SlideShare ist ein Scribd-Unternehmen logo
1 von 126
10 Compelling case studies
Gamification in Customer Engagement
Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
10 Compelling Case Studies
1. SeatPG Connection Game
2. Air Miles Reward Miles
3. All eyes on S4
4. Autodesk - Undiscovered Territory
5. The Apocalypse Trigger
6. ClubPsyche
7. Cocacola Shake It
8. Disney Movie Rewards
9. Dropbox
10.Hash Tag Killer
SeatPG Connection Game
• Seat PG is a telephone
directories company and
publisher of street maps.
SeatPG Connection Game
• They used gamification to
promote their newly
developed mobile app which
can be used to find
information such as the best
places to eat and job
opportunities posted by
companies.
SeatPG Connection Game
• The brand developed a treasure
hunt set in Italy. Players are
grouped into teams of three to
five to contend for the prize of
1,000 Euros raffled by the
company. Users solve quizzes
based on the brand throughout
the game.
SeatPG Connection Game
• Each player is initially
given a trial to decide
whether they are
interested in
participating and want
to keep playing.
SeatPG Connection Game
• Shortly after launch,
Seat PG’s site received
15,000 visits. The game
itself elicited more 400
teams, all actively
engaged in the brand.
AIR MILES REWARD MILES
Gamification in Customer Engagement
AIR MILES REWARD MILES
• AIRMILES seem to understand
the true power of gamification
in loyalty programs:
– Accelerating engagement and
understanding
– Targeting the underlying drivers of
loyalty program impact
– Controlling PR related costs
AIR MILES REWARD MILES
• Air Miles recognizes
that the impact of its
loyalty program is
ultimately driven by
earning and spending
rates.
AIR MILES REWARD MILES
• Any loyalty specialist
will tell you that when
both rates go higher,
the ulitmate winner is
the loyalty factor
AIR MILES REWARD MILES
• By creating a competitive
element between
members, Air Miles will
drive check-in (and hence
visits) to its sponsor
locations -- a key driver of
earning levels.
AIR MILES REWARD MILES
• What’s best about this effort
is that it is driving
engagement among the best
members -- often not the
focus of companies --
despite it being the highest
likely ROI in terms of
business value
AIR MILES REWARD MILES
• All this is achieved by
gamification which offers
much higher visibility while
keeping costs per
impression lower (without
impacting good will)
ALL EYES ON S4
Gamification in Customer Engagement
ALL EYES ON S4
• “Pranksvertising” is a
promotional method that
is growing as a marketing
trend for major
enterprises. One example
is “All eyes on S4.”
ALL EYES ON S4
• As you can see from the
video, players are
challenged to win a new
generation mobile phone
simply by keeping their
eyes on it for a certain
period of time.
ALL EYES ON S4
• They are challenged to avoid
all types of outrageous
distractions such as barking
dogs, bickering couples and
motorcycles as a crowd
gathers around the
contestant.
ALL EYES ON S4
• The question that
everyone is asking, after
a level is passed is: what
will happen now?
ALL EYES ON S4
• Here Samsung tests the
will and resilience of the
players, challenging
them to overcome the
“levels” of the game.
ALL EYES ON S4
• Samsung created an
experience that increases
its brand awareness on
more than one level.
ALL EYES ON S4
• Not only does this involve
the contestants themselves,
but also the secondary
audience of spectators at
the scene and online as
well.
ALL EYES ON S4
• This is a great example of
where gamification is used
to create an extremely
entertaining and immersive
social experience.
Autodesk
Gamification in Customer Engagement
Undiscovered Territory
• For software company
Autodesk, the 30-day
software trial period
offered to customers
is critical.
Undiscovered Territory
• Trials are a key part of the
customer’s purchase
decision and account for a
significant percentage of
the company’s website
traffic.
Undiscovered Territory
• Commercial designers are
largely unfamiliar with 3D
techniques, used in video
game design, so the trial
was intended to show
them the possibilities the
software offered.
Undiscovered Territory
• Autodesk knew the longer users
stayed with the trial, the more
likely they were to license the
software. But 3D modeling is
difficult to master, especially
through traditional tutorial
instruction, and many of these
commercial users got frustrated
and quit.
Undiscovered Territory
• So when the 2013 version of
the Autodesk(r) 3ds Max(r)
software released, the
company turned to digital
marketing agency Resource
to create a fresh and
innovative way to increase
trial conversion.
Undiscovered Territory
• Known for consumer research
and innovation, Resource
developed an online game
called “Undiscovered
Territory” that took
customers on an entertaining
and educational journey.
Undiscovered Territory
• The result was a significant
increase in trial downloads
and usage and the
campaign earned a
Forrester B2B Groundswell
Award.
The Apocalypse Trigger
• Autodesk offered a free
trial of their expensive
3D modeling software
program to commercial
software designers.
The Apocalypse Trigger
The Apocalypse Trigger
• Commercial designers are
largely unfamiliar with 3D
techniques, used in video
game design, so the trial
was intended to show
them the possibilities the
software offered.
The Apocalypse Trigger
• Autodesk knew the
longer users stayed with
the trial, the more likely
they were to license the
software.
The Apocalypse Trigger
• But 3D modeling is difficult
to master, especially
through traditional tutorial
instruction, and many of
these commercial users
got frustrated and quit.
The Apocalypse Trigger
• Gamifeye explains how
Autodesk then redesigned
the software trial as a game,
called The Apocalypse
Trigger,using a fun theme ─
solve the “Mystery of the
Missing Gems”.
The Apocalypse Trigger
• The missions take you around
the world to different
examples of famous
architecture that the user
must then create 3D models
of in order to find the gems
and win the game.
The Apocalypse Trigger
• The interactive levels and
elaborate imagery appeal to
this visual audience and
have helped them learn the
Autodesk software.
The Apocalypse Trigger
• The results: Trial time
increased by 40% and
conversion from trial to
license holders increased by
15%.
CLUBPSYCHE
Gamification in Customer Engagement
CLUBPSYCHE
• NBC Universal's USA
Network enlisted the help of
gamification startup San
Jose, Calif.-based Bunchball
in July 2010 to increase
engagement on the website
for Psych, one of its TV
shows.
CLUBPSYCHE
• First, they launched a fan
loyalty program called
Club Psych that lets
users win weekly prizes
by completing different
challenges.
CLUBPSYCHE
• To enhance Club Psych, USA
launched Psych Vision, a mobile
app that let users access
behind-the-scenes videos, play
trivia games to earn points and
unlock prizes, and chat with
other fans, all while watching
the show.
CLUBPSYCHE
• With this tie-in, USA became
one of the first marketers to
offer a complete second
screen experience, where
fans could experience Psych
on their TVs, as well as via
mobile.
CLUBPSYCHE
• After seeing a 130 percent jump
in page views and a 40 percent
increase in return visits to the
Psych website with the Club
Psych integration, USA decided
to expand and created a social
media mystery game called
#HashTagKiller.
CLUBPSYCHE
• It engages fans with puzzles,
clues and Facebook chats with
the show's actors. Jesse Redniss,
senior vice president of digital,
says #HashTagKiller has driven
more than 95 million page views
from 300,000 unique users since
its launch in September 2011.
CLUBPSYCHE
• A gamified social
experience such as Club
Psych can turn engaged
fans into valuable brand
ambassadors.
CLUBPSYCHE
