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The Glass Class:
Lecture 6 – Interface Guidelines
Feb 17th – 21st 2014
Mark Billinghurst, Gun Lee
HIT Lab NZ
University of Canterbury
THE GLASS CLASS
Glass Philosophy
THE GLASS CLASS
"Computing
should just be
more comfortable"
"Google should do the hard
work, and you should have a
chance to live, have a good
life, and get on with it."
THE GLASS CLASS
As technology becomes more
personal and immediate, it can
start to disappear.
Distant Intimate
THE GLASS CLASS
Last year Last week NowForever
The Now machine
Focus on location, contextual
and timely information, and
communication.
Interface Guidelines
THE GLASS CLASS
The Timeline
ï‚§â€Ż Controls most of the User Experience
ï‚§â€Ż Standard way to present static/live cards
ï‚§â€Ż System wide voice commands
ï‚§â€Ż Way to launch Glassware applications
THE GLASS CLASS
Types of Cards
ï‚§â€Ż Static Cards
ï‚§â€Ż Text, HTML, images, video
ï‚§â€Ż Live Cards
ï‚§â€Ż Important now, rendered at high frequency
ï‚§â€Ż Access to low level sensor data, run in timeline
ï‚§â€Ż Immersion
ï‚§â€Ż Android activities taking over timeline
THE GLASS CLASS
Static Cards
THE GLASS CLASS
Special Properties (Mirror API)
ï‚§â€Ż Paginated
ï‚§â€Ż Spread across several cards, Read more
ï‚§â€Ż Bundled
ï‚§â€Ż Group together similar content
THE GLASS CLASS
Live Cards
ï‚§â€Ż Access to low level sensor data
ï‚§â€Ż Don’t remain on timeline
THE GLASS CLASS
Immersions
ï‚§â€Ż Take over user experience
THE GLASS CLASS
When to Use
ï‚§â€Ż Static
ï‚§â€Ż Periodic notifications
ï‚§â€Ż Live Cards
ï‚§â€Ż Ongoing tasks that user jumps in and out of
ï‚§â€Ż Immersions
ï‚§â€Ż Need full control over user experience
THE GLASS CLASS
Menus
ï‚§â€Ż Way to invoke actions on a card
ï‚§â€Ż Tap card to show menu
THE GLASS CLASS
Input
ï‚§â€Ż Voice
ï‚§â€Ż Main, Contextual, Free form
ï‚§â€Ż Touch Gestures
ï‚§â€Ż Tap, swipe left/right
ï‚§â€Ż Head Gestures
ï‚§â€Ż Head tracking, look-up, nudge
THE GLASS CLASS
UX Design Patterns
ï‚§â€Ż Types of UX Patterns
ï‚§â€Ż Periodic notifications
ï‚§â€Ż Ongoing task
ï‚§â€Ż Immersion
THE GLASS CLASS
Static - Periodic Notifications
THE GLASS CLASS
Some time later..
THE GLASS CLASS
Live Card - Ongoing Task
ï‚§â€Ż Long-running cards that users come back to
THE GLASS CLASS
Eg Strava
ï‚§â€Ż Inserts live card for current run
THE GLASS CLASS
Immersion – take over timeline
Style Guidelines
THE GLASS CLASS
Style – Card Regions
THE GLASS CLASS
Example Layouts
THE GLASS CLASS
Icons
THE GLASS CLASS
Typography - Roboto
THE GLASS CLASS
Text Resizing
THE GLASS CLASS
Colour
THE GLASS CLASS
Best Practices
ï‚§â€Ż Don’t use pinned timeline item as launcher
ï‚§â€Ż Follow standard card design
ï‚§â€Ż Don’t use Mirror API for immediate interactivity
ï‚§â€Ż Follow standard menu design
ï‚§â€Ż Create content appropriately
ï‚§â€Ż Bundle and paginate appropriately
THE GLASS CLASS
Lessons Learned from Using Glass
THE GLASS CLASS
Transparent	
  displays	
  are	
  tricky	
  
	
  Colors	
  are	
  funny	
  and	
  inconsistent.	
  
