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Bits and Bobs
       Yuwei Lin

Lecturer in Future Media
School of Arts and Media
  University of Salford

  y.lin @ salford.ac.uk
Something about myself
Getting my hands dirty
What I will cover today
●   Remixing and Reusing
●   Spreadable Media
●   Open Source, Music and hacking
●   Inter-disciplinarity and collaboration
    ●   Music in games
    ●   gamifying music
●   Challenges
●   Emergent technologies
Reusing and Remixing
●   Nothing new
●   “The aesthetic of borrowing and sampling is as old as Western
    music itself. Long before hip-hop artists were taking existing
    ideas and sounds and splicing them into their songs,
    composers of the Baroque were recycling themes from
    themselves and others. Bach is the most obvious example.”
    http://www.wqxr.org/#!/articles/album-week/2012/jan/01/js-bach-recy
Bach and Music reused
●   Bach recycled and reused music – Many of Bach’s cantatas
    contained themes that were recycled from elsewhere.
●   Sweetbox's “Everything's Gonna Be Alright" (based on J. S.
    Bach's Ouverture No. 3 in D major, BWV 1068)
Variations and Reusing Tunes
●   Mozart's Twelve Variations on "Ah vous dirai-je, Maman",
    K. 265/300e, a piano composition, widely known as
    'Twinkle Twinkle Little Star' these days.
●   Mozart wrote many variations of his own music
    ●   Improvisation
    ●   Composing variations is a way of recycling and reusing
        music
    ●   Variations were considered as new pieces; reusing
        music is not infringing copyrights of the original
●   The concept of 'variations' is similar to forking software (as
    seen in free/open source software)
Freedom of information / data

Freedom to play, to create, to modify
Harlem Shakes Viral Videos
●   The MediaCityUK example -
    http://www.youtube.com/watch?v=EQRJiK03SKQ
●   Another example -
    http://www.youtube.com/watch?v=_AJ8CaxRFhM
●   A compilation of some fav videos -
    http://www.youtube.com/watch?v=MlPh_ycy62s
●   English National Ballet does Harlem Shake
    http://www.guardian.co.uk/music/video/2013/feb/28/english-national-ba
●   http://www.guardian.co.uk/music/2013/feb/22/harlem-shake-tops-us-ch
●   Harlem reacts to Harlem Shake videos -
    http://www.youtube.com/watch?v=IGH2HEgWppc
Contemporary Pop
●   One Pound Fish
●   PSY and Gangnam Style
Spreadable Media
           - Memes, virals, Web 2.0, Social Media -
●   http://spreadablemedia.org/
●   Spreadable Media maps fundamental changes taking place
    in our contemporary media environment, a space where
    corporations no longer tightly control media distribution
    and many of us are directly involved in the circulation of
    content. It contrasts "stickiness" - aggregating attention in
    centralized places - with "spreadability" - dispersing content
    widely through both formal and informal networks, some
    approved, many unauthorized.
●   Spreadable Media examines the nature of audience
    engagement, the environment of participation, the way
    appraisal creates value, and the transnational flows at the
    heart of these phenomena. It delineates the elements that
    make content more spreadable and highlights emerging
    media business models built for a world of participatory
    circulation.
Digital Music and Subculture –
    Sharing Files and Sharing Styles
●   http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1122/10
    42
●   In this paper, the author proposes a new approach for the study of online
    music sharing communities, drawing from popular music studies and
    cyberethnography. The author describes how issues familiar to popular
    music scholars — identity and difference, subculture and genre hybridity,
    and the political economy of technology and music production and
    consumption — find homologues in the dynamics of online communication,
    centering around issues of anonymity and trust, identity experimentation,
    and online communication as a form of "productive consumption."
    Subculture is viewed as an entry point into the analysis of online media
    sharing, in light of the user–driven, interactive experience of online
    culture. An understanding of the "user–driven" dynamics of music audience
    subcultures is an invaluable tool in not only forecasting the future of online
    music consumption patterns, but in understanding other online social
    dynamics as well.
The Art of Immersion
●   Frank Rose - http://www.artofimmersion.com/
●   The blurring of author and audience: Whose
    story is it?
●   The blurring of story and game: How do you
    engage with it?
●   The blurring of entertainment and marketing:
    What function does it serve?
●   The blurring of fiction and reality: Where does
    one end and the other begin?
User-generated content
●   Approaches: re-mix, re-contextualise, re-
    purpose, re-use,
●   Why people did it?
    ●   Just for fun
    ●   ?
Fans and Crowdfunding
●   Kickstarter
●   IndieGoGo
●   Flattr (social micropayments) http://flattr.com/
●   http://www.hongkiat.com/blog/crowdfunding-
    sites/
Interdisciplinarity

