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REMIXING EDUCATION
 Innovation Design for Urban Learning
        By Andreas T. Jackson
Urbanization
Since 2008 for the first time, more than half the
world‘s population lives in urban areas.
Urbanization
In 2030 cities and towns will be home to 5
billion people.
Urbanization
―This will greatly increase the number and
proportion of young people in the urban
population.‖
Urbanization
A majority of these young people be born into
poor families.
Challenges in Education
One of the challenges for this new growth in
poor urban areas, is the quality of schools and
education.
Challenges in Education

Thirty-two percent of all public school students
and nearly 50% of African - American and
Hispanic students fail to graduate from high
school.
Challenges in Education
A significant gap in achievement persists, with
African - American and Hispanic students
trailing white students of the same age by two
to three years.
Primary Challenges in Urban Learning
• ―Widespread inability to engage students in
Learning.‖
• ―Insufficient access to timely, individualized
• content for students.‖
Urban Learning Innovation
One innovative program located in the South
Side of Chicago is attempting to make a major
shift in urban education.
The Digital Youth Network
The Digital Youth Network
 The Digital Youth Network or DYN, is a
program that merges in-school and out-of-
school learning opportunities through new
media.
DYN New System of Learning
DYN New System of Learning
The typical day for a DYN students consist four distinct
nodes of learning: school, afterschool, home, and
community – connected by a independent social network
Remix World.
DYN New System of Learning
―The DYN curriculum model is based on the reality that
while youth (particularly urban youth) are often disengaged
with traditional school learning… there are learning
environments where the same youth are engaged and
committed to the development of a set of skills.‖
The Role of Play In Learning
Stuart Brown suggests that play is essentially a
separate biological entity, comparable to sleep
and dreaming. It is not just something to do at
leisure, but a practical, safe exploration that is
essential for healthy-social by-products, as well
as many functions of the brain-including
problem solving.
DNY Use of Play In Learning
Digital Youth Network utilizes the analogy of the
basket ball court, where participants can
spectate, practice, or level-up.
DNY Analogy of the Basket Ball Court for
              Learning
Zone of Proximinal Development
To create a new learning space or zone of
proximinal development, where students can
similarly spectate, practice, and geek-out, for
social and peer based learning in the media
arts.
Zone of Proximinal Development
Zone of Proximinal Development
Vygotsky‘s zone of proximal development
speaks of learning and development of various
skills in a social context, through collaboration,
guidance, and support by a more competent
authoritative figure or peer.
Scaffolding for Learning
In Vygotsky developmental theory, a process
known as scaffolding involves assistance by a
more competent instructor of a skill or task is
gradually diminished, until the learner has
grasped the material.
Scaffolding for Learning
Scaffolding for Learning
DNY creates after-school peer groups or ―pods‖
to facilitate scaffolding style education amongst
students in media arts, to learn at their own
individual pace.
Online Learning Environments
―The world is now connected, networked,
internetworked, and we cannot continue to rely
on the old static methodologies used to foster
learning and educational requirements..‖

-Handbook of Online Learning
Online Learning Environments
• DNY has developed online tools for


• Support of youth in 24/7 learning . (Remix World Social
  Network)
• Sharing of curricular materials to support development of
  a community around effective new media instructional
  materials. (DICE)
• Creating an environment where youth learn to use new
  media artifacts to express their perspective.(Remix World
  Social Network)
Online Learning Environments
Online Learning Environments
Media Literacy Education
―It is quite possible that media education in the
new millennium will ultimately prove to be more
important than the ‗‗3 Rs‘‘—reading, writing and
arithmetic.‖ - Dr Victor C. Strasburger
Media Literacy Education
DNY presents a media literacy educational
model enabling screenagers to become
discerning new media consumers and fluent
new media producers.
Media Literacy Education
Media Literacy Education
DNY Performance Measurement
―The DNY research project involves two related
strands of data collection and analysis to
capture student development with 21st century
skills and the organizational context that
supports this growth.‖
DNY Performance Measurement
―The first strand targets student level data that
tracks the knowledge and skills acquisition
along with the learning resources and spaces
youth access in this process.‖
DNY Performance Measurement
―The second strand focuses on the
organizational structures of DYN to
contextualize student learning and production.‖
DYN Program Deliverables
• 40 percent of 2009 eighth-graders were accepted to
  selective enrollment high schools (district average was 5
  percent)
• Test scores consistently outperformed city and state
• Participation gap reduced
• Students recognized as leaders in the use of new media
• Students took ownership of learning, moving beyond
classroom boundaries
Recommendations for Educational
              Remixing
• Community based media and digital education
 workshops for adults and parents, to better
 accommodate student‘s learning outside school.

