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BUILDING
STORYWORLDS
New Media Producing
Building Storyworlds: the art, craft & biz of storytelling in 21c
Class 3 9.26.12

Columbia University - Fall 2012
Taught by Lance Weiler
Visit www.buildingstoryworlds.com
Released under a Non-Commercial ShareAlike Creative Commons License



                                                         lance@lanceweiler.com
                                                         @lanceweiler
ASK YOURSELF
1.   What is the story about?
2.   What does the story mean to you?
3.   Why does the story need to be told?
4.   Where is the story best told?



                    @lanceweiler www.lanceweiler.com
Chart by Robert Pratten   @lanceweiler www.lanceweiler.com
Like a bullet hole in glass start with your core idea and let
it ripple out. Leave room for the audience to test & break it.




                             @lanceweiler www.lanceweiler.com
Consider who you’re hoping to reach. Attempt to step into their shoes.




        5 WHYS
                Why should I pay attention?

                Why should I care?

                Why should I share?

                Why should I take the time?

                Why should I return?

                                     @lanceweiler www.lanceweiler.com
Establish design filters that you return to throughout the
development, production and distribution process.




     What gives your storyworld




       VALUE

                              @lanceweiler www.lanceweiler.com
How can the stories you tell be more than entertainment? Can they help
people discover things, learn, or connect with others? Value is what brings
people back and fuels the spreadibility .




STORY
AS UTILITY
                                   @lanceweiler www.lanceweiler.com
What is it that makes someone




CARE

                   @lanceweiler www.lanceweiler.com
What gets someone




EMOTIONALLY
INVESTED

                    @lanceweiler www.lanceweiler.com
Don’t forget to make it




FUN

               @lanceweiler www.lanceweiler.com
At the core it should be



SOCIAL &
PARTICIPATORY


                           @lanceweiler www.lanceweiler.com
An idea
evolves &
gains power
with openness.

       @lanceweiler www.lanceweiler.com
A storyworld
evolves &
spreads when
people feel
connected.
      @lanceweiler www.lanceweiler.com
Leave room in your
design for

Participation &
Experimentation

           @lanceweiler www.lanceweiler.com
Emergent
Narrative &
Collaboration
can be messy.
      @lanceweiler www.lanceweiler.com
Collaborative Layers
Much of the design makes use of collaborative layering. It helps provide guidance, improves
qualityof creative submissions and gives participants a sense of accomplishment.




                                           CORE



                                         FILTERED


                                         SHARED

                                          OPEN

                                            @lanceweiler www.lanceweiler.com
The
                     STORY
                     LAYER
                    It is now possible to lay a story overtop of the real world.
http://www.filmmakermagazine.com/news/2012/01/listen-as-your-story-talks-to-the-internet/



                                            @lanceweiler www.lanceweiler.com
The Story Layer enables stories to become




Social
Connected
Personalized
Pervasive
                             @lanceweiler www.lanceweiler.com
Want to build immersive storytelling experiences?


Start by considering behavior.




                                      @lanceweiler www.lanceweiler.com
How do animals
search for food?




        @lanceweiler www.lanceweiler.com
How do
humans search
for information?



        @lanceweiler www.lanceweiler.com
Information foraging theory
is based on the analogy of an animal
deciding what to eat, where it can be
found, the best way to obtain it and how
much “energy” the meal will provide.




                   @lanceweiler www.lanceweiler.com
Applying Foraging Theory to
how human’s search improves
discovery and the usability of
various user interfaces.
“Information Theory” by Peter Pirolli & Stuart Card 1999




                           @lanceweiler www.lanceweiler.com
People following a path are constantly
asking themselves 2 questions.

1. What can I expect to gain following
this path?

2. What is the likely cost to reach my
destination?



                    @lanceweiler www.lanceweiler.com
Chart by XCKD




                Storyworlds can have linear and horizontal timelines.


                                        @lanceweiler www.lanceweiler.com
Storyworlds have character and user journeys.