 Collaboration
Music in Games
●   Journey – Winner of BAFTA Original Music,
    Audio Achievement, Artistic Achievement, Game
    Design, Online Multiplayer in 2013
    http://thatgamecompany.com/games/journey/
●   The Unfinished Swan – Winner of BAFTA Game
    Innovation and Debut Game in 2013
    http://giantsparrow.com/games/swan/
●   Gamifying Music - CBBC music games.
    http://www.bbc.co.uk/cbbc/games/by/type/music
    games
Open Source and Music
●   Amateurs
●   Make it available
●   Make your own
Free/open source tools for
                 musicians
●   JACK (Audio Connection Kit)
    ●   JACK is at the cutting edge of professional media
        software, and powers the
    ●   most powerful Free Software applications in the field,
        including:
        - Ardour: http://ardour.org/
        - Hydrogen: http://www.hydrogen-music.org
        - Blender: http://www.blender.org/
        - VLC: http://www.videolan.org/vlc/
        - PureData: http://puredata.info/
Music and Interactivity
●   Raspberry Pi -
    http://www.guardian.co.uk/artanddesign/archite
    cture-design-blog/2013/mar/01/raspberry-pi-
    design-museum
●   Arduino
●   Streaming operas (Digital Operas) (National
    Theatre Live)
●   Gamifying music
Music and Hacking
- Ruben's Tube -
What's wrong with Web 2.0, user-generated
        content, and going viral?
Surveillance
Downsides of Harlem Shakes Viral
             Videos
●   Australian miners fired for 'Harlem Shake'
    (
    http://www.guardian.co.uk/business/2013/mar/04/ha

    ●   Employers monitor workers' performance on the
        Internet (through Facebook for example)
    ●   Big brother / surveillance culture
Credits and Licences
●   Content by <Put Your Name>
    http://<PutYourWebsite>
    License: <Put Your License>
●   Creative Commons http://creativecommons.org/
●   GNU/Linux software usually licensed under
    GPL (General Public Licence)
    ●   GNU FDL (GNU Free Documentation licence)
    ●   http://www.gnu.org/licenses/
Quality vs. Playfulness

Professionalism vs. Amateurism
Emergent Technologies
●   Eye-tracking devices – e-Reader or smart phones that track your eyes
    and turn pages for you
    ●   Samsung's new smartphone will track eyes to scroll pages
    ●   http://www.extremetech.com/computing/150031-samsung-galaxy-s4-to-
        feature-eye-tracking-tech-though-were-not-entirely-sure-how
●   Pattern recognition AI software can search tunes and identify the right
    pieces for you
●   Location-based or context-aware music production and consumption
    (e.g., soundscaping, immersion, interactivity)
●   Interdisciplinarity
●   The future will (still) be about convergence. While things will be
    aggregated, stored in the cloud and to be consumed anytime
    anywhere, which in turn will allow individual tastes to be differentiated
    and satisfied (to tailour, to contextualise, and to customise).
This set of slides is licensed under CC BY-SA 3.0
      (Attribution-ShareAlike 3.0 Unported)