• Technology outreach to insure every student has full
 and equal accessibility to online tools and resources.

• Designs curriculum to accommodate students with
 special learning needs.
Recommendations for Educational
              Remixing
• Development of Social Marketing Campaign to increase
  local and national awareness
• Proactive national and international outreach to other
  urban and underserved communities for strategic
  partnership and modeling.
Sources
1.   Brown, S. (2009, March). Stuart Brown says play is more than fun. Retrieved
     October 11, 2010, from TED:
     http://www.ted.com/talks/lang/eng/stuart_brown_says_play_is_more_than_fun
     _it_s_vital.html
2.   Crain, W. C. (2005). Theories of development: concepts and applications - 5th
     ed. Upper Saddle River: Pearson Education Inc.
3.   FCC. (2009). National Broadband Plan - Chapter 11: Education. Retrieved
     2010, from The National Broadband Plan: http://www.broadband.gov/plan/11-
     education/
4.   Google. (2009, December). Breakthrough Learning in a Digital Age - Session
     II. Literacy 2.0. Retrieved November 15, 2010, from YouTube:
     http://www.youtube.com/watch?v=ibYl79NYa5U
5.   Rudestam, K. E., & Schoenholtz-Read, J. (2010). Handbook of Online
     Learning. Sage Publications, Inc.
6.   ―Strasburger, V. (2009). Children, adolescents and the media: what we know,
     what we don‘t know and what we need to find out (quickly!). Archives in
     Disease in Childhood, 05/27/2009.
7.   The Digital Youth Network. (n.d.). Retrieved 2010, from www.iremix.org:
     http://www.iremix.org
8.   United Nations Population Fund. (2007). State of World Population 2007:
     Growing Up Urban Youth Supplement.

