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Sketching in Hardware 2011
        Re-inventions and Improvements on
        Toolkits and Workshops




        July 30 2011 at Franklin Institute, Philadelphia, Pennsylvania, U.S.A.

        Shigeru Kobayshi (International Academy of Media Arts and Sciences [IAMAS])



                                                                                              1

Hi, I’d like to talk about re-inventions and improvements on toolkits and workshops as case
studies.
Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                              2

I worked for Roland, a digital musical instrument company. I’m teaching at a small public
school of design and media arts, and I developed toolkits such as Gainer and Funnel.
Regarding Funnel, I’m really happy. Since Jeff contributed many things and introduced about
recent updates to you yesterday.
Photo: Shunsuke Takawo

        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                  3

This is an example of Gainer hardware.
Photo: NTT InterCommunication Center [ICC]

        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                                      4

This is an example of usage with a breadboard, jumper wires and various components.
Photo: Kenichi Hagihara

        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                             5

I created a large scale media installation consisting of 200 breadboards and 11,000 wires
with my colleagues.
IAMAS Gangu Project - Work in Progress (AXIS Gallery, Tokyo, 2008)

                                                                                       6

And our school exhibits regularly at a design gallery to show results as prototypes.
Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                   7

I also write articles about prototyping for MAKE magazine in Japanese regularly.
Photo: Yosuke Nakanishi



                                                                  8

And wrote a book about Gainer toolkit
Photo: Kenichi Hagihara

        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                            9

and Arduino to introduce the fun and importance of prototyping to students, hobbyists,
designers, artists and engineers.
FIO/Arduino Fio


                                                              FIO 4 x 4 (December, 2010)
                                                              Designed by Shigeru Kobayashi




                                                              Funnel I/O (July, 2008)
                                                              Designed by Shigeru Kobayashi


                                                              FIO (December, 2009)
                                                              Designed by Shigeru Kobayashi
                                                              and SparkFun


                                                              Arduino Fio (March, 2010)
                                                              Designed by Shigeru Kobayashi
                                                              and SparkFun




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                              10

I also designed Arduino Fio with SparkFun Electronics as a open hardware product derived
from LilyPad Arduino.
Overview

        1.Hardware sketching workshops w/ BlinkM & Craft ROBO
        2.Small toolkits to fill gaps existing toolkits
        3.Collaborative work with Nissha Printing Co., Ltd.
        4.Esper Domino (student work)




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                             11

Today, I’d like to talk about experiences regarding re-inventions and improvements through
the process of expanding the idea of ‘prototyping’, a case study about a real project and
questions about possibilities of ‘productizing’ open source hardware products.
Case Study 1: LED Light Workshop

• A workshop to introduce ideas of hardware sketching and
   personal fabrication

• Hold 7 workshop since September 2010




Sketching in Hardware 2011 | Shigeru Kobayashi
                                                            12
Case Study 1: LED Light Workshop

• Design light patterns with BlinkM Sequencer
• Design lamp shades with Illustrator or Raven, then
   ‘fabricate’ with a Craft ROBO

• Utilizing smart LEDs as a material and tinkering about
   both styling and engineering are keys

• Asked participants sharing data online




BlinkM + a battery pack                Craft ROBO
Sketching in Hardware 2011 | Shigeru Kobayashi
                                                           13
Hardware Sketching

                                                                                                14

To compare with ‘idea sketching’, I call as ‘hardware sketching’, but it’s same as ‘sketching
in hardware’
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Nice thing about digital fabrication is making models in multiple sizes is really easy.
Participants could compare or combine different size models.
20
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He found an interesting aspect through tinkering.
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It was a few hours long workshop, and participants presented their interesting ‘sketches’ in
the end.
32
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I’d like to show short movies from a different workshop.
43

The first idea was projecting numbers on a wall.
44

The second ideas was projecting shadows on a wall.
45

This is the last example. He really inspired by a famous lamp, so he fabricated pieces with a
Craft ROBO and designed lighting patterns with a BlinkM.
Case Study 1: LED Light Workshop

