2. Design Document
Once you have an idea for your game, it is
time to get it down on paper
• GAME OVERVIEW/GAME IDEA
• POSITIONING OF THE GAME
• GAME FEATURES
• GAME FLOW
• CHARACTERS
• USER INTERFACE
• GAMEPLAY
• GAME ENGINE
• SCHEDULE AND BUDGET
3. Game Overview/Idea
Executive summary of the design
document
Reasonably complete description of the
goals of the game, storyline
Simple game layout chart
Game requirements/platform
Game statement sentence
4. Game statement sentence
_____ is a ______ for ______ with
_____ where _____.
• STARTS WITH A TITLE
• DEFINE THE TYPE AND GENRE OF THE
GAME
• INTENDED PLATFORM OF THE GAME
• WHAT THE GAME HAS
• ABOUT THE CHARACTERS AND THE
GAME OBJECTIVE
5. Positioning of the Game
What is the genre?
Who is the target customer?
What are the key benefits of the game?
• The “cool” aspects, what makes it special
Who is the competition?
• Identify other games that are within your
genre
What makes your game stand out?
6. Game Features
Detail of the game
• Game flow – describes how the game is
played
• The Game World
• For example: (But not limited to..) Camera angle,
modes of play, motion, in game progress, timers,
clocks, replays, report card, trophies, levels
7. Game Flow
Flow chart
Storyboards
Cinematic Sequences of the game
Level layout
navigation
8. Character and Model
Development
Simple drawings or computer generated
2D or 3D
Multiple main characters
Heroes and enemies
Other characters or assets
Music and sound effects
Game engine
9. Game Play
Stuff that is key to the game playing
experience.
Single, multi player
Elements of the game
Technical considerations
10. Business Considerations
Real Example
• Team construction
• Members and their qualifications
• Schedule and deadlines
• budgets