• Redniss notes that,
"288,000 shares on
Facebook's platform have
provided us with over 38
million exposures of the
'Psych' brand to our users'
friends and families.
CLUBPSYCHE
• "To reward those
ambassadors, USA Network
has given away prizes such
as Nintendo Wii systems,
Psych DVDs and character
bobbleheads.
COCACOLA CASE STUDY
Gamification in Customer Engagement
COCACOLA SHAKE IT
• Coca-Cola is known to be
at the forefront for
developing creative and
innovative product
promotions.
COCACOLA SHAKE IT
• In Hong Kong, teenagers
are offered a free and
branded app for their
phones. A television spot
ran during the evening.
COCACOLA SHAKE IT
• During this time, fans
are asked to run the app
and shake their phones
to win discounts and
prizes from partners like
McDonald’s.
COCACOLA SHAKE IT
• In the evening, a spot was
broadcast on television
during which time it was
possible to run the
application and … begin to
shake the smartphone in
front of the TV!
COCACOLA SHAKE IT
• Coca Cola aligns this campaign
with its mission. The company
succeeds in bringing happiness
and optimism in the world, by
creating advertisement that
allows young people to interact
enthusiastically with the brand.
DISNEY MOVIE REWARDS
Gamification in Customer Engagement
DISNEY MOVIE REWARDS
• Disney created an
online gamified
loyalty rewards
program called Disney
Movie Rewards.
DISNEY MOVIE REWARDS
• Users earn points for
every Disney Blu-Ray,
DVD, CD, and theater
ticket they purchase.
DISNEY MOVIE REWARDS
• Users can also earn
points by testing their
Disney knowledge in
quiz games and by
taking surveys.
DISNEY MOVIE REWARDS
• Points can be cashed
in for Disney
merchandise and
experiences exclusive
to the rewards club.
DISNEY MOVIE REWARDS
• Special sweepstakes,
coupons, and kids
activities are also
offered to participating
members.
DISNEY MOVIE REWARDS
• Disney keeps customers
engaged with their brand
through this gamified loyalty
program, and they get to
learn more about their
customers through tracking
their purchase history and
survey answers.
DROP BOX
Gamification in Customer Engagement
DROPBOX
• If you want to be a member of
their free service, you can
register quickly, and get 2 GB of
data storage. What makes it
incredibly interesting is how they
inspire you to do the marketing
work for them by thinking in
terms of your own self-interest.
DROPBOX
• Here's where their gamification kicks
in: you receive additional data storage
if you do certain activities such as
invite your friends to use Dropbox,
view Dropbox's how-to video online or
download and install the Dropbox
application onto another device such
as your computer or smartphone.
DROPBOX
• It's simple: the more you do,
the more data storage you
get for FREE. It becomes
addicting if you want to get
more free data storage —
but Dropbox is not stupid.
DROPBOX
• They allocate just
the right amount of
additional storage during the
gamification process to
satisfy the light users who
use the freemium service.
DROPBOX
• They want to use the service for free
and are happy to become evangelists
of Dropbox to their friends. Dropbox
segments the data storage usage in just
the right increments. They suck in the
medium to heavy users like me that
need more data than what is allocated
for free.
DROPBOX
• Dropbox focuses on every
usage level of the customer
demographics initially.
Customers market the
product to their friends at
the lowest cost possible.
DROPBOX
• And it helps that Dropbox's
service itself has a viral aspect.
These instant gamification
principles can be applied to other
businesses seeking to add
gamification to the selling
process of their own products.
DROPBOX
• Think like Dropbox — let your
users bring you new customers
through gamification. The key is
to show light users the value of
how your gamification scheme
allows them to use more of your
product.
DROPBOX
• Gamification could be
applied throughout the
company's value chain —
not just the demand or
customer side of the
business.
FOUR SQUARE
Gamification in Customer Engagement
FOUR SQUARE
• In 2009, Foursquare
launched a location based
social network that allowed
you to “check-in” at various
venues, turning “life into a
game”.
FOUR SQUARE
• The service was initially
limited to certain metro
areas, but after it opened, it
reached 10 million users,
which enabled the company
to raise $ 50 M in 2011 at a
valuation of $ 600 M.
FOUR SQUARE
• One of the core drivers
behind the craze to check-in
using Foursquare and not
competing services was
Foursquare’s use of
gamification.
FOUR SQUARE
• Foursquare gamified check-ins,
letting users get points for
certain activities (such as
checking into a new place), get
badges for checking in and even
get mayor status, if a user
checked into a certain venue on
more days than anyone else in
the past 60 days.
FOUR SQUARE
• Recently Foursquare separated
its check-in service into an app
called swarm and the new
Foursquare, which “learns
what you like and leads you to
the places you’ll love”.
FOUR SQUARE
• Now Foursquare wants to
move into the local search
space, targeting yelp and
google reviews for places such
as restaurants.
FOUR SQUARE
• And to do that it needs users
to create a lot of reviews, so it
can offer meaningful reviews
and compete in the restaurant
search space. As a result, the
company is introducing a new
kind of status – expert.
FOUR SQUARE
• Expertise is a function of the user’s
performance within foursquare and
not outside of it (the opposite of the
Linkedin influencer, whose expertise
is external to the Linkedin service).
This should encourage users to
review more places and submit
more tips, making the Foursquare
service valuable.
FOUR SQUARE
• The story of Foursquare holds
a valuable truth: Gamification
mechanics are powerful and
can drive user behavior; but
the behavior has to contain
an intrinsic value without the
game mechanics.
Hash Tag Killer
Gamification in Customer Engagement
Hash Tag Killer
• NBC Universal's USA
Network enlisted the help of
gamification startup San
Jose, Calif.-based Bunchball
in July 2010 to increase
engagement on the website
for Psych, one of its TV
shows.
Hash Tag Killer
• First, they launched a fan
loyalty program called
Club Psych that lets
users win weekly prizes
by completing different
challenges.
Hash Tag Killer
• To enhance Club Psych, USA
launched Psych Vision, a mobile
app that let users access
behind-the-scenes videos, play
trivia games to earn points and
unlock prizes, and chat with
other fans, all while watching
the show.
Hash Tag Killer
• With this tie-in, USA became
one of the first marketers to
offer a complete second
screen experience, where
fans could experience Psych
on their TVs, as well as via
mobile.
Hash Tag Killer
• After seeing a 130 percent jump
in page views and a 40 percent
increase in return visits to the
Psych website with the Club
Psych integration, USA decided
to expand and created a social
media mystery game called
#HashTagKiller.
Hash Tag Killer
• It engages fans with puzzles,
clues and Facebook chats with
the show's actors. Jesse Redniss,
senior vice president of digital,
says #HashTagKiller has driven
more than 95 million page views
from 300,000 unique users since
its launch in September 2011.
Hash Tag Killer
• A gamified social
experience such as Club
Psych can turn engaged
fans into valuable brand
ambassadors.
Hash Tag Killer
• Redniss notes that,
"288,000 shares on
Facebook's platform have
provided us with over 38
million exposures of the
'Psych' brand to our users'
friends and families.
Hash Tag Killer
• "To reward those
ambassadors, USA Network
has given away prizes such
as Nintendo Wii systems,
Psych DVDs and character
bobbleheads.
Gamification in customer engagement    10 compelling case studies - Manu Melwin Joy

