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METAVERSE LEARNING
Mark Billinghurst
mark.billinghurst@unisa.edu.au
June 18th 2022
The Metaverse
The Metaverse
• Neal Stephenson’s “Snow Crash” (1992)
• The Metaverse is the convergence of:
• 1) virtually enhanced physical reality
• 2) physically persistent virtual space
Defining the Metaverse
• Real-time, 3D, Interactive, Social, Persistent
AWE 2022 John Riccitiello
CEO, Unity Technologies
Metaverse Taxonomy
• Four Key Components
• Virtual Worlds
• Augmented Reality
• Mirror Worlds
• Lifelogging
• Metaverse Roadmap
• http://metaverseroadmap.org/
Sensing
Immersing
Augmenting
Capturing
Traditional Corporate Learning
Traditional Corporate Learning
• Common Features
• Instructor led
• Learning in groups
• Face to face learning
• Specific learning events
• Everyone taught the same
• Discrete assessment events
• Learning away from task site
Source: https://elearningindustry.com/top-5-trends-corporate-elearning-for-2020
Applying Metaverse Concepts
• Learning in the flow of work
• Just in time learning
• Hard skills learning
• Soft skills learning
• Team training
• Always accessible learning
• Adaptive/personal learning
Virtual Reality
• Ideal for
• Spatial skills
• Object manipulation, equipment operation
• Social skills
• Public speaking, people management
• Simulation
• Difficult/expensive tasks
• Team training
• Shared VR environments
https://www.youtube.com/watch?v=uR6935nl_qE
Using VR for Soft Skills Training
• Key Elements
• Immersive learning space
• Realistic characters
• Artificial Intelligence
• Natural interaction
• Examples
• Talespin:
• Using VR to teach HR processes
• Walmart:
• Customer service – 18K HMD distributed
• Learning improves by 15%
https://www.youtube.com/watch?v=UMRFVluYcTc
Team Training
• Perform team training in VR
• Use collaborative VR
• Monitor group behaviour
• Provide feedback and analysis
• Reproduce real world training activity
• Example
• Capability Group
• Leadership training
• Behaviourial psychological analysis
https://www.youtube.com/watch?v=dS_Auufvbsc
Augmented Reality
• Ideal For
• Training with real objects
• Remote assistance
• Just in time learning
• Meeting support
• Example
• ScopeAR
• AR training on real equipment
• Platform for AR authoring
• Microsoft Dynamics 365 Remote Assist
• Remote expert assistance in AR
• Bring conferencing into the real world
https://www.youtube.com/watch?v=PWHy6njUr8o
https://www.youtube.com/watch?v=PG3tQYlZ6JQ
Lifelogging
• Using sensory data
• Track learning over time
• Adapt training in real time
• Natural integration with AR/VR
• Examples
• VR + EEG
• Measure cognitive load
• Ovation speaking training
• Eye gaze, heart rate, speech analysis
• Typical VR training system
VR Training
Sensor Enhanced HMDs
Eye tracking, heart rate,
pupillometry, and face camera
HP Omnicept Project Galea
EEG, EMG, EDA, PPG,
EOG, eye gaze, etc.
Adaptive VR Training
Adapt based on stress,
cognitive load, etc.
https://www.youtube.com/watch?v=u1sGCYWRDQU
Mirror Worlds
• Real world learning
• Capturing and sharing surroundings
• Training for real world task
• Photorealistic content
• Digital twins
Shared Sphere – 360 Video Sharing
Shared
Live 360 Video
Host User Guest User
https://www.youtube.com/watch?v=q_giuLot76k
Realistic Social Agents
• Realistic Digital Twins
• Copy real people
• Intelligent digital characters
• Combine
• Scene capture
• Shared tele-presence
• Trust/emotion recognition
• Enhanced communication cues
Soul Machines Digital Character
Bringing the Pieces Together
• The Metaverse is
• Real time
• Three dimensional
• Interactive
• Persistent
• Social
Metaverse learning through combining
AR + VR + Lifelogging + Mirror Worlds
https://www.youtube.com/watch?v=uVEALvpoiMQ
How can Metaverse
concepts be applied
to the Leadership
Development
Journey?
www.empathiccomputing.org
@marknb00
mark.billinghurst@auckland.ac.nz

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