• Proposed a way to introduce possibilities of personal
   fabrication and make derivatives based on others work

• A few participants utilized multiple BlinkMs to create rich
   experiences

• Found that for product design students, making by hand
   was easier than designing with Illustrator and Craft ROBO

• I’d like to explore more deeper by combining hand working
   and machine working such as laser cutting




Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                46
Case Study 2: Domain Speci c Toolkits

         • Designed toolkits over existing toolkits for workshops
         • Size and battery operation was important
         • Since most participants were non-engineers (i.e. marketers
           and designers) snap ‘n’ connect sensors and actuators were
           important

         • Seeed Studio’s Grove looked suitable, but wanted to show
           possibilities of downsizing


                             [trend?]


        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                        47

Since TinkerKit was not available at that time.
Case Study 2: Domain Speci c Toolkits 1/2

• Utilized BlinkMuino to make BlinkMs as tiny Arduino boards
   and developed simple PCBs

    • BlinkMuino Shield
    • Twig for BlinkM
• Begin with writing sketches with normal Arduino boards
   with serial monitoring, then switch to BlinkMuino to build
   small prototypes

• Battery powered operation made it possible to embed into
   small dirty models made from cardboards or Styrofoam




Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                48
Case Study 2: Domain Speci c Toolkits 1/2




Twig for BlinkM                                  BlinkMuino Shield
Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                     49
Case Study 2: Domain Speci c Toolkits 1/2




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                 50

It’s a kind of collaboration between ThingM’s BlinkM and Seeed Studio’s Grove.
Case Study 2: Domain Speci c Toolkits 2/2

• Designed a Stem for Arduino Fio to mate with Twigs to
   make it possible to support rechargeable battery operation
   and wireless connection

• By externalizing resource consuming algorithms such as
   Bayesian networks to a PC side, make it possible to
   implement rich experiences in a short time




Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                51
Case Study 2: Domain Speci c Toolkits 2/2




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                               52

It’s a kind of collaboration between SparkFun’s Arduino Fio and Seeed Studio’s Grove. In the
near future, it’s possible to design bridges like this for TinkerKit etc.
Case Study 3: Nissha Printing Co., Ltd.

• Started a collaborative study with Nissha Printing Co., Ltd.
   since April 2010, the theme was ‘new feels and sensing for
   touch panels’

• Nissha started as a printing company, then expanded their
   business to decorative printings for various products and
   touch panels

• They wanted to explore new ideas or applications of touch
   panels




Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                 53
Case Study 3: Nissha Printing Co., Ltd.

• We developed 3 prototypes for two sub-themes
• First sub-theme was seals. Since seals are still the most
   trusted way of certification in Japan. So we tried to propose
   a novel way of interaction for touch panels.




Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                  54
Case Study 3: Nissha Printing Co., Ltd.




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                                55

As you see, the user can put stamps on the iPad with a device. Actually, we didn’t modify the
iPad. We just developed the devices and the application for iPad.
Case Study 3: Nissha Printing Co., Ltd.

• The second sub-theme was new interfaces for page
   flipping

• Various eBook readers, such as Amazon’s Kindle and Apple’s
   iPad, have been proposed, but the interfaces are still work
   in progress

• Flipping a page by a button press, a touch or a swipe
   gesture is OK for reading page by page, but not
   comfortable to ‘browse pages’ with paper magazines

• So we proposed two interfaces as prototypes


Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                 56
Case Study 3: Nissha Printing Co., Ltd.




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                              57

We call the first one as ‘force sensor’. With very thin force sensor attached on each side of the
frame, the user can flip pages at various speeds without disturbing contents in the display
panel.
Case Study 3: Nissha Printing Co., Ltd.




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                              58

The second one is ‘flip sensor’. By flipping PET film based thin sensors on each side, the user
can flip pages. If flip a sensor, flip a page. If flip multiple sensors at once, flip multiple pages
accordingly.
Case Study 3: Nissha Printing Co., Ltd.

