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From blended learning to
blended pedagogy: Creating the
hybrid e-learning environment

                Maha Al-freih
                PhD Candidate
    Learning Technologies Design Research
           George Mason University
              malfreih@gmu.edu

                Nada Dabbagh
            Professor & Director
      Division of Learning Technologies
           George Mason University
             ndabbagh@gmu.edu
Agenda

 Background
 Grounded Design Approach
 Learning Need and Audience
 Grounded Design Process
 Overview of Pedagogical Models
 A Whole New Mind
Background

 First year doctoral student at George
  Mason University
 EDIT 730: Advanced Instructional Design
  with Dr. Nada Dabbagh
 Grounded or theory-based design approach
Grounded Design Approach


Epistemology
  Learning Theory
    Pedagogical Model
      Instructional Strategies
         Learning Activities
Learning Need and Audience

 Newly admitted doctoral students
 New roles
   Teachers and practitioners       Researchers
 Research is a complex activity
 What about formal research classes and
 graduate research assistantships?
  Gap between knowledge, expert processes, and
   context/authenticity
Grounded Design Process

Learning Outcomes:
 To  understand the complexity of
  carrying out an empirical research in
   education.
 To develop and conduct an empirical

   research study.
Grounded Design Process

 To enculturate learners into
  authentic practices and culture of
  seasoned researchers.
 To develop a network of support with

  other researchers who share similar
  research interest and work effectively
  and efficiently within a team
Grounded Design Process

 To  critically reflect on their actions
  and choices and use that reflection
  to inform their practices as
  researchers.
 To develop a long term research plan

   and agenda that the learner feels
   passionate about.
Grounded Design Process

Learning Outcomes:
 To  understand the complexity of
                                          Mastery of
  carrying out an empirical research in    expert
                                          skills and
   education.                             processes
 To develop and conduct an empirical

   research study.
Grounded Design Process

 To enculturate learners into
  authentic practices and culture of       Connected-
                                             ness and
  seasoned researchers.                     knowledge
                                           sharing and
 To develop a network of support with
                                             creation
  other researchers who share similar
  research interest and work effectively
  and efficiently within a team
Grounded Design Process

 To  critically reflect on their actions
  and choices and use that reflection
  to inform their practices as              Professional
  researchers.                               autonomy
                                            and passion
 To develop a long term research plan

   and agenda that the learner feels
   passionate about.
Grounded Design Process

              Cognitive
            Apprenticeship




                                             Constructivism
             (Mastery of expert
            skills and practices)



    Personal                 Community
   Learning                  of Practice
  Environment               (connectedness
   (Professional            and knowledge
  Autonomy and                creation and
     Passion).                  sharing)
Overview of Pedagogical Models

 Cognitive Apprenticeship: shifts the
 focus of learning from abstract acquisition
 of knowledge to the complex context
 and processes in which the knowledge is
 being used and applied by experts to
 solve problems and carry out tasks
  Instructional  Strategies:
  Mentoring/Coaching, modeling and
  explanation, performance mastery, increasing
  complexity.
Overview of Pedagogical Models

 Community of Practice: a group of
 practitioners with similar professional
 and disciplinary backgrounds who
 develop a shared repertoire of
 resources: experiences, tools, and ways of
 addressing recurring problems
  Instructional
               Strategies: knowledge negotiation
  and sharing, dialogue, multiple perspectives.
Overview of Pedagogical Models

 Personal Learning Environments:
 support individual learning processes
 that can be personalized by the learners to
 match their individual needs and interests
  InstructionalStrategies: Self-
  reflection, knowledge creation and
  management, Self-regulated learning.
Grounded Design Process
                                                      A Whole
                      Cognitive                      New Mind
Social?             Apprenticeship
                     (Mastery of expert
                    skills and practices)
                                                       Autonomy?

            Personal                Community
            Learning                of Practice
          Environment               (connectedness
           (Professional            and knowledge
          Autonomy and                creation and
             Passion).                  sharing)



                   Expert knowledge?
A Whole New Mind

 A Whole New Mind
References
Attwell, G. (2007). The personal learning enviornments – The future of
          eLearning?eLearning Papers, 2 (1)
Buysse, V., Sparkman, K. L., & Wesley, P. W. 2003. Communities of practice:
          Connecting what we know with what we do. Exceptional Children, 69(3):
          263-277.
Collins, A. (2006). Cognitive apprenticeship. In R. K. Sawyer (Ed.). The Cambridge
          Handbook of the Learning Sciences. 47-60. Cambridge: Cambridge
          University Press.
Dabbagh, N., & Kitsantas, A. (2012). Personal learning environments, social media,
          and self-regulated learning: A natural formula for connecting formal and
          informal learning. Internet and Higher Education, 15 (1), 3-8
Dennen, V. P. (2004). Cognitive apprenticeship in educational practice: Research on
          scaffolding, modeling, mentoring, and coaching as instructional strategies. In
          D. H. Jonassen (Ed.), Handbook of Research on Educational
          Communications and Technology (2nd ed.). 813-827. Mahwah, NJ: Lawrence
          Erlbaum Associates.
Schlager, M., & Fusco, J. (2004).Teacher professional development, technology, and
          communities of practice: Are we putting the cart before the horse?In Barab
          S., Kling, R., &Gray, J. (Eds.), Designing for virtual communities in the
          service of learning. Cambridge, UK: Cambridge University Press.
Thank you!!

