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Transport Methods
in 3DTV—A Survey
Tang kai
April, 24th, 2011

                    1
Index
•   Introduction
•   3DTV Broadcast
•   3DTV Over IP Networks
•   Discussion and Conclusion




                                2
Introduction
• Ultimate goal
  • dynamic holography
• Most systems available today
  • via stereoscopy


• Actually, 3DTV systems can be designed to support
  • fixed-view stereoscopy: only two views
  • free-view stereoscopy: multiple views




                                                      3
Introduction
• History of 3-D movie
  • 1903, first stereoscopic 3-D movie was created
  • 1922, the first full length stereoscopic movie was shown
  • in the 1950s, Hollywood started 3-D movie production in big
    numbers


• Consensus: a lasting success
  •   backwards compatible
  •   supports different numbers of users
  •   with affordable 3-D display technologies
  •   requires low additional transport/transmission overhead
  •   perceived quality and viewing comfort is better             4
3DTV Broadcast
• Analog Transmission
  • US
    • April 29th, 1953: a trial live broadcast of the series SPACE
      PATROL was run in Los Angeles
         • viewers with a pair of special polarization lenses


    • December 19th, 1980: The first “nonexperimental” 3DTV “Miss
      Sadie Thompson,” and Three Stooges
         • 3-D Video Corporation developed a system: anaglyph format


    • April 10th, 1981: musical classic, “Kiss Me Kate.”
         • 3-D Video Corporation: perfect in color


                                                                       5
3DTV Broadcast
• Analog Transmission
  • European
    • 1982: Netherlands two popular-scientific 3-D series
      • a simple red/green anaglyph format
      • H.-J. Herbst (Hamburg, Germany) and Philips Research Lab

      • More than 40 million red/green viewing spectacles were sold
      • “the TV of the future” was disillusioned

    • 1983 at the International Audio and Video Fair in Berlin
      • based on a standard PAL channel chain in two-channel mode
      • For display, two projectors with orthogonal polarization filters were
        used

      • so successful that were continued at IAVF in 1985 and 1987
      • Unfortunately, transmission system required custom receiver.
                                                                                6
        LIMITED
3DTV Broadcast
• Digital Transmission
  • Background: ongoing transition from analogue to digital TV
    services

  • MPEG developed a new compression technology as part of
    MPEG-2
  • The MPEG-2 multiview profile (MVP)

     • Left-eye view --- MPEG-2 main profile --- backwards-
       compatibility
     • Right-eye enhancement layer using the scalable coding tools

  • MVP, unfortunately, has not found use in commercially
    services                                                         7
3DTV Broadcast
• Digital Transmission
  • Some promising attempts

  • 1998 Nagano Winter Games in Japan
     • right-eye and left-eye HDTV images @ 45Mbps
     • projected onto a large screen. Impressing and Powerful


  • 2002 FIFA World Cup in Korea/Japan
     • the right-eye and left-eye HDTV images were compressed in
       side-by-side format using the MPEG-2 Main Profile



                                                                   8
3DTV Broadcast
• Digital Transmission
  • Fixed-view -> flexible 3-D visual data representation
    formats

  • Australian DDD company : “video-plus-depth”
    representation
     • combination of monoscopic color video and associated per-
       pixel depth maps
     • encodes the depth data low bit rate format
     • transmitted in the “user data” of an MPEG-2 Transport Stream
     • receiver : rendered by using depth-image-based rendering
       (DIBR)
                                                                      9
3DTV Broadcast
• Digital Transmission
  • European IST project ATTEST
     •   “video-plus-depth” representation
     •   Standard MPEG technologies: H.264/AVC
     •   depth data: 200–300 kbps
     •   overhead for the 3-D visual information is only 10% CMP 2-D




                                                                       10
3DTV Broadcast
• Digital Transmission
  • European IST project ATTEST
       • First demonstration based on ATTEST
       • Diagram as follows

  1st demo of a 3DTV service 3-D programs,the “video-plus-depth” 3-D
                 TS Contained two
                                         on each contains
                                  basedvideo stream
                 • an MPEG-2 coded color
  data representation formatcoded depth-image DVB-T transmission.
                 • an H.264/AVC using a real sequence.




