2. In this lesson, we shall discuss four types
of IT-based projects which can effectively be
used in order to engage students in activities
of a higher plane of thinking. To be noted id
the fact that these projects differ in the
specific process and skills employed, also in
the ultimate activity or platform used to
communicate completed products to others.
It is to be understood that these projects
do not address all of the thinking skills
shown previously in the Thinking Skills
Framework. But these projects represent
constructivist project.
3. a) The teacher creating the learning
environment.
b) The teacher giving students the tool
c) The teacher facilitating learning.
4. The general flows of events in resource
based projects are:
The teacher determines the topic for the
examination of class.
The teacher presents the problem to the
class.
The students find information on the
problem/questions.
Students organize their information in
response to the problem/questions.
5. Traditional learning Resource-based
model learning model
Teacher is expert and Teacher is a guide and
information provides facilitator
Textbook is key source of Sources are
information varied(print, video.
Focus on facts Internet, etc.)
Focus on learning
Information is packaged inquiry, quest, or
in neat parcels discovery
The product is the be-all Emphasis on process
and end-all of learning Assessment is
Assessment is quantitative and
quantitative qualitative.
6. In developing software, creativity as an outcome
should not be equated with ingenuity or high
intelligence. Creating is more consonant with
planning, making, assembling, designing or building.
Three kinds of skills/abilities:
Analyzing- distinguishing similarities and differences/
seeing the project as a problem to be solved.
Synthesizing- making spontaneous connections among
ideas, does generating interesting or new ideas.
Promoting- selling of a new ideas to allow the public to
test the ideas themselves.
7. Define the task- clarify the goal of the
completed project to the student.
Brainstorm- the students themselves will be
allowed to generate their own ideas on the
project. Rather than shoot down ideas, the
teacher encourages ideas exchange.
Judge the ideas- the students themselves make
an appraisal for or against any idea. Only when
students are completely off check should the
teacher intervene.
Act- the students do their work with the
teacher a facilitator.
Adopt flexibility- the students should be
allowed to shift gears and not follow an action
path rigidly.
8. The production of self-made multimedia
projects can be approached into different
ways:
Instructive tools- such as in the production by
students of a power point presentation of a
selective topic.
Communication tools- such as when students
do a multi-media presentation (with
text, graphs, photos, audio
narration, interviews, video clips, etc. to
simulate a television news show.
9. Students can be made to create and post
web pages on a given topic. But creating new
pages, even single page web pages, maybe tool
sophisticated and time consuming fort the
average student.
It should be said, however, that posting of
web pages in the Internet allows the students
(now the web page creator) a wider audience.
They can also be linked with other related sites
in the Internet. But as of now, this creativity
project maybe to ambitious as a tool in the
teaching-learning process.