This document discusses how metaverse concepts can be applied to corporate learning and leadership development. It defines the metaverse and outlines its key components: virtual worlds, augmented reality, mirror worlds, and lifelogging. Traditional corporate learning is described as instructor-led, group-based, and discrete. The document proposes applying metaverse concepts like learning in the flow of work, just-in-time learning, and adaptive personalized learning. Specific applications explored are virtual reality for skills and soft skills training, augmented reality for hands-on training, lifelogging for adaptive training, and mirror worlds for capturing real-world tasks.
9. Traditional Corporate Learning
• Common Features
• Instructor led
• Learning in groups
• Face to face learning
• Specific learning events
• Everyone taught the same
• Discrete assessment events
• Learning away from task site
11. Applying Metaverse Concepts
• Learning in the flow of work
• Just in time learning
• Hard skills learning
• Soft skills learning
• Team training
• Always accessible learning
• Adaptive/personal learning
12. Virtual Reality
• Ideal for
• Spatial skills
• Object manipulation, equipment operation
• Social skills
• Public speaking, people management
• Simulation
• Difficult/expensive tasks
• Team training
• Shared VR environments
16. Team Training
• Perform team training in VR
• Use collaborative VR
• Monitor group behaviour
• Provide feedback and analysis
• Reproduce real world training activity
• Example
• Capability Group
• Leadership training
• Behaviourial psychological analysis
18. Augmented Reality
• Ideal For
• Training with real objects
• Remote assistance
• Just in time learning
• Meeting support
• Example
• ScopeAR
• AR training on real equipment
• Platform for AR authoring
• Microsoft Dynamics 365 Remote Assist
• Remote expert assistance in AR
• Bring conferencing into the real world
21. Lifelogging
• Using sensory data
• Track learning over time
• Adapt training in real time
• Natural integration with AR/VR
• Examples
• VR + EEG
• Measure cognitive load
• Ovation speaking training
• Eye gaze, heart rate, speech analysis
30. Realistic Social Agents
• Realistic Digital Twins
• Copy real people
• Intelligent digital characters
• Combine
• Scene capture
• Shared tele-presence
• Trust/emotion recognition
• Enhanced communication cues
Soul Machines Digital Character
31. Bringing the Pieces Together
• The Metaverse is
• Real time
• Three dimensional
• Interactive
• Persistent
• Social
Metaverse learning through combining
AR + VR + Lifelogging + Mirror Worlds