solving Formulating strategies Generating sensitivity to change *Improving soft skills Practicing newly acquired skills in a safe context
  • 12. #futureoflearning & @savvyacademic or @DrMelisBordogna SCENARIO BASED LEARNING (SBL) Realistic & Informative • Involve experienced people to identify objectives and activities • Make it relatable • Model characters after real people • Avoid using irrelevant details just for the sake of entertainment. [cognitive overload or distraction] Learner-centric • Draw upon learners’ core strengths • Focus on performance improvement NOT correct answers • Provide feedback (remediation/reinforcement) Key Characteristics
  • 13. #futureoflearning & @savvyacademic or @DrMelisBordogna SCENARIO BASED LEARNING (SBL) Applied learning strategies • Requires learner to have a basic knowledge of the topic(s) prior to SBL • Provides opportunities to analyse, evaluate, and finally to create a solution based on their knowledge • Allow learners to learn through their mistakes with plausible consequences. Key Characteristics
  • 14. #futureoflearning & @savvyacademic or @DrMelisBordogna SCENARIO BASED LEARNING (SBL) Key Characteristics Interactive • Requires the selection of responses to move learners through the lessons [instead of answers to content questions] • Supplies information only as needed • Uses images and sound to enhance the experience—example: Change facial expressions & backgrounds • Interweaves a compelling narrative throughout
  • 15. 1. Involve subject matter experts & other stakeholders • discovery sessions should be a min of 1 day up to 5 days with SMEs #futureoflearning & @savvyacademic or @DrMelisBordogna CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
  • 16. 2. Analysis to Determine  where learners are making real-world errors  why learners are making these mistakes  what behaviours need to be changed to avoid these errors  what are the metrics needed to demonstrate the impact on the business  what resources can assist learners to navigate the optimal path #futureoflearning & @savvyacademic or @DrMelisBordogna CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
  • 17. 3. Collaborate to Build  what realistic scenarios ‘look like’ [contextualization]  what are descriptions of successful and fail behaviours  what are indicators of an ‘on par’ or ‘optimal’ response/outcomes  what are indicators of a ‘subpar’ or ‘sub-optimal’ response/outcome  what are indicators of ‘non par’ or ‘non-optimal’ response/outcome #futureoflearning & @savvyacademic or @DrMelisBordogna CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
  • 18. SCENARIO 1 BACKGROUND: The new instructional designer has been tasked with creating scenario-based eLearning about the organisation’s new ethics practices. Help the new ID navigate the scenario-building process. The new ID seeks advice along the way from an experienced L&D trainer as well as from the organisation’s HR manager. Challenge Choices Consequences Conclusion Next Steps INSERT FIRST PROBLEM/ISSUE: Advisor #1 comment: Advisor #2 comment: On par/ Optimal Subpar/Sub- optimal Non par/Non- optimal BE SURE to reflect on the appropriateness of the questions in relation to the scenario CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
  • 19. Screens devoted • a brief situational description, • the posing of a decision problem, • an opportunity to consult ‘advisors’ [optional] • and a request for the learner to select a behavior that represents the best course of action #futureoflearning & @savvyacademic or @DrMelisBordogna THE BUILD Storyboarding
  • 20. Storytelling & Narrative Ingredients  Authentic storyline (aka a plot)  Credible characters  A twist or motivator  Challenge  Emotional dimension  High points  Resolution #futureoflearning & @savvyacademic or @DrMelisBordogna THE BUILD
  • 21. Make it Adaptive • Pre-testing required basic knowledge • Have learner complete prerequisite course if necessary • Scenarios can be standalone OR integrate using various interconnected decision-points TAKING IT TO THE NEXT LEVEL