	
  You	
  can	
  only	
  add	
  light	
  to	
  a	
  scene,	
  not	
  cover	
  anything	
  up.	
  
	
  Mo;on	
  can	
  be	
  disorien;ng.	
  
Clarity,	
  contrast,	
  brightness,	
  visual	
 Â ïŹeld	
  and	
  a>en;on	
  are	
  important.	
  
THE GLASS CLASS
THE GLASS CLASS
Reading	
  
Some	
  things	
  don’t	
  work	
  
THE GLASS CLASS
ImmersionSome	
  things	
  don’t	
  work	
  
THE GLASS CLASS
DetailsSome	
  things	
  don’t	
  work	
  
THE GLASS CLASS
The	
  world	
  is	
  the	
  experience	
  
Get	
  the	
  interface	
  and	
  interac;ons	
  out	
  of	
  the	
  way.	
  
THE GLASS CLASS
THE GLASS CLASS
Micro	
  
Interac;ons	
  
The	
  posi;on	
  of	
  the	
  display	
  and	
  
limited	
  input	
  ability	
  makes	
  
longer	
  interac;ons	
  less	
  
comfortable.	
  
Using	
  it	
  shouldn’t	
  take	
  longer	
  
than	
  taking	
  out	
  your	
  phone.	
  
THE GLASS CLASS
THE GLASS CLASS
It's	
  like	
  a	
  rear	
  view	
  mirror	
  
	
  
Don't	
  overload	
  the	
  user.	
  S;ck	
  to	
  the	
  
absolutely	
  essen;al,	
  avoid	
  long	
  
interac;ons.	
  Be	
  explicit.	
  
	
  
	
  
THE GLASS CLASS
THE GLASS CLASS
As personal as it gets
Glass	
  is	
  the	
  most	
  personal	
  device	
  you	
  
own.	
  It	
  should	
  recognize and adapt to
you
 not the other way around.
THE GLASS CLASS
For	
  the	
  closest	
  people	
  
and	
  most	
  important	
  
moments	
  
	
  
Glass	
  should	
  be	
  for	
  priori;zing	
  your	
  
closest	
  people	
  and	
  crea;ng	
  value	
  
for	
  the	
  whole	
  group,	
  not	
  just	
  the	
  
wearer.	
  
	
  
	
  
	
  
	
  
THE GLASS CLASS
Our tools are becoming more
intimate and immediate. We can craft a
future of learning, creative expression and
empathy.
Distant Intimate

