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From Usability to UX Strategy
Leisa Reichelt
from usability to
   UX strategy
         Leisa Reichelt
 Drupalcon Chicago, March 2011
i asked for this talk to be in the business stream...
Business needs to get more from their UX team.
            UX has more to give.
This is about forging alliances
To know what a business is we have to start with its
purpose. Its purpose must lie outside of the business itself.
In fact, it must lie in society, since business enterprise is an
     organ of society. There is only one valid definition of
            business purpose: to create a customer.

         - Peter Drucker, Management: Tasks, Responsibilities, Practice
What the customer thinks he or she is buying, what he or
   she considers value is decisive – it determines what a
 business is, what it produces, and whether it will prosper.
And what the customer buys and considers value is never a
 product. It is always a utility – that is, what a product or
    service does for him or her. And what is value for the
             customer is anything but obvious.
         - Peter Drucker, Management: Tasks, Responsibilities, Practice
business strategy is UX strategy
Profit is not a cause but a result – the results of the
   performance of the business in marketing, innovation,
     productivity. It is a needed result, serving essential
economic functions. Profit is, first, the test of performance –
the only effective test… Indeed, profit is a beautiful example
 of what engineers mean when they talk of feedback, or the
       self-regulation of a process by it’s own results.
         - Peter Drucker, Management: Tasks, Responsibilities, Practice
Harry Beckwith- Selling the Invisible




  why are companies terrified of a clear value proposition
look up the positioning quote from selling the invisible and put
   it here - the bit about saying what you are is saying what
                            you’re not.
                  - Harry Beckwith, Selling the Invisible
we UXers can help drive good decision making
we UXers can help drive good decision making
we, UXers, need good decisions made to make good UX.
If you want to be a brand, you have to work from the inside out
 A great logo isn’t going to make a shitty product any less shitty,
         any more than a hard worker is going to make
                 a bad boss a compelling leader.’
        Christopher Simmons - http://www.aiga.org/content.cfm/what-design-cant-do
Facilitator
one who contributes structure and process to interactions so groups
  are able to function effectively and make high-quality decisions.
  A helper and enabler whose goal is to support others to achieve
                      exceptional performance

                     Facilitation at a Glance: Ingrid Bens
business
            strategy         1. value proposition
                                  - target audience
                                  - business model
                                  - experience strategy


           ux strategy
                             2. customer experience framework
                                 - experience map & touchpoints
                                 - personas (UX & Marketing)
                                 - KPIs & metrics
iven                             - design principles
ution

         strategy driven
        tactical execution
                             3. execute strategy in design
                                - prioritisation / methodology
                                 - designing strategically
                                 - measurement & evaluation
1.   Business strategy
     value proposition
      - target audience
      - business model
      - experience strategy
anecdotal experience
 almost every client I’ve ever worked for who is seeking
greater market share has had no clear value proposition.
yay!



      unclear proposition     clarify
                            proposition


now    bad proposition
                               new
                            proposition
        no proposition
      (eg. new company)
                                       new
                                     product?
how to get a group to make a complex decision
                               like, say, agree on a value proposition




generate    synthesis &       evaluate &             make a            clearly articulate
  ideas    explore ideas    prioritise ideas         decision            agreed value
                                                                          proposition




                                          ref: http://www.uie.com/articles/kj_technique/
encouraging exploration
creating structure for decision making
       facilitating collaboration
creating sharable ideas
focusing work on the end user experience
   minimum viable/desirable product
prioritising & communicating
thanks Gamestorming
our brand is the only ____________ that _____________
       - Zag: The #1 Strategy of High Performance Brands, Marty Neumeier




                                                                thanks Gamestorming
‘make mantra’ - Guy Kawasaki
  Authentic Athletic Performance - Nike
   Fun Family Entertainment - Disney
Rewarding Everyday Moments - Starbucks
experience strategy
‘A star to sail your ship by’
      - Jesse James Garrett
target audience
if you design for everyone, you design for no one.
target audience
‘How can you deliver a unique value to meet an important
     set of needs for an important set of customers’
               - Michael Porter, Business Strategy Guru
business goals
‘We never take our eyes off the business goals … design
 is an integral part of any successful business strategy,
         and not an artistic ‘boutique’ profession’
       - Hartmut Esslinger, Founder, frog design inc. (The Fine Line)
money questions you should be prepared to talk about.

 Revenue: How will this make money? How much will it make?
      Revenue: How much will we make per customer?
              (Customer Lifetime Value (CLV))