        • We had to develop these three prototypes in two months
        • To realize, we utilized various open source products
           • Arduino Fio based PCB: an Arduino clone with a on-
               board battery charger in a small form factor

            • SoftModem: for communication between an iPad and a
               board via a headphone jack as audio signals

            • Leaves: an open source framework for eBooks
        • We continue collaborative studies to explore more
           applications



        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                         59

The soft modem board is also available at SparkFun as ‘Audio Jack Modem for iPhone and
Android’.
Case Study 4: Esper Domino

        • Designer: Yasuyuki ‘Jarashi’ Suki
        • Visualize invisible networks physically with electronic
           devices like dominoes

        • Award-winning piece at
           14th Japan Media Arts Festival etc.




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                               60

The last case study is a student project. Esper Domino is designed by Yasuyuki Suki. It’s an
electronic domino to visualize invisible networks physically. Please watch a short movie.
Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                             61

It’s a set of dominoes. But unlike normal dominoes, falls without touching each other. The
user can change IDs by shaking to create sequences. By configuring a sequence, or
combining with normal dominoes, a player can enjoy in various ways.
Case Study 4: Esper Domino




        The idea sketch
        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                                 62

This is the idea sketch of Esper Domino. From a product design viewpoint, it’s just a
rectangular parallelepiped. So physical interaction was the key. Frankly speaking, I felt that
too straightforward when I heard his idea at first time.
Case Study 4: Esper Domino




        The first prototype
        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                       63

But he realized in very short time with utilizing a 3d printer and existing modules.
Case Study 4: Esper Domino




        The shell of the 1st prototype (built with 3d printing)
        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                                64

This is the outside of the first prototype. Since he had no time for finishing, the pieces were
just printed by the 3d printer.
Case Study 4: Esper Domino




                                                         Miga NanoMuscle purchased from SparkFun




        The PCB of the 1st prototype
        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                                   65

This is the inside of the first prototype. Key components are a XBee RF modem and a metal
muscle actuator purchased from SparkFun. By combining existing modules, he could develop
a prototype in a short while.
Case Study 4: Esper Domino




        Comparison between prototypes from 1st (right) to 4th (left) and official domino piece
        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                               66

This is the changes about prototypes. The rightmost one is the first. The leftmost one is a
normal domino to compare with. As you see, the fourth prototype is mostly same as normal
domino. The first prototype requires a PC to demonstrate and runs only one or two hours, so
exhibiting for a whole day was a big hassle since he had to change batteries several times per
a day. The final prototype is stand alone, and runs over eight hours. So much improved in
comparison to the first prototype.
Case Study 4: Esper Domino




                                 a derivative                     a derivative




      LilyPad Arduino                               Arduino Fio




        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                                          67

This is the inside of the fourth prototype. He derived the third and fourth prototype from
Arduino Fio. This is really interesting for me, since we derived Arduino Fio from LilyPad
Arduino. So these prototypes were derivatives of LilyPad Arduino even though looks really
different. Regarding Esper Domino, I just gave him a few suggestions, but by utilizing open
hardware and 3d printing technology, he created fine prototypes through iteration processes.
Question 1
         How many people have an iPhone 4?




                                                                            68

In the end of my presentation, I’d like to ask you a couple of questions.
Question 2
        How many people using with a case or bumper?




                                                                        69

Thank you very much. I’d like to explain why I asked these questions.
http://www.hacoa.com/                            http://inter-culture.jp/




                                                                                            70

This is an iPhone 4 cover made by Hacoa and Inter Culture. The former is a Japanese
company who are a small manufacturer dedicated for wood products, and the latter is a 3d
printing fab. They manufacture high quality cases with user customize options. When I
looked their products, for me, iPhone 4 began to seem not ‘A product’ anymore but ‘A
component’. I mean, iPhone 4 is A component and accomplished in a user’s hands. This is
just my personal interpretation, but I was really inspired by this experience to think about
possibilities of non mass production utilizing ‘made by hand’ and novel fabrication
technologies such as 3d printing. Since there are no big differences between ‘prototypes’ and
‘products’ in these domains.
‘Mountain Guitar’ by Junichi Kanebako (Sketching 2007)