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Glass Interface Guidelines

  • 1. The Glass Class: Lecture 6 – Interface Guidelines Feb 17th – 21st 2014 Mark Billinghurst, Gun Lee HIT Lab NZ University of Canterbury
  • 3. THE GLASS CLASS "Computing should just be more comfortable" "Google should do the hard work, and you should have a chance to live, have a good life, and get on with it."
  • 4. THE GLASS CLASS As technology becomes more personal and immediate, it can start to disappear. Distant Intimate
  • 5. THE GLASS CLASS Last year Last week NowForever The Now machine Focus on location, contextual and timely information, and communication.
  • 7. THE GLASS CLASS The Timeline ï‚§â€Ż Controls most of the User Experience ï‚§â€Ż Standard way to present static/live cards ï‚§â€Ż System wide voice commands ï‚§â€Ż Way to launch Glassware applications
  • 8. THE GLASS CLASS Types of Cards ï‚§â€Ż Static Cards ï‚§â€Ż Text, HTML, images, video ï‚§â€Ż Live Cards ï‚§â€Ż Important now, rendered at high frequency ï‚§â€Ż Access to low level sensor data, run in timeline ï‚§â€Ż Immersion ï‚§â€Ż Android activities taking over timeline
  • 10. THE GLASS CLASS Special Properties (Mirror API) ï‚§â€Ż Paginated ï‚§â€Ż Spread across several cards, Read more ï‚§â€Ż Bundled ï‚§â€Ż Group together similar content
  • 11. THE GLASS CLASS Live Cards ï‚§â€Ż Access to low level sensor data ï‚§â€Ż Don’t remain on timeline
  • 12. THE GLASS CLASS Immersions ï‚§â€Ż Take over user experience
  • 13. THE GLASS CLASS When to Use ï‚§â€Ż Static ï‚§â€Ż Periodic notifications ï‚§â€Ż Live Cards ï‚§â€Ż Ongoing tasks that user jumps in and out of ï‚§â€Ż Immersions ï‚§â€Ż Need full control over user experience
  • 14. THE GLASS CLASS Menus ï‚§â€Ż Way to invoke actions on a card ï‚§â€Ż Tap card to show menu
  • 15. THE GLASS CLASS Input ï‚§â€Ż Voice ï‚§â€Ż Main, Contextual, Free form ï‚§â€Ż Touch Gestures ï‚§â€Ż Tap, swipe left/right ï‚§â€Ż Head Gestures ï‚§â€Ż Head tracking, look-up, nudge
  • 16. THE GLASS CLASS UX Design Patterns ï‚§â€Ż Types of UX Patterns ï‚§â€Ż Periodic notifications ï‚§â€Ż Ongoing task ï‚§â€Ż Immersion
  • 17. THE GLASS CLASS Static - Periodic Notifications
  • 18. THE GLASS CLASS Some time later..
  • 19. THE GLASS CLASS Live Card - Ongoing Task ï‚§â€Ż Long-running cards that users come back to
  • 20. THE GLASS CLASS Eg Strava ï‚§â€Ż Inserts live card for current run
  • 21. THE GLASS CLASS Immersion – take over timeline
  • 23. THE GLASS CLASS Style – Card Regions
  • 29. THE GLASS CLASS Best Practices ï‚§â€Ż Don’t use pinned timeline item as launcher ï‚§â€Ż Follow standard card design ï‚§â€Ż Don’t use Mirror API for immediate interactivity ï‚§â€Ż Follow standard menu design ï‚§â€Ż Create content appropriately ï‚§â€Ż Bundle and paginate appropriately
  • 30. THE GLASS CLASS Lessons Learned from Using Glass
  • 31. THE GLASS CLASS Transparent  displays  are  tricky    Colors  are  funny  and  inconsistent.    You  can  only  add  light  to  a  scene,  not  cover  anything  up.    Mo;on  can  be  disorien;ng.   Clarity,  contrast,  brightness,  visual Â ïŹeld  and  a>en;on  are  important.  
  • 33. THE GLASS CLASS Reading   Some  things  don’t  work  
  • 34. THE GLASS CLASS ImmersionSome  things  don’t  work  
  • 35. THE GLASS CLASS DetailsSome  things  don’t  work  
  • 36. THE GLASS CLASS The  world  is  the  experience   Get  the  interface  and  interac;ons  out  of  the  way.  
  • 38. THE GLASS CLASS Micro   Interac;ons   The  posi;on  of  the  display  and   limited  input  ability  makes   longer  interac;ons  less   comfortable.   Using  it  shouldn’t  take  longer   than  taking  out  your  phone.  
  • 40. THE GLASS CLASS It's  like  a  rear  view  mirror     Don't  overload  the  user.  S;ck  to  the   absolutely  essen;al,  avoid  long   interac;ons.  Be  explicit.      
  • 42. THE GLASS CLASS As personal as it gets Glass  is  the  most  personal  device  you   own.  It  should  recognize and adapt to you
 not the other way around.
  • 43. THE GLASS CLASS For  the  closest  people   and  most  important   moments     Glass  should  be  for  priori;zing  your   closest  people  and  crea;ng  value   for  the  whole  group,  not  just  the   wearer.          
  • 44. THE GLASS CLASS Our tools are becoming more intimate and immediate. We can craft a future of learning, creative expression and empathy. Distant Intimate