The document discusses augmented reality (AR) and its potential applications in education. It provides an overview of AR, including definitions and examples. The history of AR is explored, from early prototypes in the 1960s-70s to recent consumer adoption on mobile devices. Educational uses of AR are examined, such as visualizing concepts spatially and improving understanding of real environments. The document demonstrates an AR authoring tool called Envisage that allows users to create AR scenes. Future research directions are also outlined, such as improved displays, interaction methods, and educational experiences using AR.
6. Augmented Reality Definition
â˘âŻCombines Real andVirtual Images
â˘âŻBoth can be seen at the same time
â˘âŻInteractive in real-time
â˘âŻThe virtual content can be interacted with
â˘âŻRegistered in 3D
â˘âŻVirtual objects appear fixed in space
7. â˘âŻ Put AR pictures here
Augmented Reality Examples
14. Industrial andAcademic Research (1990âs- )
â˘âŻEarly 1990âs: Boeing coined the term âAR.â
â˘âŻMid 1990âs AR research in tracking and display (UNC)
15. Early Commercialization (2000 â 2010)
â˘âŻ2000:Augmented sports broadcasts
â˘âŻ2007: PlayStation Eye of Judgement
16. Consumer Adoption (2009 - )
â˘âŻ Web pages with AR experiences integrated into them
â˘âŻ Smart phones with built-in sensors suitable for mobile AR
17. Augmented Reality BusinessToday
â˘âŻRapidly Growing
â˘âŻ> $80 Billion USD by 2020
â˘âŻWide range of HW/SW available
â˘âŻHMD, mobile phones, PCs
â˘âŻMany easy to use developer tools
â˘âŻMany application areas
â˘âŻMarketing, gaming, education
â˘âŻMobile AR
19. Pokemon GO Effect
â˘âŻ Fastest App to reach $500 million in Revenue
â˘âŻ Only 63 days after launch, > $1 Billion in 6 months
â˘âŻ Over 500 million downloads, > 25 million DAU
â˘âŻ Nintendo stock price up by 50% (gain of $9 Billion USD)
21. Technology Requirements
â˘âŻCombines Real andVirtual Images
â˘âŻNeeds display technology
â˘âŻInteractive in real-time
â˘âŻNeeds interaction technology
â˘âŻRegistered in 3D
â˘âŻNeeds to track user viewpoint
22. AR Display Technologies
â˘âŻHandheld Displays
â˘âŻMobile phone, tablets
â˘âŻHead mounted displays
â˘âŻOptical/video see-through
â˘âŻFixed Displays
â˘âŻDesktop, large screen
â˘âŻProjected Displays
â˘âŻProjected images on real world
23. AR Interaction
â˘âŻNatural user interaction
â˘âŻ Gesture, body input
â˘âŻHandheld
â˘âŻ Touch based interaction
â˘âŻ Device motion
â˘âŻPhysical object
â˘âŻ Familiar tool, object
24. AR Tracking
â˘âŻGoal
â˘âŻ Find users viewpoint
â˘âŻOutdoor Tracking
â˘âŻ GPS, compass
â˘âŻIndoor
â˘âŻ Computer vision
â˘âŻ Tracking known features
27. â˘âŻ Web based AR
â˘âŻ Flash, HTML 5 based AR
â˘âŻ Marketing, education
â˘âŻ Outdoor Mobile AR
â˘âŻ GPS, compass tracking
â˘âŻ Viewing Points of Interest in real world
â˘âŻ Handheld AR
â˘âŻ Vision based tracking
â˘âŻ Marketing, gaming
â˘âŻ Location Based Experiences
â˘âŻ HMD, fixed screens
â˘âŻ Museums, point of sale, advertising
Typical AR Experiences
29. Example: Haunted Book/AR Book
â˘âŻ Camera hidden in lamp object
â˘âŻ AR content seamlessly integrated into real book
â˘âŻ Natural page turning/manipulation interaction
32. Sales and Marketing
â˘âŻConnect with brands and branded objects
â˘âŻLocation Based Experiences
â˘âŻ Lynx Angels
â˘âŻWeb based
â˘âŻ Rayban glasses
â˘âŻMobile
â˘âŻ Ford Ka campaign
â˘âŻPrint based
â˘âŻ Red Bull Magazine
33. Pepsi AR Experience (2014)
â˘âŻ Video see-through AR in bus shelter
â˘âŻ Bus shelter appears under attack
35. Assembly and Maintenance
Š 1993 S. Feiner, B. MacIntyre, &
D. Seligmann, Columbia University
Š 1996 S. Feiner, B. MacIntyre, &
A. Webster, Columbia University
39. Benefits of AR for Education
â˘âŻAR can aid Education in a number of ways:
â˘âŻTeaching spatial concepts
â˘âŻVisualizing knowledge objects
â˘âŻImproving literacy and numeracy
â˘âŻIncrease understanding of real environment
â˘âŻAR allows students to view and interact
with spatial content in a seamless manner
â˘âŻFocus on educational content rather than
learning the computer interface
40. New Zealand Examples
â˘âŻGeo AR Games
â˘âŻ Mobile outdoor gaming
â˘âŻCityViewAR
â˘âŻ See historical Christchurch
