SlideShare ist ein Scribd-Unternehmen logo
1 von 15
Downloaden Sie, um offline zu lesen
© author(s) of these slides including research results from the KOM research network and TU Darmstadt; otherwise it is specified at the respective slide
3-Jun-15
Prof. Dr.-Ing. Ralf Steinmetz
KOM - Multimedia Communications Lab
Gamedays 2015
Blitzmerker: Learning Idioms
with a Mobile Game
Laila Shoukry
Laila Shoukry, M.Sc.
Polona Caserman
KOM – Multimedia Communications Lab 2
Serious Games Group
KOM – Multimedia Communications Lab 3
Autism and Social Interaction – The Problem
lutherwood.ca/
Autism Spectrum Disorder
 Most common cognitive disability
 Prevalence rate of 1 in 88 children
 Mainly affects social skills, communication
skills and interests
Deficits in Social Interaction
 Lack knowledge of how to properly
interact
 Lose motivation in social interaction
Develop social anxiety One factor: inability
to understand abstract concepts during
conversations difficulty responding to
metaphors and symbols
msnkarthik.com
KOM – Multimedia Communications Lab 4
Understanding Proverbs
In German: Die Kuh vom Eis holen.
What it means: Escape a risky situation.
KOM – Multimedia Communications Lab 5
Autism and Social Interaction – Intervention
behaviorfrontiers.com
Training Social Skills
 Improvement in response to exposure and
training
 But: decreased motivation increases social
gap Early Intervention to avoid escalation
 ABA: Applied Behavioral Therapy -
individualized coaching via therapists
Why Simulations and Games?
 Training social skills in non-real world
situations
 Encouraging environments with reduced
risk of failure and quick reward [1,2]
 Inherently interesting for Autistic children
[3]
 Less expensive for everyday use [4] tdlc.ucsd.edu
KOM – Multimedia Communications Lab 6
Software for Autism
Teachtown.com
Success
 Popular applications more accessible to a
wider audience [4]
 Practicing social and cognitive skills shown
to be effective [5]
 use of multimedia to simulate real-life
situations shows positive effects [4]
Design Requirements
 Using motivating visual and auditory
stimuli [5,6]
 Adaptive, individualized training [7,8]
 Different Configuration Options [8,9]
 Progress Statistics and Parent/Teacher
Dashboards
Teachtown.c
om
socialcluesgame.com
KOM – Multimedia Communications Lab 7
Blitzmerker
Idea
 Learning the meanings of different proverbs
 Engaging in conversations with different
characters
 Quizzes and additional info to improve
understanding
Features
 Available for German and English Idioms
 Extendable to other languages:
Conversations in xml format
 Difficulty Adaptations
 Different stories for longer engagement
 Encouraging Feedback and Hints
 Sound Effects and Interactive Elements
KOM – Multimedia Communications Lab 8
Blitzmerker – Story Structure
KOM – Multimedia Communications Lab 9
Personalization
Configuration Options
 Profiles for different users
 Choosing Language
 Background Image and Music
 Color of Text and Buttons
 Choose Character
 Use Photo as Avatar
 Reading Conversations Aloud
Parental Control Options
 Set maximum playing time per day
 Adapt Feedback and Toggle Sound
 Adding timers and bonus points
KOM – Multimedia Communications Lab 10
Logging
Logged Data
 Path in the story from start to end
 Tapped points on the screen
 Time required for each section
 Total time played
 Attempts to select the right answer
 Time needed for each answer
 Interruptions of gameplay
Benefits
 provide insights for both game design and
player progress evaluation
 Insight into game settings, tapped points,
story paths and learning progress
KOM – Multimedia Communications Lab 11
Evaluation
Field Study
 12 Children aged 8 to 16
 With parents and teachers
 Played on Android tablet devices
 Questionnaires before and after playing
 Observations by researcher and logging
statistics
Expert Evaluation
 Teachers and therapists who were also
involved in data collection and game
design
 Interviews, attending and observing field
studies and filling out questionnaires
KOM – Multimedia Communications Lab 12
Evaluation – Results
Observations
 no difficulty to interact, experience with
mobile devices
 motivated each other, compared
achievements and discussed the stories
they played
 Showed strong interest and wanted to
continue playing at home
 Some design improvements suggested
Questionnaires and Logging
 Differences in Abilities and Preferences
 high rating for the idea, audio,
comprehensibility and ease of use
 Goog rating for content, graphics, control
and fun
 75% learned new idioms
 Improvements in new iterations
KOM – Multimedia Communications Lab 13
Game available on Google Play
KOM – Multimedia Communications Lab 14
Questions & Contact
KOM – Multimedia Communications Lab 15
References
[1] Mitchell, P., Parsons, S., & Leonard, A. (2007). Using virtual environments for teaching social understanding to
adolescents with autistic spectrum disorders. Journal of autism and developmental disorders, 37(3), 589-600.
[2] Kandalaft, M. R., Didehbani, N., Krawczyk, D. C., Allen, T. T., & Chapman, S. B. (2013). Virtual reality social
cognitiontraining for young adults with high-functioning autism. Journal of Autism and Developmental Disorders,
43(1), 34-44.
[3] Boelte, S. (2009). [The ICF and its meaning for child and adolescent psychiatry]. Zeitschrift fur Kinder-und
Jugendpsychiatrie und Psychotherapie, 37(6), 495-497.
[4] Wainer, A. L., & Ingersoll, B. R. (2011). The use of innovative computer technology for teaching social communication to
individuals with autism spectrum disorders. Research in Autism Spectrum Disorders, 5(1), 96-107.
[5] Rayner, C., Denholm, C., & Sigafoos, J. (2009). Video-based intervention for individuals with autism: Key questions that
remain unanswered. Research in Autism Spectrum Disor-ders, 3(2), 291-303.
[6] Burckley, E., Tincani, M., & Guld Fisher, A. (2014). An iPad™-based picture and video activity schedule increases
community shopping skills of a young adult with autism spec-trum disorder and intellectual disability. Developmental
neurorehabilitation, (0), 1-6.
[7] Shane, H. C., & Albert, P. D. (2008). Electronic screen media for persons with autism spectrum disorders: Results of a
survey. Journal of autism and developmental disorders, 38(8), 1499-1508.
[8] Sehaba, K., Estraillier, P., and Lambert, D.. Interactive educational games for autistic chil-dren with agent-based system.
In Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, and Noriko Nagata, editors, Entertainment Computing -
ICEC 2005, volume 3711 of Lec-ture Notes in Computer Science, pages 422–432. Springer Berlin Heidelberg, 2005.
ISBN 978-3-540-29034-6
[9] Paron-Wildes, A.J.. Sensory Stimulation and Autistic Children. In Implications: A News-letter by Informedesign. Vol. 06
Issue 04, 2007.