 DTV-Recorder-Generator            PC with a PCI DVB-T card
                                                                                      11

 real-time replay of an offline-   Received MPEG-2 TS was demultiplexed in software
 generated MPEG-2 TS               video bit streams were decoded in real-time
3DTV Broadcast
• Digital Transmission
  • “video-plus-depth” representation has been standardized
    within MPEG as a result of work initiated by Philips and
    Fraunhofer HHI.

  • The new standard has been published in two parts:
     • Specification of the depth format itself is called ISO/IEC
       23002-3 (MPEG-C)
     • a method for transmitting “video-plus-depth” within a
       conventional MPEG-2 TS has become an amendment (Amd. 2)
       to ISO/IEC 13818-1 (MPEG-2 Systems).


                                                                    12
3DTV Over IP Networks
• Background
  • IP is proving to be flexible in accommodating
    communication services
     • Classical telephone -> VOIP


  • Transmission of video over Internet is active in R & D
     • VoD
     • 2.5G and 3G offer wireless video service


  • The IP itself leaves many aspects of the transmission to be
    defined by other layers of the protocol stack and,
  • thus, offers flexibility in designing the optimal
    communications system for various 3-D data                    13
    representations and encoding schemes.
3DTV Over IP Networks
    • General Outline
       • 3DTV streaming architectures



•   Server Unicasting
•   Server Multicasting
•   P2P Unicasting
•   P2P Multicasting




       • Protocol
           • Current state of the art: RTP/UDP/IP   14
           • Next generation: RTP/DCCP/IP
3DTV Over IP Networks
• Streaming Protocols
  • Most widely used : RTP over UDP
     • does not contain any congestion control mechanism
     • lead to congestion collapse when large volumes of video are
       delivered



  • Datagram congestion control protocol (DCCP) is designed as
    a replacement for UDP for media delivery

     • TCP minus reliability and in-order packet delivery
     • UDP plus congestion control, connection setup, and
       acknowledgements                                              15
3DTV Over IP Networks
• Streaming Protocols
  • DCCP is a transport protocol that implements bi-directional
    unicast connections of congestion-controlled, unreliable
    datagrams.

  • Despite of the unreliable datagram flow
  • Reliable handshakes for connection setup/teardown and
    reliable negotiation of options




                                                                  16
3DTV Over IP Networks
• Streaming Protocols
  • DCCP also accommodates two congestion control
    mechanisms.
     • TCP-like Congestion Control
     • TCP-Friendly Rate Control(TFRC)


  • TCP-like Congestion Control
     • identified by CongestionCCID2 in DCCP
     • behaves similar to TCP’s AIMD congestion control

     • halving the congestion window in response to a packet drop

     • respond quickly to changes in available bandwidth                17
     • must tolerate the abrupt changes in the congestion window size
3DTV Over IP Networks
• Streaming Protocols
  • TCP-Friendly Rate Control(TFRC)
     • identified by CCID3

     • a form of equation-based flow control that minimizes abrupt
       changes in the sending rate while maintaining longer-term
       fairness with TCP

     • Appropriate for applications that would prefer a rather smooth
       sending-rate with a small or moderate receiver buffer
       • streaming media applications



                                                                        18
3DTV Over IP Networks
• Streaming Protocols
  • TCP-Friendly Rate Control(TFRC)
     • Operation: CCID3/TFRC calculates TFRC rate
       • using the TCP throughput equation

       • Request gives feedback to sender application
       • Sender may use this rate information to adjust rate to get better
         results




                                                                             19
3DTV Over IP Networks
• Streaming Protocols
  • (exp)RFC for TCP-Friendly Multicast Congestion Control
    (TFMC)
     • compute the TFRC rate in a multicast scenario
     • each receiver computes own TFRC rate as a function of RTT
       loss rate
     • server then selects the minimum of these rates
     • (limited number clients to prevent feedback explosion)


  • DCCP is the same way doing this.

