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Larry McCalla UGA/COE/CIS/LDT 2

ND

YR

- Humble Games for Improving Online Learning
Program for
the
International
Assessment of
Adult
Competencies
(PIAAC)
Literacy, Numeracy, and
Problem Solving in
Technology-Rich
Environments Among U.S.
Adults: Results from the
Program for the International
Assessment of Adult
Competencies 2012. (2013,
October 18). Retrieved
February 27, 2014, from
http://nces.ed.gov/pubsearch/
MOOC completion rate to date (2/4/2014)

http://www.katyjordan.com/MOOCproject.html
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m
ipsum
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ctetur
adipis
cing
elit.
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quis
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Maec
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus
risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare.
Lore
m
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cing
elit.
Sed
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diam
lacus.
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Name?:
administrative
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chartjunk - Edward Tufte
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Also these guys…
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• J.M. Carrol (MIT) – Minimalism
it?: (AUS/Twente)
• Sweller/Merrienboer
Cognitive Load Theory

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Online
At-risk
Games
Gender
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Learning
Barriers

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•
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Online
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Games
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Online
At-risk
Games
Gender
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Researcher profile x

Researcher profile x
Researcher profile x
Researcher profile x
Researcher profile x

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Leaderboards
7/7

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Online

7/7

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Learning

5/7

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Race

5/7

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At-risk

3/7

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Barriers

2/7

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Gender

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Games

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…not required to possess an intimate
knowledge of video game history or
to devote weeks or months to play.

At the same time, many players of
casual games show a dedication and
skill that is anything but casual.
- Jesper Juul
Evaluation of Evidence-Based Practices in Online
Learning: A Meta-Analysis and Review of Online Learning
Studies (2010)

* learner control of media
* promote student reflection

Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of
Online Learning Studies
U.S. Department of Education
Office of Planning, Evaluation, and Policy Development Policy and Program Studies Service
Revised September 2010
Mixed-methods
Data collection
•
•
•
•
•

Design journal
Design documents
Participant surveys
Domain specific test of divergent thinking
Log files form game, LMS
What changed since the last presentation?
Added:
• debriefing activity (reflection)
• need for longitudinal data
Minimized:
• Cognitive load theory
Emphasized:
• Learner engagement
• Social presence
• Situated Learning
games.chiensolutions.com

Thanks for your time!

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Mccalla mid termpaperpresentprogress_9630

  • 1. Larry McCalla UGA/COE/CIS/LDT 2 ND YR - Humble Games for Improving Online Learning
  • 2. Program for the International Assessment of Adult Competencies (PIAAC) Literacy, Numeracy, and Problem Solving in Technology-Rich Environments Among U.S. Adults: Results from the Program for the International Assessment of Adult Competencies 2012. (2013, October 18). Retrieved February 27, 2014, from http://nces.ed.gov/pubsearch/
  • 3. MOOC completion rate to date (2/4/2014) http://www.katyjordan.com/MOOCproject.html
  • 4.
  • 5. Hello! Welcome to the site, please sign in! User: Password: Text entry Text entry
  • 6. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  • 7. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. Name?: Avatar?: What’s the No problem?: administrative What might chartjunk - Edward Tufte you do about it?: Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  • 8. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. No Name?: administrative Avatar?: chartjunk - Edward Tufte What’s the problem?: What might Also these guys… you do about • J.M. Carrol (MIT) – Minimalism it?: (AUS/Twente) • Sweller/Merrienboer Cognitive Load Theory Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  • 9. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  • 10. Type in one word you might use to research the problem… Save & continue Save & come back later
  • 11. Let’s play a quick game! Guess which search terms go with which researcher profile… Save & continue Save & come back later
  • 12. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 13. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 14. You got 5 of 7 correct • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 15. Leaderboards 7/7 Researcher profile x Online 7/7 Researcher profile x Learning 5/7 Researcher profile x Race 5/7 Researcher profile x At-risk 3/7 Researcher profile x Barriers 2/7 Researcher profile x Gender 1/7 Researcher profile x Games Save & continue Save & come back later
  • 16.
  • 17.
  • 18.
  • 19. …not required to possess an intimate knowledge of video game history or to devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. - Jesper Juul
  • 20. Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2010) * learner control of media * promote student reflection Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies U.S. Department of Education Office of Planning, Evaluation, and Policy Development Policy and Program Studies Service Revised September 2010
  • 21.
  • 22. Mixed-methods Data collection • • • • • Design journal Design documents Participant surveys Domain specific test of divergent thinking Log files form game, LMS
  • 23. What changed since the last presentation? Added: • debriefing activity (reflection) • need for longitudinal data Minimized: • Cognitive load theory Emphasized: • Learner engagement • Social presence • Situated Learning

Hinweis der Redaktion

  1. Intro – current position in doc pursuit
  2. Rationale slide – games reach a diversity of learners in a diversity of conditions
  3. Rationale slide – look how popular these games are- what mechanics do they use? Can we use them too??
  4. Use of games is use of tech that is embedded within society; important practical consideration
  5. The phenomena of casual games according to JesperJuul – moving into lit review
  6. Report came out in May 2009, revised in 2010 – lit rev. recent stats
  7. Report came out in May 2009, revised in 2010; lit rev. conceptual base - general
  8. Mixed methods- design journal- docs –surveys – special inst. – game log files – lms log files
  9. Sharpened focus by dephasizing generally supporting theories and emphasizing social constructivism – emphasizing learner psychology
  10. Intro – current position in doc pursuit