1. Digital Humanities | Pisa febbraio-aprile 2017 | Luca De Biase
4. Felicità How to be humans
in the digital age
http://blog.debiase.com
2. 8:30 - 10:00 10:15 - 11:45 12:00 - 13:30 14:15 - 15:45 16:00 - 17:30 17:45 - 19:15
24 febbraio x x x
2 marzo x x x
3 marzo x x
23 marzo x x x
24 marzo x x
6 aprile x x x
7 aprile x x
3. DIGITAL soluzioni power law moore’s law shannon fogg & co.
infosfera
futuro
innovazione
felicità
piattaforma
conoscenza
diritti
HUMAN domande discernimento narrazione responsablità ricerca
4. DIGITAL soluzioni power law moore’s law shannon fogg & co.
infosfera 24 febbraio
futuro 2 marzo
innovazione 3 marzo
felicità 23 marzo
piattaforma 24 marzo
conoscenza 6 aprile
diritti 7 aprile
HUMAN domande discernimento narrazione responsablità ricerca
5. DIGITAL soluzioni power law moore’s law shannon fogg & co.
infosfera digitalizzazione polarizzazione esponenziale algoritmo nicchia
futuro shift pattern senso evoluzione arte & scienza
innovazione immaginazione abilitazione selezione sperimentazione adozione
felicità ecologia fini & mezzi ambiente relazioni cultura
piattaforma interfaccia codice filtro motivazione incentivo
conoscenza valore verità metodo contesto design
diritti privacy accesso interoperabilità neutralità sicurezza
HUMAN domande discernimento narrazione responsablità ricerca
17. Why do we want to innovate?
❖ to get rich
❖ to stay competitive in a changing world
❖ to make a better world
18.
19. –Mihaly Csikszentmihalyi, Flow, 1990
“Twenty-three hundred years ago Aristotle
concluded that, more than anything else, men and
women seek happiness”.
20. We now know that…:
❖ There is no correlation between consumption and
happiness
❖ There is no correlation between growth in GDP and
happiness
❖ There are goods that make us dependent and other
goods that make us happy (or unhappy)
24. Data show how high material standards
of living are not related to much happiness
“It is a remarkable paradox that, at the pinnacle
of human material and technical achievement
we find ourselves anxiety-ridden, prone to
depression, worried about how others see us,
unsure of our friendships, driven to consume
and with little or no community life. Lacking
the relaxed sociale contact and emotional
satisfaction we all need, we seek comfort
in over-eating, obsessive shopping and
spending, or become prey to excessive alcohol,
psychoactive medicines and illegal drugs”.
The book is based on thirty years’
research: it shows that unequal
societies make everybody unhappy
25. Too little choice is unrewarding
Too much choice make us feel unsafe
Consumption si not happiness
A test at Amazon showed that 24 choices
drove more traffic to the page with them
than 6 choices, but those made less sales
26.
27. Great value, no price
❖ relational goods
❖ environmental goods
❖ cultural heritage
29. Is the info-sphere good for happiness?
❖ It generates more relations: of what kind?
❖ It makes us more informed: are we sure?
❖ It is fun: but what exactly is funny in here?
30. Television vs. Wikipedia
❖ Wikipedia was made in 100
million hours of human effort
(2010)
❖ Americans watch 200 billion
hours of tv every year
❖ Americans spend 100 million
hours every weekend just
watching commercials in tv
31. Television vs. Wikipedia
❖ Luigino Bruni and Luca Stanca, “Watching
alone”, paper in the Journal of Economic
Behavior and Organization (2010): television
viewing plays a key role in crowding-out
social activities with solitary ones
❖ Marco Gui and Luca Stanca, working paper
(2009) Television Viewing, Satisfaction and
Happiness: “television can play a significant
role in raising people’s materialism and
material aspirations, thus leading
individuals to underestimate the relative
importance of interpersonal relations for
their life satisfaction and, as consequence, to
over invest in income-producing activities
and under-invest in relational activities”
32. Remix vs. Consumption
❖ Lawrence Lessig, Free Culture,
How big media uses
technology and the law to lock
down culture and control
creativity
❖ piracy, copyright, public
domain, fair use…
33. Alone together
❖ Sherry Turkle, Insieme ma soli,
Perché ci aspettiamo sempre
più dalla tecnologia e sempre
meno dagli altri, Codice. (2011)
❖ Maybe it is a projection of
human feelings into the
machine?
34. Reclaiming Conversation
❖ Sherry Turkle, Reclaiming
Conversation, The power of
talk in a Digital Age, 2015
❖ Solitude, self-reflection
❖ Family, friendship, romance
❖ Education, work
❖ The public square
35.
36. Public space can be designed for happiness
❖ Jan Gehl is making cities more
walkable
❖ he studies how people live,
where they go, how they use
public space
❖ an architect working with
anthropologists and data
scientists
❖ he remade Times Square, by
the way
37. To be happy in the info-sphere we
need to be actors and not audience
38.
39. –Mihaly Csikszentmihalyi, Flow, 1990
“Happiness is not something that happens. It is not
the result of good fortune or random chance. It is
not something that money can buy or power
command”.
40. –Mihaly Csikszentmihalyi, Flow, 1990
“The optimal state is one in which there is order in
consciousness. This happens when psychic energy
- or attention - is invested in realistic goals, and
when skills match the opportunities for action”.
44. Narratives and happiness
❖ We feel in the flow if we live in a story that makes us
feel compelled and able to achieve our goals
❖ Narratives are (sort of) the story in which we live and
have an influence on our goals
❖ As we innovate in a way that is adopted we may
experience the flow
45. Service design, community design
❖ Ezio Manzini, Design, when
everybody designs. An
introduction to design for
social innovation. “We define
social innovations as new ideas
(products, service and models)
that simultaneously meet social
needs and create new social
relationships or collaborations”