                                               ‘Jamming Gear’ by So Kanno and Kenichiro Saigo (Sketching 2008)




                                               ‘Esper Domino’ by Yasuyuki ‘Jarashi’ Suki (Sketching 2011)
                                                                                                             71

In the past Sketching meetings, I introduced student projects. Actually, none of them were
productized. It’s true that we focused on exploring possibilities of electronic toys rather than
aiming at commercialization at big toy companies. But we’d like to ‘productize’ items like this
as open hardware products. I’ll start the project real soon now.
What’s Next?

        • How to ‘productize’ prototypes without using traditional
           mass fabrication technologies such as molds that requires
           huge investments?

        • Combining handcraft and new fabrication technologies
           such as 3d printing and utilizing open software and
           hardware will be the key

        • Let’s try to productize casually and provide as case studies
        • Of course, will be open hardware products



        Sketching in Hardware 2011 | Shigeru Kobayashi
                                                                         72

Start to have discussions with graduated students and colleagues.
Thank you very much for listening
and please give me suggestions!




                                    73

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Sketching in Hardware 2011

  • 1. Sketching in Hardware 2011 Re-inventions and Improvements on Toolkits and Workshops July 30 2011 at Franklin Institute, Philadelphia, Pennsylvania, U.S.A. Shigeru Kobayshi (International Academy of Media Arts and Sciences [IAMAS]) 1 Hi, I’d like to talk about re-inventions and improvements on toolkits and workshops as case studies.
  • 2. Sketching in Hardware 2011 | Shigeru Kobayashi 2 I worked for Roland, a digital musical instrument company. I’m teaching at a small public school of design and media arts, and I developed toolkits such as Gainer and Funnel. Regarding Funnel, I’m really happy. Since Jeff contributed many things and introduced about recent updates to you yesterday.
  • 3. Photo: Shunsuke Takawo Sketching in Hardware 2011 | Shigeru Kobayashi 3 This is an example of Gainer hardware.
  • 4. Photo: NTT InterCommunication Center [ICC] Sketching in Hardware 2011 | Shigeru Kobayashi 4 This is an example of usage with a breadboard, jumper wires and various components.
  • 5. Photo: Kenichi Hagihara Sketching in Hardware 2011 | Shigeru Kobayashi 5 I created a large scale media installation consisting of 200 breadboards and 11,000 wires with my colleagues.
  • 6. IAMAS Gangu Project - Work in Progress (AXIS Gallery, Tokyo, 2008) 6 And our school exhibits regularly at a design gallery to show results as prototypes.
  • 7. Sketching in Hardware 2011 | Shigeru Kobayashi 7 I also write articles about prototyping for MAKE magazine in Japanese regularly.
  • 8. Photo: Yosuke Nakanishi 8 And wrote a book about Gainer toolkit
  • 9. Photo: Kenichi Hagihara Sketching in Hardware 2011 | Shigeru Kobayashi 9 and Arduino to introduce the fun and importance of prototyping to students, hobbyists, designers, artists and engineers.
  • 10. FIO/Arduino Fio FIO 4 x 4 (December, 2010) Designed by Shigeru Kobayashi Funnel I/O (July, 2008) Designed by Shigeru Kobayashi FIO (December, 2009) Designed by Shigeru Kobayashi and SparkFun Arduino Fio (March, 2010) Designed by Shigeru Kobayashi and SparkFun Sketching in Hardware 2011 | Shigeru Kobayashi 10 I also designed Arduino Fio with SparkFun Electronics as a open hardware product derived from LilyPad Arduino.
  • 11. Overview 1.Hardware sketching workshops w/ BlinkM & Craft ROBO 2.Small toolkits to fill gaps existing toolkits 3.Collaborative work with Nissha Printing Co., Ltd. 4.Esper Domino (student work) Sketching in Hardware 2011 | Shigeru Kobayashi 11 Today, I’d like to talk about experiences regarding re-inventions and improvements through the process of expanding the idea of ‘prototyping’, a case study about a real project and questions about possibilities of ‘productizing’ open source hardware products.