  • Hence, future 3DTV over IP services is expected to employ
    the DCCP protocol with effective video rate adaptation to      20
    match the TFRC rate.
3DTV Over IP Networks
• Multiview Video Encoding and Rate
  Allocation/Adaptation
  • Multiview 3-D video can be represented and encoded
     • Implicitly: “video-plus-depth” representation (discussed)
     • Explicitly: in raw form
       • a trade-off between
         • random access
         • ease of rate adaptation
         • compression efficiency


       •   simulcast coding
       •   scalable simulcast coding
       •   multiview coding
       •   scalable multiview coding                               21
3DTV Over IP Networks
• Multiview Video Encoding and Rate Allocation/Adaptation
  • The rate adaptation differs, since rate allocation between views
    offers new flexibilities.

  • According to the suppression theory of human visual
    perception
     • if the right and left views are transmitted and displayed with
       unequal spatial, temporal and/or quality resolutions, the overall 3-
       D video quality is determined by the view with the better resolution


  • Therefore, rate adaptation may be achieved by
     • adaptation of the spatial, temporal and/or signal-to-noise (SNR)
       resolution of one of the views
     • while encoding/transmitting the other view at full rate.               22
3DTV Over IP Networks
• Multiview Video Encoding and Rate
  Allocation/Adaptation
  • Several open loop and closed loop rate adaptation strategies

  • closed loop strategies
     • client estimates some function of the received signal and feeds
       it back to the transmitter
     • The transmitter determines an optimized rate


  • open loop strategies
     • transmitter does not use feedback from the receiver

                                                                         23
3DTV Over IP Networks
• Multiview Video Encoding and Rate
  Allocation/Adaptation
  • open-loop rate adaptation strategies
     • First paper: content-adaptive video scaling
     • Rate adaptation has been achieved by
       •   1) spatial subsampling;
       •   2) temporal subsampling;
       •   3) scaling the quantization step-size;
       •   4) content-adaptive scaling


     • content-adaptive video scaling approach
       • Four categories: high/low temporal spatial detail.
       • Scaling their resolutions
                                                                        24
       • Experiments show that better compression with better quality
3DTV Over IP Networks
• Multiview Video Encoding and Rate Allocation/Adaptation
  • open-loop rate adaptation strategies
     • Second paper: adaptive selection of temporal levels and quality
       layers

     • video is encoded offline with a predetermined number of spatial,
       temporal and SNR scalability layers.
     • Content-aware bit allocation among the views is performed during
       bit stream extraction by adaptive selection scalability layers

     • The required bit rate reduction is only applied to one of the views.

     • Experiments shows that better rate-distortion performance
       compared to static cases.
                                                                              25
3DTV Over IP Networks
• Multiview Video Encoding and Rate Allocation/Adaptation
  • closed-loop rate adaptation strategies
     • rate adaptation is done at the server side by feedback from the user.


  • First paper:
     • The user’s head position is tracked and predicted
     • The system allocates more bandwidth to the selected views in order
       to render the current viewing angle.
     • Make use of MVC and SVC


  • Second paper:
     • Each view is streamed to a different IP-multicast address
     • A viewer’s client joins appropriate multicast groups to only receive
       the 3-D information relevant to its current viewpoint                   26
3DTV Over IP Networks
• Error Correction and Concealment
  • Sources: packet losses in the wired or wireless IP links
     • Wired Internet: Congestion -> packet losses
     • Wireless Internet: capacity limited by bandwidth of radio
       spectrum
       • Noise, interference and fading, error bursts(from mobility)
     • Joint source and channel coding techniques

     • Error concealment methods (at the decoder) to limit temporal
       error propagation




                                                                       27
3DTV Over IP Networks
• Error Correction and Concealment
  • Common error correction approaches for reliable
    transmission
     • ARQ
       • ACK
       • Delay, not desirable
     • FEC


  • In broadcast and multicast services, channel coding
    techniques have been widely applied



