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Increase Your
Capacity And Increase
    Your Profits
          By Leonard Pickel,
  Hauntrepreneurs® Themed Attraction
         Design and Consulting
      www.hauntrepreneurs.com
Throughput: The capacity of an
 attraction, described in the number
 of patrons per hour.
   Attraction Capacity = Income
 Higher Capacity = Higher Income
But how do we increase the capacity
without decreasing the quality of the
            experience?
Benefits Of Increased
            Capacity
 Shorter Lines


 More Tickets Sold


 Repeat Tours


 Happier Customers
Design Criteria

 Effective Attraction


 Maximum Capacity


 Highest Quality Level
Attraction Style

 Guided Tour


 Pulsed Groups


 Constant Line
Attraction Size
 The Smaller The Faster!


 Multiple Element
Scare Design
 Hide the Actor

 High Startle, Low Theatrics

 Multiple Scare Points

 Scare Forward

 No Menacing Scares

 Designate Scares

 Actor Return
Maze Design
 Split Maze


 Double Pathway


 Light Control


 Gauntlet Rooms


 Scare Spacing
Capacity Killers
 Staff in the Hallways!
 Scripted Dialog
 Disguised Exits
 Dead Ends and Pathway Choices
 Very Dark Sections
 Low Capacity Room Designs
 The Rules
 Decorations
 Actor Breaks
 Building Configuration
Operational Control
 Hold a Short Line


 Multiple Ticket Takers


 Actor Training
The Future of Throughput
 Not For Everyone


 Timed Ticketing


 Use The Queue Line
Thanks for
     Listening!
          Leonard Pickel
           972-951-5100
     leonardpickel@gmail.com
Hauntrepreneurs® Themed Attraction
       Design and Consulting
    www.hauntrepreneurs.com

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Increase Your Capacity and Increase Your Profits

  • 1. Increase Your Capacity And Increase Your Profits By Leonard Pickel, Hauntrepreneurs® Themed Attraction Design and Consulting www.hauntrepreneurs.com
  • 2. Throughput: The capacity of an attraction, described in the number of patrons per hour. Attraction Capacity = Income Higher Capacity = Higher Income But how do we increase the capacity without decreasing the quality of the experience?
  • 3. Benefits Of Increased Capacity  Shorter Lines  More Tickets Sold  Repeat Tours  Happier Customers
  • 4. Design Criteria  Effective Attraction  Maximum Capacity  Highest Quality Level
  • 5. Attraction Style  Guided Tour  Pulsed Groups  Constant Line
  • 6. Attraction Size  The Smaller The Faster!  Multiple Element
  • 7. Scare Design  Hide the Actor  High Startle, Low Theatrics  Multiple Scare Points  Scare Forward  No Menacing Scares  Designate Scares  Actor Return
  • 8. Maze Design  Split Maze  Double Pathway  Light Control  Gauntlet Rooms  Scare Spacing
  • 9. Capacity Killers  Staff in the Hallways!  Scripted Dialog  Disguised Exits  Dead Ends and Pathway Choices  Very Dark Sections  Low Capacity Room Designs  The Rules  Decorations  Actor Breaks  Building Configuration
  • 10. Operational Control  Hold a Short Line  Multiple Ticket Takers  Actor Training
  • 11. The Future of Throughput  Not For Everyone  Timed Ticketing  Use The Queue Line
  • 12. Thanks for Listening! Leonard Pickel 972-951-5100 leonardpickel@gmail.com Hauntrepreneurs® Themed Attraction Design and Consulting www.hauntrepreneurs.com