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1. Collateral Learning:
Online Games for
21st Century Skills
Lisa Galarneau
Ph.D. Candidate
The University of Waikato
New Zealand
lisa@socialstudygames.com
2. The future
seldom
looks like
we expect
it toâŠ
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
8. And yes, the
future is
written in the
presentâŠ
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
9. But hints
often come
from
surprising
cornersâŠ
Pop cultureâŠ
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
17. We most
often learn
without
meaning toâŠ
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
18. Social play is
particularly
good for
learningâŠ
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
19. Even single
player games
are often
played
cooperatively
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
20. Because
games have
always been
primarily
socialâŠ
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
21. Can games
help us develop
so-called 21st
century skills? Soft skills, emotional
intelligence, enterprise skills
Problem-solving, decision-
making, team-work,
communication,
collaboration, managing self,
information literacy, relating
to others
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
25. Dedeâs critical skills
How can
online games
facilitate 21st Manage information
century skill Comfort with diversity
development? Thrive on chaos
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
29. Will online games/virtual
worlds become
mainstream activities?
To ponder⊠Will we all inhabit a variety
of worlds?
Might our educational
system develop an
appreciation for informal,
collateral learning?
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
30. Galarneau, Lisa and Melanie Zibit. (In
Press)
The future is written in the present: Online
Much, much games for 21st century competency. In
more in Games and simulations in online learning:
Research and development frameworks.
forthcoming David Gibson, Clark Aldrich, Marc Prensky
(Eds.)
book chapter!
Draft available at:
http://lisa.socialstudygames.com/
Galarneau_Zibit_OnlineGames.pdf
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit
31. QUESTIONS?
Vintage Images from Tales of Future Past: http://davidszondy.com
Collateral Learning: Online Games for 21st Century Skills GDC 2006 Serious Games Summit