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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Crack Down 2

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

This game is set in a futuristic world with, where there is constant chaos as mutants
and gags roam the world seeking power and battles. Throughout the game you are
trying put and end to the rampaging gangs and mutants and bring peace to the
world. The game is set in a fairly modern looking world, aside from a few
technological advancements and slightly more chaotic scenery.

Mood

The mood of the game is very fast paced and full of action, often humorous and
always leaving you on the edge of your seat.
Action

The sound used in the game cutscene and the
game as with most games, are clearly prerecorded in real life before being opt into the
game, to make the sounds appear more realistic,
some sounds would have had to be edited to
create the strange monster types sounds that you
hear.
The sounds definitely set a very action style mood
as they are quite chaotic.
The sound fits the genre very well is it definitely
helps depict an action game.
The narrative helps to give the game a different
perspective and brings humour to the game; the
voice must have been pre-recorded in different
stages and edited before being implemented into
the game.

Game genre
Narrative

The narrative is the voice of the head of the agency that your character works for,
his is telling you about what has happened in the world and what you must do to
restore peace.

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Ig1 task 2 analysis work sheet 5

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Crack Down 2 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting This game is set in a futuristic world with, where there is constant chaos as mutants and gags roam the world seeking power and battles. Throughout the game you are trying put and end to the rampaging gangs and mutants and bring peace to the world. The game is set in a fairly modern looking world, aside from a few technological advancements and slightly more chaotic scenery. Mood The mood of the game is very fast paced and full of action, often humorous and always leaving you on the edge of your seat. Action The sound used in the game cutscene and the game as with most games, are clearly prerecorded in real life before being opt into the game, to make the sounds appear more realistic, some sounds would have had to be edited to create the strange monster types sounds that you hear. The sounds definitely set a very action style mood as they are quite chaotic. The sound fits the genre very well is it definitely helps depict an action game. The narrative helps to give the game a different perspective and brings humour to the game; the voice must have been pre-recorded in different stages and edited before being implemented into the game. Game genre Narrative The narrative is the voice of the head of the agency that your character works for, his is telling you about what has happened in the world and what you must do to restore peace.