These are the slides from the iDesignX 2017 conference held in Brisbane, Australia on Thursday 23, February. The mini masterclass was entitled: Engagement & Scenarios in eLearning Design
* Learner Engagement vs Learning Experience
* The Social Science of Motivation: a snapshot
* Elements of Effective Scenarios
* Food for Thought: Examples to Spur Creativity
2. Which is the Problem?
Learner Engagement or Learning Experience
#futureoflearning & @savvyacademic or @DrMelisBordogna
3. Engagement vs Experience
Experience IS the co-created, contextual conditions within which learners
experience the learning environment including the instructor, physical or virtual
surroundings, course and content design as well as the established institutional
(and “classroom”) cognitive and emotional cultures.
Engagement IS a the outcome of the learner’s perceived value of the learning
experience interplaying with their own degree of self-efficacy [growth of
confidence].
#futureoflearning & @savvyacademic or @DrMelisBordogna
4. Engagement vs Experience
#futureoflearning & @savvyacademic or @DrMelisBordogna
WHICH DO YOU HAVE MORE INFLUENCE OVER???
We don’t have a learner engagement
problem; we have a learning experience
problem.
8. Intrinsically Motivated Learners
• employ strategies that demand more effort
• process information more deeply
• prefer tasks that are more challenging
• will to put in greater effort
• show long-term retention of what was learned
• apply their knowledge more often than others
• perceive themselves as more competent
Other Factors
• identifying relevance of learning goals heightens
motivation
• contextualising learning & applicability of skills
(Lepper 1988; Simons 2004; Ryan & Deci 2000)
#futureoflearning & @savvyacademic or @DrMelisBordogna
THIS IS WHAT ENGAGEMENT LOOKS LIKE...
9. Creating the Condition for
Intrinsic Motivation
• Curiosity
• Creativity & Fun
• Autonomy & Control
• Challenge & Mastery
• Contextualisation & Purpose
• Interactivity
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Source: (Pink 2009; May et al 2004; Korobova & Starobin 2015; Deci & Ryan 2006)
THESE ARE THE CONDITIONS TO CREATE OR INFLUENCE...
11. #futureoflearning & @savvyacademic or @DrMelisBordogna
Scenario Based Learning (SBL)
Improving analytical thinking skills
Encouraging problem-solving
Formulating strategies
Generating sensitivity to change
*Improving soft skills
Practicing newly acquired
skills in a safe context
12. #futureoflearning & @savvyacademic or @DrMelisBordogna
SCENARIO BASED LEARNING (SBL)
Realistic & Informative
• Involve experienced people to identify
objectives and activities
• Make it relatable
• Model characters after real people
• Avoid using irrelevant details just for the
sake of entertainment. [cognitive overload
or distraction]
Learner-centric
• Draw upon learners’ core strengths
• Focus on performance improvement NOT
correct answers
• Provide feedback
(remediation/reinforcement)
Key
Characteristics
13. #futureoflearning & @savvyacademic or @DrMelisBordogna
SCENARIO BASED LEARNING (SBL)
Applied learning strategies
• Requires learner to have a basic
knowledge of the topic(s) prior to SBL
• Provides opportunities to analyse,
evaluate, and finally to create a solution
based on their knowledge
• Allow learners to learn through their
mistakes with plausible consequences.