Weitere ähnliche Inhalte

Was ist angesagt?

What is Gamification?
What is Gamification?What is Gamification?
What is Gamification?3RDSENSE
 
Gamification - are you ready to play?
Gamification - are you ready to play?Gamification - are you ready to play?
Gamification - are you ready to play?3RDSENSE
 
Gamification: A New Way of Marketing
Gamification:  A New Way of Marketing Gamification:  A New Way of Marketing
Gamification: A New Way of Marketing Matmi
 
The 7 Awesome Ways GoPro Wins in the Sharing Economy (GrahamDBrown)
The 7 Awesome Ways GoPro Wins in the Sharing Economy (GrahamDBrown)The 7 Awesome Ways GoPro Wins in the Sharing Economy (GrahamDBrown)
The 7 Awesome Ways GoPro Wins in the Sharing Economy (GrahamDBrown)Graham Brown
 
GoPro Inc. Digital Advertising Presentation
GoPro Inc. Digital Advertising PresentationGoPro Inc. Digital Advertising Presentation
GoPro Inc. Digital Advertising PresentationYidong Xu
 
Layar March 7th Webinar - Intro to AR and Interactive Print
Layar March 7th Webinar - Intro to AR and Interactive PrintLayar March 7th Webinar - Intro to AR and Interactive Print
Layar March 7th Webinar - Intro to AR and Interactive PrintLayar
 
Layar December 11th Webinar - Intro to Interactive Print
Layar December 11th Webinar - Intro to Interactive PrintLayar December 11th Webinar - Intro to Interactive Print
Layar December 11th Webinar - Intro to Interactive PrintLayar
 
5 things you need to know to make you a smarter mobile marketeer - Seattle Mo...
5 things you need to know to make you a smarter mobile marketeer - Seattle Mo...5 things you need to know to make you a smarter mobile marketeer - Seattle Mo...
5 things you need to know to make you a smarter mobile marketeer - Seattle Mo...Paul Booth
 
Gamify adtech london_2011
Gamify adtech london_2011Gamify adtech london_2011
Gamify adtech london_2011Kobi Edelstein
 
Vrijdag 28 08-game-asx
Vrijdag 28 08-game-asxVrijdag 28 08-game-asx
Vrijdag 28 08-game-asxbitethelemon
 
Financial statements go pro(1)-3
Financial statements go pro(1)-3Financial statements go pro(1)-3
Financial statements go pro(1)-3BMarvSmith21
 
GoPro BrandAudit(final edit)
GoPro BrandAudit(final edit)GoPro BrandAudit(final edit)
GoPro BrandAudit(final edit)Dillon Perez
 
Using Qualcomm Vuforia to Build Breakthrough Mobile Experiences
Using Qualcomm Vuforia to Build Breakthrough Mobile Experiences Using Qualcomm Vuforia to Build Breakthrough Mobile Experiences
Using Qualcomm Vuforia to Build Breakthrough Mobile Experiences Qualcomm Developer Network
 
Questli presentation gstaad v8.2
Questli presentation gstaad v8.2Questli presentation gstaad v8.2
Questli presentation gstaad v8.2Nicolas Berg
 
GoPro: Independent Internet Strategy Analysis
GoPro: Independent Internet Strategy AnalysisGoPro: Independent Internet Strategy Analysis
GoPro: Independent Internet Strategy AnalysisMichelle Lach, MSIMC
 
GROWtalks - Level Up your Engagement - Insider tips from a mobile games leade...
GROWtalks - Level Up your Engagement - Insider tips from a mobile games leade...GROWtalks - Level Up your Engagement - Insider tips from a mobile games leade...
GROWtalks - Level Up your Engagement - Insider tips from a mobile games leade...Dealmaker Media
 

Was ist angesagt? (20)

What is Gamification?
What is Gamification?What is Gamification?
What is Gamification?
 