  • 12. Case Study 1: LED Light Workshop • A workshop to introduce ideas of hardware sketching and personal fabrication • Hold 7 workshop since September 2010 Sketching in Hardware 2011 | Shigeru Kobayashi 12
  • 13. Case Study 1: LED Light Workshop • Design light patterns with BlinkM Sequencer • Design lamp shades with Illustrator or Raven, then ‘fabricate’ with a Craft ROBO • Utilizing smart LEDs as a material and tinkering about both styling and engineering are keys • Asked participants sharing data online BlinkM + a battery pack Craft ROBO Sketching in Hardware 2011 | Shigeru Kobayashi 13
  • 14. Hardware Sketching 14 To compare with ‘idea sketching’, I call as ‘hardware sketching’, but it’s same as ‘sketching in hardware’
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  • 19. 19 Nice thing about digital fabrication is making models in multiple sizes is really easy. Participants could compare or combine different size models.
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  • 25. 25 He found an interesting aspect through tinkering.
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  • 31. 31 It was a few hours long workshop, and participants presented their interesting ‘sketches’ in the end.
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  • 42. 42 I’d like to show short movies from a different workshop.
  • 43. 43 The first idea was projecting numbers on a wall.
  • 44. 44 The second ideas was projecting shadows on a wall.
  • 45. 45 This is the last example. He really inspired by a famous lamp, so he fabricated pieces with a Craft ROBO and designed lighting patterns with a BlinkM.
  • 46. Case Study 1: LED Light Workshop • Proposed a way to introduce possibilities of personal fabrication and make derivatives based on others work • A few participants utilized multiple BlinkMs to create rich experiences • Found that for product design students, making by hand was easier than designing with Illustrator and Craft ROBO • I’d like to explore more deeper by combining hand working and machine working such as laser cutting Sketching in Hardware 2011 | Shigeru Kobayashi 46
  • 47. Case Study 2: Domain Speci c Toolkits • Designed toolkits over existing toolkits for workshops • Size and battery operation was important • Since most participants were non-engineers (i.e. marketers and designers) snap ‘n’ connect sensors and actuators were important • Seeed Studio’s Grove looked suitable, but wanted to show possibilities of downsizing [trend?] Sketching in Hardware 2011 | Shigeru Kobayashi 47 Since TinkerKit was not available at that time.
  • 48. Case Study 2: Domain Speci c Toolkits 1/2 • Utilized BlinkMuino to make BlinkMs as tiny Arduino boards and developed simple PCBs • BlinkMuino Shield • Twig for BlinkM • Begin with writing sketches with normal Arduino boards with serial monitoring, then switch to BlinkMuino to build small prototypes • Battery powered operation made it possible to embed into small dirty models made from cardboards or Styrofoam Sketching in Hardware 2011 | Shigeru Kobayashi 48
  • 49. Case Study 2: Domain Speci c Toolkits 1/2 Twig for BlinkM BlinkMuino Shield Sketching in Hardware 2011 | Shigeru Kobayashi 49
  • 50. Case Study 2: Domain Speci c Toolkits 1/2 Sketching in Hardware 2011 | Shigeru Kobayashi 50 It’s a kind of collaboration between ThingM’s BlinkM and Seeed Studio’s Grove.
  • 51. Case Study 2: Domain Speci c Toolkits 2/2 • Designed a Stem for Arduino Fio to mate with Twigs to make it possible to support rechargeable battery operation and wireless connection • By externalizing resource consuming algorithms such as Bayesian networks to a PC side, make it possible to implement rich experiences in a short time Sketching in Hardware 2011 | Shigeru Kobayashi 51
  • 52. Case Study 2: Domain Speci c Toolkits 2/2 Sketching in Hardware 2011 | Shigeru Kobayashi 52 It’s a kind of collaboration between SparkFun’s Arduino Fio and Seeed Studio’s Grove. In the near future, it’s possible to design bridges like this for TinkerKit etc.