           Cost: How much will this cost to make?
Cost: How much will each customer cost to acquire and support?
           Profit: Will the revenue surpass the cost?
             (profit = revenue - cost of goods sold)
         Return on investment (is it worth the effort?)
                    = (profit - investment)
                          investment
        Different businesses use different calculations.
         If yours has one in place, find out what it is.
2. customer experience framework
    - experience map & touchpoints
    - personas (UX & Marketing)
    - KPIs & metrics
    - design principles
http://www.servicedesigntools.org/tools/8
http://www.servicedesigntools.org/tools/8
journeys, touchpoints, important moments

work through them across all aspects of the experience (even if
            you have no control of many of them)
     collaborate across departments to create a shared
understanding of the customer experience and all touchpoints
design a framework or model that works best for your company.
     integrate this model into the way the company works.
money in                         money out
                    (aquisition)                       (churn)




sales & promotion        trial (meet initial need)   expose to broader value/
                                                        range of services
how it helped
                       - removing silos
                - creating shared language
                   - creating shared focus
   - sharing learnings from insight/research activities
     (everyone knows more about customers without doing any more work!)
- ability to see how work contributes to company success
       - ability to empathise with customer experience
- ability to prioritise work to benefit company & customer
    - ability for UX to get in earlier and be more effective
 - ability to measure effectiveness of work commissioned
            based on acquisition and churn metrics
 - shift focus from quantity of work outputted to quality
personas
Designing for     About Face 3
the Digital Age   Cooper, Reinman
Kim Goodwin       & Cronin




                   resources
Design Principles
breaking down the experience strategy
      into actionable guidelines
everyone should know the experience strategy & design principles
  these are tools for the entire business not just the designers
                          communicate!
3.   execute strategy in design
     - prioritisation / methodology
     - designing strategically
     - measurement & evaluation
Prioritising strategically
 Use your strategic framework to help you work
          out what to design/build first
(what is most aligned with the strategy, what will
             deliver the most value)

   This is particularly useful if you use an agile
                   methodology
how to wireframe strategically




define audience   generate    synthesis &       evaluate &       make a     sketch the
 & purpose of       ideas    explore ideas    prioritise ideas   decision   wireframe
   interface
strategic collaborative
  wireframe outline
evaluating design (quality metrics)

 your strategic methodology means you know how to
   measure if a page/interaction is working or not.
use your KPIs/metrics to continually measure how well
    your design is working. report on this. improve.
              use tools like A/B testing.
facilitating change
‘culture eat strategy for breakfast’ - Drucker
facilitating change

         appeal to the elephant and the rider:
                1. make change emotional
               2. make the next action clear
                3. change the environment

Switch: How to change things when change is hard by Chip Heath and Dan Heath
appeal to the elephant
facilitating change

         appeal to the elephant and the rider:
                1. make change emotional
               2. make the next action clear
                3. change the environment

Switch: How to change things when change is hard by Chip Heath and Dan Heath
focus on facilitation

                 ‘with it’s focus on asking
               instead of telling, listening &
             building consensus, facilitation
              is an essential skill for anyone
               working collaboratively with
                           others’
‘it’s simple, but it’s not easy’
‘a great way to get fired’
thank you & good luck
       disambiguity.com
   leisa.reichelt@gmail.com
             @leisa
What did you think?

Locate this session on the DCC website:
http://chicago2011.drupal.org/sessions

Click the “Take the Survey” link.


Thanks!

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From Usability to UX Strategy