Gamification - are you ready to play?
Gamification - are you ready to play?Gamification - are you ready to play?
Gamification - are you ready to play?
 
Gamification: A New Way of Marketing
Gamification:  A New Way of Marketing Gamification:  A New Way of Marketing
Gamification: A New Way of Marketing
 
The 7 Awesome Ways GoPro Wins in the Sharing Economy (GrahamDBrown)
The 7 Awesome Ways GoPro Wins in the Sharing Economy (GrahamDBrown)The 7 Awesome Ways GoPro Wins in the Sharing Economy (GrahamDBrown)
The 7 Awesome Ways GoPro Wins in the Sharing Economy (GrahamDBrown)
 
GoPro Inc. Digital Advertising Presentation
GoPro Inc. Digital Advertising PresentationGoPro Inc. Digital Advertising Presentation
GoPro Inc. Digital Advertising Presentation
 
Layar March 7th Webinar - Intro to AR and Interactive Print
Layar March 7th Webinar - Intro to AR and Interactive PrintLayar March 7th Webinar - Intro to AR and Interactive Print
Layar March 7th Webinar - Intro to AR and Interactive Print
 
Layar December 11th Webinar - Intro to Interactive Print
Layar December 11th Webinar - Intro to Interactive PrintLayar December 11th Webinar - Intro to Interactive Print
Layar December 11th Webinar - Intro to Interactive Print
 
GoPro project
GoPro projectGoPro project
GoPro project
 
5 things you need to know to make you a smarter mobile marketeer - Seattle Mo...
5 things you need to know to make you a smarter mobile marketeer - Seattle Mo...5 things you need to know to make you a smarter mobile marketeer - Seattle Mo...
5 things you need to know to make you a smarter mobile marketeer - Seattle Mo...
 
GlassFit Pitch Deck
GlassFit Pitch DeckGlassFit Pitch Deck
GlassFit Pitch Deck
 
Gamify adtech london_2011
Gamify adtech london_2011Gamify adtech london_2011
Gamify adtech london_2011
 
Vrijdag 28 08-game-asx
Vrijdag 28 08-game-asxVrijdag 28 08-game-asx
Vrijdag 28 08-game-asx
 
Financial statements go pro(1)-3
Financial statements go pro(1)-3Financial statements go pro(1)-3
Financial statements go pro(1)-3
 
GoPro BrandAudit(final edit)
GoPro BrandAudit(final edit)GoPro BrandAudit(final edit)
GoPro BrandAudit(final edit)
 
Buzzer @ GreenSpot by Dart
Buzzer @ GreenSpot by DartBuzzer @ GreenSpot by Dart
Buzzer @ GreenSpot by Dart
 
Using Qualcomm Vuforia to Build Breakthrough Mobile Experiences
Using Qualcomm Vuforia to Build Breakthrough Mobile Experiences Using Qualcomm Vuforia to Build Breakthrough Mobile Experiences
Using Qualcomm Vuforia to Build Breakthrough Mobile Experiences
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
Questli presentation gstaad v8.2
Questli presentation gstaad v8.2Questli presentation gstaad v8.2
Questli presentation gstaad v8.2
 
GoPro: Independent Internet Strategy Analysis
GoPro: Independent Internet Strategy AnalysisGoPro: Independent Internet Strategy Analysis
GoPro: Independent Internet Strategy Analysis
 
GROWtalks - Level Up your Engagement - Insider tips from a mobile games leade...
GROWtalks - Level Up your Engagement - Insider tips from a mobile games leade...GROWtalks - Level Up your Engagement - Insider tips from a mobile games leade...
GROWtalks - Level Up your Engagement - Insider tips from a mobile games leade...
 

Ähnlich wie Gamification in customer engagement 10 compelling case studies - Manu Melwin Joy

Gamification in customer engagement - 20 compelling case studies - Manu Me...
Gamification in customer engagement    - 20 compelling case studies - Manu Me...Gamification in customer engagement    - 20 compelling case studies - Manu Me...
Gamification in customer engagement - 20 compelling case studies - Manu Me...manumelwin
 
How brands can benefit from advergaming
How brands can benefit from advergamingHow brands can benefit from advergaming
How brands can benefit from advergamingRobosoft Technologies
 
Digital Yalo - Our Portfolio
Digital Yalo - Our PortfolioDigital Yalo - Our Portfolio
Digital Yalo - Our PortfolioArnold Huffman
 
The Game of Gamification
The Game of GamificationThe Game of Gamification
The Game of GamificationSignal
 
Gamification in customer engagement - 10 compelling case studies - Manu Melw...
Gamification in customer engagement  - 10 compelling case studies - Manu Melw...Gamification in customer engagement  - 10 compelling case studies - Manu Melw...
Gamification in customer engagement - 10 compelling case studies - Manu Melw...manumelwin
 
The Why and How of E-commerce Gamification with Examples
The Why and How of E-commerce Gamification with ExamplesThe Why and How of E-commerce Gamification with Examples
The Why and How of E-commerce Gamification with Examplesi95Dev
 
Autodesk - Gamification in customer engagement - Manu Melwin Joy
Autodesk - Gamification in customer engagement  - Manu Melwin JoyAutodesk - Gamification in customer engagement  - Manu Melwin Joy
Autodesk - Gamification in customer engagement - Manu Melwin Joymanumelwin
 
