This presentation outlines the game we designed during the Luce Foundation Hackathon November 16th-17th, 2013. The casual game uses a nine-section digital tapestry as a game board. Players race to complete a tapestry that meets challenge criteria. Challenges include Luce Women, Luce Cannons, Luce Clothes and the fundraising game, Luce Change. Once developed, the game can be played on mobile phones, tablets or online. Screenshots are included in the presentation.
We welcome questions about gameplay, suggestions for improvement. We also encourage you to support the Open Data movement which can make data available for innovative games and applications we can only begin to imagine.
Credits: Nathan Verrill, Phoebe Elefante, Nick Elefante, Kat Neville.
Read more about the hackathon: http://www.americanart.si.edu/luce/hack/