Key
Characteristics
14. #futureoflearning & @savvyacademic or @DrMelisBordogna
SCENARIO BASED LEARNING (SBL)
Key
Characteristics
Interactive
• Requires the selection of responses to
move learners through the lessons
[instead of answers to content
questions]
• Supplies information only as needed
• Uses images and sound to enhance the
experience—example: Change facial
expressions & backgrounds
• Interweaves a compelling narrative
throughout
15. 1. Involve subject matter experts & other stakeholders
• discovery sessions should be a min of 1 day up to 5 days with SMEs
#futureoflearning & @savvyacademic or @DrMelisBordogna
CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
16. 2. Analysis to Determine
where learners are making real-world errors
why learners are making these mistakes
what behaviours need to be changed to avoid these errors
what are the metrics needed to demonstrate the impact on the business
what resources can assist learners to navigate the optimal path
#futureoflearning & @savvyacademic or @DrMelisBordogna
CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
17. 3. Collaborate to Build
what realistic scenarios ‘look like’ [contextualization]
what are descriptions of successful and fail behaviours
what are indicators of an ‘on par’ or ‘optimal’ response/outcomes
what are indicators of a ‘subpar’ or ‘sub-optimal’ response/outcome
what are indicators of ‘non par’ or ‘non-optimal’ response/outcome
#futureoflearning & @savvyacademic or @DrMelisBordogna
CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
18. SCENARIO 1 BACKGROUND: The new instructional designer has been tasked with creating scenario-based
eLearning about the organisation’s new ethics practices. Help the new ID navigate the scenario-building
process. The new ID seeks advice along the way from an experienced L&D trainer as well as from the
organisation’s HR manager.
Challenge Choices Consequences Conclusion Next Steps
INSERT FIRST
PROBLEM/ISSUE:
Advisor #1
comment:
Advisor #2
comment:
On par/ Optimal
Subpar/Sub-
optimal
Non par/Non-
optimal
BE SURE to reflect on the appropriateness of
the questions in relation to the scenario
CONDUCT A DISCOVERY & COLLABORATION SESSION(S)
19. Screens devoted
• a brief situational description,
• the posing of a decision problem,
• an opportunity to consult ‘advisors’ [optional]
• and a request for the learner to select a
behavior that represents the best course of
action
#futureoflearning & @savvyacademic or @DrMelisBordogna
THE BUILD
Storyboarding
20. Storytelling &
Narrative Ingredients
Authentic storyline (aka a plot)
Credible characters
A twist or motivator
Challenge
Emotional dimension
High points
Resolution
#futureoflearning & @savvyacademic or @DrMelisBordogna
THE BUILD
21. Make it Adaptive
• Pre-testing required basic
knowledge
• Have learner complete prerequisite
course if necessary
• Scenarios can be standalone OR
integrate using various
interconnected decision-points
TAKING IT TO THE NEXT LEVEL
22. Introduction Scenario: A customer enter the golf club to become a member.
On-Par Response Subpar Response Non-Par Response
Choices Good afternoon, my name is Jane.
What brings you to ABC Golf Club
today? (smile, friendly)
Hi, I'm Jane. How can I help
you? (smiling, friendly)
Hi, how can I help you?
Consequences Hi, I'm Amanda. I would like to
become a member.
Hi, I'm Amanda. I would
like to become a member.
I would like to become a
member.
Feedback to
Learner
This area can be coded to match the
outcomes (skills identified in the
learning outcomes)
Choices Great Amanda, I can help you with
that! Are you new to the area?
Great, I can help you with
that. Are you new to the
area?
Cool, I can do that.
Consequences We have just moved here from
Melbourne because of work.
Yes, we just moved here. Ok, great. Will this take
long? I have some other
jobs to do since we just
moved here and just need
to grab a bite of lunch.
Feedback to
Learner
28. #futureoflearning & @savvyacademic or @DrMelisBordogna
ADVISORS BUILD EXAMPLE
A Choice is Made &
Consequences Transpire
Source: http://bit.ly/2l5T4k7
33. Focus on designing the Experience
Create the conditions for Intrinsic Motivation to be ignite and emerge
Collaborate closely with SMEs
Be meticulous—be sure the questions and responses match the goal
Have some fun & get creative!
IN SUMMARY
34. “All you can do, like a farmer,
is create the conditions under
which they [the learners] will
begin to flourish.”
― Sir Ken Robinson
35. @DrMelisBordogna
Dr. Melissa A Bordogna
LET’S CONNECT!
GEdNeT – Full service L&D consulting, design & development
www.gednet.com.au
The Savvy Academic – Professional Development for Learning Professionals
www.thesavvyacademic.com
Katalysis X – The Future of Work thought leadership and professional
development www.katalysisx.com
melissa@gednet.com.au
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