2. Problem Volumes of printed media aregoingdown Digital magazines and books = just magazines & books in differentformat Games & gamifying is takingspacefromtraditional media
4. Magazine: Coreelements Feeling Information Mirror to yourself Brandingyourself to certaingroup Preventboring Spendingtime Educational Freedom to choose
10. How to? Build a concept in co-operation with existing magazine Focus on makinguniversalgamingconceptssuitable for allkinds of magazines
11. Challenges & possibilities Challenges: Costs a lot Needsdeveloperfitted to editorial team Possibilites: Costscanbecutteddown with scalableconcept Ultimate possibility for magazine industry (and newspapersalso!)