                                                          28
3DTV Over IP Networks
• Error Correction and Concealment
  • First paper:
     • Macroblock classification into unequally important slice groups
     • Using FMO tool of H.264/AVC

     • LT codes are used for error protection for low complexity and
       advanced performace




                                                                         29
3DTV Over IP Networks
• Error Correction and Concealment
  • Second paper:
     • Stereoscopic video streaming using FEC techniques

     • Frames are classified according to their contribution to overall
       quality
     • three layers used for UEP
       • I-frame
       • P-frame
          • Left
          • Right


     • To find optimum packetization and UEP strategies
       • Comparative analysis and simulation of Reed–Solomon (RS) and     30
         systematic Luby transform (LT) codes
3DTV Over IP Networks
• Error Correction and Concealment
  • Error concealment algorithm for monoscopic not applicable
    for stereoscopic.
     • Based on interpolation -> is not sufficient for not depth info is
       preserved.
  • Human perception of errors in 3-D video is different
     • A small degradation -> significant perceptual distortion


  • Third paper: an error concealment algorithm
     • Make full use of characteristic of stereoscopic video
     • Based on the relativity of prediction mode of right frames ->
       prediction mode of macroblock
     • restore the lost macroblock according to the estimated motion       31
       vector or disparity vector.
3DTV Over IP Networks
• Error Correction and Concealment
  • capabilities of error concealment

  • To increase the quality of the reconstructed block


  • a stereoscopic movie: the two views are highly
    correlated(why)

  • information about the corresponding region is highly useful
    for the reconstruction of the lost block.
     • corresponding pixel pairs identified using feature matching and
       principles of epipolar geometry
     • robust estimation of the transformation parameters is used to     32
       educe the negative effect of outliers
3DTV Over IP Networks
       • 3D Video Streaming Demonstrations
           • end-to-end prototype system for point-to-point streaming of
             stereoscopic video over UDP
                                                             supports the
1.over a LAN                                                 autostereoscopic
                                                             Sharp 3-D laptop
with no
packet losses
                                                             supports a monocular
                                                             display to demonstrate
2.employs the                                                backwards
protocol stack                                               compatibility
RTP/UDP/IP
                                                             supports an in-house
                                                             polarized 3-D
                                                             projection display
                                                             system
                                                             that uses a pair
                                                             projector

                                                                                      33
Discussion and conclusion
• A comprehensive survey of the state-of-the art in
  transport techniques
• While the transport solutions must address backwards
  compatibility issues with the existing digital TV
  standards and infrastructure
• 3DTV flexible

• Current and future research issues for 3-D TV
  transmission
  • joint transport and coding
     • Why
  • determination of the best rate adaptation method
  • error resilient video encoding and streaming strategies   34
THE
END
      35

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Transport methods in 3DTV--A Survey