Weitere ähnliche Inhalte

Andere mochten auch

Figurative Language Overview
Figurative Language OverviewFigurative Language Overview
Figurative Language Overview
Susan Scoven
 
Idiomatic expressions
Idiomatic expressionsIdiomatic expressions
Idiomatic expressions
teacherjenn17
 
Idiomatic expressions
Idiomatic expressionsIdiomatic expressions
Idiomatic expressions
feueacmrq
 

Andere mochten auch (20)

Serious Games Analytics - Lecture at TU Darmstadt
Serious Games Analytics - Lecture at TU DarmstadtSerious Games Analytics - Lecture at TU Darmstadt
Serious Games Analytics - Lecture at TU Darmstadt
 
Conducting Evaluation Studies of Mobile Games with Preschoolers
Conducting Evaluation Studies of Mobile Games with PreschoolersConducting Evaluation Studies of Mobile Games with Preschoolers
Conducting Evaluation Studies of Mobile Games with Preschoolers
 
Towards Mobile Multimodal Learning Analytics
Towards Mobile Multimodal Learning AnalyticsTowards Mobile Multimodal Learning Analytics
Towards Mobile Multimodal Learning Analytics
 
Child-Centered Design of Mobile Educational Games for Arab Preschoolers
Child-Centered Design of Mobile Educational Games for Arab PreschoolersChild-Centered Design of Mobile Educational Games for Arab Preschoolers
Child-Centered Design of Mobile Educational Games for Arab Preschoolers
 
Useful English idioms - online lesson of English
Useful English idioms - online lesson of EnglishUseful English idioms - online lesson of English
Useful English idioms - online lesson of English
 
Spanish idioms ppt
Spanish idioms pptSpanish idioms ppt
Spanish idioms ppt
 
Idioms for intermediate level
Idioms for intermediate levelIdioms for intermediate level
Idioms for intermediate level
 
Idiomatic expressions
Idiomatic expressionsIdiomatic expressions
Idiomatic expressions
 