  • 53. Case Study 3: Nissha Printing Co., Ltd. • Started a collaborative study with Nissha Printing Co., Ltd. since April 2010, the theme was ‘new feels and sensing for touch panels’ • Nissha started as a printing company, then expanded their business to decorative printings for various products and touch panels • They wanted to explore new ideas or applications of touch panels Sketching in Hardware 2011 | Shigeru Kobayashi 53
  • 54. Case Study 3: Nissha Printing Co., Ltd. • We developed 3 prototypes for two sub-themes • First sub-theme was seals. Since seals are still the most trusted way of certification in Japan. So we tried to propose a novel way of interaction for touch panels. Sketching in Hardware 2011 | Shigeru Kobayashi 54
  • 55. Case Study 3: Nissha Printing Co., Ltd. Sketching in Hardware 2011 | Shigeru Kobayashi 55 As you see, the user can put stamps on the iPad with a device. Actually, we didn’t modify the iPad. We just developed the devices and the application for iPad.
  • 56. Case Study 3: Nissha Printing Co., Ltd. • The second sub-theme was new interfaces for page flipping • Various eBook readers, such as Amazon’s Kindle and Apple’s iPad, have been proposed, but the interfaces are still work in progress • Flipping a page by a button press, a touch or a swipe gesture is OK for reading page by page, but not comfortable to ‘browse pages’ with paper magazines • So we proposed two interfaces as prototypes Sketching in Hardware 2011 | Shigeru Kobayashi 56
  • 57. Case Study 3: Nissha Printing Co., Ltd. Sketching in Hardware 2011 | Shigeru Kobayashi 57 We call the first one as ‘force sensor’. With very thin force sensor attached on each side of the frame, the user can flip pages at various speeds without disturbing contents in the display panel.
  • 58. Case Study 3: Nissha Printing Co., Ltd. Sketching in Hardware 2011 | Shigeru Kobayashi 58 The second one is ‘flip sensor’. By flipping PET film based thin sensors on each side, the user can flip pages. If flip a sensor, flip a page. If flip multiple sensors at once, flip multiple pages accordingly.
  • 59. Case Study 3: Nissha Printing Co., Ltd. • We had to develop these three prototypes in two months • To realize, we utilized various open source products • Arduino Fio based PCB: an Arduino clone with a on- board battery charger in a small form factor • SoftModem: for communication between an iPad and a board via a headphone jack as audio signals • Leaves: an open source framework for eBooks • We continue collaborative studies to explore more applications Sketching in Hardware 2011 | Shigeru Kobayashi 59 The soft modem board is also available at SparkFun as ‘Audio Jack Modem for iPhone and Android’.
  • 60. Case Study 4: Esper Domino • Designer: Yasuyuki ‘Jarashi’ Suki • Visualize invisible networks physically with electronic devices like dominoes • Award-winning piece at 14th Japan Media Arts Festival etc. Sketching in Hardware 2011 | Shigeru Kobayashi 60 The last case study is a student project. Esper Domino is designed by Yasuyuki Suki. It’s an electronic domino to visualize invisible networks physically. Please watch a short movie.
  • 61. Sketching in Hardware 2011 | Shigeru Kobayashi 61 It’s a set of dominoes. But unlike normal dominoes, falls without touching each other. The user can change IDs by shaking to create sequences. By configuring a sequence, or combining with normal dominoes, a player can enjoy in various ways.
  • 62. Case Study 4: Esper Domino The idea sketch Sketching in Hardware 2011 | Shigeru Kobayashi 62 This is the idea sketch of Esper Domino. From a product design viewpoint, it’s just a rectangular parallelepiped. So physical interaction was the key. Frankly speaking, I felt that too straightforward when I heard his idea at first time.
  • 63. Case Study 4: Esper Domino The first prototype Sketching in Hardware 2011 | Shigeru Kobayashi 63 But he realized in very short time with utilizing a 3d printer and existing modules.