  • 1. Transport Methods in 3DTV—A Survey Tang kai April, 24th, 2011 1
  • 2. Index • Introduction • 3DTV Broadcast • 3DTV Over IP Networks • Discussion and Conclusion 2
  • 3. Introduction • Ultimate goal • dynamic holography • Most systems available today • via stereoscopy • Actually, 3DTV systems can be designed to support • fixed-view stereoscopy: only two views • free-view stereoscopy: multiple views 3
  • 4. Introduction • History of 3-D movie • 1903, first stereoscopic 3-D movie was created • 1922, the first full length stereoscopic movie was shown • in the 1950s, Hollywood started 3-D movie production in big numbers • Consensus: a lasting success • backwards compatible • supports different numbers of users • with affordable 3-D display technologies • requires low additional transport/transmission overhead • perceived quality and viewing comfort is better 4
  • 5. 3DTV Broadcast • Analog Transmission • US • April 29th, 1953: a trial live broadcast of the series SPACE PATROL was run in Los Angeles • viewers with a pair of special polarization lenses • December 19th, 1980: The first “nonexperimental” 3DTV “Miss Sadie Thompson,” and Three Stooges • 3-D Video Corporation developed a system: anaglyph format • April 10th, 1981: musical classic, “Kiss Me Kate.” • 3-D Video Corporation: perfect in color 5
  • 6. 3DTV Broadcast • Analog Transmission • European • 1982: Netherlands two popular-scientific 3-D series • a simple red/green anaglyph format • H.-J. Herbst (Hamburg, Germany) and Philips Research Lab • More than 40 million red/green viewing spectacles were sold • “the TV of the future” was disillusioned • 1983 at the International Audio and Video Fair in Berlin • based on a standard PAL channel chain in two-channel mode • For display, two projectors with orthogonal polarization filters were used • so successful that were continued at IAVF in 1985 and 1987 • Unfortunately, transmission system required custom receiver. 6 LIMITED
  • 7. 3DTV Broadcast • Digital Transmission • Background: ongoing transition from analogue to digital TV services • MPEG developed a new compression technology as part of MPEG-2 • The MPEG-2 multiview profile (MVP) • Left-eye view --- MPEG-2 main profile --- backwards- compatibility • Right-eye enhancement layer using the scalable coding tools • MVP, unfortunately, has not found use in commercially services 7
  • 8. 3DTV Broadcast • Digital Transmission • Some promising attempts • 1998 Nagano Winter Games in Japan • right-eye and left-eye HDTV images @ 45Mbps • projected onto a large screen. Impressing and Powerful • 2002 FIFA World Cup in Korea/Japan • the right-eye and left-eye HDTV images were compressed in side-by-side format using the MPEG-2 Main Profile 8
  • 9. 3DTV Broadcast • Digital Transmission • Fixed-view -> flexible 3-D visual data representation formats • Australian DDD company : “video-plus-depth” representation • combination of monoscopic color video and associated per- pixel depth maps • encodes the depth data low bit rate format • transmitted in the “user data” of an MPEG-2 Transport Stream • receiver : rendered by using depth-image-based rendering (DIBR) 9
  • 10. 3DTV Broadcast • Digital Transmission • European IST project ATTEST • “video-plus-depth” representation • Standard MPEG technologies: H.264/AVC • depth data: 200–300 kbps • overhead for the 3-D visual information is only 10% CMP 2-D 10
  • 11. 3DTV Broadcast • Digital Transmission • European IST project ATTEST • First demonstration based on ATTEST • Diagram as follows 1st demo of a 3DTV service 3-D programs,the “video-plus-depth” 3-D TS Contained two on each contains basedvideo stream • an MPEG-2 coded color data representation formatcoded depth-image DVB-T transmission. • an H.264/AVC using a real sequence. DTV-Recorder-Generator PC with a PCI DVB-T card 11 real-time replay of an offline- Received MPEG-2 TS was demultiplexed in software generated MPEG-2 TS video bit streams were decoded in real-time
  • 12. 3DTV Broadcast • Digital Transmission • “video-plus-depth” representation has been standardized within MPEG as a result of work initiated by Philips and Fraunhofer HHI. • The new standard has been published in two parts: • Specification of the depth format itself is called ISO/IEC 23002-3 (MPEG-C) • a method for transmitting “video-plus-depth” within a conventional MPEG-2 TS has become an amendment (Amd. 2) to ISO/IEC 13818-1 (MPEG-2 Systems). 12
  • 13. 3DTV Over IP Networks • Background • IP is proving to be flexible in accommodating communication services • Classical telephone -> VOIP • Transmission of video over Internet is active in R & D • VoD • 2.5G and 3G offer wireless video service • The IP itself leaves many aspects of the transmission to be defined by other layers of the protocol stack and, • thus, offers flexibility in designing the optimal communications system for various 3-D data 13 representations and encoding schemes.