                         @lanceweiler www.lanceweiler.com
Don't hold tight to your characters.
When constructing a storyworld
the themes that drive the story
are often stronger. #sw21c
From “Building Storyworlds the art, craft & biz of storytelling in 21c”
http://buildingstoryworlds.com/book


                                       @lanceweiler www.lanceweiler.com
Example of a series bible for Battlestar Galactica by Ronald D. Moore
http://leethomson.myzen.co.uk/Battlestar_Galactica/Battlestar_Galactica_Series_Bible.pdf
WHAT’S IN A
STORYWORLD BIBLE
CHARACTER            GAME
-Motivations         -Game Types RPG, Social
-Arcs                Games, Puzzle based, ARG,
-Backstory           Narrative based
-Relationships       -Collaborative / Competive
-Notes               -Reward / Conflicts
-Dialogue            -Win / Loose Conditions
-Experiences         -Continuous Play?
                     -Live or Scripted Characters
CHARTING             -What will players do?
-Script Annotation   -Why is that fun?
-Flow Docs           -Replayability
-Mindmaps
-Points of Entry
                     @lanceweiler www.lanceweiler.com
Materials from the storyworld of Hope is Missing (HiM)




                                     @lanceweiler www.lanceweiler.com
DIALOGUE                              SETTING



  PROPS                                EVENTS




 THEMES                                 MOTIF




CHARACTERS                           LOCATIONS




           STORY
 Elements of a storyworld use common building blocks
                            @lanceweiler www.lanceweiler.com
PROPS




                               THEMES




                                MOTIF



                               SETTING



The following example from Hope is Missing builds from these core elements.

                                      @lanceweiler www.lanceweiler.com
During a closed beta we tested elements of the Hope is Missing (HiM) storyworld.




                                       @lanceweiler www.lanceweiler.com
Participants step into the shoes of the protagonist by using a special mobile app.




 Find other survivors, scavenge for supplies and find shelter before night fall.

                                        @lanceweiler www.lanceweiler.com
Entry gameplay by dropping into an infected area.




                          @lanceweiler www.lanceweiler.com
Participants create their own spaces and shelters using the camera on their mobile device
Shoot in a 360 and we stitched it together on the backend to form a panoramic image.




                                            @lanceweiler www.lanceweiler.com
Players navigate by moving the phone or swiping with a finger. Augmented elements lead
to key story assets such as video, audio, text and a red “X” lead to another user created space.




                                               @lanceweiler www.lanceweiler.com
Snap shot of the usage of the app over a limited period of time.
Each marker represents a new user crated space




                                           @lanceweiler www.lanceweiler.com
Over 50,000 downloads
CONTEXTUAL
STORYTELLING                2000+ spaces created

                            Data collected
MEDIA SOCIAL GRAPH
                            - GPS data
STORYWORLD GATEWAY
                            - Make and model of handset
STORY DETECTION
                            - OS of the handset
MOBILE APPS
                            - Email address
BROWSER PLUGINS
                            - Phone number

                            - Amount of usage




                     @lanceweiler www.lanceweiler.com
Chart by Mike Dicks @ BleedinEdge   @lanceweiler www.lanceweiler.com
MEDIA DIET
 Wired Magazine




Consider consumption
habits and entry points.




                           @lanceweiler www.lanceweiler.com
6 TIPS FOR BUILDING A
STORYWORLD
1. Take time to evaluate the story you want to tell.

2. Ask yourself the hard questions – why will anyone care? Is this
the best way to tell the story?

3. Let go of a single POV.

4. Consider how you can show not tell.

5. Make it easy for your audience to become collaborators.

6. Don’t let the world get in the way of the stor.y
                                  @lanceweiler www.lanceweiler.com
THANK YOU
Contact:
@lanceweiler
www.lanceweiler.com
SUGGESTED READING:

Treating Story as Software
http://www.slideshare.net/lanceweiler/storyas-software-weiler
The Art of Immersion
http://www.slideshare.net/lanceweiler/buo
“Learn Do Share” – storytelling, collaboration and social innovation in 21c
http://learndoshare.net
Building Storyworlds: the art, craft & biz of storytelling in 21c
http://buildingstoryworlds.com/book