Idioms Lesson 3
Idioms Lesson 3Idioms Lesson 3
Idioms Lesson 3
 
Lesson 36
Lesson 36Lesson 36
Lesson 36
 
Clothes - vocabulary and idioms - Branislava Živković - Jelena Stefanović
Clothes - vocabulary and idioms - Branislava Živković - Jelena StefanovićClothes - vocabulary and idioms - Branislava Živković - Jelena Stefanović
Clothes - vocabulary and idioms - Branislava Živković - Jelena Stefanović
 
Idiomatic Expressions
Idiomatic ExpressionsIdiomatic Expressions
Idiomatic Expressions
 
Figurative Language Overview
Figurative Language OverviewFigurative Language Overview
Figurative Language Overview
 
Idioms
IdiomsIdioms
Idioms
 
common English Idioms
common English Idiomscommon English Idioms
common English Idioms
 
Idiomatic expressions
Idiomatic expressionsIdiomatic expressions
Idiomatic expressions
 
Lesson Plan: Idioms
Lesson Plan: IdiomsLesson Plan: Idioms
Lesson Plan: Idioms
 
English idioms
English idiomsEnglish idioms
English idioms
 
Idiomatic expressions
Idiomatic expressionsIdiomatic expressions
Idiomatic expressions
 
Idioms
Idioms Idioms
Idioms
 

Ähnlich wie Blitzmerker: Learning Idioms with a Mobile Game

The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
Research Journal of Education
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee... The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
Research Journal of Education
 
Serious games for social competence and creativity
Serious games for social competence and creativitySerious games for social competence and creativity
Serious games for social competence and creativity
Karel Van Isacker
 
Power Point Presentation
Power Point PresentationPower Point Presentation
Power Point Presentation
toniawick
 
Spnd 456 second weekend simmons december 2010
Spnd 456 second weekend simmons december 2010Spnd 456 second weekend simmons december 2010
Spnd 456 second weekend simmons december 2010
KarenJan
 
Spnd 456 autism second weekend
Spnd 456 autism second weekendSpnd 456 autism second weekend
Spnd 456 autism second weekend
KarenJan
 
Educational Psychology and Social Media
Educational Psychology and Social MediaEducational Psychology and Social Media
Educational Psychology and Social Media
Ulaş Başar Gezgin
 

Ähnlich wie Blitzmerker: Learning Idioms with a Mobile Game (20)

The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainees...
 
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee... The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
The Effect of Computer Games on the Proficiency of the B.Ed. Teacher Trainee...
 
Serious games for social competence and creativity
Serious games for social competence and creativitySerious games for social competence and creativity
Serious games for social competence and creativity
 
"A child’s job is to play, we should let them" - Pamela Wong, Direction First
"A child’s job is to play, we should let them" - Pamela Wong, Direction First"A child’s job is to play, we should let them" - Pamela Wong, Direction First
"A child’s job is to play, we should let them" - Pamela Wong, Direction First
 
Fostering social competence through educational (serious) computer games
Fostering social  competence through  educational (serious)  computer gamesFostering social  competence through  educational (serious)  computer games
Fostering social competence through educational (serious) computer games
 
Power Point Presentation
Power Point PresentationPower Point Presentation
Power Point Presentation
 
'Lkjhgfdsa
'Lkjhgfdsa'Lkjhgfdsa
'Lkjhgfdsa
 
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
 
Spnd 456 second weekend simmons december 2010
Spnd 456 second weekend simmons december 2010Spnd 456 second weekend simmons december 2010
Spnd 456 second weekend simmons december 2010
 
Tech for autism
Tech for autismTech for autism
Tech for autism
 
pbl ppt..pptx
pbl ppt..pptxpbl ppt..pptx
pbl ppt..pptx
 
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
ADHD and Screen Time: Research, Reality, Benefits, and Concerns Chadd 2016 pr...
 
Spnd 456 autism second weekend
Spnd 456 autism second weekendSpnd 456 autism second weekend
Spnd 456 autism second weekend
 
Educational Psychology and Social Media
Educational Psychology and Social MediaEducational Psychology and Social Media
Educational Psychology and Social Media
 
Artificial Intelligence In Academic Writing Teaching
Artificial Intelligence In Academic Writing TeachingArtificial Intelligence In Academic Writing Teaching
Artificial Intelligence In Academic Writing Teaching
 
From non- and informal learning to documented co-learning
From non- and informal learning to documented co-learningFrom non- and informal learning to documented co-learning
From non- and informal learning to documented co-learning
 
From Non- and Informal Learning to Documented Co-Learning - Teemu Leinonen #e...
From Non- and Informal Learning to Documented Co-Learning - Teemu Leinonen #e...From Non- and Informal Learning to Documented Co-Learning - Teemu Leinonen #e...
From Non- and Informal Learning to Documented Co-Learning - Teemu Leinonen #e...
 