 http://creativecommons.org/licenses/by-sa/3.0/

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A case-for-variation

  • 1. Bits and Bobs Yuwei Lin Lecturer in Future Media School of Arts and Media University of Salford y.lin @ salford.ac.uk
  • 4. What I will cover today ● Remixing and Reusing ● Spreadable Media ● Open Source, Music and hacking ● Inter-disciplinarity and collaboration ● Music in games ● gamifying music ● Challenges ● Emergent technologies
  • 5. Reusing and Remixing ● Nothing new ● “The aesthetic of borrowing and sampling is as old as Western music itself. Long before hip-hop artists were taking existing ideas and sounds and splicing them into their songs, composers of the Baroque were recycling themes from themselves and others. Bach is the most obvious example.” http://www.wqxr.org/#!/articles/album-week/2012/jan/01/js-bach-recy
  • 6. Bach and Music reused ● Bach recycled and reused music – Many of Bach’s cantatas contained themes that were recycled from elsewhere. ● Sweetbox's “Everything's Gonna Be Alright" (based on J. S. Bach's Ouverture No. 3 in D major, BWV 1068)
  • 7. Variations and Reusing Tunes ● Mozart's Twelve Variations on "Ah vous dirai-je, Maman", K. 265/300e, a piano composition, widely known as 'Twinkle Twinkle Little Star' these days. ● Mozart wrote many variations of his own music ● Improvisation ● Composing variations is a way of recycling and reusing music ● Variations were considered as new pieces; reusing music is not infringing copyrights of the original ● The concept of 'variations' is similar to forking software (as seen in free/open source software)
  • 8. Freedom of information / data Freedom to play, to create, to modify
  • 9. Harlem Shakes Viral Videos ● The MediaCityUK example - http://www.youtube.com/watch?v=EQRJiK03SKQ ● Another example - http://www.youtube.com/watch?v=_AJ8CaxRFhM ● A compilation of some fav videos - http://www.youtube.com/watch?v=MlPh_ycy62s ● English National Ballet does Harlem Shake http://www.guardian.co.uk/music/video/2013/feb/28/english-national-ba ● http://www.guardian.co.uk/music/2013/feb/22/harlem-shake-tops-us-ch ● Harlem reacts to Harlem Shake videos - http://www.youtube.com/watch?v=IGH2HEgWppc
  • 10. Contemporary Pop ● One Pound Fish ● PSY and Gangnam Style
  • 11. Spreadable Media - Memes, virals, Web 2.0, Social Media - ● http://spreadablemedia.org/ ● Spreadable Media maps fundamental changes taking place in our contemporary media environment, a space where corporations no longer tightly control media distribution and many of us are directly involved in the circulation of content. It contrasts "stickiness" - aggregating attention in centralized places - with "spreadability" - dispersing content widely through both formal and informal networks, some approved, many unauthorized. ● Spreadable Media examines the nature of audience engagement, the environment of participation, the way appraisal creates value, and the transnational flows at the heart of these phenomena. It delineates the elements that make content more spreadable and highlights emerging media business models built for a world of participatory circulation.
  • 12. Digital Music and Subculture – Sharing Files and Sharing Styles ● http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1122/10 42 ● In this paper, the author proposes a new approach for the study of online music sharing communities, drawing from popular music studies and cyberethnography. The author describes how issues familiar to popular music scholars — identity and difference, subculture and genre hybridity, and the political economy of technology and music production and consumption — find homologues in the dynamics of online communication, centering around issues of anonymity and trust, identity experimentation, and online communication as a form of "productive consumption." Subculture is viewed as an entry point into the analysis of online media sharing, in light of the user–driven, interactive experience of online culture. An understanding of the "user–driven" dynamics of music audience subcultures is an invaluable tool in not only forecasting the future of online music consumption patterns, but in understanding other online social dynamics as well.
  • 13. The Art of Immersion ● Frank Rose - http://www.artofimmersion.com/ ● The blurring of author and audience: Whose story is it? ● The blurring of story and game: How do you engage with it? ● The blurring of entertainment and marketing: What function does it serve? ● The blurring of fiction and reality: Where does one end and the other begin?
  • 14. User-generated content ● Approaches: re-mix, re-contextualise, re- purpose, re-use, ● Why people did it? ● Just for fun ● ?
  • 15. Fans and Crowdfunding ● Kickstarter ● IndieGoGo ● Flattr (social micropayments) http://flattr.com/ ● http://www.hongkiat.com/blog/crowdfunding- sites/
  • 17. Music in Games ● Journey – Winner of BAFTA Original Music, Audio Achievement, Artistic Achievement, Game Design, Online Multiplayer in 2013 http://thatgamecompany.com/games/journey/ ● The Unfinished Swan – Winner of BAFTA Game Innovation and Debut Game in 2013 http://giantsparrow.com/games/swan/ ● Gamifying Music - CBBC music games. http://www.bbc.co.uk/cbbc/games/by/type/music games
  • 18. Open Source and Music ● Amateurs ● Make it available ● Make your own
  • 19. Free/open source tools for musicians ● JACK (Audio Connection Kit) ● JACK is at the cutting edge of professional media software, and powers the ● most powerful Free Software applications in the field, including: - Ardour: http://ardour.org/ - Hydrogen: http://www.hydrogen-music.org - Blender: http://www.blender.org/ - VLC: http://www.videolan.org/vlc/ - PureData: http://puredata.info/
  • 20. Music and Interactivity ● Raspberry Pi - http://www.guardian.co.uk/artanddesign/archite cture-design-blog/2013/mar/01/raspberry-pi- design-museum ● Arduino ● Streaming operas (Digital Operas) (National Theatre Live) ● Gamifying music
  • 21. Music and Hacking - Ruben's Tube -
  • 22. What's wrong with Web 2.0, user-generated content, and going viral?
  • 24. Downsides of Harlem Shakes Viral Videos ● Australian miners fired for 'Harlem Shake' ( http://www.guardian.co.uk/business/2013/mar/04/ha ● Employers monitor workers' performance on the Internet (through Facebook for example) ● Big brother / surveillance culture
  • 25. Credits and Licences ● Content by <Put Your Name> http://<PutYourWebsite> License: <Put Your License> ● Creative Commons http://creativecommons.org/ ● GNU/Linux software usually licensed under GPL (General Public Licence) ● GNU FDL (GNU Free Documentation licence) ● http://www.gnu.org/licenses/
  • 27. Emergent Technologies ● Eye-tracking devices – e-Reader or smart phones that track your eyes and turn pages for you ● Samsung's new smartphone will track eyes to scroll pages ● http://www.extremetech.com/computing/150031-samsung-galaxy-s4-to- feature-eye-tracking-tech-though-were-not-entirely-sure-how ● Pattern recognition AI software can search tunes and identify the right pieces for you ● Location-based or context-aware music production and consumption (e.g., soundscaping, immersion, interactivity) ● Interdisciplinarity ● The future will (still) be about convergence. While things will be aggregated, stored in the cloud and to be consumed anytime anywhere, which in turn will allow individual tastes to be differentiated and satisfied (to tailour, to contextualise, and to customise).
  • 28. This set of slides is licensed under CC BY-SA 3.0 (Attribution-ShareAlike 3.0 Unported) http://creativecommons.org/licenses/by-sa/3.0/