Questions or comments??

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Blended Pedagogy and Online Learning

  • 1. From blended learning to blended pedagogy: Creating the hybrid e-learning environment Maha Al-freih PhD Candidate Learning Technologies Design Research George Mason University malfreih@gmu.edu Nada Dabbagh Professor & Director Division of Learning Technologies George Mason University ndabbagh@gmu.edu
  • 2. Agenda  Background  Grounded Design Approach  Learning Need and Audience  Grounded Design Process  Overview of Pedagogical Models  A Whole New Mind
  • 3. Background  First year doctoral student at George Mason University  EDIT 730: Advanced Instructional Design with Dr. Nada Dabbagh  Grounded or theory-based design approach
  • 4. Grounded Design Approach Epistemology Learning Theory Pedagogical Model Instructional Strategies Learning Activities
  • 5. Learning Need and Audience  Newly admitted doctoral students  New roles  Teachers and practitioners Researchers  Research is a complex activity  What about formal research classes and graduate research assistantships?  Gap between knowledge, expert processes, and context/authenticity
  • 6. Grounded Design Process Learning Outcomes:  To understand the complexity of carrying out an empirical research in education.  To develop and conduct an empirical research study.
  • 7. Grounded Design Process  To enculturate learners into authentic practices and culture of seasoned researchers.  To develop a network of support with other researchers who share similar research interest and work effectively and efficiently within a team
  • 8. Grounded Design Process  To critically reflect on their actions and choices and use that reflection to inform their practices as researchers.  To develop a long term research plan and agenda that the learner feels passionate about.
  • 9. Grounded Design Process Learning Outcomes:  To understand the complexity of Mastery of carrying out an empirical research in expert skills and education. processes  To develop and conduct an empirical research study.
  • 10. Grounded Design Process  To enculturate learners into authentic practices and culture of Connected- ness and seasoned researchers. knowledge sharing and  To develop a network of support with creation other researchers who share similar research interest and work effectively and efficiently within a team
  • 11. Grounded Design Process  To critically reflect on their actions and choices and use that reflection to inform their practices as Professional researchers. autonomy and passion  To develop a long term research plan and agenda that the learner feels passionate about.
  • 12. Grounded Design Process Cognitive Apprenticeship Constructivism (Mastery of expert skills and practices) Personal Community Learning of Practice Environment (connectedness (Professional and knowledge Autonomy and creation and Passion). sharing)
  • 13. Overview of Pedagogical Models  Cognitive Apprenticeship: shifts the focus of learning from abstract acquisition of knowledge to the complex context and processes in which the knowledge is being used and applied by experts to solve problems and carry out tasks  Instructional Strategies: Mentoring/Coaching, modeling and explanation, performance mastery, increasing complexity.
  • 14. Overview of Pedagogical Models  Community of Practice: a group of practitioners with similar professional and disciplinary backgrounds who develop a shared repertoire of resources: experiences, tools, and ways of addressing recurring problems  Instructional Strategies: knowledge negotiation and sharing, dialogue, multiple perspectives.
  • 15. Overview of Pedagogical Models  Personal Learning Environments: support individual learning processes that can be personalized by the learners to match their individual needs and interests  InstructionalStrategies: Self- reflection, knowledge creation and management, Self-regulated learning.
  • 16. Grounded Design Process A Whole Cognitive New Mind Social? Apprenticeship (Mastery of expert skills and practices) Autonomy? Personal Community Learning of Practice Environment (connectedness (Professional and knowledge Autonomy and creation and Passion). sharing) Expert knowledge?
  • 17. A Whole New Mind  A Whole New Mind
  • 18. References Attwell, G. (2007). The personal learning enviornments – The future of eLearning?eLearning Papers, 2 (1) Buysse, V., Sparkman, K. L., & Wesley, P. W. 2003. Communities of practice: Connecting what we know with what we do. Exceptional Children, 69(3): 263-277. Collins, A. (2006). Cognitive apprenticeship. In R. K. Sawyer (Ed.). The Cambridge Handbook of the Learning Sciences. 47-60. Cambridge: Cambridge University Press. Dabbagh, N., & Kitsantas, A. (2012). Personal learning environments, social media, and self-regulated learning: A natural formula for connecting formal and informal learning. Internet and Higher Education, 15 (1), 3-8 Dennen, V. P. (2004). Cognitive apprenticeship in educational practice: Research on scaffolding, modeling, mentoring, and coaching as instructional strategies. In D. H. Jonassen (Ed.), Handbook of Research on Educational Communications and Technology (2nd ed.). 813-827. Mahwah, NJ: Lawrence Erlbaum Associates. Schlager, M., & Fusco, J. (2004).Teacher professional development, technology, and communities of practice: Are we putting the cart before the horse?In Barab S., Kling, R., &Gray, J. (Eds.), Designing for virtual communities in the service of learning. Cambridge, UK: Cambridge University Press.