  • 64. Case Study 4: Esper Domino The shell of the 1st prototype (built with 3d printing) Sketching in Hardware 2011 | Shigeru Kobayashi 64 This is the outside of the first prototype. Since he had no time for finishing, the pieces were just printed by the 3d printer.
  • 65. Case Study 4: Esper Domino Miga NanoMuscle purchased from SparkFun The PCB of the 1st prototype Sketching in Hardware 2011 | Shigeru Kobayashi 65 This is the inside of the first prototype. Key components are a XBee RF modem and a metal muscle actuator purchased from SparkFun. By combining existing modules, he could develop a prototype in a short while.
  • 66. Case Study 4: Esper Domino Comparison between prototypes from 1st (right) to 4th (left) and official domino piece Sketching in Hardware 2011 | Shigeru Kobayashi 66 This is the changes about prototypes. The rightmost one is the first. The leftmost one is a normal domino to compare with. As you see, the fourth prototype is mostly same as normal domino. The first prototype requires a PC to demonstrate and runs only one or two hours, so exhibiting for a whole day was a big hassle since he had to change batteries several times per a day. The final prototype is stand alone, and runs over eight hours. So much improved in comparison to the first prototype.
  • 67. Case Study 4: Esper Domino a derivative a derivative LilyPad Arduino Arduino Fio Sketching in Hardware 2011 | Shigeru Kobayashi 67 This is the inside of the fourth prototype. He derived the third and fourth prototype from Arduino Fio. This is really interesting for me, since we derived Arduino Fio from LilyPad Arduino. So these prototypes were derivatives of LilyPad Arduino even though looks really different. Regarding Esper Domino, I just gave him a few suggestions, but by utilizing open hardware and 3d printing technology, he created fine prototypes through iteration processes.
  • 68. Question 1 How many people have an iPhone 4? 68 In the end of my presentation, I’d like to ask you a couple of questions.
  • 69. Question 2 How many people using with a case or bumper? 69 Thank you very much. I’d like to explain why I asked these questions.
  • 70. http://www.hacoa.com/ http://inter-culture.jp/ 70 This is an iPhone 4 cover made by Hacoa and Inter Culture. The former is a Japanese company who are a small manufacturer dedicated for wood products, and the latter is a 3d printing fab. They manufacture high quality cases with user customize options. When I looked their products, for me, iPhone 4 began to seem not ‘A product’ anymore but ‘A component’. I mean, iPhone 4 is A component and accomplished in a user’s hands. This is just my personal interpretation, but I was really inspired by this experience to think about possibilities of non mass production utilizing ‘made by hand’ and novel fabrication technologies such as 3d printing. Since there are no big differences between ‘prototypes’ and ‘products’ in these domains.
  • 71. ‘Mountain Guitar’ by Junichi Kanebako (Sketching 2007) ‘Jamming Gear’ by So Kanno and Kenichiro Saigo (Sketching 2008) ‘Esper Domino’ by Yasuyuki ‘Jarashi’ Suki (Sketching 2011) 71 In the past Sketching meetings, I introduced student projects. Actually, none of them were productized. It’s true that we focused on exploring possibilities of electronic toys rather than aiming at commercialization at big toy companies. But we’d like to ‘productize’ items like this as open hardware products. I’ll start the project real soon now.
  • 72. What’s Next? • How to ‘productize’ prototypes without using traditional mass fabrication technologies such as molds that requires huge investments? • Combining handcraft and new fabrication technologies such as 3d printing and utilizing open software and hardware will be the key • Let’s try to productize casually and provide as case studies • Of course, will be open hardware products Sketching in Hardware 2011 | Shigeru Kobayashi 72 Start to have discussions with graduated students and colleagues.
  • 73. Thank you very much for listening and please give me suggestions! 73