  • 14. 3DTV Over IP Networks • General Outline • 3DTV streaming architectures • Server Unicasting • Server Multicasting • P2P Unicasting • P2P Multicasting • Protocol • Current state of the art: RTP/UDP/IP 14 • Next generation: RTP/DCCP/IP
  • 15. 3DTV Over IP Networks • Streaming Protocols • Most widely used : RTP over UDP • does not contain any congestion control mechanism • lead to congestion collapse when large volumes of video are delivered • Datagram congestion control protocol (DCCP) is designed as a replacement for UDP for media delivery • TCP minus reliability and in-order packet delivery • UDP plus congestion control, connection setup, and acknowledgements 15
  • 16. 3DTV Over IP Networks • Streaming Protocols • DCCP is a transport protocol that implements bi-directional unicast connections of congestion-controlled, unreliable datagrams. • Despite of the unreliable datagram flow • Reliable handshakes for connection setup/teardown and reliable negotiation of options 16
  • 17. 3DTV Over IP Networks • Streaming Protocols • DCCP also accommodates two congestion control mechanisms. • TCP-like Congestion Control • TCP-Friendly Rate Control(TFRC) • TCP-like Congestion Control • identified by CongestionCCID2 in DCCP • behaves similar to TCP’s AIMD congestion control • halving the congestion window in response to a packet drop • respond quickly to changes in available bandwidth 17 • must tolerate the abrupt changes in the congestion window size
  • 18. 3DTV Over IP Networks • Streaming Protocols • TCP-Friendly Rate Control(TFRC) • identified by CCID3 • a form of equation-based flow control that minimizes abrupt changes in the sending rate while maintaining longer-term fairness with TCP • Appropriate for applications that would prefer a rather smooth sending-rate with a small or moderate receiver buffer • streaming media applications 18
  • 19. 3DTV Over IP Networks • Streaming Protocols • TCP-Friendly Rate Control(TFRC) • Operation: CCID3/TFRC calculates TFRC rate • using the TCP throughput equation • Request gives feedback to sender application • Sender may use this rate information to adjust rate to get better results 19
  • 20. 3DTV Over IP Networks • Streaming Protocols • (exp)RFC for TCP-Friendly Multicast Congestion Control (TFMC) • compute the TFRC rate in a multicast scenario • each receiver computes own TFRC rate as a function of RTT loss rate • server then selects the minimum of these rates • (limited number clients to prevent feedback explosion) • DCCP is the same way doing this. • Hence, future 3DTV over IP services is expected to employ the DCCP protocol with effective video rate adaptation to 20 match the TFRC rate.
  • 21. 3DTV Over IP Networks • Multiview Video Encoding and Rate Allocation/Adaptation • Multiview 3-D video can be represented and encoded • Implicitly: “video-plus-depth” representation (discussed) • Explicitly: in raw form • a trade-off between • random access • ease of rate adaptation • compression efficiency • simulcast coding • scalable simulcast coding • multiview coding • scalable multiview coding 21
  • 22. 3DTV Over IP Networks • Multiview Video Encoding and Rate Allocation/Adaptation • The rate adaptation differs, since rate allocation between views offers new flexibilities. • According to the suppression theory of human visual perception • if the right and left views are transmitted and displayed with unequal spatial, temporal and/or quality resolutions, the overall 3- D video quality is determined by the view with the better resolution • Therefore, rate adaptation may be achieved by • adaptation of the spatial, temporal and/or signal-to-noise (SNR) resolution of one of the views • while encoding/transmitting the other view at full rate. 22
  • 23. 3DTV Over IP Networks • Multiview Video Encoding and Rate Allocation/Adaptation • Several open loop and closed loop rate adaptation strategies • closed loop strategies • client estimates some function of the received signal and feeds it back to the transmitter • The transmitter determines an optimized rate • open loop strategies • transmitter does not use feedback from the receiver 23
  • 24. 3DTV Over IP Networks • Multiview Video Encoding and Rate Allocation/Adaptation • open-loop rate adaptation strategies • First paper: content-adaptive video scaling • Rate adaptation has been achieved by • 1) spatial subsampling; • 2) temporal subsampling; • 3) scaling the quantization step-size; • 4) content-adaptive scaling • content-adaptive video scaling approach • Four categories: high/low temporal spatial detail. • Scaling their resolutions 24 • Experiments show that better compression with better quality
