SlideShare ist ein Scribd-Unternehmen logo
1 von 3
Draft Planning Sheet for Documentary with Intro Specs


Idents for Intro /w Voice over about documentary

Words ‘game on’ on screen

Shot of Computer Screen
VOICEOVER: Now for many years, technology has been a growing influence in
today’s society. Various Shots of Technology such as games, video games, ps3, Xbox
360. Over the last decade there have been a wide variety of consoles such as the
Playstation 3 and the Wii.
Various Shots of Technology such as games, video games, ps3, xbox 360
These two front runners of the gaming world entice gamers as young as 5. However
worrying statistics show that, 24% of addicted gamers are below the age of 15.

FADE TO Shot of Sam walking in park
Close-up of foot walking away on park grass

VOICEOVER: This is 16 year old Sam Nilsom
SHOTCHANGE: Side View sitting on bench in park. (Sam playing a portable console)
VOICEOVER: he lives in a small house, on the outskirts of London with his parents.
Sam goes to school at London Park Comprehensive and is currently in year 11.

Shot of Sam playing on games console
Sam: Arghh... (Looking at game)

VOICEOVER: Sam’s parents bought him an Xbox 360 for his birthday
Shot Back to Screen
 and since then it has been a journey downhill. Sam’s addiction to his console
reached a staggering 15 hours per day. Sam has even missed school trips just to play
on his console.
Shot of Hands holding controller

Shot of Sam sitting cross legged on the bed holding controller Low shot from right

VOICEOVER: Infinity ward SHOT: INFINITY WARD LOGO the creators of the hugely
popular war game Call of Duty, SHOT: MODERN WARFARE 2 Box cover on screen, are
responsible for the creation and the release of the hugely popular game, during
beta, some mothers expressed their concerns against the violence and content
which could be considered highly addictive.

Voiceover: We have called in Harry Brookes the Publisher of Infinity ward to talk to
Sam about his gaming lifestyle.

Shot: Sam sitting on the corner of bed looking diagonally right (computer screen in
background)
George: Hey Sam I want to ask you a few questions
Sam: Ok
George: How often are you playing Modern Warfare 2 on average per day?
Sam: Only about 5-6 hours a day at the moment
George: Do you not find that is a lot of time? What drives you to play it so much?
Sam: Well to be honest I think its ok, some people play a lot of football or watch a lot
of television, its something about it, it’s like there is so much depth and things to
explore
George: What is the most attracting thing about Modern Warfare 2?
Sam: I would say without a doubt, the online mode. There is only so much you can
do against the computer, whereas against another human being, the future has not
been set, therefore anything can happen, and you will never get the same situation
twice and I just find that pressure fascinating.
George: Do you not have a social life then? Because you spend so much time on the
game surely this doesn’t leave you time to socialise
Sam: Well I socialise within the game
George: We encourage our players to take regular breaks, or do you just ignore
these warnings?
Sam: Well I stretch my legs every now and then when I am waiting to respawn, and
my social life is within the game, think about it, loads of people playing what they
love and talking to people from all over the world
George: What do you think of the violence in the game?
Sam: Well obviously violence is a bad thing, but it’s very much like reality, and I think
there is no point hiding the truth from people, it’s almost as bad the violence itself.
George: Do you agree with the claims from the scientists that games like this can
increase aggression?
Sam: Yes. I have noticed it a lot. But I would say this would also happen with games
which don’t include violence. For example, if the game doesn’t go my way, I get very
frustrated and want to hit something. However I have not had any ‘other’ effects
from ‘violent games’.
George: Well I’d like to thank you for your time Sam
Sam: no problem

VOICEOVER: Teenagers from 16-21 are the main target audience for video game
producers. We stopped youths in this age range to talk to them about their thoughts
on video games.
Expert 1:
Many people believe gaming addiction- or any kind of addiction- as a number. For
example Number of hours spent on a game or the amount of alcohol consumed.
However, it is defined as ‘How dependant an individual is upon the selected item(s).’
Gaming addiction can also be defined as when the individual doesn’t realise the
difference between reality and the game itself. A recent study which we carried out
showed that the most ‘addictive’ type of game is the Role Play Gaming such as World
of Warcraft. This type of game produced many more hours played than other types,
and that 12% of the United Kingdom’s children aged between 9 and 17 were
classified ‘addicted’. Take into account the social hours lost then also take into
account the damage that is being done to these addicts lives, Were talking major
health risks such as Obesity, Eye Strain, Carpel Tunnel syndrome the list goes on,
playing video and computer games for more than 3 hours per day can cause serious
health risks

Expert 2:
Well I think the matter has got quite out of hand to be honest, more children
younger than ever are getting hooked on violence and entertainment in video
games. I think that addiction to this type of entertainment leads to the decline in
social life no matter what the addict says. More and more hours are being spent
huddled in front of the television or computer screen.