DigitasLBi China Credential
DigitasLBi China Credential DigitasLBi China Credential
DigitasLBi China Credential DigitasLBi_China
 
October Virtual Series: Checking In on 'Checking In'
October Virtual Series: Checking In on 'Checking In'October Virtual Series: Checking In on 'Checking In'
October Virtual Series: Checking In on 'Checking In'DigitalMoguls
 
Gkim uk v9 compressed
Gkim uk v9 compressedGkim uk v9 compressed
Gkim uk v9 compressedIan Morrison
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Ercan Altuğ YILMAZ
 
Gamification in recruitment - 10 compelling case studies - Manu Melwin Joy
Gamification in recruitment   - 10 compelling case studies - Manu Melwin JoyGamification in recruitment   - 10 compelling case studies - Manu Melwin Joy
Gamification in recruitment - 10 compelling case studies - Manu Melwin Joymanumelwin
 
Recruigames - Manu Melwin Joy
Recruigames - Manu Melwin JoyRecruigames - Manu Melwin Joy
Recruigames - Manu Melwin Joymanumelwin
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperAngelo Embuldeniya
 
Badgeville Summit, Engage 2012
Badgeville Summit, Engage 2012 Badgeville Summit, Engage 2012
Badgeville Summit, Engage 2012 Badgeville, Inc.
 
AR Marketing Conference: Mike Halstead talk sales promotion and AR
AR Marketing Conference: Mike Halstead talk sales promotion and AR AR Marketing Conference: Mike Halstead talk sales promotion and AR
AR Marketing Conference: Mike Halstead talk sales promotion and AR ARMarketing.org
 
Intelligent Mobile Games
Intelligent Mobile GamesIntelligent Mobile Games
Intelligent Mobile GamesDaniel Foci
 
Gamification and the power of boosting engagement: Steve Sims
Gamification and the power of boosting engagement: Steve SimsGamification and the power of boosting engagement: Steve Sims
Gamification and the power of boosting engagement: Steve SimsBen Gilchriest
 
Kairos short deck
Kairos short deckKairos short deck
Kairos short deckBrad Kayton
 

Ähnlich wie Gamification in customer engagement 10 compelling case studies - Manu Melwin Joy (20)

Gamification in customer engagement - 20 compelling case studies - Manu Me...
Gamification in customer engagement    - 20 compelling case studies - Manu Me...Gamification in customer engagement    - 20 compelling case studies - Manu Me...
Gamification in customer engagement - 20 compelling case studies - Manu Me...
 
How brands can benefit from advergaming
How brands can benefit from advergamingHow brands can benefit from advergaming
How brands can benefit from advergaming
 
Digital Yalo - Our Portfolio
Digital Yalo - Our PortfolioDigital Yalo - Our Portfolio
Digital Yalo - Our Portfolio
 
The Game of Gamification
The Game of GamificationThe Game of Gamification
The Game of Gamification
 
Gamification in customer engagement - 10 compelling case studies - Manu Melw...
Gamification in customer engagement  - 10 compelling case studies - Manu Melw...Gamification in customer engagement  - 10 compelling case studies - Manu Melw...
Gamification in customer engagement - 10 compelling case studies - Manu Melw...
 
The Why and How of E-commerce Gamification with Examples
The Why and How of E-commerce Gamification with ExamplesThe Why and How of E-commerce Gamification with Examples
The Why and How of E-commerce Gamification with Examples
 
Autodesk - Gamification in customer engagement - Manu Melwin Joy
Autodesk - Gamification in customer engagement  - Manu Melwin JoyAutodesk - Gamification in customer engagement  - Manu Melwin Joy
Autodesk - Gamification in customer engagement - Manu Melwin Joy
 
DigitasLBi China Credential
DigitasLBi China Credential DigitasLBi China Credential
DigitasLBi China Credential
 
October Virtual Series: Checking In on 'Checking In'
October Virtual Series: Checking In on 'Checking In'October Virtual Series: Checking In on 'Checking In'
October Virtual Series: Checking In on 'Checking In'
 
Gkim uk v9 compressed
Gkim uk v9 compressedGkim uk v9 compressed
Gkim uk v9 compressed
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
 
Gamification in recruitment - 10 compelling case studies - Manu Melwin Joy
Gamification in recruitment   - 10 compelling case studies - Manu Melwin JoyGamification in recruitment   - 10 compelling case studies - Manu Melwin Joy
Gamification in recruitment - 10 compelling case studies - Manu Melwin Joy
 
Recruigames - Manu Melwin Joy
Recruigames - Manu Melwin JoyRecruigames - Manu Melwin Joy
Recruigames - Manu Melwin Joy
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
 
Badgeville Summit, Engage 2012
Badgeville Summit, Engage 2012 Badgeville Summit, Engage 2012
Badgeville Summit, Engage 2012
 
AR Marketing Conference: Mike Halstead talk sales promotion and AR
AR Marketing Conference: Mike Halstead talk sales promotion and AR AR Marketing Conference: Mike Halstead talk sales promotion and AR
AR Marketing Conference: Mike Halstead talk sales promotion and AR
 
Intelligent Mobile Games
Intelligent Mobile GamesIntelligent Mobile Games
Intelligent Mobile Games
 
Gamification and the power of boosting engagement: Steve Sims
Gamification and the power of boosting engagement: Steve SimsGamification and the power of boosting engagement: Steve Sims
Gamification and the power of boosting engagement: Steve Sims
 
Advergaming
AdvergamingAdvergaming
Advergaming
 
Kairos short deck
Kairos short deckKairos short deck
Kairos short deck
 

Mehr von manumelwin

Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joy
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin JoyVolkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joy
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
 
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...manumelwin
 
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joy
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin JoyIKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joy
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
 
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joy
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin JoyBletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joy
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
 
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...manumelwin
 
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...manumelwin
 
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...manumelwin
 
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...manumelwin
 
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...Randomized complete block design - Dr. Manu Melwin Joy - School of Management...
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...manumelwin
 
