1. Maxwell Foxman
New York University
Media, Culture & Communication
mhf223@nyu.edu
Website: www.maxwellfoxman.info
FINDING YOUR PLACE
HOW MOBILE GAMES AND SOCIAL MEDIA CAN
REDEFINE CLIMATE CHANGE AND COMMUNITY
2. CLIMATE BALANCE THROUGH
PLAY
• Climate Collapse within 5
Years
• Climate as network
• Global connectivity in the
digital age
• Climate effects a collective
of humans and non-humans
• Climate is effected by
humans predominantly in the
Anthropocene
3. A THEORETICAL HISTORY OF PLAY
• Play is expenditure or “waste”
• The potlatch can act as a model of an economy of
play
• We must create a “state of play”
• Play has been deployed throughout political
movements
• Occupy Wall Street’s human microphone
• Belgrade’s protests against propaganda
• Games are an “environment” for play
4. PROXIMAL COMMUNICATION
• This can be defined as communication of a user’s
presence in a particular place and time.
• Typified in social media applications such as
Foursquare
• “Broadcasted” throughout mobile networks
5. “GAMING FOR GOOD”
• Joint contest of Al Gore’s Climate Reality Project
and consultancy group PSFK
• Sees games as a new method of communication
and way to affect change
• The contest deploy “gamification tools that
individuals, communities, organizations and nations
can use to embed this new reality [of climate
collapse]” (Gore)
• The project envisioned games as a new means of
communing and affecting climate change, where
previous traditional national and international
efforts had failed
10. STRENGTHS OF REALITREE
• Visualizing the
wellness of the local
environment
• Mobile application
& visual display
• Data from both
users and public
sources
• Perpetually must be
kept alive
11. WHY REALITREE WORKS
• Perpetual use
• Potential for global engagement
• Potential for visualizing climate collectivity
• Focused less on “reward” than expenditure
• Simple design and potential for quick “maximum
grip”
• Utilizes both mobile and local components within its
design concept
• Virtual trees in physical space
• Mobile application to engage with trees
12. REALITREE IN REALITY
• Heavy cost to
deploy at a large
scale
• Keeping users
engaged is critical
• Conflicts in local
and global
engagement
• Necessity for
iterative design
14. LOCALITY AND MOBILITY WITH PLAY
• The Role of Local • The Role of Mobility
• Play is individualized • Climate can only be
• Locality must be understood in terms
understood in terms of network
of climate • Local elements can
• Play and games work in concert with
allow for a climate through
convergence of mobile technology
locality and mobility • Mobility provides the
in terms of climate structure for local
play
15. FUTURE IMPLICATIONS OF PLAYING
FOR CLIMATE BALANCE
• Play provides the means of establishing perpetual
activity on behalf of the climate.
• Mobile technology provides a structure for
perpetual play on a global scale
• Mobile technologies proffer a sense of place and
presence in the larger context of the climate
• Mobile technologies proffer a sense of collectivity
and visualization of the environment
• Mobile technologies can induce a specific set of
practices
• Further study is required to test such products.