â˘âŻQuiver
â˘âŻ Interactive Colouring Books
â˘âŻEnvisage
â˘âŻ AR scene creation
41. GeoAR Games (iOS/Android)
â˘âŻ Outdoor Mobile AR experience
â˘âŻ Playing with virtual content in real world
â˘âŻ E.g. Sharks in the park â collecting fish, avoiding sharks
â˘âŻ Encourages teamwork and physical activity in the real world
â˘âŻ http://www.geoar.tech/
45. Quiver (iOS/Android)
â˘âŻ Interactive Colouring Books
â˘âŻ Children colour their own AR scenes
â˘âŻ Wide range of educational pages available
â˘âŻ Animals, cells, volcanos, etc
â˘âŻ http://www.quivervision.com/
47. Envisage (Windows)
â˘âŻDesktop software for easy authoring of AR scenes
â˘âŻ Create your own visual tracking markers
â˘âŻ Upload your own 3D content
â˘âŻCreate and save educational scenes
â˘âŻwww.envisage-ar.com
49. Envisage AR
Just like how you can use PowerPoint to create multimedia slideshows,
you can use Envisage AR to create augmented reality experiences.
Bring together your own markers, 3D models, sounds, images, and text
to create your own story.
From https://envisage-ar.com/shop/
Image
Sound
3D
Text
Abc
Marker
51. Getting Started:Video
1.âŻSelect âVideoâ in the scene tree
2.âŻIn the configuration area, select âCameraâ
3.âŻPress the green âplayâ button
4.âŻThis dialog box appears â press âOKâ
1
2
3
4
52. Adding Markers
4.⯠Click âOKâ to add
the marker
1.⯠Click the âAdd Markerâ button on the toolbar
2.⯠Click âBrowseâ
3.⯠Select the pattern file
1
2
3
4
53. Adding Markers 2
We now have a tracked marker we can add things toâŚ
Notice the grid?
54. Adding 3D Models
1.âŻRight click on the newly added marker in the scene tree
2.âŻSelect âAdd 3D Modelâ
3.âŻA blue cube appears on the marker
55. Adding 3D Models 2
1.⯠Double-click on the new item in the scene tree
2.⯠Select a model file
3.⯠The blue cube is replaced by the new model 1
2
3
56. Adjusting Models
Now we want to adjust the model. We can change its:
-⯠Position: Where it is in relation to the marker
-⯠Rotation: Which way it is facing
-⯠Scale: How big it is
Click on the model to select it.
A set of three arrows appears.
This is the adjustment tool (widget)
57. Adjusting Models 2
The tool has three modes you can
select from the toolbar:
Translation Rotation
Scale
To translate the model,
drag the axis pointing in the
direction you want to go.
58. Adjusting Models 3
To rotate the model, click and
drag around one of the axes
To scale the model, click
and drag one of the axes, or
on the yellow box.
59. Adding Other Things
In addition to 3D models, you can also add:
-âŻImages
-âŻText
-âŻSimple 3D objects (âprimitivesâ)
-âŻSounds
60. Images
When you add an image, you can select a picture file. e.g. JPG,
PNG, BMP
It will show up as a rectangle with the picture on it. You can move
the rectangle around in the same way as a 3D model.
61. Text
You can add text and chose what it says.
You can move the text around in the same way as a 3D model.
62. Primitive Shapes
You can add simple shapes, like a box, sphere, or cylinder.
You can move the shape around in the same way as a 3D model.
63. Sounds
When you add a sound, you can select a Wave file. i.e. WAV
You can move the speaker around in the same way as a 3D
model, to make it sound like it comes from a certain place.
64. Training Markers
1.⯠Click the âMarker Trainingâ button on the toolbar
2.⯠Hold your marker up to the camera so you can
see the red-green outline
1
3.⯠Click the mouse button
4.⯠Give the marker a filename and save it (âpattern fileâ)
5.⯠Click the âMarker Trainingâ button again to exit training mode
2
3
4
6
65. Tracking Markers
You can make your own markers by drawing inside
the provided black frames.
For your designs to work, they must be:
-âŻBold: avoid fine detail
-âŻDifferent from each other: the computer has to tell
them apart
-âŻDifferent from all sides: the computer has to tell
which way is up
70. Conclusion
â˘âŻAugmented Reality seamlessly brings digital
content into the real world
â˘âŻAR industry rapidly growing
â˘âŻHardware and software becoming widely available
â˘âŻMany educational possibilities
â˘âŻContent creation
â˘âŻInnovative game play
â˘âŻSpatial information presentation
â˘âŻMany interesting areas for future development