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...manumelwin
 
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...manumelwin
 
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...How information system is transforming business - - Dr. Manu Melwin Joy - Sch...
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...manumelwin
 
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...manumelwin
 
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...manumelwin
 
Definition of information system - Dr. Manu Melwin Joy - School of Management...
Definition of information system - Dr. Manu Melwin Joy - School of Management...Definition of information system - Dr. Manu Melwin Joy - School of Management...
Definition of information system - Dr. Manu Melwin Joy - School of Management...manumelwin
 
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...manumelwin
 
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joy
 Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joy Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joy
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joymanumelwin
 
B2B marketing - Manu Melwin Joy
B2B marketing - Manu Melwin JoyB2B marketing - Manu Melwin Joy
B2B marketing - Manu Melwin Joymanumelwin
 
Industrial marketing - Manu Melwin Joy
Industrial marketing - Manu Melwin JoyIndustrial marketing - Manu Melwin Joy
Industrial marketing - Manu Melwin Joymanumelwin
 
Green marketing - Manu Melwin Joy
Green marketing - Manu Melwin JoyGreen marketing - Manu Melwin Joy
Green marketing - Manu Melwin Joymanumelwin
 

Mehr von manumelwin (20)

Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joy
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin JoyVolkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joy
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joy
 
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...
 
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joy
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin JoyIKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joy
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joy
 
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joy
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin JoyBletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joy
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joy
 
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...
 
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...
 
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...
 
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...
 
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...Randomized complete block design - Dr. Manu Melwin Joy - School of Management...
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...
 
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...
 
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...
 
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...How information system is transforming business - - Dr. Manu Melwin Joy - Sch...
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...
 
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...
 
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...
 
Definition of information system - Dr. Manu Melwin Joy - School of Management...
Definition of information system - Dr. Manu Melwin Joy - School of Management...Definition of information system - Dr. Manu Melwin Joy - School of Management...
Definition of information system - Dr. Manu Melwin Joy - School of Management...
 
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...
 
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joy
 Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joy Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joy
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joy
 
B2B marketing - Manu Melwin Joy
B2B marketing - Manu Melwin JoyB2B marketing - Manu Melwin Joy
B2B marketing - Manu Melwin Joy
 
Industrial marketing - Manu Melwin Joy
Industrial marketing - Manu Melwin JoyIndustrial marketing - Manu Melwin Joy
Industrial marketing - Manu Melwin Joy
 
Green marketing - Manu Melwin Joy
Green marketing - Manu Melwin JoyGreen marketing - Manu Melwin Joy
Green marketing - Manu Melwin Joy
 

Kürzlich hochgeladen

REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxmarlenawright1
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17Celine George
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxAmanpreet Kaur
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the ClassroomPooky Knightsmith
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfDr Vijay Vishwakarma
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsKarakKing
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 

Kürzlich hochgeladen (20)

REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 

Gamification in customer engagement 10 compelling case studies - Manu Melwin Joy

  • 1. 10 Compelling case studies Gamification in Customer Engagement
  • 2. Prepared By Manu Melwin Joy Assistant Professor SCMS School of Technology and Management Kerala, India. Phone – 9744551114 Mail – manu_melwinjoy@yahoo.com Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
  • 3. 10 Compelling Case Studies 1. SeatPG Connection Game 2. Air Miles Reward Miles 3. All eyes on S4 4. Autodesk - Undiscovered Territory 5. The Apocalypse Trigger 6. ClubPsyche 7. Cocacola Shake It 8. Disney Movie Rewards 9. Dropbox 10.Hash Tag Killer
  • 4. SeatPG Connection Game • Seat PG is a telephone directories company and publisher of street maps.
  • 5.
  • 6. SeatPG Connection Game • They used gamification to promote their newly developed mobile app which can be used to find information such as the best places to eat and job opportunities posted by companies.
  • 7.
  • 8. SeatPG Connection Game • The brand developed a treasure hunt set in Italy. Players are grouped into teams of three to five to contend for the prize of 1,000 Euros raffled by the company. Users solve quizzes based on the brand throughout the game.
  • 9.
  • 10. SeatPG Connection Game • Each player is initially given a trial to decide whether they are interested in participating and want to keep playing.
  • 11.
  • 12. SeatPG Connection Game • Shortly after launch, Seat PG’s site received 15,000 visits. The game itself elicited more 400 teams, all actively engaged in the brand.
  • 13. AIR MILES REWARD MILES Gamification in Customer Engagement
  • 14. AIR MILES REWARD MILES • AIRMILES seem to understand the true power of gamification in loyalty programs: – Accelerating engagement and understanding – Targeting the underlying drivers of loyalty program impact – Controlling PR related costs
  • 15.
  • 16. AIR MILES REWARD MILES • Air Miles recognizes that the impact of its loyalty program is ultimately driven by earning and spending rates.
  • 17.
  • 18. AIR MILES REWARD MILES • Any loyalty specialist will tell you that when both rates go higher, the ulitmate winner is the loyalty factor
  • 19. AIR MILES REWARD MILES • By creating a competitive element between members, Air Miles will drive check-in (and hence visits) to its sponsor locations -- a key driver of earning levels.
  • 20. AIR MILES REWARD MILES • What’s best about this effort is that it is driving engagement among the best members -- often not the focus of companies -- despite it being the highest likely ROI in terms of business value
  • 21. AIR MILES REWARD MILES • All this is achieved by gamification which offers much higher visibility while keeping costs per impression lower (without impacting good will)
  • 22. ALL EYES ON S4 Gamification in Customer Engagement
  • 23. ALL EYES ON S4 • “Pranksvertising” is a promotional method that is growing as a marketing trend for major enterprises. One example is “All eyes on S4.”
  • 24.
  • 25. ALL EYES ON S4 • As you can see from the video, players are challenged to win a new generation mobile phone simply by keeping their eyes on it for a certain period of time.
  • 26.
  • 27. ALL EYES ON S4 • They are challenged to avoid all types of outrageous distractions such as barking dogs, bickering couples and motorcycles as a crowd gathers around the contestant.
  • 28.
  • 29. ALL EYES ON S4 • The question that everyone is asking, after a level is passed is: what will happen now?
  • 30.
  • 31. ALL EYES ON S4 • Here Samsung tests the will and resilience of the players, challenging them to overcome the “levels” of the game.
  • 32.
  • 33. ALL EYES ON S4 • Samsung created an experience that increases its brand awareness on more than one level.
  • 34. ALL EYES ON S4 • Not only does this involve the contestants themselves, but also the secondary audience of spectators at the scene and online as well.
  • 35. ALL EYES ON S4 • This is a great example of where gamification is used to create an extremely entertaining and immersive social experience.
  • 37. Undiscovered Territory • For software company Autodesk, the 30-day software trial period offered to customers is critical.
  • 38. Undiscovered Territory • Trials are a key part of the customer’s purchase decision and account for a significant percentage of the company’s website traffic.
  • 39. Undiscovered Territory • Commercial designers are largely unfamiliar with 3D techniques, used in video game design, so the trial was intended to show them the possibilities the software offered.
  • 40. Undiscovered Territory • Autodesk knew the longer users stayed with the trial, the more likely they were to license the software. But 3D modeling is difficult to master, especially through traditional tutorial instruction, and many of these commercial users got frustrated and quit.
  • 41. Undiscovered Territory • So when the 2013 version of the Autodesk(r) 3ds Max(r) software released, the company turned to digital marketing agency Resource to create a fresh and innovative way to increase trial conversion.
  • 42. Undiscovered Territory • Known for consumer research and innovation, Resource developed an online game called “Undiscovered Territory” that took customers on an entertaining and educational journey.
  • 43. Undiscovered Territory • The result was a significant increase in trial downloads and usage and the campaign earned a Forrester B2B Groundswell Award.
  • 44. The Apocalypse Trigger • Autodesk offered a free trial of their expensive 3D modeling software program to commercial software designers.
  • 46.
  • 47. The Apocalypse Trigger • Commercial designers are largely unfamiliar with 3D techniques, used in video game design, so the trial was intended to show them the possibilities the software offered.
  • 48. The Apocalypse Trigger • Autodesk knew the longer users stayed with the trial, the more likely they were to license the software.
  • 49. The Apocalypse Trigger • But 3D modeling is difficult to master, especially through traditional tutorial instruction, and many of these commercial users got frustrated and quit.
  • 50. The Apocalypse Trigger • Gamifeye explains how Autodesk then redesigned the software trial as a game, called The Apocalypse Trigger,using a fun theme ─ solve the “Mystery of the Missing Gems”.
  • 51. The Apocalypse Trigger • The missions take you around the world to different examples of famous architecture that the user must then create 3D models of in order to find the gems and win the game.
  • 52. The Apocalypse Trigger • The interactive levels and elaborate imagery appeal to this visual audience and have helped them learn the Autodesk software.
  • 53. The Apocalypse Trigger • The results: Trial time increased by 40% and conversion from trial to license holders increased by 15%.
  • 55. CLUBPSYCHE • NBC Universal's USA Network enlisted the help of gamification startup San Jose, Calif.-based Bunchball in July 2010 to increase engagement on the website for Psych, one of its TV shows.
  • 56. CLUBPSYCHE • First, they launched a fan loyalty program called Club Psych that lets users win weekly prizes by completing different challenges.
  • 57.
  • 58. CLUBPSYCHE • To enhance Club Psych, USA launched Psych Vision, a mobile app that let users access behind-the-scenes videos, play trivia games to earn points and unlock prizes, and chat with other fans, all while watching the show.
  • 59. CLUBPSYCHE • With this tie-in, USA became one of the first marketers to offer a complete second screen experience, where fans could experience Psych on their TVs, as well as via mobile.
  • 60.
  • 61. CLUBPSYCHE • After seeing a 130 percent jump in page views and a 40 percent increase in return visits to the Psych website with the Club Psych integration, USA decided to expand and created a social media mystery game called #HashTagKiller.
  • 62. CLUBPSYCHE • It engages fans with puzzles, clues and Facebook chats with the show's actors. Jesse Redniss, senior vice president of digital, says #HashTagKiller has driven more than 95 million page views from 300,000 unique users since its launch in September 2011.
