Never have I ever:
Said “yes” my boss but done what I wanted anyway
Said “I’ll finish this on the weekend” but never cracked my laptop till after midnight on Sunday
Reserved a hard to get meeting room and then cancelled without freeing up the space
Started a conference room meeting without 10 minutes of futzing around with technology
Done the New York Times mini-crossword before checking email
Shared an important file from an airplane seat
Said “sorry, I couldn’t find the mute button” on a conference call
Eavesdropped on the juicy conversation happening at the workstation beside me
Booked a phone room just cause I wanted some peace and quiet
Made popcorn in the company microwave
Heated a stinky lunch in the company microwave
Never have I ever:
Said “yes” my boss but done what I wanted anyway
Said “I’ll finish this on the weekend” but never cracked my laptop till after midnight on Sunday
Reserved a hard to get meeting room and then cancelled without freeing up the space
Started a conference room meeting without 10 minutes of futzing around with technology
Done the New York Times mini-crossword before checking email
Shared an important file from an airplane seat
Said “sorry, I couldn’t find the mute button” on a conference call
Eavesdropped on the juicy conversation happening at the workstation beside me
Booked a phone room just cause I wanted some peace and quiet
Made popcorn in the company microwave
Heated a stinky lunch in the company microwave
The remember the future game is a quick and painless way to gain insight and understanding into the how your customers define success –
Hand each participant a few post-its
Ask them to imagine they have been using your new solution for a period of time
Then ask the participants to write down exactly what the solutions will have done to make them happy in this future state
How can we look at requirements from a different perspective?
Now, we’re going to use a game to surface the underlying drivers and potential roadblocks to success.
Ask team members to write what is slowing down the boat (one idea per card/post-it) and to pin the card to anchor or below water level
After that you can apply grouping, sorting and/or voting the same way as you know in retrospective in agile/scrum.
Result: a lot of ideas get presented without any hassles and participants freely promote possible/expected solutions that can be immediately changed into action items
Speed Boat game allows not just open minds, but efficiently provides a strategy how to solve your problems. Additionally, trust and expectations are more clear.
Let team members to write ideas what can speed up the boat and pin cards to an engine (if you have a speedboat) or above the boat (if you have a sailboat) to represent “wind in the sails”.
After that you can apply grouping, sorting and/or voting the same way as you know in retrospective in agile/scrum.
Result: a lot of ideas get presented without any hassles and participants freely promote possible/expected solutions that can be immediately changed into action items
Speed Boat game allows not just open minds, but efficiently provides a strategy how to solve your problems. Additionally, trust and expectations are more clear.
After that you can apply grouping, sorting and/or voting the same way as you know in retrospective in agile/scrum.
Result: a lot of ideas get presented without any hassles and participants freely promote possible/expected solutions that can be immediately changed into action items
Speed Boat game allows not just open minds, but efficiently provides a strategy how to solve your problems. Additionally, trust and expectations are more clear.