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Remixing Education

  • 1. REMIXING EDUCATION Innovation Design for Urban Learning By Andreas T. Jackson
  • 2. Urbanization Since 2008 for the first time, more than half the world‘s population lives in urban areas.
  • 3. Urbanization In 2030 cities and towns will be home to 5 billion people.
  • 4. Urbanization ―This will greatly increase the number and proportion of young people in the urban population.‖
  • 5. Urbanization A majority of these young people be born into poor families.
  • 6. Challenges in Education One of the challenges for this new growth in poor urban areas, is the quality of schools and education.
  • 7. Challenges in Education Thirty-two percent of all public school students and nearly 50% of African - American and Hispanic students fail to graduate from high school.
  • 8. Challenges in Education A significant gap in achievement persists, with African - American and Hispanic students trailing white students of the same age by two to three years.
  • 9. Primary Challenges in Urban Learning • ―Widespread inability to engage students in Learning.‖ • ―Insufficient access to timely, individualized • content for students.‖
  • 10. Urban Learning Innovation One innovative program located in the South Side of Chicago is attempting to make a major shift in urban education.
  • 11. The Digital Youth Network
  • 12. The Digital Youth Network The Digital Youth Network or DYN, is a program that merges in-school and out-of- school learning opportunities through new media.
  • 13. DYN New System of Learning
  • 14. DYN New System of Learning The typical day for a DYN students consist four distinct nodes of learning: school, afterschool, home, and community – connected by a independent social network Remix World.
  • 15. DYN New System of Learning ―The DYN curriculum model is based on the reality that while youth (particularly urban youth) are often disengaged with traditional school learning… there are learning environments where the same youth are engaged and committed to the development of a set of skills.‖
  • 16. The Role of Play In Learning Stuart Brown suggests that play is essentially a separate biological entity, comparable to sleep and dreaming. It is not just something to do at leisure, but a practical, safe exploration that is essential for healthy-social by-products, as well as many functions of the brain-including problem solving.
  • 17. DNY Use of Play In Learning Digital Youth Network utilizes the analogy of the basket ball court, where participants can spectate, practice, or level-up.
  • 18. DNY Analogy of the Basket Ball Court for Learning
  • 19. Zone of Proximinal Development To create a new learning space or zone of proximinal development, where students can similarly spectate, practice, and geek-out, for social and peer based learning in the media arts.
  • 20. Zone of Proximinal Development
  • 21. Zone of Proximinal Development Vygotsky‘s zone of proximal development speaks of learning and development of various skills in a social context, through collaboration, guidance, and support by a more competent authoritative figure or peer.
  • 22. Scaffolding for Learning In Vygotsky developmental theory, a process known as scaffolding involves assistance by a more competent instructor of a skill or task is gradually diminished, until the learner has grasped the material.
  • 24. Scaffolding for Learning DNY creates after-school peer groups or ―pods‖ to facilitate scaffolding style education amongst students in media arts, to learn at their own individual pace.
  • 25. Online Learning Environments ―The world is now connected, networked, internetworked, and we cannot continue to rely on the old static methodologies used to foster learning and educational requirements..‖ -Handbook of Online Learning
  • 26. Online Learning Environments • DNY has developed online tools for • Support of youth in 24/7 learning . (Remix World Social Network) • Sharing of curricular materials to support development of a community around effective new media instructional materials. (DICE) • Creating an environment where youth learn to use new media artifacts to express their perspective.(Remix World Social Network)
  • 29. Media Literacy Education ―It is quite possible that media education in the new millennium will ultimately prove to be more important than the ‗‗3 Rs‘‘—reading, writing and arithmetic.‖ - Dr Victor C. Strasburger
  • 30. Media Literacy Education DNY presents a media literacy educational model enabling screenagers to become discerning new media consumers and fluent new media producers.
  • 33. DNY Performance Measurement ―The DNY research project involves two related strands of data collection and analysis to capture student development with 21st century skills and the organizational context that supports this growth.‖
  • 34. DNY Performance Measurement ―The first strand targets student level data that tracks the knowledge and skills acquisition along with the learning resources and spaces youth access in this process.‖
  • 35. DNY Performance Measurement ―The second strand focuses on the organizational structures of DYN to contextualize student learning and production.‖
  • 36. DYN Program Deliverables • 40 percent of 2009 eighth-graders were accepted to selective enrollment high schools (district average was 5 percent) • Test scores consistently outperformed city and state • Participation gap reduced • Students recognized as leaders in the use of new media • Students took ownership of learning, moving beyond classroom boundaries
  • 37. Recommendations for Educational Remixing • Community based media and digital education workshops for adults and parents, to better accommodate student‘s learning outside school. • Technology outreach to insure every student has full and equal accessibility to online tools and resources. • Designs curriculum to accommodate students with special learning needs.
  • 38. Recommendations for Educational Remixing • Development of Social Marketing Campaign to increase local and national awareness • Proactive national and international outreach to other urban and underserved communities for strategic partnership and modeling.
  • 39. Sources 1. Brown, S. (2009, March). Stuart Brown says play is more than fun. Retrieved October 11, 2010, from TED: http://www.ted.com/talks/lang/eng/stuart_brown_says_play_is_more_than_fun _it_s_vital.html 2. Crain, W. C. (2005). Theories of development: concepts and applications - 5th ed. Upper Saddle River: Pearson Education Inc. 3. FCC. (2009). National Broadband Plan - Chapter 11: Education. Retrieved 2010, from The National Broadband Plan: http://www.broadband.gov/plan/11- education/ 4. Google. (2009, December). Breakthrough Learning in a Digital Age - Session II. Literacy 2.0. Retrieved November 15, 2010, from YouTube: http://www.youtube.com/watch?v=ibYl79NYa5U 5. Rudestam, K. E., & Schoenholtz-Read, J. (2010). Handbook of Online Learning. Sage Publications, Inc. 6. ―Strasburger, V. (2009). Children, adolescents and the media: what we know, what we don‘t know and what we need to find out (quickly!). Archives in Disease in Childhood, 05/27/2009. 7. The Digital Youth Network. (n.d.). Retrieved 2010, from www.iremix.org: http://www.iremix.org 8. United Nations Population Fund. (2007). State of World Population 2007: Growing Up Urban Youth Supplement.