  • 1. From Usability to UX Strategy Leisa Reichelt
  • 2. from usability to UX strategy Leisa Reichelt Drupalcon Chicago, March 2011
  • 3. i asked for this talk to be in the business stream...
  • 4. Business needs to get more from their UX team. UX has more to give.
  • 5. This is about forging alliances
  • 6. To know what a business is we have to start with its purpose. Its purpose must lie outside of the business itself. In fact, it must lie in society, since business enterprise is an organ of society. There is only one valid definition of business purpose: to create a customer. - Peter Drucker, Management: Tasks, Responsibilities, Practice
  • 7. What the customer thinks he or she is buying, what he or she considers value is decisive – it determines what a business is, what it produces, and whether it will prosper. And what the customer buys and considers value is never a product. It is always a utility – that is, what a product or service does for him or her. And what is value for the customer is anything but obvious. - Peter Drucker, Management: Tasks, Responsibilities, Practice
  • 8. business strategy is UX strategy
  • 9. Profit is not a cause but a result – the results of the performance of the business in marketing, innovation, productivity. It is a needed result, serving essential economic functions. Profit is, first, the test of performance – the only effective test… Indeed, profit is a beautiful example of what engineers mean when they talk of feedback, or the self-regulation of a process by it’s own results. - Peter Drucker, Management: Tasks, Responsibilities, Practice
  • 10. Harry Beckwith- Selling the Invisible why are companies terrified of a clear value proposition look up the positioning quote from selling the invisible and put it here - the bit about saying what you are is saying what you’re not. - Harry Beckwith, Selling the Invisible
  • 11. we UXers can help drive good decision making
  • 12. we UXers can help drive good decision making we, UXers, need good decisions made to make good UX.
  • 13. If you want to be a brand, you have to work from the inside out A great logo isn’t going to make a shitty product any less shitty, any more than a hard worker is going to make a bad boss a compelling leader.’ Christopher Simmons - http://www.aiga.org/content.cfm/what-design-cant-do
  • 14. Facilitator one who contributes structure and process to interactions so groups are able to function effectively and make high-quality decisions. A helper and enabler whose goal is to support others to achieve exceptional performance Facilitation at a Glance: Ingrid Bens
  • 15. business strategy 1. value proposition - target audience - business model - experience strategy ux strategy 2. customer experience framework - experience map & touchpoints - personas (UX & Marketing) - KPIs & metrics iven - design principles ution strategy driven tactical execution 3. execute strategy in design - prioritisation / methodology - designing strategically - measurement & evaluation
  • 16. 1. Business strategy value proposition - target audience - business model - experience strategy
  • 17. anecdotal experience almost every client I’ve ever worked for who is seeking greater market share has had no clear value proposition.
  • 18. yay! unclear proposition clarify proposition now bad proposition new proposition no proposition (eg. new company) new product?
  • 19. how to get a group to make a complex decision like, say, agree on a value proposition generate synthesis & evaluate & make a clearly articulate ideas explore ideas prioritise ideas decision agreed value proposition ref: http://www.uie.com/articles/kj_technique/
  • 20. encouraging exploration creating structure for decision making facilitating collaboration
  • 21. creating sharable ideas focusing work on the end user experience minimum viable/desirable product
  • 24. our brand is the only ____________ that _____________ - Zag: The #1 Strategy of High Performance Brands, Marty Neumeier thanks Gamestorming
  • 25. ‘make mantra’ - Guy Kawasaki Authentic Athletic Performance - Nike Fun Family Entertainment - Disney Rewarding Everyday Moments - Starbucks
  • 26. experience strategy ‘A star to sail your ship by’ - Jesse James Garrett
  • 27. target audience if you design for everyone, you design for no one.
  • 28. target audience ‘How can you deliver a unique value to meet an important set of needs for an important set of customers’ - Michael Porter, Business Strategy Guru
  • 29. business goals ‘We never take our eyes off the business goals … design is an integral part of any successful business strategy, and not an artistic ‘boutique’ profession’ - Hartmut Esslinger, Founder, frog design inc. (The Fine Line)
  • 30. money questions you should be prepared to talk about. Revenue: How will this make money? How much will it make? Revenue: How much will we make per customer? (Customer Lifetime Value (CLV)) Cost: How much will this cost to make? Cost: How much will each customer cost to acquire and support? Profit: Will the revenue surpass the cost? (profit = revenue - cost of goods sold) Return on investment (is it worth the effort?) = (profit - investment) investment Different businesses use different calculations. If yours has one in place, find out what it is.
  • 31. 2. customer experience framework - experience map & touchpoints - personas (UX & Marketing) - KPIs & metrics - design principles
  • 32.
  • 35. journeys, touchpoints, important moments work through them across all aspects of the experience (even if you have no control of many of them) collaborate across departments to create a shared understanding of the customer experience and all touchpoints design a framework or model that works best for your company. integrate this model into the way the company works.
  • 36. money in money out (aquisition) (churn) sales & promotion trial (meet initial need) expose to broader value/ range of services
  • 37. how it helped - removing silos - creating shared language - creating shared focus - sharing learnings from insight/research activities (everyone knows more about customers without doing any more work!) - ability to see how work contributes to company success - ability to empathise with customer experience - ability to prioritise work to benefit company & customer - ability for UX to get in earlier and be more effective - ability to measure effectiveness of work commissioned based on acquisition and churn metrics - shift focus from quantity of work outputted to quality
  • 38.
  • 40. Designing for About Face 3 the Digital Age Cooper, Reinman Kim Goodwin & Cronin resources
  • 41. Design Principles breaking down the experience strategy into actionable guidelines
  • 42.
  • 43. everyone should know the experience strategy & design principles these are tools for the entire business not just the designers communicate!
  • 44. 3. execute strategy in design - prioritisation / methodology - designing strategically - measurement & evaluation
  • 45. Prioritising strategically Use your strategic framework to help you work out what to design/build first (what is most aligned with the strategy, what will deliver the most value) This is particularly useful if you use an agile methodology
  • 46. how to wireframe strategically define audience generate synthesis & evaluate & make a sketch the & purpose of ideas explore ideas prioritise ideas decision wireframe interface
  • 47. strategic collaborative wireframe outline
  • 48. evaluating design (quality metrics) your strategic methodology means you know how to measure if a page/interaction is working or not. use your KPIs/metrics to continually measure how well your design is working. report on this. improve. use tools like A/B testing.
  • 49. facilitating change ‘culture eat strategy for breakfast’ - Drucker
  • 50. facilitating change appeal to the elephant and the rider: 1. make change emotional 2. make the next action clear 3. change the environment Switch: How to change things when change is hard by Chip Heath and Dan Heath
  • 51. appeal to the elephant
  • 52. facilitating change appeal to the elephant and the rider: 1. make change emotional 2. make the next action clear 3. change the environment Switch: How to change things when change is hard by Chip Heath and Dan Heath
  • 53. focus on facilitation ‘with it’s focus on asking instead of telling, listening & building consensus, facilitation is an essential skill for anyone working collaboratively with others’
  • 54. ‘it’s simple, but it’s not easy’
  • 55. ‘a great way to get fired’
  • 56. thank you & good luck disambiguity.com leisa.reichelt@gmail.com @leisa
  • 57. What did you think? Locate this session on the DCC website: http://chicago2011.drupal.org/sessions Click the “Take the Survey” link. Thanks!