  • 25. 3DTV Over IP Networks • Multiview Video Encoding and Rate Allocation/Adaptation • open-loop rate adaptation strategies • Second paper: adaptive selection of temporal levels and quality layers • video is encoded offline with a predetermined number of spatial, temporal and SNR scalability layers. • Content-aware bit allocation among the views is performed during bit stream extraction by adaptive selection scalability layers • The required bit rate reduction is only applied to one of the views. • Experiments shows that better rate-distortion performance compared to static cases. 25
  • 26. 3DTV Over IP Networks • Multiview Video Encoding and Rate Allocation/Adaptation • closed-loop rate adaptation strategies • rate adaptation is done at the server side by feedback from the user. • First paper: • The user’s head position is tracked and predicted • The system allocates more bandwidth to the selected views in order to render the current viewing angle. • Make use of MVC and SVC • Second paper: • Each view is streamed to a different IP-multicast address • A viewer’s client joins appropriate multicast groups to only receive the 3-D information relevant to its current viewpoint 26
  • 27. 3DTV Over IP Networks • Error Correction and Concealment • Sources: packet losses in the wired or wireless IP links • Wired Internet: Congestion -> packet losses • Wireless Internet: capacity limited by bandwidth of radio spectrum • Noise, interference and fading, error bursts(from mobility) • Joint source and channel coding techniques • Error concealment methods (at the decoder) to limit temporal error propagation 27
  • 28. 3DTV Over IP Networks • Error Correction and Concealment • Common error correction approaches for reliable transmission • ARQ • ACK • Delay, not desirable • FEC • In broadcast and multicast services, channel coding techniques have been widely applied 28
  • 29. 3DTV Over IP Networks • Error Correction and Concealment • First paper: • Macroblock classification into unequally important slice groups • Using FMO tool of H.264/AVC • LT codes are used for error protection for low complexity and advanced performace 29
  • 30. 3DTV Over IP Networks • Error Correction and Concealment • Second paper: • Stereoscopic video streaming using FEC techniques • Frames are classified according to their contribution to overall quality • three layers used for UEP • I-frame • P-frame • Left • Right • To find optimum packetization and UEP strategies • Comparative analysis and simulation of Reed–Solomon (RS) and 30 systematic Luby transform (LT) codes
  • 31. 3DTV Over IP Networks • Error Correction and Concealment • Error concealment algorithm for monoscopic not applicable for stereoscopic. • Based on interpolation -> is not sufficient for not depth info is preserved. • Human perception of errors in 3-D video is different • A small degradation -> significant perceptual distortion • Third paper: an error concealment algorithm • Make full use of characteristic of stereoscopic video • Based on the relativity of prediction mode of right frames -> prediction mode of macroblock • restore the lost macroblock according to the estimated motion 31 vector or disparity vector.
  • 32. 3DTV Over IP Networks • Error Correction and Concealment • capabilities of error concealment • To increase the quality of the reconstructed block • a stereoscopic movie: the two views are highly correlated(why) • information about the corresponding region is highly useful for the reconstruction of the lost block. • corresponding pixel pairs identified using feature matching and principles of epipolar geometry • robust estimation of the transformation parameters is used to 32 educe the negative effect of outliers
  • 33. 3DTV Over IP Networks • 3D Video Streaming Demonstrations • end-to-end prototype system for point-to-point streaming of stereoscopic video over UDP supports the 1.over a LAN autostereoscopic Sharp 3-D laptop with no packet losses supports a monocular display to demonstrate 2.employs the backwards protocol stack compatibility RTP/UDP/IP supports an in-house polarized 3-D projection display system that uses a pair projector 33
  • 34. Discussion and conclusion • A comprehensive survey of the state-of-the art in transport techniques • While the transport solutions must address backwards compatibility issues with the existing digital TV standards and infrastructure • 3DTV flexible • Current and future research issues for 3-D TV transmission • joint transport and coding • Why • determination of the best rate adaptation method • error resilient video encoding and streaming strategies 34
  • 35. THE END 35