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Larry McCalla UGA/COE/CIS/LDT 2nd yr
Humble Games for Improving Online Learning
…not required to possess an intimate
knowledge of video game history or
to devote weeks or months to play.

At the same time, many players of
casual games show a dedication and
skill that is anything but casual.
- Jesper Juul
Program for
the
International
Assessment of
Adult
Competencies
(PIAAC)
Literacy, Numeracy, and
Problem Solving in
Technology-Rich
Environments Among U.S.
Adults: Results from the
Program for the International
Assessment of Adult
Competencies 2012.
(2013, October 18).
Retrieved February
27, 2014, from
Evaluation of Evidence-Based Practices in Online
Learning: A Meta-Analysis and Review of Online Learning
Studies (2010)

* learner control of media
* promote student reflection

Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of
Online Learning Studies
U.S. Department of Education
Office of Planning, Evaluation, and Policy Development Policy and Program Studies Service
Revised September 2010
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risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare.
Lore
m
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elit.
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administrative
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chartjunk - Edward Tufte
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Lore
m
ipsum
dolor
sit
amet,

conse
ctetur
adipis
cing
elit.
Sed
quis
diam
lacus.
Maec
enas
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus
risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare.
Lore
m
ipsum
dolor
sit
amet,

conse
ctetur
adipis
cing
elit.
Sed
quis
diam
lacus.
Maec
enas

Please make a profile.
No
Name?:
administrative
Avatar?:
chartjunk - Edward Tufte
What’s the
problem?:
What might
Also these guys…
you do about
• J.M. Carrol (MIT) – Minimalism
it?: (AUS/Twente)
• Sweller/Merrienboer
Cognitive Load Theory

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m
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conse
ctetur
adipis
cing
elit.
Sed
quis
diam
lacus.
Maec
enas
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•
•
•
•
•
•
•

Online
At-risk
Games
Gender
Race
Learning
Barriers

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Researcher profile x
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•
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•
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•
•
•

Online
At-risk
Games
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Researcher profile x
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correct
•
•
•
•
•
•
•

Online
At-risk
Games
Gender
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Learning
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Researcher profile x

Researcher profile x
Researcher profile x
Researcher profile x
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Leaderboards
7/7

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7/7

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Learning

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2/7

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Games

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Debriefing
What game mechanics or combo of game mechanics…
Can help players through a debriefing – reflection – process?

?
Fiction – Story - Narrative
Can we use narrative to make this game more engaging?
What fictions are already established by gameplay?

How can we build a story?
Give players tools to build their own story??

?
Campbell, J. (1993). The hero with a thousand faces / Joseph Campbell. London 
:
Dickey, M. D. (2005). Engaging By Design:
How Engagement Strategies in Popular
Computer and Video Games Can Inform
Instructional Design. Educational
Technology Research and
Development, 53(2), 67–83.
Source: Kheel Center, Cornell University, Creative Commons
Source: Kheel Center, Cornell University, Creative Commons
games.chiensolutions.com
Source:
Bernard
Kassoy, Artis
t; Kheel
Center, Corn
ell University

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Games research -

  • 1. Larry McCalla UGA/COE/CIS/LDT 2nd yr Humble Games for Improving Online Learning
  • 2.
  • 3.
  • 4.
  • 5. …not required to possess an intimate knowledge of video game history or to devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. - Jesper Juul
  • 6. Program for the International Assessment of Adult Competencies (PIAAC) Literacy, Numeracy, and Problem Solving in Technology-Rich Environments Among U.S. Adults: Results from the Program for the International Assessment of Adult Competencies 2012. (2013, October 18). Retrieved February 27, 2014, from
  • 7. Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2010) * learner control of media * promote student reflection Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies U.S. Department of Education Office of Planning, Evaluation, and Policy Development Policy and Program Studies Service Revised September 2010
  • 8. Ummm… Are you going to show us your game idea?
  • 9. Hello! Welcome to the site, please sign in! User: Password: Text entry Text entry
  • 10. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  • 11. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. Name?: Avatar?: What’s the No problem?: administrative What might chartjunk - Edward Tufte you do about it?: Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  • 12. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. No Name?: administrative Avatar?: chartjunk - Edward Tufte What’s the problem?: What might Also these guys… you do about • J.M. Carrol (MIT) – Minimalism it?: (AUS/Twente) • Sweller/Merrienboer Cognitive Load Theory Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  • 13. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  • 14. Type in one word you might use to research the problem… Save & continue Save & come back later
  • 15. Let’s play a quick game! Guess which search terms go with which researcher profile… Save & continue Save & come back later
  • 16. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 17. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 18. You got 5 of 7 correct • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 19. Leaderboards 7/7 Researcher profile x Online 7/7 Researcher profile x Learning 5/7 Researcher profile x Race 5/7 Researcher profile x At-risk 3/7 Researcher profile x Barriers 2/7 Researcher profile x Gender 1/7 Researcher profile x Games Save & continue Save & come back later
  • 20. Debriefing What game mechanics or combo of game mechanics… Can help players through a debriefing – reflection – process? ?
  • 21. Fiction – Story - Narrative Can we use narrative to make this game more engaging? What fictions are already established by gameplay? How can we build a story? Give players tools to build their own story?? ?
  • 22. Campbell, J. (1993). The hero with a thousand faces / Joseph Campbell. London  :
  • 23. Dickey, M. D. (2005). Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design. Educational Technology Research and Development, 53(2), 67–83.
  • 24. Source: Kheel Center, Cornell University, Creative Commons
  • 25. Source: Kheel Center, Cornell University, Creative Commons
  • 27.
  • 28.
  • 29.

Hinweis der Redaktion

  1. Intro – current position in doc pursuit
  2. Report came out in May 2009, revised in 2010
  3. Report came out in May 2009, revised in 2010
  4. Intro – current position in doc pursuit
  5. Intro – current position in doc pursuit
  6. Intro – current position in doc pursuit
  7. Intro – current position in doc pursuit