Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
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Quest 2 and the future of metaverse v2.0 210908
1. Presented by Michael A. Lesniak
Quest 2 and the (near)
future of the Metaverse
Contents
1) About the Metaverse
2) About Quest
3) Use Cases Today and Tomorrow
2. Michael’s Metaverse for Dummies
1) The Metaverse
Description Examples
Places
People Things
Virtual Worlds
Avatars
Non-Player
Characters (NPC)
Interfaces
IoT
Blockchain
Cloud
Network
Artificial Intelligence
MEC
Accessibility
Sensors
Attribution
Low-Latency
Distribution
Connectivity
Optimization
Virtual Worlds are places in the metaverse that define the Mechanics,
Dynamics, and Aesthetics of a unique space
Avatars are unique skins that can be defined by a user for a particular
Virtual World, or potentially across multiple Worlds
NPCs can be anything with agency, from an animal or tree, to a
complex character who guides or frustrates your experiences
HMD, Glasses, Smartphone or Tablet, Controllers
or Brain-Machine-Interfaces (BMI)
Constrains how we interact with a particular
Virtual World at a given time
Provide necessary data to create a sense of
presence in a variety of environments
Object tracking, weather / temperature, micro-
drones, intelligent lighting, neuron pulses
Enables identity ownership across worlds,
and equity in exponentially larger space
Smart Contracts, NFT, micro-validations, access
control, micro-payments, data-value comp.
High frame-rates are essential for realism
and avoiding dizziness
6K or 8K quality worlds indistinguishable from
the real world streaming at 120fps
Virtual Worlds are accessible from the cloud
anywhere on any type of interface
Cross-platform interactions between users on a
Smartphone, HMD, or AR Glasses
LTE and 5G networks are essential to deliver
various data-types in a stable environment
Spatial Audio, 3D Objects, Dynamic
Backgrounds, AR Layers, MM-Level Location
AI will improve all aspects of the metaverse
from network performance, to NPCs
Dynamic buffering, autonomous IoT, hyper-real
physics, realistic NPCs, GAN
3. Michael’s Metaverse for Dummies
1) The Metaverse
Description Examples
Places
People Things
Virtual Worlds
Avatars
Non-Player
Characters (NPC)
Interfaces
IoT
Blockchain
Cloud
Network
Artificial Intelligence
MEC
Accessibility
Sensors
Attribution
Low-Latency
Distribution
Connectivity
Optimization
Virtual Worlds are places in the metaverse that define the Mechanics,
Dynamics, and Aesthetics of a unique space
Avatars are unique skins that can be defined by a user for a particular
Virtual World, or potentially across multiple Worlds
NPCs can be anything with agency, from an animal or tree, to a
complex character who guides or frustrates your experiences
HMD, Glasses, Smartphone or Tablet, Controllers
or Brain-Machine-Interfaces (BMI)
Constrains how we interact with a particular
Virtual World at a given time
Provide necessary data to create a sense of
presence in a variety of environments
Object tracking, weather / temperature, micro-
drones, intelligent lighting, neuron pulses
Enables identity ownership across worlds,
and equity in exponentially larger space
Smart Contracts, NFT, micro-validations, access
control, micro-payments, data-value comp.
High frame-rates are essential for realism
and avoiding dizziness
6K or 8K quality worlds indistinguishable from
the real world streaming at 120fps
Virtual Worlds are accessible from the cloud
anywhere on any type of interface
Cross-platform interactions between users on a
Smartphone, HMD, or AR Glasses
LTE and 5G networks are essential to deliver
various data-types in a stable environment
Spatial Audio, 3D Objects, Dynamic
Backgrounds, AR Layers, MM-Level Location
AI will improve all aspects of the metaverse
from network performance, to NPCs
Dynamic buffering, autonomous IoT, hyper-real
physics, realistic NPCs, GAN
5. More than a New VR Device
2) About Quest
Standalone VR
Affordable
Fast (up to 120 FPS)
Great games and
experiences
6. More than a Device Launch
2) About Quest
Feb. 02, 2021
Oct. 01, 2020 Jun. 18, 2021
Daily Searches for “Metaverse” (Google)
South Korea (10/21/20 ~ 06/18/21)
Quest 2 Launches in Korea
Quest 2 Cumulative Sales (Illustrative)
South Korea (02/02/21~31/05/21)
7. More than Expected
2) About Quest
2021 2022 2023 2024 2025 2026 2027 2028 2030
Accessories Hardware Software
2021 2022 2023
Assuming growth continues as expected our Oculus partnership has enormous revenue
potential the likes of which we have not seen since the era of smartphones began
graphs are illustrative
Explosive growth… … for the next ten years
8. Virtual Worlds on Oculus
3) Metaverse Use Cases
Multiplayer games now dominate the store
Sandbox-style social worlds
Immersive experiences
Cross-platform interaction
9. Virtual Worlds in Augmented Reality
3) Metaverse Use Cases
Niantic Private and Public Art is the leading the way to creators
Fashion and Personal Expression Mobility
Electrofly Detroit
10. 3) Metaverse Use Cases More… Virtual Worlds Today
Tourism & Holidays Entertainment & Events
Education & Training Healthcare & Fitness
Brand & Marketing Design & Engineering
11. 3G
Music
4G
Movies
5G
Metaverse
Low-Latency
High Throughput
Network Quality
Higher network speeds and the use of MEC means latency less than 10ms is possible
with a 5G network. This enables presence by supporting high frame-rates.
More data means large volumetric files can be moved along the network, providing the
content and context required for People, Places, and Things in the Metaverse.
Cellular is consistent and ubiquitous, so service quality is assured anywhere. 5G promises
to expand capacity reducing network congestion and further improving QoS.
Mobile Edge Computing:
Public Cloud
RAN
MEC
An important component of 5G that can improve
how we experience virtual worlds anywhere.
3) Metaverse Use Cases Virtual Worlds to Come
12. 3) Metaverse Use Cases Virtual Worlds to Come
“One billion people will come along and invent things you never anticipated.”
- Neal Stevenson
From avatars, games, and social media… … to a future once only imagined
13. Thanx.
Feel free to reach out
Michael A. Lesniak
www.linkedin.com/in/malesniak
QnA