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Building Storyworlds: New Media Producing

  • 1. BUILDING STORYWORLDS New Media Producing Building Storyworlds: the art, craft & biz of storytelling in 21c Class 3 9.26.12 Columbia University - Fall 2012 Taught by Lance Weiler Visit www.buildingstoryworlds.com Released under a Non-Commercial ShareAlike Creative Commons License lance@lanceweiler.com @lanceweiler
  • 2. ASK YOURSELF 1. What is the story about? 2. What does the story mean to you? 3. Why does the story need to be told? 4. Where is the story best told? @lanceweiler www.lanceweiler.com
  • 3. Chart by Robert Pratten @lanceweiler www.lanceweiler.com
  • 4. Like a bullet hole in glass start with your core idea and let it ripple out. Leave room for the audience to test & break it. @lanceweiler www.lanceweiler.com
  • 5. Consider who you’re hoping to reach. Attempt to step into their shoes. 5 WHYS Why should I pay attention? Why should I care? Why should I share? Why should I take the time? Why should I return? @lanceweiler www.lanceweiler.com
  • 6. Establish design filters that you return to throughout the development, production and distribution process. What gives your storyworld VALUE @lanceweiler www.lanceweiler.com
  • 7. How can the stories you tell be more than entertainment? Can they help people discover things, learn, or connect with others? Value is what brings people back and fuels the spreadibility . STORY AS UTILITY @lanceweiler www.lanceweiler.com
  • 8. What is it that makes someone CARE @lanceweiler www.lanceweiler.com
  • 9. What gets someone EMOTIONALLY INVESTED @lanceweiler www.lanceweiler.com
  • 10. Don’t forget to make it FUN @lanceweiler www.lanceweiler.com
  • 11. At the core it should be SOCIAL & PARTICIPATORY @lanceweiler www.lanceweiler.com
  • 12. An idea evolves & gains power with openness. @lanceweiler www.lanceweiler.com
  • 13. A storyworld evolves & spreads when people feel connected. @lanceweiler www.lanceweiler.com
  • 14. Leave room in your design for Participation & Experimentation @lanceweiler www.lanceweiler.com
  • 15. Emergent Narrative & Collaboration can be messy. @lanceweiler www.lanceweiler.com
  • 16. Collaborative Layers Much of the design makes use of collaborative layering. It helps provide guidance, improves qualityof creative submissions and gives participants a sense of accomplishment. CORE FILTERED SHARED OPEN @lanceweiler www.lanceweiler.com
  • 17. The STORY LAYER It is now possible to lay a story overtop of the real world. http://www.filmmakermagazine.com/news/2012/01/listen-as-your-story-talks-to-the-internet/ @lanceweiler www.lanceweiler.com
  • 18. The Story Layer enables stories to become Social Connected Personalized Pervasive @lanceweiler www.lanceweiler.com
  • 19. Want to build immersive storytelling experiences? Start by considering behavior. @lanceweiler www.lanceweiler.com
  • 20. How do animals search for food? @lanceweiler www.lanceweiler.com
  • 21. How do humans search for information? @lanceweiler www.lanceweiler.com
  • 22. Information foraging theory is based on the analogy of an animal deciding what to eat, where it can be found, the best way to obtain it and how much “energy” the meal will provide. @lanceweiler www.lanceweiler.com
  • 23. Applying Foraging Theory to how human’s search improves discovery and the usability of various user interfaces. “Information Theory” by Peter Pirolli & Stuart Card 1999 @lanceweiler www.lanceweiler.com
  • 24. People following a path are constantly asking themselves 2 questions. 1. What can I expect to gain following this path? 2. What is the likely cost to reach my destination? @lanceweiler www.lanceweiler.com
  • 25. Chart by XCKD Storyworlds can have linear and horizontal timelines. @lanceweiler www.lanceweiler.com
