2. WHAT IS UNIVERSAL DESIGN?
• Often designers try to focus on the average user.
* Universal Design, "is the design of products and environments to be usable by
all people, to the greatest extent possible, without the need for adaptation or
specialized design" (www.ncsu.edu/project/design-projects/udi/center-foruniversal-design/the-principles-of-universal-design).
• Universal Design principles require that products and environments meet the
needs of a wide variety of characteristics. It puts a high value on diversity and
inclusiveness and it benefits a large variety of people.
• Disability is one of the characteristics that many people possess.
• For example, if you are a 18 year old female who is short, has a broken
leg, is a visual learner, etc., the universal design principle requires that
products and environments are made to meet your needs.
• Examples of UD are lower counters designed for people in wheelchairs
and short people, automatic doors, word captions on tv’s for deaf
people.
3. WHAT IS THE PROCESS OF UNIVERSAL DESIGN?
• 1. Identify the application- the environment or
product to which UD is being applied.
• 2. Define the universe- the wide variety of
characteristics and diversity of the population.
• 3. Involve Consumers- consider and identify their
perspectives throughout the whole process of the
UD project.
• 4. Adopt guidelines or standards
• 5. Apply guidelines or standards
• 6. Plan for accommodations
• 7. Train and support
• 8. Evaluate and make modifications based on
feedback
4. UNIVERSAL DESIGN PRINCIPLES
• Equal use to a diverse amount of people
• Flexible to accommodate the needs and preferences of a wide, diverse
range of people
• Simple and easy to understand to a wide range of diverse people
• Communicates necessary information effectively to the user
• Minimal hazards and consequences of accidental or unintended actions
• Low physical effort
• Efficient size and space for use
• Universal Design can be applied to any product or environment
•
Examples include curriculums, career service offices, conference exhibits,
museums, microwave ovens, worksites, college campuses, etc.
•
In our case, we are concerned with universal design for
learners in education.
5. UNIVERSAL DESIGN FOR LEARNING
• In many classrooms, the focus is on the average student.
However, studies have shown us that there really isn’t an
“average” student anywhere.
• Universal Design for learning is particularly focused on making
sure that we get those students that have been marginalized
(students who struggle, have a disability, are gifted and talented
and under-served, or don’t speak language as their first
language); the children who do not learn well with the
curriculum designed for the “average” student.
• Universal Design for Learning is a framework of cognitive
sciences for designing learning experiences that work across a
wide spectrum of learners. Its purpose is to make every learner a
successful and expert learner.
• Based around the power to be flexible in allowing choices and
different paths and for things for be presented in different ways.
6. PRINCIPLES FOR UNIVERSAL DESIGN FOR LEARNERS
I.
•
Provide options for perception
•
Provide options for language and symbols
•
Provide options for comprehension
•
II.
•
Provide options for physical expression
•
Provide options for expression and fluency
•
Provide options for executive functions
•
III.
•
Provide options for recruiting interest
•
Provide options for sustaining effort and
persistence
•
Provide options for self-regulation
7. HOW TO IMPLEMENT UNIVERSAL DESIGN FOR
LEARNING IN EDUCATION
• Identify what is going to be a barrier for students:
• Put the extra time into designing the
curriculum to cater to the learning needs of
the students
• Team with your teachers and be very creative
in how you design the curriculum
• Administrators need to be encouraging and
supportive, they need to make sure the work
the teachers are doing is accountable, they
need to make sure the assessments are there,
and they need to make sure that UDL helps all
students- not just a few individuals.
Four main components are needed for a curriculum to be
universally designed:
1. What are its goals? How do we translate standards into
meaningful learning experiences?
2. What are the materials that are going to be in the
classroom? Are the materials universally designed for learning
3. The Methods- How does the teacher teach when trying to
help students learn?
- Groups, lecture, hands on experience?
4. The means of assessment- how is learning measured?