The document discusses using information design to change behaviors. It emphasizes that information design should create a conversation to engage and educate users. Designers need to remind users why they care about a topic, tell them specific actions to take that are doable, and reinforce positive behaviors with triggers and rewards. The Fogg Behavioral Model is referenced as a way to understand how motivation, ability, and triggers influence behaviors. The key is providing information in a meaningful way through small, incremental steps and visible reinforcement to help form new habits over time.