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Serious Games & Virtual Worlds for Learning:
Trends and Perspectives
Leonel Morgado
Leonel.Morgado@uab.pt
Far in the
distant past…
…of 2007
Could we do this every week?
A full semester?
250 km
http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2010.01056.x/full
…but we did not anticipate
the bureaucracy.
Keep track
of class
attendance!
I’m Andabata
Mandelbrot, your
professor.
…Did anyone
just arrive?
…Did anyone
just left?
Attendance chart
http://www.risti.xyz/issues/risti5.pdf
Besieged by chores!
Has the
student
progressed?
What did
each student
deliver?
How do I hand
them objects?
Where can
I find each
student’s
work?
- How do we ensure that only the
enrolled students participate?
- How can a training manager check
what trainers are doing, i.e., how
can we manage training sessions?
- Who sets up a virtual space? Can it
be automated?
http://hdl.handle.net/10400.2/5454
Don’t just create – integrate!
For widespread use…
…of games
…virtual worlds
…mixed reality…
Meanwhile…
someone asked about teams.
Define once: replay anytime
Use of a virtual world system in sports coach
education for reproducing team handball
movements
https://journals.tdl.org/jvwr/index.php/jvwr/article/view/399/457
How do we avoid lock-in with a specific platform?
Knowledge on tactics will outlast the technological
platform!
Let knowledge survive!
A new type of data:
By aligning ontologies…
…choreographies move across platforms
http://repositorioaberto.uab.pt/handle/10400.2/3487
Model-driven generation of multi-user and multi-domain choreographies for staging in multiple virtual world platforms
In 2017 and beyond, can we
reach widespread adoption?
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype
http://repositorioaberto.uab.pt/handle/10400.2/5815
1
Access
3
Deployment
2
Production
For widespread
adoption, we need
to break these
challenges
Technology Challenges of Virtual Worlds in Education and Training - Research Directions
http://repositorio.utad.pt//handle/10348/2787
1
Access
3
Deployment
2
Production
Interligação
Software
Networks
Interconnection
1
Acesso
3
Operacionalização
2
Production
Walkad – Varvello, Diot, & Biersack, 2009
– Badumna
VastPark
Networks
• Behaviour?
• Scaling?
• Security?
1
Acesso
3
Operacionalização
2
Production
Stage3D/Molehill
• Requires install?
• What about updates?
• Multi-platform?
1
Acesso
3
Operacionalização
2
Produção
• Sharded?
• Or a metaverse?
1
Access
3
Deployment
2
Production
Tools for developers
Tools for everyone
2
Produção
2
1
Acesso
3
Deployment
Amadores do
desenvolvimento
Tools for developers
Game engines
OLIVE
Artificial agents engines
Quagents
BEcool
Virtual world platforms
2
Production
2
1
Acesso
3
Deployment
Tools for developers
Tools for everyone
1
Access
3
Deployment
2
Production
MULTIS
http://beaconing.eu/
1
Access
3
Deployment
2
Production
MULTIS
Make it FEASIBLE for any
educator or student to use
serious games and virtual
worlds anyday, anytime,
often, and yearlong.
Not just occasionally, as a
gimmick or only in
the hands of enthusiasts!
1
Acesso
3
Operacionalização
2
Production
3
Define methods,
best practices,
and processes
1
Acesso
3
Operacionalização
2
Production
3
Integration with LMS
1
Acesso
3
Operacionalização
2
Production
3
Who is each student in the game?
Using yet another set of credentials, or the institutional ones?
How to manage intruders or bring guests?
How to archive tasks and results?
How to distribute resources or components?
How do you support struggling participants?
Integration with LMS
1
Acesso
3
Operacionalização
2
Production
3
4 Problem-Solution Vectors
https://link.springer.com/article/10.1007/s00779-017-1063-8
1
Acesso
3
Operacionalização
2
Production
3 Store game/world content
in the LMS
(proprietary formats)
Problem-Solution Vector 1
1
Acesso
3
Operacionalização
2
Production
3 Place LMS content in the
game/world
Problem-Solution Vector 2
1
Acesso
3
Operacionalização
2
Production
3 Send to the LMS events and
data from games/worlds
Problem-Solution Vector 3
1
Acesso
3
Operacionalização
2
Production
3 Control the game/virtual
world from the LMS
Problem-Solution Vector 4
1
Access
3
Deployment
2
Production
Can we do it?
…but more effort is needed!
https://immersivelrn.org/ilrn2018/
Thank you!
Let’s discuss!
Leonel.Morgado@uab.pt

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