The benefits of educational computer games
The benefits of educational computer gamesThe benefits of educational computer games
The benefits of educational computer games
 
Carlies altered edc3100 presentation
Carlies altered edc3100 presentationCarlies altered edc3100 presentation
Carlies altered edc3100 presentation
 
Pre-School Children Learn to Use the iPad to Learn, Document, Assess and Crea...
Pre-School Children Learn to Use the iPad to Learn, Document, Assess and Crea...Pre-School Children Learn to Use the iPad to Learn, Document, Assess and Crea...
Pre-School Children Learn to Use the iPad to Learn, Document, Assess and Crea...
 

Mehr von Laila Shoukry (6)

The Smart Researcher
The Smart ResearcherThe Smart Researcher
The Smart Researcher
 
StoryPlay Multimodal: A Research Tool for the Multimodal Evaluation of Seriou...
StoryPlay Multimodal: A Research Tool for the Multimodal Evaluation of Seriou...StoryPlay Multimodal: A Research Tool for the Multimodal Evaluation of Seriou...
StoryPlay Multimodal: A Research Tool for the Multimodal Evaluation of Seriou...
 
Introduction to Media Production
Introduction to Media ProductionIntroduction to Media Production
Introduction to Media Production
 
Serious Games Market and Design
Serious Games Market and DesignSerious Games Market and Design
Serious Games Market and Design
 
Pre-Mega, A Proposed Framework for the Design and Evaluation of Preschoolers'...
Pre-Mega, A Proposed Framework for the Design and Evaluation of Preschoolers'...Pre-Mega, A Proposed Framework for the Design and Evaluation of Preschoolers'...
Pre-Mega, A Proposed Framework for the Design and Evaluation of Preschoolers'...
 
Learning Analytics and Serious Games: Trends and Considerations
Learning Analytics and Serious Games: Trends and ConsiderationsLearning Analytics and Serious Games: Trends and Considerations
Learning Analytics and Serious Games: Trends and Considerations
 

Kürzlich hochgeladen

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 

Kürzlich hochgeladen (20)

Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-IIFood Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 

