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TOOLS FOR
BUILDING YOUR
INTERACTIVE
DREAM TEAM


@CAMERONMOLL
checkthis.com/ixteams
@AUTHENTICJOBS   AUTHENTICJOBS.COM
authenticjobs.com/seven
BASECAMP      basecamp.com


CAMPFIRE    campfirenow.com


GITHUB   github.com


DROPBOX     dropbox.com


INVISIONAPP     invisionapp.com


PAPER BY 53     fiftythree.com/paper


GOOGLE+ HANGOUTS               google.com/hangouts
1
QUALITY & SHIPPING
ARE IN A CONSTANT
TUSSLE FOR TOP
PRIORITY.
Programmers don't burn out on hard
work, they burn out on change-with-the-
wind directives and not shipping.

@MARKAB
2
PROTOTYPING
HAPPENS EARLY,
FREQUENTLY, AND
HABITUALLY.
R
Let’s change the phrase “designing in the
browser” to “deciding in the browser.”


@DANIELMALL
R
IN•SPEC•TOR•AT•ING verb
Iterating in code using WebKit's
Inspector.
3
CULTURE & FIT ARE
INDISPENSABLE TO
THE TEAM’S SUCCESS.
The single most important indicator of
the overall health of a company? How
teams spend their lunch hour.

MARK O’BRIEN
CEO, Newfangled
RAW
            SOFT
 ABILITY
           SKILLS




TEAM       CREATIVE
           THINKING
 FIT
Skills can be taught, but working with a
jerk is no fun for anyone.

NOAH STOKES
C0-founder, Bold
DISCPROFILES4U.COM
4
PAUSING FROM
WORK IMPROVES THE
WORK.
5
COLLABORATION &
ISOLATION ARE
VALUED EQUALLY.
THE 3 Qs FOR GREAT
EXPERIENCE DESIGN
uie.com/articles/the3qs/
6
WHAT IS THE
EXPERIENCE LIKE
FIVE YEARS FROM
NOW?
CAN YOU SEE FIVE
 YEARS AHEAD?
7
IN THE PAST SIX
WEEKS, HAVE YOU
SPENT TWO HOURS
OBSERVING THE
USER EXPERIENCE?
Hours of useless meetings and endless
debates could be replaced with just a
couple hours of testing to see what users
are really doing.

JARED SPOOL (paraphrased)
UIE
BIG SPACESHIP: READY
TO GO BIG?
d.pr/xMti
BUILD A TEAM THEY’LL
NEVER LEAVE: THE 4
THINGS THAT MATTER
d.pr/kEmi
REWORK
by Jason Fried & David
Heinemeier Hansson
8
NET EFFECT IS
EVANGELIZED.
PHOTO: MARK AVINO
THANK YOU.




@CAMERONMOLL

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