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US Army - America's Army
Gamification in HR
Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
US Army - America's Army
• America's Army is the
name given to a game
technology platform used
to develop first person
shooter (FPS) games
published in 2002 by the
U.S. Army.
US Army - America's Army
• The America's Army
concept was conceived in
1999 by Colonel Casey
Wardynski; the Army's
Chief Economist and
Professor at the United
States Military Academy.
US Army - America's Army
• Wardynski envisioned
"using computer game
technology to provide the
public a virtual Soldier
experience that was
engaging, informative and
entertaining
US Army - America's Army
• The U.S. Army is no stranger
to using games for training
purposes, but now it’s using
gamification to attract new
recruits and generally
promote awareness of the
U.S. armed forces.
US Army - America's Army
• America’s Army has
attracted millions of
potential new recruits. This
effort was initiated back in
1999, and the first version
was released in 2002.
US Army - America's Army
• By 2008, four transportable
“Virtual Army Experience” units
were hitting shopping malls and
public events. More than a
decade in the making, the U.S.
Army has turned its knowledge
and experience of training games
into a powerful recruiting tool.
US Army - America's Army
• Dozens of government
training and simulation
applications using
the America's
Army platform have been
developed to train and
educate U.S. Army soldiers.
US Army - America's Army
• America's Army has also
been used to deliver virtual
soldiering experiences to
participants at events, such
as air shows, amusement
parks, and sporting events
around the country.
US Army - America's Army
• The America's Army series
has also been expanded to
include versions for Xbox
and Xbox 360, arcade, and
mobile applications
published through licensing
arrangements.
US Army - America's Army
• In 2010 the Army set up a test bed
“Army Experience Center” at the
Franklin Mills shopping center in
Pennsylvania. The center cost $12
million but it allowed the Army to
test different game configurations
and evaluate results. The test
ended in 2012 and the center was
dismantled.
US Army - America's Army
• In 2010 the Army set up a test bed
“Army Experience Center” at the
Franklin Mills shopping center in
Pennsylvania. The center cost $12
million but it allowed the Army to
test different game configurations
and evaluate results. The test
ended in 2012 and the center was
dismantled.
US Army - America's Army - Gamification in HR - Manu Melwin Joy
US Army - America's Army - Gamification in HR - Manu Melwin Joy

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US Army - America's Army - Gamification in HR - Manu Melwin Joy

  • 1. US Army - America's Army Gamification in HR
  • 2. Prepared By Manu Melwin Joy Assistant Professor SCMS School of Technology and Management Kerala, India. Phone – 9744551114 Mail – manu_melwinjoy@yahoo.com Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
  • 3. US Army - America's Army • America's Army is the name given to a game technology platform used to develop first person shooter (FPS) games published in 2002 by the U.S. Army.
  • 4.
  • 5. US Army - America's Army • The America's Army concept was conceived in 1999 by Colonel Casey Wardynski; the Army's Chief Economist and Professor at the United States Military Academy.
  • 6. US Army - America's Army • Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining
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  • 8. US Army - America's Army • The U.S. Army is no stranger to using games for training purposes, but now it’s using gamification to attract new recruits and generally promote awareness of the U.S. armed forces.
  • 9. US Army - America's Army • America’s Army has attracted millions of potential new recruits. This effort was initiated back in 1999, and the first version was released in 2002.
  • 10. US Army - America's Army • By 2008, four transportable “Virtual Army Experience” units were hitting shopping malls and public events. More than a decade in the making, the U.S. Army has turned its knowledge and experience of training games into a powerful recruiting tool.
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  • 12. US Army - America's Army • Dozens of government training and simulation applications using the America's Army platform have been developed to train and educate U.S. Army soldiers.
  • 13. US Army - America's Army • America's Army has also been used to deliver virtual soldiering experiences to participants at events, such as air shows, amusement parks, and sporting events around the country.
  • 14. US Army - America's Army • The America's Army series has also been expanded to include versions for Xbox and Xbox 360, arcade, and mobile applications published through licensing arrangements.
  • 15. US Army - America's Army • In 2010 the Army set up a test bed “Army Experience Center” at the Franklin Mills shopping center in Pennsylvania. The center cost $12 million but it allowed the Army to test different game configurations and evaluate results. The test ended in 2012 and the center was dismantled.
  • 16. US Army - America's Army • In 2010 the Army set up a test bed “Army Experience Center” at the Franklin Mills shopping center in Pennsylvania. The center cost $12 million but it allowed the Army to test different game configurations and evaluate results. The test ended in 2012 and the center was dismantled.