  • 26. Storyworlds have character and user journeys. @lanceweiler www.lanceweiler.com
  • 27. Don't hold tight to your characters. When constructing a storyworld the themes that drive the story are often stronger. #sw21c From “Building Storyworlds the art, craft & biz of storytelling in 21c” http://buildingstoryworlds.com/book @lanceweiler www.lanceweiler.com
  • 28. Example of a series bible for Battlestar Galactica by Ronald D. Moore http://leethomson.myzen.co.uk/Battlestar_Galactica/Battlestar_Galactica_Series_Bible.pdf
  • 29. WHAT’S IN A STORYWORLD BIBLE CHARACTER GAME -Motivations -Game Types RPG, Social -Arcs Games, Puzzle based, ARG, -Backstory Narrative based -Relationships -Collaborative / Competive -Notes -Reward / Conflicts -Dialogue -Win / Loose Conditions -Experiences -Continuous Play? -Live or Scripted Characters CHARTING -What will players do? -Script Annotation -Why is that fun? -Flow Docs -Replayability -Mindmaps -Points of Entry @lanceweiler www.lanceweiler.com
  • 30. Materials from the storyworld of Hope is Missing (HiM) @lanceweiler www.lanceweiler.com
  • 31. DIALOGUE SETTING PROPS EVENTS THEMES MOTIF CHARACTERS LOCATIONS STORY Elements of a storyworld use common building blocks @lanceweiler www.lanceweiler.com
  • 32. PROPS THEMES MOTIF SETTING The following example from Hope is Missing builds from these core elements. @lanceweiler www.lanceweiler.com
  • 33. During a closed beta we tested elements of the Hope is Missing (HiM) storyworld. @lanceweiler www.lanceweiler.com
  • 34. Participants step into the shoes of the protagonist by using a special mobile app. Find other survivors, scavenge for supplies and find shelter before night fall. @lanceweiler www.lanceweiler.com
  • 35. Entry gameplay by dropping into an infected area. @lanceweiler www.lanceweiler.com
  • 36. Participants create their own spaces and shelters using the camera on their mobile device Shoot in a 360 and we stitched it together on the backend to form a panoramic image. @lanceweiler www.lanceweiler.com
  • 37. Players navigate by moving the phone or swiping with a finger. Augmented elements lead to key story assets such as video, audio, text and a red “X” lead to another user created space. @lanceweiler www.lanceweiler.com
  • 38. Snap shot of the usage of the app over a limited period of time. Each marker represents a new user crated space @lanceweiler www.lanceweiler.com
  • 39. Over 50,000 downloads CONTEXTUAL STORYTELLING 2000+ spaces created Data collected MEDIA SOCIAL GRAPH - GPS data STORYWORLD GATEWAY - Make and model of handset STORY DETECTION - OS of the handset MOBILE APPS - Email address BROWSER PLUGINS - Phone number - Amount of usage @lanceweiler www.lanceweiler.com
  • 40. Chart by Mike Dicks @ BleedinEdge @lanceweiler www.lanceweiler.com
  • 41. MEDIA DIET Wired Magazine Consider consumption habits and entry points. @lanceweiler www.lanceweiler.com
  • 42. 6 TIPS FOR BUILDING A STORYWORLD 1. Take time to evaluate the story you want to tell. 2. Ask yourself the hard questions – why will anyone care? Is this the best way to tell the story? 3. Let go of a single POV. 4. Consider how you can show not tell. 5. Make it easy for your audience to become collaborators. 6. Don’t let the world get in the way of the stor.y @lanceweiler www.lanceweiler.com
  • 43. THANK YOU Contact: @lanceweiler www.lanceweiler.com SUGGESTED READING: Treating Story as Software http://www.slideshare.net/lanceweiler/storyas-software-weiler The Art of Immersion http://www.slideshare.net/lanceweiler/buo “Learn Do Share” – storytelling, collaboration and social innovation in 21c http://learndoshare.net Building Storyworlds: the art, craft & biz of storytelling in 21c http://buildingstoryworlds.com/book

Hinweis der Redaktion

  1. Key lines of dialogue,important settings ie: timeprops – totems