Designing a physical hand-held device presents a number of unique challenges. Designing that device predominantly for use by folks with impaired physical abilities introduces another layer of complexity. Ensuring that the experience is appropriate for an audience ranging from five year-old kids to ninety five year-old retirees while they control one of their primary senses is just downright difficult.
Matt & Shane recently worked with Australian innovator and international success story Cochlear in design of a new device to help bionic ear implant recipients monitor and control their hearing. The design represented an evolution to a simpler more usable second-generation device.
Matt & Shane are joined by Cochlear Technical Product Lead (and some time “User Fairy”) Rami Banna as they walk through key aspects of this project.
Particular attention is given to:
Design artefacts including wireframes and screen mock-ups illustrating the evolution from early design concepts through to refined user interface.
The full UX lifecycle including; ethnographic research, iterative interaction design cycles and usability testing with real Cochlear implant recipients.
The approach taken to coordinate a design exercise across multiple teams including; industrial design, ergonomics, electronics, software design, graphic design and small screen user interface design.
The delicate balance required when attempting to improve a user experience without completely confounding the expectations of a large and vocal existing user-base.
The objective of this case study is to provide conference delegates with genuine insight into the design process by exposing the methods but also by showing the actual designs at various points of their development.
Along the way, we will detail the pitfalls encountered and outline the practical solutions that were applied. Processes and lessons learned are applicable across UX projects of all types, not just mobile and hand-held product design projects.
Designing a Handheld Device for Cochlear Implant Recipients
1. Switching on My Ears A case study: Designing a hand held device for bionic implant recipients Matt Morphett matt@amberdew.com.au twitter: @mattmorphett Shane Morris shane@automaticstudio.com.au twitter: @shanemo Rami Banna RBanna@cochlear.com
2. Rami 1 – Cochlear The extent of hearing loss 14 in 1,000 adults (>16 years) are severely to profoundly deaf. 80 in 1,000 elderly adults (>70 years) are severely to profoundly deaf. “We” have treated < 5% of prevalence
3. Cochlear™ Original creators and developers of multichannel cochlear implant technology Commitment to hearing innovation Over 230,000 Cochlear and Baha recipients worldwide Partner with researchers in 19 countries and more than 1000 clinics around the world R&D investment – $AUD 100 million in 2009. #1 choice of cochlear implant recipients1 Baha® successfully used for >30 years 1. Hearing Aid Market Report 2010 Koncept Analytics
5. How does it work? Nucleus CP810sound processor Nucleus CI512cochlear implant NEWNucleus CR110remote assistant Custom Sound™ Suite 3.0 Cochlear™ Nucleus® 5 System
24. Identify / Troubleshoot IssuesEstablish their own hearing configuration …. + Dozens of other things
25. Taking Cues Bespoke Mobile Device Battery Websites Amazon, Xero, etc. Screen Comms Best Practice Wroblewski, Nielsen, Tidwell Butt. Butt. Web Standards HTML / CSS Dynamic Web The Web UX Stack W3C etc. Fields, RBs, Dropdowns, etc. Javascript, Flash, etc. Butt. Browser Back, Next, Scrolling, etc. Functions Electronics Butt. Butt. Butt. OS GUI Guidelines Reqs. Hardware Butt. Butt. Mouse & Keyboard Butt. Butt. Butt. Connex Connex
26. Early Device Mock-ups Dedicated Buttons Pros Fastest, simplest access to features Cons Not easily extended with new features Some buttons not required by some users Novel Vertical Carousel Pros Faster, flatter navigation Easily extended with new features Cons Reliability / cost concerns Carousel Navigation Pros Easily extended with new features Consistent usable navigation Cons Reaching deep settings inefficient Each button does multiple things Existing Device
27. The Main Navigation Paradigm The Carousel Benefits Recognisable Learnable / Logical Efficient Staged access to features Extensible All main features available from main screen.
40. Prototype, Prototype, Prototype! Paper Balsamiq Flowella (on Nokia & HTC) Keynote -> PDF on iPhone Sketchflow and Balsamiq on Windows tablet New code on existing Cochlear device
41. Conclusion It’s different …but the same Seek, understand, exploit patterns Present at device size…on device…ideally prototype Manage innovation and change Balance intuitivity and efficiency Test ideas (not just complete solutions) casually.
Some features are more important for secondary users: turning on lights, monitoring4th Persona Frieda – show the Frieda persona move to the right to show another dimension (kylie too).