  • 63. CLUBPSYCHE • A gamified social experience such as Club Psych can turn engaged fans into valuable brand ambassadors.
  • 64.
  • 65. CLUBPSYCHE • Redniss notes that, "288,000 shares on Facebook's platform have provided us with over 38 million exposures of the 'Psych' brand to our users' friends and families.
  • 66. CLUBPSYCHE • "To reward those ambassadors, USA Network has given away prizes such as Nintendo Wii systems, Psych DVDs and character bobbleheads.
  • 67. COCACOLA CASE STUDY Gamification in Customer Engagement
  • 68. COCACOLA SHAKE IT • Coca-Cola is known to be at the forefront for developing creative and innovative product promotions.
  • 69.
  • 70. COCACOLA SHAKE IT • In Hong Kong, teenagers are offered a free and branded app for their phones. A television spot ran during the evening.
  • 71.
  • 72. COCACOLA SHAKE IT • During this time, fans are asked to run the app and shake their phones to win discounts and prizes from partners like McDonald’s.
  • 73.
  • 74. COCACOLA SHAKE IT • In the evening, a spot was broadcast on television during which time it was possible to run the application and … begin to shake the smartphone in front of the TV!
  • 75.
  • 76. COCACOLA SHAKE IT • Coca Cola aligns this campaign with its mission. The company succeeds in bringing happiness and optimism in the world, by creating advertisement that allows young people to interact enthusiastically with the brand.
  • 77. DISNEY MOVIE REWARDS Gamification in Customer Engagement
  • 78. DISNEY MOVIE REWARDS • Disney created an online gamified loyalty rewards program called Disney Movie Rewards.
  • 79.
  • 80. DISNEY MOVIE REWARDS • Users earn points for every Disney Blu-Ray, DVD, CD, and theater ticket they purchase.
  • 81.
  • 82. DISNEY MOVIE REWARDS • Users can also earn points by testing their Disney knowledge in quiz games and by taking surveys.
  • 83.
  • 84. DISNEY MOVIE REWARDS • Points can be cashed in for Disney merchandise and experiences exclusive to the rewards club.
  • 85.
  • 86. DISNEY MOVIE REWARDS • Special sweepstakes, coupons, and kids activities are also offered to participating members.
  • 87.
  • 88. DISNEY MOVIE REWARDS • Disney keeps customers engaged with their brand through this gamified loyalty program, and they get to learn more about their customers through tracking their purchase history and survey answers.
  • 89. DROP BOX Gamification in Customer Engagement
  • 90. DROPBOX • If you want to be a member of their free service, you can register quickly, and get 2 GB of data storage. What makes it incredibly interesting is how they inspire you to do the marketing work for them by thinking in terms of your own self-interest.
  • 91. DROPBOX • Here's where their gamification kicks in: you receive additional data storage if you do certain activities such as invite your friends to use Dropbox, view Dropbox's how-to video online or download and install the Dropbox application onto another device such as your computer or smartphone.
  • 92. DROPBOX • It's simple: the more you do, the more data storage you get for FREE. It becomes addicting if you want to get more free data storage — but Dropbox is not stupid.
  • 93. DROPBOX • They allocate just the right amount of additional storage during the gamification process to satisfy the light users who use the freemium service.
  • 94. DROPBOX • They want to use the service for free and are happy to become evangelists of Dropbox to their friends. Dropbox segments the data storage usage in just the right increments. They suck in the medium to heavy users like me that need more data than what is allocated for free.
  • 95. DROPBOX • Dropbox focuses on every usage level of the customer demographics initially. Customers market the product to their friends at the lowest cost possible.
  • 96. DROPBOX • And it helps that Dropbox's service itself has a viral aspect. These instant gamification principles can be applied to other businesses seeking to add gamification to the selling process of their own products.
  • 97. DROPBOX • Think like Dropbox — let your users bring you new customers through gamification. The key is to show light users the value of how your gamification scheme allows them to use more of your product.
  • 98. DROPBOX • Gamification could be applied throughout the company's value chain — not just the demand or customer side of the business.
  • 99. FOUR SQUARE Gamification in Customer Engagement
  • 100. FOUR SQUARE • In 2009, Foursquare launched a location based social network that allowed you to “check-in” at various venues, turning “life into a game”.
  • 101.
  • 102. FOUR SQUARE • The service was initially limited to certain metro areas, but after it opened, it reached 10 million users, which enabled the company to raise $ 50 M in 2011 at a valuation of $ 600 M.
  • 103.
  • 104. FOUR SQUARE • One of the core drivers behind the craze to check-in using Foursquare and not competing services was Foursquare’s use of gamification.
  • 105.
  • 106. FOUR SQUARE • Foursquare gamified check-ins, letting users get points for certain activities (such as checking into a new place), get badges for checking in and even get mayor status, if a user checked into a certain venue on more days than anyone else in the past 60 days.
  • 107.
  • 108. FOUR SQUARE • Recently Foursquare separated its check-in service into an app called swarm and the new Foursquare, which “learns what you like and leads you to the places you’ll love”.
  • 109.
  • 110. FOUR SQUARE • Now Foursquare wants to move into the local search space, targeting yelp and google reviews for places such as restaurants.
  • 111. FOUR SQUARE • And to do that it needs users to create a lot of reviews, so it can offer meaningful reviews and compete in the restaurant search space. As a result, the company is introducing a new kind of status – expert.
  • 112. FOUR SQUARE • Expertise is a function of the user’s performance within foursquare and not outside of it (the opposite of the Linkedin influencer, whose expertise is external to the Linkedin service). This should encourage users to review more places and submit more tips, making the Foursquare service valuable.
  • 113. FOUR SQUARE • The story of Foursquare holds a valuable truth: Gamification mechanics are powerful and can drive user behavior; but the behavior has to contain an intrinsic value without the game mechanics.
  • 114. Hash Tag Killer Gamification in Customer Engagement
  • 115. Hash Tag Killer • NBC Universal's USA Network enlisted the help of gamification startup San Jose, Calif.-based Bunchball in July 2010 to increase engagement on the website for Psych, one of its TV shows.
  • 116. Hash Tag Killer • First, they launched a fan loyalty program called Club Psych that lets users win weekly prizes by completing different challenges.
  • 117.
  • 118. Hash Tag Killer • To enhance Club Psych, USA launched Psych Vision, a mobile app that let users access behind-the-scenes videos, play trivia games to earn points and unlock prizes, and chat with other fans, all while watching the show.
  • 119. Hash Tag Killer • With this tie-in, USA became one of the first marketers to offer a complete second screen experience, where fans could experience Psych on their TVs, as well as via mobile.
  • 120.
  • 121. Hash Tag Killer • After seeing a 130 percent jump in page views and a 40 percent increase in return visits to the Psych website with the Club Psych integration, USA decided to expand and created a social media mystery game called #HashTagKiller.
  • 122. Hash Tag Killer • It engages fans with puzzles, clues and Facebook chats with the show's actors. Jesse Redniss, senior vice president of digital, says #HashTagKiller has driven more than 95 million page views from 300,000 unique users since its launch in September 2011.
  • 123. Hash Tag Killer • A gamified social experience such as Club Psych can turn engaged fans into valuable brand ambassadors.
  • 124. Hash Tag Killer • Redniss notes that, "288,000 shares on Facebook's platform have provided us with over 38 million exposures of the 'Psych' brand to our users' friends and families.
  • 125. Hash Tag Killer • "To reward those ambassadors, USA Network has given away prizes such as Nintendo Wii systems, Psych DVDs and character bobbleheads.