Blitzmerker: Learning Idioms with a Mobile Game

  • 1. © author(s) of these slides including research results from the KOM research network and TU Darmstadt; otherwise it is specified at the respective slide 3-Jun-15 Prof. Dr.-Ing. Ralf Steinmetz KOM - Multimedia Communications Lab Gamedays 2015 Blitzmerker: Learning Idioms with a Mobile Game Laila Shoukry Laila Shoukry, M.Sc. Polona Caserman
  • 2. KOM – Multimedia Communications Lab 2 Serious Games Group
  • 3. KOM – Multimedia Communications Lab 3 Autism and Social Interaction – The Problem lutherwood.ca/ Autism Spectrum Disorder  Most common cognitive disability  Prevalence rate of 1 in 88 children  Mainly affects social skills, communication skills and interests Deficits in Social Interaction  Lack knowledge of how to properly interact  Lose motivation in social interaction Develop social anxiety One factor: inability to understand abstract concepts during conversations difficulty responding to metaphors and symbols msnkarthik.com
  • 4. KOM – Multimedia Communications Lab 4 Understanding Proverbs In German: Die Kuh vom Eis holen. What it means: Escape a risky situation.
  • 5. KOM – Multimedia Communications Lab 5 Autism and Social Interaction – Intervention behaviorfrontiers.com Training Social Skills  Improvement in response to exposure and training  But: decreased motivation increases social gap Early Intervention to avoid escalation  ABA: Applied Behavioral Therapy - individualized coaching via therapists Why Simulations and Games?  Training social skills in non-real world situations  Encouraging environments with reduced risk of failure and quick reward [1,2]  Inherently interesting for Autistic children [3]  Less expensive for everyday use [4] tdlc.ucsd.edu
  • 6. KOM – Multimedia Communications Lab 6 Software for Autism Teachtown.com Success  Popular applications more accessible to a wider audience [4]  Practicing social and cognitive skills shown to be effective [5]  use of multimedia to simulate real-life situations shows positive effects [4] Design Requirements  Using motivating visual and auditory stimuli [5,6]  Adaptive, individualized training [7,8]  Different Configuration Options [8,9]  Progress Statistics and Parent/Teacher Dashboards Teachtown.c om socialcluesgame.com
  • 7. KOM – Multimedia Communications Lab 7 Blitzmerker Idea  Learning the meanings of different proverbs  Engaging in conversations with different characters  Quizzes and additional info to improve understanding Features  Available for German and English Idioms  Extendable to other languages: Conversations in xml format  Difficulty Adaptations  Different stories for longer engagement  Encouraging Feedback and Hints  Sound Effects and Interactive Elements
  • 8. KOM – Multimedia Communications Lab 8 Blitzmerker – Story Structure
  • 9. KOM – Multimedia Communications Lab 9 Personalization Configuration Options  Profiles for different users  Choosing Language  Background Image and Music  Color of Text and Buttons  Choose Character  Use Photo as Avatar  Reading Conversations Aloud Parental Control Options  Set maximum playing time per day  Adapt Feedback and Toggle Sound  Adding timers and bonus points
  • 10. KOM – Multimedia Communications Lab 10 Logging Logged Data  Path in the story from start to end  Tapped points on the screen  Time required for each section  Total time played  Attempts to select the right answer  Time needed for each answer  Interruptions of gameplay Benefits  provide insights for both game design and player progress evaluation  Insight into game settings, tapped points, story paths and learning progress
  • 11. KOM – Multimedia Communications Lab 11 Evaluation Field Study  12 Children aged 8 to 16  With parents and teachers  Played on Android tablet devices  Questionnaires before and after playing  Observations by researcher and logging statistics Expert Evaluation  Teachers and therapists who were also involved in data collection and game design  Interviews, attending and observing field studies and filling out questionnaires
  • 12. KOM – Multimedia Communications Lab 12 Evaluation – Results Observations  no difficulty to interact, experience with mobile devices  motivated each other, compared achievements and discussed the stories they played  Showed strong interest and wanted to continue playing at home  Some design improvements suggested Questionnaires and Logging  Differences in Abilities and Preferences  high rating for the idea, audio, comprehensibility and ease of use  Goog rating for content, graphics, control and fun  75% learned new idioms  Improvements in new iterations
  • 13. KOM – Multimedia Communications Lab 13 Game available on Google Play
  • 14. KOM – Multimedia Communications Lab 14 Questions & Contact
  • 15. KOM – Multimedia Communications Lab 15 References [1] Mitchell, P., Parsons, S., & Leonard, A. (2007). Using virtual environments for teaching social understanding to adolescents with autistic spectrum disorders. Journal of autism and developmental disorders, 37(3), 589-600. [2] Kandalaft, M. R., Didehbani, N., Krawczyk, D. C., Allen, T. T., & Chapman, S. B. (2013). Virtual reality social cognitiontraining for young adults with high-functioning autism. Journal of Autism and Developmental Disorders, 43(1), 34-44. [3] Boelte, S. (2009). [The ICF and its meaning for child and adolescent psychiatry]. Zeitschrift fur Kinder-und Jugendpsychiatrie und Psychotherapie, 37(6), 495-497. [4] Wainer, A. L., & Ingersoll, B. R. (2011). The use of innovative computer technology for teaching social communication to individuals with autism spectrum disorders. Research in Autism Spectrum Disorders, 5(1), 96-107. [5] Rayner, C., Denholm, C., & Sigafoos, J. (2009). Video-based intervention for individuals with autism: Key questions that remain unanswered. Research in Autism Spectrum Disor-ders, 3(2), 291-303. [6] Burckley, E., Tincani, M., & Guld Fisher, A. (2014). An iPad™-based picture and video activity schedule increases community shopping skills of a young adult with autism spec-trum disorder and intellectual disability. Developmental neurorehabilitation, (0), 1-6. [7] Shane, H. C., & Albert, P. D. (2008). Electronic screen media for persons with autism spectrum disorders: Results of a survey. Journal of autism and developmental disorders, 38(8), 1499-1508. [8] Sehaba, K., Estraillier, P., and Lambert, D.. Interactive educational games for autistic chil-dren with agent-based system. In Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, and Noriko Nagata, editors, Entertainment Computing - ICEC 2005, volume 3711 of Lec-ture Notes in Computer Science, pages 422–432. Springer Berlin Heidelberg, 2005. ISBN 978-3-540-29034-6 [9] Paron-Wildes, A.J.. Sensory Stimulation and Autistic Children. In Implications: A News-letter by Informedesign. Vol. 06 Issue 04, 2007.