4. “ A virtual world is a computer based simulated environment intended for its users to inhabit and interact via avatars.” Frank Biocca & Mark R. Levy, Communication in the Age of Virtual Reality
8. Second Life is the most talked about virtual world right now… … lets see why !
9. It’s EASY … Users download the Second Life program to enter the virtual world
10. Users can communicate in several different ways within Second Life …
11. In Private (instant message) -or- In Public (places or groups such as conferences, classrooms, etc.) Verbally (text and/or voice chat) -or- Non-Verbally (visual appearance, gestures, and animations)
12. User Statistics 690, 000 registered users 50, 000 users logged on at any time Over 1 million unique users Demographics All users musts be over 18 years of age 58% male users and 42% female users
18. Our Target Market Generation Y “ Net Generation ” Born 1977-1994 Brand Conscious & Tech Savvy 97% have a personal computer 76% use social networking 75% check Facebook daily Generation C “ Generation Click” Born 1995- Present Lifelong users of social networks and digital communications