Voxpop in Greenshaw High School and Sutton High Street

VOICEOVER: So it’s obvious that the world of gaming has taken over our lives. But
has it taken any actual lives?

Shots of Manhunt and World of Warcraft and death stories related to them.

VOICEOVER: So it’s clear now that gaming addiction is not a joke. Of course a
parent’s biggest happiness is that their child is happy, and if that comes from gaming
then we should respect that. But what if the gaming violence comes to life and your
child is involved?

Weitere ähnliche Inhalte

Andere mochten auch

Audience Feedback
Audience FeedbackAudience Feedback
Audience FeedbackHat and Axe
 
Evaluation part 3
Evaluation part 3Evaluation part 3
Evaluation part 3Hat and Axe
 
PHP & MySql
PHP & MySqlPHP & MySql
PHP & MySqlJersonXP
 
Questionnaire Results
Questionnaire ResultsQuestionnaire Results
Questionnaire ResultsHat and Axe
 
Evaluation of new technologies
Evaluation of new technologiesEvaluation of new technologies
Evaluation of new technologiesHat and Axe
 
Evaluation of new technologies
Evaluation of new technologiesEvaluation of new technologies
Evaluation of new technologiesHat and Axe
 
Presentation unit 8 radio
Presentation unit 8 radioPresentation unit 8 radio
Presentation unit 8 radioKamxoxo
 
Fe erratas portal
Fe erratas portalFe erratas portal
Fe erratas portalJersonXP
 
Audience Research
Audience ResearchAudience Research
Audience ResearchHat and Axe
 
Questionnaire Presentation
Questionnaire PresentationQuestionnaire Presentation
Questionnaire PresentationHat and Axe
 
India Fest 2010 - Media Packet
India Fest 2010 - Media PacketIndia Fest 2010 - Media Packet
India Fest 2010 - Media PacketIAM Commitee
 
Ruby ile Metaprogramming'e Giris
Ruby ile Metaprogramming'e GirisRuby ile Metaprogramming'e Giris
Ruby ile Metaprogramming'e GirisEnder Ahmet Yurt
 

Andere mochten auch (14)

Audience Feedback
Audience FeedbackAudience Feedback
Audience Feedback
 
Evaluation part 3
Evaluation part 3Evaluation part 3
Evaluation part 3
 
PHP & MySql
PHP & MySqlPHP & MySql
PHP & MySql
 
Questionnaire Results
Questionnaire ResultsQuestionnaire Results
Questionnaire Results
 
Evaluation of new technologies
Evaluation of new technologiesEvaluation of new technologies
Evaluation of new technologies
 
Evaluation of new technologies
Evaluation of new technologiesEvaluation of new technologies
Evaluation of new technologies
 
Presentation unit 8 radio
Presentation unit 8 radioPresentation unit 8 radio
Presentation unit 8 radio
 
Fe erratas portal
Fe erratas portalFe erratas portal
Fe erratas portal
 
Audience Research
Audience ResearchAudience Research
Audience Research
 
Luther Salonen Resume
Luther Salonen ResumeLuther Salonen Resume
Luther Salonen Resume
 
Questionnaire Presentation
Questionnaire PresentationQuestionnaire Presentation
Questionnaire Presentation
 
India Fest 2010 - Media Packet
India Fest 2010 - Media PacketIndia Fest 2010 - Media Packet
India Fest 2010 - Media Packet
 
Duygu Analizi
Duygu AnaliziDuygu Analizi
Duygu Analizi
 
Ruby ile Metaprogramming'e Giris
Ruby ile Metaprogramming'e GirisRuby ile Metaprogramming'e Giris
Ruby ile Metaprogramming'e Giris
 

Mehr von Hat and Axe

Mehr von Hat and Axe (7)

Possible Ideas for Locations
Possible Ideas for LocationsPossible Ideas for Locations
Possible Ideas for Locations
 
Questionnaire
QuestionnaireQuestionnaire
Questionnaire
 
Questionnaire
QuestionnaireQuestionnaire
Questionnaire
 
Questionnaire
QuestionnaireQuestionnaire
Questionnaire
 
Questionnaire
QuestionnaireQuestionnaire
Questionnaire
 
Questionnaire
QuestionnaireQuestionnaire
Questionnaire
 
Documentaries
DocumentariesDocumentaries
Documentaries
 

Kürzlich hochgeladen

Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 

Kürzlich hochgeladen (20)

Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 

Planning

  • 1. Draft Planning Sheet for Documentary with Intro Specs Idents for Intro /w Voice over about documentary Words ‘game on’ on screen Shot of Computer Screen VOICEOVER: Now for many years, technology has been a growing influence in today’s society. Various Shots of Technology such as games, video games, ps3, Xbox 360. Over the last decade there have been a wide variety of consoles such as the Playstation 3 and the Wii. Various Shots of Technology such as games, video games, ps3, xbox 360 These two front runners of the gaming world entice gamers as young as 5. However worrying statistics show that, 24% of addicted gamers are below the age of 15. FADE TO Shot of Sam walking in park Close-up of foot walking away on park grass VOICEOVER: This is 16 year old Sam Nilsom SHOTCHANGE: Side View sitting on bench in park. (Sam playing a portable console) VOICEOVER: he lives in a small house, on the outskirts of London with his parents. Sam goes to school at London Park Comprehensive and is currently in year 11. Shot of Sam playing on games console Sam: Arghh... (Looking at game) VOICEOVER: Sam’s parents bought him an Xbox 360 for his birthday Shot Back to Screen and since then it has been a journey downhill. Sam’s addiction to his console reached a staggering 15 hours per day. Sam has even missed school trips just to play on his console. Shot of Hands holding controller Shot of Sam sitting cross legged on the bed holding controller Low shot from right VOICEOVER: Infinity ward SHOT: INFINITY WARD LOGO the creators of the hugely popular war game Call of Duty, SHOT: MODERN WARFARE 2 Box cover on screen, are responsible for the creation and the release of the hugely popular game, during beta, some mothers expressed their concerns against the violence and content which could be considered highly addictive. Voiceover: We have called in Harry Brookes the Publisher of Infinity ward to talk to Sam about his gaming lifestyle. Shot: Sam sitting on the corner of bed looking diagonally right (computer screen in background)
  • 2. George: Hey Sam I want to ask you a few questions Sam: Ok George: How often are you playing Modern Warfare 2 on average per day? Sam: Only about 5-6 hours a day at the moment George: Do you not find that is a lot of time? What drives you to play it so much? Sam: Well to be honest I think its ok, some people play a lot of football or watch a lot of television, its something about it, it’s like there is so much depth and things to explore George: What is the most attracting thing about Modern Warfare 2? Sam: I would say without a doubt, the online mode. There is only so much you can do against the computer, whereas against another human being, the future has not been set, therefore anything can happen, and you will never get the same situation twice and I just find that pressure fascinating. George: Do you not have a social life then? Because you spend so much time on the game surely this doesn’t leave you time to socialise Sam: Well I socialise within the game George: We encourage our players to take regular breaks, or do you just ignore these warnings? Sam: Well I stretch my legs every now and then when I am waiting to respawn, and my social life is within the game, think about it, loads of people playing what they love and talking to people from all over the world George: What do you think of the violence in the game? Sam: Well obviously violence is a bad thing, but it’s very much like reality, and I think there is no point hiding the truth from people, it’s almost as bad the violence itself. George: Do you agree with the claims from the scientists that games like this can increase aggression? Sam: Yes. I have noticed it a lot. But I would say this would also happen with games which don’t include violence. For example, if the game doesn’t go my way, I get very frustrated and want to hit something. However I have not had any ‘other’ effects from ‘violent games’. George: Well I’d like to thank you for your time Sam Sam: no problem VOICEOVER: Teenagers from 16-21 are the main target audience for video game producers. We stopped youths in this age range to talk to them about their thoughts on video games.
  • 3. Expert 1: Many people believe gaming addiction- or any kind of addiction- as a number. For example Number of hours spent on a game or the amount of alcohol consumed. However, it is defined as ‘How dependant an individual is upon the selected item(s).’ Gaming addiction can also be defined as when the individual doesn’t realise the difference between reality and the game itself. A recent study which we carried out showed that the most ‘addictive’ type of game is the Role Play Gaming such as World of Warcraft. This type of game produced many more hours played than other types, and that 12% of the United Kingdom’s children aged between 9 and 17 were classified ‘addicted’. Take into account the social hours lost then also take into account the damage that is being done to these addicts lives, Were talking major health risks such as Obesity, Eye Strain, Carpel Tunnel syndrome the list goes on, playing video and computer games for more than 3 hours per day can cause serious health risks Expert 2: Well I think the matter has got quite out of hand to be honest, more children younger than ever are getting hooked on violence and entertainment in video games. I think that addiction to this type of entertainment leads to the decline in social life no matter what the addict says. More and more hours are being spent huddled in front of the television or computer screen. Voxpop in Greenshaw High School and Sutton High Street VOICEOVER: So it’s obvious that the world of gaming has taken over our lives. But has it taken any actual lives? Shots of Manhunt and World of Warcraft and death stories related to them. VOICEOVER: So it’s clear now that gaming addiction is not a joke. Of course a parent’s biggest happiness is that their child is happy, and if that comes from gaming then we should respect that. But what if the gaming violence comes to life and your child is involved?