  • 22. Introduction Scenario: A customer enter the golf club to become a member. On-Par Response Subpar Response Non-Par Response Choices Good afternoon, my name is Jane. What brings you to ABC Golf Club today? (smile, friendly) Hi, I'm Jane. How can I help you? (smiling, friendly) Hi, how can I help you? Consequences Hi, I'm Amanda. I would like to become a member. Hi, I'm Amanda. I would like to become a member. I would like to become a member. Feedback to Learner This area can be coded to match the outcomes (skills identified in the learning outcomes) Choices Great Amanda, I can help you with that! Are you new to the area? Great, I can help you with that. Are you new to the area? Cool, I can do that. Consequences We have just moved here from Melbourne because of work. Yes, we just moved here. Ok, great. Will this take long? I have some other jobs to do since we just moved here and just need to grab a bite of lunch. Feedback to Learner
  • 23. Food For Thought Examples to Spur Creativity
  • 24. COMIC BUILD EXAMPLE Source: eLearner Engaged
  • 25. #futureoflearning & @savvyacademic or @DrMelisBordogna ADVISORS BUILD EXAMPLE The Characters Source: http://bit.ly/2l5T4k7
  • 26. #futureoflearning & @savvyacademic or @DrMelisBordogna ADVISORS BUILD EXAMPLE The Advisors The Objective Source: http://bit.ly/2l5T4k7
  • 27. #futureoflearning & @savvyacademic or @DrMelisBordogna ADVISORS BUILD EXAMPLE The Scenario Unfolds Source: http://bit.ly/2l5T4k7
  • 28. #futureoflearning & @savvyacademic or @DrMelisBordogna ADVISORS BUILD EXAMPLE A Choice is Made & Consequences Transpire Source: http://bit.ly/2l5T4k7
  • 29. #futureoflearning & @savvyacademic or @DrMelisBordogna Source: http://bit.ly/2mapmeX
  • 30. #futureoflearning & @savvyacademic or @DrMelisBordogna Source: http://bit.ly/2kIzsoy
  • 31. #futureoflearning & @savvyacademic or @DrMelisBordogna Source: http://bit.ly/2kIzsoy
  • 32. #futureoflearning & @savvyacademic or @DrMelisBordogna Source: http://bit.ly/2l4X7R4
  • 33.  Focus on designing the Experience  Create the conditions for Intrinsic Motivation to be ignite and emerge  Collaborate closely with SMEs  Be meticulous—be sure the questions and responses match the goal  Have some fun & get creative! IN SUMMARY
  • 34. “All you can do, like a farmer, is create the conditions under which they [the learners] will begin to flourish.” ― Sir Ken Robinson
  • 35. @DrMelisBordogna Dr. Melissa A Bordogna LET’S CONNECT! GEdNeT – Full service L&D consulting, design & development www.gednet.com.au The Savvy Academic – Professional Development for Learning Professionals www.thesavvyacademic.com Katalysis X – The Future of Work thought leadership and professional development www.katalysisx.com melissa@gednet.com.au
  • 36. Abuhamdeh, S., & Csikszentmihalyi, M. (2012). Attentional involvement and intrinsic motivation. Motivation and Emotion, 36(3), 257-267. Austin, J. E. (2000). Principles for Partnership. Journal of Leader to Leader. 18 (Fall), pp. 44-50. Atkinson, R. C., & Shiffrin, R. M. (1968). Human memory: A proposed system and its control processes. In K. Spence & J. Spence (Eds.), The psychology of learning and motivation (Vol. 2). New York : Academic Press. Australian Higher Education Industry Association (2016) The Australian Higher Education Workforce of the Future. PwC, Accessed on Feb 10, 2017. Available at: http://www.aheia.edu.au/news/higher-education-workforce-of-the-future-167 Bandura, A. (1969). Principles of behavior modification. New York: Holt, Rinehart, & Winston. Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Englewood Cliff, NJ: Prentice Hall. Berg, O. (2011) The Driving Force behind Social Collaboration CMS Wire. Retrieved 22 Feb. 2016 http://www.cmswire.com/cms/enterprise-20/the-driving-force-behind- social-collaboration-010751.php Bostock, S.J (1998). "Constructivism in Higher Education." British Journal of Educational Technology. Vol 29 No 3 pp225-240 Bradley, A.J., McDonald, M.P. (2011) The Social Organization: How to Use Social Media to Tap the Collective Genius of Your Customers and Employees. Gartner, Inc. Bruning, R. H., Schraw, G. J., & Ronning, R. R. (1999). Cognitive psychology and instruction. Upper Saddle River, NJ: Prentice Hall. Buch, R., Säfvenbom, R., & Boe, O. (2015). The relationships between academic self-efficacy, intrinsic motivation, and perceived competence. Journal of Military Studies, 6(1) Brookfield, S.D., (2004) Critical Thinking Techniques. IN: Galbraith, Michael W., Adult Learning Methods: A Guide for Effective Instruction (3rd ed), Malabar, FL: Krieger Publishing Company B&T Magazine (2014) Why Australia’s Collaborative Economy Is Worth $46 billion. Retrieved 20 Nov. 2015 http://www.bandt.com.au/media/deloitte-google-value-australias-collaborative-economy-46-billion Reading List
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